| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |
| |
| static const GLenum valid_attachment_table[] = { |
| GL_COLOR_ATTACHMENT0, |
| GL_DEPTH_ATTACHMENT, |
| GL_STENCIL_ATTACHMENT, |
| }; |
| |
| static const GLenum valid_attachment_table_es3[] = { |
| GL_DEPTH_STENCIL_ATTACHMENT, |
| }; |
| |
| static const GLenum valid_attachment_query_table[] = { |
| GL_COLOR_ATTACHMENT0, |
| GL_DEPTH_ATTACHMENT, |
| GL_STENCIL_ATTACHMENT, |
| }; |
| |
| static const GLenum valid_attachment_query_table_es3[] = { |
| GL_DEPTH_STENCIL_ATTACHMENT, |
| GL_COLOR_EXT, |
| GL_DEPTH_EXT, |
| GL_STENCIL_EXT, |
| }; |
| |
| bool Validators::BackbufferAttachmentValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_COLOR_EXT: |
| case GL_DEPTH_EXT: |
| case GL_STENCIL_EXT: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::BlitFilterValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::BufferModeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_INTERLEAVED_ATTRIBS: |
| case GL_SEPARATE_ATTRIBS: |
| return true; |
| } |
| return false; |
| } |
| |
| Validators::BufferParameterValidator::BufferParameterValidator() |
| : is_es3_(false) {} |
| bool Validators::BufferParameterValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_BUFFER_SIZE: |
| case GL_BUFFER_USAGE: |
| return true; |
| case GL_BUFFER_ACCESS_FLAGS: |
| case GL_BUFFER_MAPPED: |
| return is_es3_; |
| } |
| return false; |
| } |
| |
| bool Validators::BufferParameter64Validator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_BUFFER_SIZE: |
| case GL_BUFFER_MAP_LENGTH: |
| case GL_BUFFER_MAP_OFFSET: |
| return true; |
| } |
| return false; |
| } |
| |
| Validators::BufferTargetValidator::BufferTargetValidator() : is_es3_(false) {} |
| bool Validators::BufferTargetValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_ARRAY_BUFFER: |
| case GL_ELEMENT_ARRAY_BUFFER: |
| return true; |
| case GL_COPY_READ_BUFFER: |
| case GL_COPY_WRITE_BUFFER: |
| case GL_PIXEL_PACK_BUFFER: |
| case GL_PIXEL_UNPACK_BUFFER: |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| case GL_UNIFORM_BUFFER: |
| return is_es3_; |
| } |
| return false; |
| } |
| |
| Validators::BufferUsageValidator::BufferUsageValidator() : is_es3_(false) {} |
| bool Validators::BufferUsageValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_STREAM_DRAW: |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| return true; |
| case GL_STREAM_READ: |
| case GL_STREAM_COPY: |
| case GL_STATIC_READ: |
| case GL_STATIC_COPY: |
| case GL_DYNAMIC_READ: |
| case GL_DYNAMIC_COPY: |
| return is_es3_; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_bufferfi_table[] = { |
| GL_DEPTH_STENCIL, |
| }; |
| |
| bool Validators::BufferfvValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_COLOR: |
| case GL_DEPTH: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::BufferivValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_COLOR: |
| case GL_STENCIL: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_bufferuiv_table[] = { |
| GL_COLOR, |
| }; |
| |
| static const GLenum valid_capability_table[] = { |
| GL_BLEND, GL_CULL_FACE, GL_DEPTH_TEST, |
| GL_DITHER, GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, |
| GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST, GL_STENCIL_TEST, |
| }; |
| |
| static const GLenum valid_capability_table_es3[] = { |
| GL_RASTERIZER_DISCARD, |
| GL_PRIMITIVE_RESTART_FIXED_INDEX, |
| }; |
| |
| bool Validators::CmpFunctionValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_NEVER: |
| case GL_LESS: |
| case GL_EQUAL: |
| case GL_LEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| case GL_GEQUAL: |
| case GL_ALWAYS: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_coverage_modulation_components_table[] = { |
| GL_RGB, |
| GL_RGBA, |
| GL_ALPHA, |
| GL_NONE, |
| }; |
| |
| bool Validators::DrawModeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_POINTS: |
| case GL_LINE_STRIP: |
| case GL_LINE_LOOP: |
| case GL_LINES: |
| case GL_TRIANGLE_STRIP: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLES: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_dst_blend_factor_table[] = { |
| GL_ZERO, GL_ONE, |
| GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, |
| GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, |
| GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
| GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, |
| GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, |
| GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, |
| }; |
| |
| static const GLenum valid_dst_blend_factor_table_es3[] = { |
| GL_SRC_ALPHA_SATURATE, |
| }; |
| |
| static const GLenum valid_equation_table[] = { |
| GL_FUNC_ADD, |
| GL_FUNC_SUBTRACT, |
| GL_FUNC_REVERSE_SUBTRACT, |
| }; |
| |
| static const GLenum valid_equation_table_es3[] = { |
| GL_MIN, |
| GL_MAX, |
| }; |
| |
| bool Validators::FaceModeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_CW: |
| case GL_CCW: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::FaceTypeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_framebuffer_attachment_parameter_table[] = { |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, |
| }; |
| |
| static const GLenum valid_framebuffer_attachment_parameter_table_es3[] = { |
| GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, |
| GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, |
| GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, |
| }; |
| |
| static const GLenum valid_framebuffer_target_table[] = { |
| GL_FRAMEBUFFER, |
| }; |
| |
| static const GLenum valid_framebuffer_target_table_es3[] = { |
| GL_DRAW_FRAMEBUFFER, |
| GL_READ_FRAMEBUFFER, |
| }; |
| |
| static const GLenum valid_g_l_state_table[] = { |
| GL_ACTIVE_TEXTURE, |
| GL_ALIASED_LINE_WIDTH_RANGE, |
| GL_ALIASED_POINT_SIZE_RANGE, |
| GL_ALPHA_BITS, |
| GL_ARRAY_BUFFER_BINDING, |
| GL_BLUE_BITS, |
| GL_COMPRESSED_TEXTURE_FORMATS, |
| GL_CURRENT_PROGRAM, |
| GL_DEPTH_BITS, |
| GL_DEPTH_RANGE, |
| GL_ELEMENT_ARRAY_BUFFER_BINDING, |
| GL_FRAMEBUFFER_BINDING, |
| GL_GENERATE_MIPMAP_HINT, |
| GL_GREEN_BITS, |
| GL_IMPLEMENTATION_COLOR_READ_FORMAT, |
| GL_IMPLEMENTATION_COLOR_READ_TYPE, |
| GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, |
| GL_MAX_CUBE_MAP_TEXTURE_SIZE, |
| GL_MAX_FRAGMENT_UNIFORM_VECTORS, |
| GL_MAX_RENDERBUFFER_SIZE, |
| GL_MAX_TEXTURE_IMAGE_UNITS, |
| GL_MAX_TEXTURE_SIZE, |
| GL_MAX_VARYING_VECTORS, |
| GL_MAX_VERTEX_ATTRIBS, |
| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
| GL_MAX_VERTEX_UNIFORM_VECTORS, |
| GL_MAX_VIEWPORT_DIMS, |
| GL_NUM_COMPRESSED_TEXTURE_FORMATS, |
| GL_NUM_SHADER_BINARY_FORMATS, |
| GL_PACK_ALIGNMENT, |
| GL_RED_BITS, |
| GL_RENDERBUFFER_BINDING, |
| GL_SAMPLE_BUFFERS, |
| GL_SAMPLE_COVERAGE_INVERT, |
| GL_SAMPLE_COVERAGE_VALUE, |
| GL_SAMPLES, |
| GL_SCISSOR_BOX, |
| GL_SHADER_BINARY_FORMATS, |
| GL_SHADER_COMPILER, |
| GL_SUBPIXEL_BITS, |
| GL_STENCIL_BITS, |
| GL_TEXTURE_BINDING_2D, |
| GL_TEXTURE_BINDING_CUBE_MAP, |
| GL_TEXTURE_FILTERING_HINT_CHROMIUM, |
| GL_UNPACK_ALIGNMENT, |
| GL_BIND_GENERATES_RESOURCE_CHROMIUM, |
| GL_VERTEX_ARRAY_BINDING_OES, |
| GL_VIEWPORT, |
| GL_BLEND_COLOR, |
| GL_BLEND_EQUATION_RGB, |
| GL_BLEND_EQUATION_ALPHA, |
| GL_BLEND_SRC_RGB, |
| GL_BLEND_DST_RGB, |
| GL_BLEND_SRC_ALPHA, |
| GL_BLEND_DST_ALPHA, |
| GL_COLOR_CLEAR_VALUE, |
| GL_DEPTH_CLEAR_VALUE, |
| GL_STENCIL_CLEAR_VALUE, |
| GL_COLOR_WRITEMASK, |
| GL_CULL_FACE_MODE, |
| GL_DEPTH_FUNC, |
| GL_DEPTH_WRITEMASK, |
| GL_FRONT_FACE, |
| GL_LINE_WIDTH, |
| GL_POLYGON_OFFSET_FACTOR, |
| GL_POLYGON_OFFSET_UNITS, |
| GL_STENCIL_FUNC, |
| GL_STENCIL_REF, |
| GL_STENCIL_VALUE_MASK, |
| GL_STENCIL_BACK_FUNC, |
| GL_STENCIL_BACK_REF, |
| GL_STENCIL_BACK_VALUE_MASK, |
| GL_STENCIL_WRITEMASK, |
| GL_STENCIL_BACK_WRITEMASK, |
| GL_STENCIL_FAIL, |
| GL_STENCIL_PASS_DEPTH_FAIL, |
| GL_STENCIL_PASS_DEPTH_PASS, |
| GL_STENCIL_BACK_FAIL, |
| GL_STENCIL_BACK_PASS_DEPTH_FAIL, |
| GL_STENCIL_BACK_PASS_DEPTH_PASS, |
| GL_BLEND, |
| GL_CULL_FACE, |
| GL_DEPTH_TEST, |
| GL_DITHER, |
| GL_POLYGON_OFFSET_FILL, |
| GL_SAMPLE_ALPHA_TO_COVERAGE, |
| GL_SAMPLE_COVERAGE, |
| GL_SCISSOR_TEST, |
| GL_STENCIL_TEST, |
| GL_RASTERIZER_DISCARD, |
| GL_PRIMITIVE_RESTART_FIXED_INDEX, |
| }; |
| |
| static const GLenum valid_g_l_state_table_es3[] = { |
| GL_COPY_READ_BUFFER_BINDING, |
| GL_COPY_WRITE_BUFFER_BINDING, |
| GL_DRAW_BUFFER0, |
| GL_DRAW_BUFFER1, |
| GL_DRAW_BUFFER2, |
| GL_DRAW_BUFFER3, |
| GL_DRAW_BUFFER4, |
| GL_DRAW_BUFFER5, |
| GL_DRAW_BUFFER6, |
| GL_DRAW_BUFFER7, |
| GL_DRAW_BUFFER8, |
| GL_DRAW_BUFFER9, |
| GL_DRAW_BUFFER10, |
| GL_DRAW_BUFFER11, |
| GL_DRAW_BUFFER12, |
| GL_DRAW_BUFFER13, |
| GL_DRAW_BUFFER14, |
| GL_DRAW_BUFFER15, |
| GL_DRAW_FRAMEBUFFER_BINDING, |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT, |
| GL_GPU_DISJOINT_EXT, |
| GL_MAJOR_VERSION, |
| GL_MAX_3D_TEXTURE_SIZE, |
| GL_MAX_ARRAY_TEXTURE_LAYERS, |
| GL_MAX_COLOR_ATTACHMENTS, |
| GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
| GL_MAX_COMBINED_UNIFORM_BLOCKS, |
| GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
| GL_MAX_DRAW_BUFFERS, |
| GL_MAX_ELEMENT_INDEX, |
| GL_MAX_ELEMENTS_INDICES, |
| GL_MAX_ELEMENTS_VERTICES, |
| GL_MAX_FRAGMENT_INPUT_COMPONENTS, |
| GL_MAX_FRAGMENT_UNIFORM_BLOCKS, |
| GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, |
| GL_MAX_PROGRAM_TEXEL_OFFSET, |
| GL_MAX_SAMPLES, |
| GL_MAX_SERVER_WAIT_TIMEOUT, |
| GL_MAX_TEXTURE_LOD_BIAS, |
| GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, |
| GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, |
| GL_MAX_UNIFORM_BLOCK_SIZE, |
| GL_MAX_UNIFORM_BUFFER_BINDINGS, |
| GL_MAX_VARYING_COMPONENTS, |
| GL_MAX_VERTEX_OUTPUT_COMPONENTS, |
| GL_MAX_VERTEX_UNIFORM_BLOCKS, |
| GL_MAX_VERTEX_UNIFORM_COMPONENTS, |
| GL_MIN_PROGRAM_TEXEL_OFFSET, |
| GL_MINOR_VERSION, |
| GL_NUM_EXTENSIONS, |
| GL_NUM_PROGRAM_BINARY_FORMATS, |
| GL_PACK_ROW_LENGTH, |
| GL_PACK_SKIP_PIXELS, |
| GL_PACK_SKIP_ROWS, |
| GL_PIXEL_PACK_BUFFER_BINDING, |
| GL_PIXEL_UNPACK_BUFFER_BINDING, |
| GL_PROGRAM_BINARY_FORMATS, |
| GL_READ_BUFFER, |
| GL_READ_FRAMEBUFFER_BINDING, |
| GL_SAMPLER_BINDING, |
| GL_TIMESTAMP_EXT, |
| GL_TEXTURE_BINDING_2D_ARRAY, |
| GL_TEXTURE_BINDING_3D, |
| GL_TRANSFORM_FEEDBACK_BINDING, |
| GL_TRANSFORM_FEEDBACK_ACTIVE, |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, |
| GL_TRANSFORM_FEEDBACK_PAUSED, |
| GL_UNIFORM_BUFFER_BINDING, |
| GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, |
| GL_UNPACK_IMAGE_HEIGHT, |
| GL_UNPACK_ROW_LENGTH, |
| GL_UNPACK_SKIP_IMAGES, |
| GL_UNPACK_SKIP_PIXELS, |
| GL_UNPACK_SKIP_ROWS, |
| }; |
| |
| bool Validators::GetMaxIndexTypeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_get_tex_param_target_table[] = { |
| GL_TEXTURE_2D, |
| GL_TEXTURE_CUBE_MAP, |
| }; |
| |
| static const GLenum valid_get_tex_param_target_table_es3[] = { |
| GL_TEXTURE_2D_ARRAY, |
| GL_TEXTURE_3D, |
| }; |
| |
| bool Validators::HintModeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_hint_target_table[] = { |
| GL_GENERATE_MIPMAP_HINT, |
| GL_TEXTURE_FILTERING_HINT_CHROMIUM, |
| }; |
| |
| static const GLenum valid_hint_target_table_es3[] = { |
| GL_FRAGMENT_SHADER_DERIVATIVE_HINT, |
| }; |
| |
| static const GLenum valid_image_internal_format_table[] = { |
| GL_RGB, |
| GL_RGB_YCRCB_420_CHROMIUM, |
| GL_RGB_YCBCR_422_CHROMIUM, |
| GL_RGB_YCBCR_420V_CHROMIUM, |
| GL_RGBA, |
| }; |
| |
| static const GLenum valid_index_type_table[] = { |
| GL_UNSIGNED_BYTE, |
| GL_UNSIGNED_SHORT, |
| }; |
| |
| static const GLenum valid_index_type_table_es3[] = { |
| GL_UNSIGNED_INT, |
| }; |
| |
| bool Validators::IndexedBufferTargetValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| case GL_UNIFORM_BUFFER: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_indexed_g_l_state_table[] = { |
| GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, |
| GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, |
| GL_TRANSFORM_FEEDBACK_BUFFER_START, |
| GL_UNIFORM_BUFFER_BINDING, |
| GL_UNIFORM_BUFFER_SIZE, |
| GL_UNIFORM_BUFFER_START, |
| }; |
| |
| bool Validators::InternalFormatParameterValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_NUM_SAMPLE_COUNTS: |
| case GL_SAMPLES: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::MapBufferAccessValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_MAP_READ_BIT: |
| case GL_MAP_WRITE_BIT: |
| case GL_MAP_INVALIDATE_RANGE_BIT: |
| case GL_MAP_INVALIDATE_BUFFER_BIT: |
| case GL_MAP_FLUSH_EXPLICIT_BIT: |
| case GL_MAP_UNSYNCHRONIZED_BIT: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_pixel_store_table[] = { |
| GL_PACK_ALIGNMENT, |
| GL_UNPACK_ALIGNMENT, |
| }; |
| |
| static const GLenum valid_pixel_store_table_es3[] = { |
| GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, |
| GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, |
| GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, |
| }; |
| |
| bool Validators::PixelStoreAlignmentValidator::IsValid( |
| const GLint value) const { |
| switch (value) { |
| case 1: |
| case 2: |
| case 4: |
| case 8: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_pixel_type_table[] = { |
| GL_UNSIGNED_BYTE, |
| GL_UNSIGNED_SHORT_5_6_5, |
| GL_UNSIGNED_SHORT_4_4_4_4, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| }; |
| |
| static const GLenum valid_pixel_type_table_es3[] = { |
| GL_BYTE, |
| GL_UNSIGNED_SHORT, |
| GL_SHORT, |
| GL_UNSIGNED_INT, |
| GL_INT, |
| GL_HALF_FLOAT, |
| GL_FLOAT, |
| GL_UNSIGNED_INT_2_10_10_10_REV, |
| GL_UNSIGNED_INT_10F_11F_11F_REV, |
| GL_UNSIGNED_INT_5_9_9_9_REV, |
| GL_UNSIGNED_INT_24_8, |
| GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
| }; |
| |
| static const GLenum valid_program_parameter_table[] = { |
| GL_DELETE_STATUS, |
| GL_LINK_STATUS, |
| GL_VALIDATE_STATUS, |
| GL_INFO_LOG_LENGTH, |
| GL_ATTACHED_SHADERS, |
| GL_ACTIVE_ATTRIBUTES, |
| GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, |
| GL_ACTIVE_UNIFORMS, |
| GL_ACTIVE_UNIFORM_MAX_LENGTH, |
| }; |
| |
| static const GLenum valid_program_parameter_table_es3[] = { |
| GL_ACTIVE_UNIFORM_BLOCKS, |
| GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, |
| GL_TRANSFORM_FEEDBACK_BUFFER_MODE, |
| GL_TRANSFORM_FEEDBACK_VARYINGS, |
| GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, |
| }; |
| |
| bool Validators::QueryObjectParameterValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_QUERY_RESULT_EXT: |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| case GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::QueryTargetValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_SAMPLES_PASSED_ARB: |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| case GL_COMMANDS_ISSUED_CHROMIUM: |
| case GL_COMMANDS_ISSUED_TIMESTAMP_CHROMIUM: |
| case GL_LATENCY_QUERY_CHROMIUM: |
| case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM: |
| case GL_COMMANDS_COMPLETED_CHROMIUM: |
| case GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM: |
| case GL_PROGRAM_COMPLETION_QUERY_CHROMIUM: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_read_buffer_table[] = { |
| GL_NONE, |
| GL_BACK, |
| GL_COLOR_ATTACHMENT0, |
| GL_COLOR_ATTACHMENT1, |
| GL_COLOR_ATTACHMENT2, |
| GL_COLOR_ATTACHMENT3, |
| GL_COLOR_ATTACHMENT4, |
| GL_COLOR_ATTACHMENT5, |
| GL_COLOR_ATTACHMENT6, |
| GL_COLOR_ATTACHMENT7, |
| GL_COLOR_ATTACHMENT8, |
| GL_COLOR_ATTACHMENT9, |
| GL_COLOR_ATTACHMENT10, |
| GL_COLOR_ATTACHMENT11, |
| GL_COLOR_ATTACHMENT12, |
| GL_COLOR_ATTACHMENT13, |
| GL_COLOR_ATTACHMENT14, |
| GL_COLOR_ATTACHMENT15, |
| }; |
| |
| static const GLenum valid_read_pixel_format_table[] = { |
| GL_ALPHA, |
| GL_RGB, |
| GL_RGBA, |
| }; |
| |
| static const GLenum valid_read_pixel_format_table_es3[] = { |
| GL_RED, GL_RED_INTEGER, GL_RG, |
| GL_RG_INTEGER, GL_RGB_INTEGER, GL_RGBA_INTEGER, |
| }; |
| |
| static const GLenum valid_read_pixel_type_table[] = { |
| GL_UNSIGNED_BYTE, |
| GL_UNSIGNED_SHORT_5_6_5, |
| GL_UNSIGNED_SHORT_4_4_4_4, |
| GL_UNSIGNED_SHORT_5_5_5_1, |
| }; |
| |
| static const GLenum valid_read_pixel_type_table_es3[] = { |
| GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, |
| GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_2_10_10_10_REV, |
| }; |
| |
| static const GLenum valid_render_buffer_format_table[] = { |
| GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, |
| }; |
| |
| static const GLenum valid_render_buffer_format_table_es3[] = { |
| GL_R8, |
| GL_R8UI, |
| GL_R8I, |
| GL_R16UI, |
| GL_R16I, |
| GL_R32UI, |
| GL_R32I, |
| GL_RG8, |
| GL_RG8UI, |
| GL_RG8I, |
| GL_RG16UI, |
| GL_RG16I, |
| GL_RG32UI, |
| GL_RG32I, |
| GL_RGB8, |
| GL_RGBA8, |
| GL_SRGB8_ALPHA8, |
| GL_RGB10_A2, |
| GL_RGBA8UI, |
| GL_RGBA8I, |
| GL_RGB10_A2UI, |
| GL_RGBA16UI, |
| GL_RGBA16I, |
| GL_RGBA32UI, |
| GL_RGBA32I, |
| GL_DEPTH_COMPONENT24, |
| GL_DEPTH_COMPONENT32F, |
| GL_DEPTH24_STENCIL8, |
| GL_DEPTH32F_STENCIL8, |
| }; |
| |
| static const GLenum valid_render_buffer_parameter_table[] = { |
| GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_GREEN_SIZE, |
| GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_ALPHA_SIZE, |
| GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, |
| GL_RENDERBUFFER_WIDTH, GL_RENDERBUFFER_HEIGHT, |
| GL_RENDERBUFFER_INTERNAL_FORMAT, |
| }; |
| |
| static const GLenum valid_render_buffer_parameter_table_es3[] = { |
| GL_RENDERBUFFER_SAMPLES, |
| }; |
| |
| static const GLenum valid_render_buffer_target_table[] = { |
| GL_RENDERBUFFER, |
| }; |
| |
| bool Validators::ResetStatusValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_GUILTY_CONTEXT_RESET_ARB: |
| case GL_INNOCENT_CONTEXT_RESET_ARB: |
| case GL_UNKNOWN_CONTEXT_RESET_ARB: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_sampler_parameter_table[] = { |
| GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, |
| GL_TEXTURE_MAX_LOD, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, |
| GL_TEXTURE_WRAP_R, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_COMPARE_FUNC, |
| }; |
| |
| static const GLenum valid_shader_parameter_table[] = { |
| GL_SHADER_TYPE, GL_DELETE_STATUS, |
| GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, |
| GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
| }; |
| |
| bool Validators::ShaderPrecisionValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::ShaderTypeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::SharedImageAccessModeValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM: |
| case GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_src_blend_factor_table[] = { |
| GL_ZERO, |
| GL_ONE, |
| GL_SRC_COLOR, |
| GL_ONE_MINUS_SRC_COLOR, |
| GL_DST_COLOR, |
| GL_ONE_MINUS_DST_COLOR, |
| GL_SRC_ALPHA, |
| GL_ONE_MINUS_SRC_ALPHA, |
| GL_DST_ALPHA, |
| GL_ONE_MINUS_DST_ALPHA, |
| GL_CONSTANT_COLOR, |
| GL_ONE_MINUS_CONSTANT_COLOR, |
| GL_CONSTANT_ALPHA, |
| GL_ONE_MINUS_CONSTANT_ALPHA, |
| GL_SRC_ALPHA_SATURATE, |
| }; |
| |
| bool Validators::StencilOpValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_KEEP: |
| case GL_ZERO: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_INCR_WRAP: |
| case GL_DECR: |
| case GL_DECR_WRAP: |
| case GL_INVERT: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::StringTypeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_VENDOR: |
| case GL_RENDERER: |
| case GL_VERSION: |
| case GL_SHADING_LANGUAGE_VERSION: |
| case GL_EXTENSIONS: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::SwapBuffersFlagsValidator::IsValid( |
| const GLbitfield value) const { |
| switch (value) { |
| case 0: |
| case gpu::SwapBuffersFlags::kVSyncParams: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLbitfield valid_sync_flush_flags_table[] = { |
| GL_SYNC_FLUSH_COMMANDS_BIT, |
| 0, |
| }; |
| |
| bool Validators::SyncParameterValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_SYNC_STATUS: |
| case GL_OBJECT_TYPE: |
| case GL_SYNC_CONDITION: |
| case GL_SYNC_FLAGS: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::Texture3DTargetValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_TEXTURE_3D: |
| case GL_TEXTURE_2D_ARRAY: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_texture_bind_target_table[] = { |
| GL_TEXTURE_2D, |
| GL_TEXTURE_CUBE_MAP, |
| }; |
| |
| static const GLenum valid_texture_bind_target_table_es3[] = { |
| GL_TEXTURE_3D, |
| GL_TEXTURE_2D_ARRAY, |
| }; |
| |
| bool Validators::TextureCompareFuncValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_LEQUAL: |
| case GL_GEQUAL: |
| case GL_LESS: |
| case GL_GREATER: |
| case GL_EQUAL: |
| case GL_NOTEQUAL: |
| case GL_ALWAYS: |
| case GL_NEVER: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_texture_compare_mode_table[] = { |
| GL_NONE, |
| GL_COMPARE_REF_TO_TEXTURE, |
| }; |
| |
| static const GLenum valid_texture_depth_renderable_internal_format_table_es3[] = |
| { |
| GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, |
| GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, |
| }; |
| |
| static const GLenum valid_texture_format_table[] = { |
| GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
| }; |
| |
| static const GLenum valid_texture_format_table_es3[] = { |
| GL_RED, |
| GL_RED_INTEGER, |
| GL_RG, |
| GL_RG_INTEGER, |
| GL_RGB_INTEGER, |
| GL_RGBA_INTEGER, |
| GL_DEPTH_COMPONENT, |
| GL_DEPTH_STENCIL, |
| }; |
| |
| static const GLenum valid_texture_internal_format_table[] = { |
| GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
| }; |
| |
| static const GLenum valid_texture_internal_format_table_es3[] = { |
| GL_R8, |
| GL_R8_SNORM, |
| GL_R16F, |
| GL_R32F, |
| GL_R8UI, |
| GL_R8I, |
| GL_R16UI, |
| GL_R16I, |
| GL_R32UI, |
| GL_R32I, |
| GL_RG8, |
| GL_RG8_SNORM, |
| GL_RG16F, |
| GL_RG32F, |
| GL_RG8UI, |
| GL_RG8I, |
| GL_RG16UI, |
| GL_RG16I, |
| GL_RG32UI, |
| GL_RG32I, |
| GL_RGB8, |
| GL_SRGB8, |
| GL_RGB565, |
| GL_RGB8_SNORM, |
| GL_R11F_G11F_B10F, |
| GL_RGB9_E5, |
| GL_RGB16F, |
| GL_RGB32F, |
| GL_RGB8UI, |
| GL_RGB8I, |
| GL_RGB16UI, |
| GL_RGB16I, |
| GL_RGB32UI, |
| GL_RGB32I, |
| GL_RGBA8, |
| GL_SRGB8_ALPHA8, |
| GL_RGBA8_SNORM, |
| GL_RGB5_A1, |
| GL_RGBA4, |
| GL_RGB10_A2, |
| GL_RGBA16F, |
| GL_RGBA32F, |
| GL_RGBA8UI, |
| GL_RGBA8I, |
| GL_RGB10_A2UI, |
| GL_RGBA16UI, |
| GL_RGBA16I, |
| GL_RGBA32UI, |
| GL_RGBA32I, |
| GL_DEPTH_COMPONENT16, |
| GL_DEPTH_COMPONENT24, |
| GL_DEPTH_COMPONENT32F, |
| GL_DEPTH24_STENCIL8, |
| GL_DEPTH32F_STENCIL8, |
| }; |
| |
| static const GLenum valid_texture_internal_format_storage_table[] = { |
| GL_RGB565, GL_RGBA4, GL_RGB5_A1, |
| GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, |
| GL_RGB8_OES, GL_RGBA8_OES, |
| }; |
| |
| static const GLenum valid_texture_internal_format_storage_table_es3[] = { |
| GL_R8, |
| GL_R8_SNORM, |
| GL_R16F, |
| GL_R32F, |
| GL_R8UI, |
| GL_R8I, |
| GL_R16UI, |
| GL_R16I, |
| GL_R32UI, |
| GL_R32I, |
| GL_RG8, |
| GL_RG8_SNORM, |
| GL_RG16F, |
| GL_RG32F, |
| GL_RG8UI, |
| GL_RG8I, |
| GL_RG16UI, |
| GL_RG16I, |
| GL_RG32UI, |
| GL_RG32I, |
| GL_RGB8, |
| GL_SRGB8, |
| GL_RGB8_SNORM, |
| GL_R11F_G11F_B10F, |
| GL_RGB9_E5, |
| GL_RGB16F, |
| GL_RGB32F, |
| GL_RGB8UI, |
| GL_RGB8I, |
| GL_RGB16UI, |
| GL_RGB16I, |
| GL_RGB32UI, |
| GL_RGB32I, |
| GL_RGBA8, |
| GL_SRGB8_ALPHA8, |
| GL_RGBA8_SNORM, |
| GL_RGB10_A2, |
| GL_RGBA16F, |
| GL_RGBA32F, |
| GL_RGBA8UI, |
| GL_RGBA8I, |
| GL_RGB10_A2UI, |
| GL_RGBA16UI, |
| GL_RGBA16I, |
| GL_RGBA32UI, |
| GL_RGBA32I, |
| GL_DEPTH_COMPONENT16, |
| GL_DEPTH_COMPONENT24, |
| GL_DEPTH_COMPONENT32F, |
| GL_DEPTH24_STENCIL8, |
| GL_DEPTH32F_STENCIL8, |
| }; |
| |
| static const GLenum deprecated_texture_internal_format_storage_table_es3[] = { |
| GL_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, |
| GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, |
| GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, |
| }; |
| |
| bool Validators::TextureMagFilterModeValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::TextureMinFilterModeValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_NEAREST: |
| case GL_LINEAR: |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_texture_parameter_table[] = { |
| GL_TEXTURE_MAG_FILTER, |
| GL_TEXTURE_MIN_FILTER, |
| GL_TEXTURE_WRAP_S, |
| GL_TEXTURE_WRAP_T, |
| }; |
| |
| static const GLenum valid_texture_parameter_table_es3[] = { |
| GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, |
| GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, |
| GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAX_LEVEL, |
| GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, |
| GL_TEXTURE_WRAP_R, |
| }; |
| |
| static const GLenum |
| valid_texture_sized_color_renderable_internal_format_table[] = { |
| GL_R8, GL_R8UI, GL_R8I, GL_R16UI, GL_R16I, |
| GL_R32UI, GL_R32I, GL_RG8, GL_RG8UI, GL_RG8I, |
| GL_RG16UI, GL_RG16I, GL_RG32UI, GL_RG32I, GL_RGB8, |
| GL_RGB565, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4, |
| GL_RGB10_A2, GL_RGBA8UI, GL_RGBA8I, GL_RGB10_A2UI, GL_RGBA16UI, |
| GL_RGBA16I, GL_RGBA32UI, GL_RGBA32I, |
| }; |
| |
| static const GLenum |
| valid_texture_sized_texture_filterable_internal_format_table[] = { |
| GL_R8, |
| GL_R8_SNORM, |
| GL_R16F, |
| GL_RG8, |
| GL_RG8_SNORM, |
| GL_RG16F, |
| GL_RGB8, |
| GL_SRGB8, |
| GL_RGB565, |
| GL_RGB8_SNORM, |
| GL_R11F_G11F_B10F, |
| GL_RGB9_E5, |
| GL_RGB16F, |
| GL_RGBA8, |
| GL_SRGB8_ALPHA8, |
| GL_RGBA8_SNORM, |
| GL_RGB5_A1, |
| GL_RGBA4, |
| GL_RGB10_A2, |
| GL_RGBA16F, |
| GL_RGB_YCRCB_420_CHROMIUM, |
| GL_RGB_YCBCR_422_CHROMIUM, |
| GL_RGB_YCBCR_420V_CHROMIUM, |
| GL_R16_EXT, |
| }; |
| |
| bool Validators::TextureSrgbDecodeExtValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_DECODE_EXT: |
| case GL_SKIP_DECODE_EXT: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum |
| valid_texture_stencil_renderable_internal_format_table_es3[] = { |
| GL_STENCIL_INDEX8, |
| GL_DEPTH24_STENCIL8, |
| GL_DEPTH32F_STENCIL8, |
| }; |
| |
| bool Validators::TextureSwizzleValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_ALPHA: |
| case GL_ZERO: |
| case GL_ONE: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_texture_target_table[] = { |
| GL_TEXTURE_2D, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| }; |
| |
| static const GLenum valid_texture_unsized_internal_format_table[] = { |
| GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, |
| }; |
| |
| bool Validators::TextureUsageValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_NONE: |
| case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::TextureWrapModeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_CLAMP_TO_EDGE: |
| case GL_MIRRORED_REPEAT: |
| case GL_REPEAT: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_transform_feedback_bind_target_table[] = { |
| GL_TRANSFORM_FEEDBACK, |
| }; |
| |
| bool Validators::TransformFeedbackPrimitiveModeValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_TRIANGLES: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::UniformBlockParameterValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_UNIFORM_BLOCK_BINDING: |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::UniformParameterValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_UNIFORM_SIZE: |
| case GL_UNIFORM_TYPE: |
| case GL_UNIFORM_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_INDEX: |
| case GL_UNIFORM_OFFSET: |
| case GL_UNIFORM_ARRAY_STRIDE: |
| case GL_UNIFORM_MATRIX_STRIDE: |
| case GL_UNIFORM_IS_ROW_MAJOR: |
| return true; |
| } |
| return false; |
| } |
| |
| bool Validators::VertexAttribITypeValidator::IsValid(const GLenum value) const { |
| switch (value) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| return true; |
| } |
| return false; |
| } |
| |
| static const GLenum valid_vertex_attrib_type_table[] = { |
| GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, |
| }; |
| |
| static const GLenum valid_vertex_attrib_type_table_es3[] = { |
| GL_INT, |
| GL_UNSIGNED_INT, |
| GL_HALF_FLOAT, |
| GL_INT_2_10_10_10_REV, |
| GL_UNSIGNED_INT_2_10_10_10_REV, |
| }; |
| |
| static const GLenum valid_vertex_attribute_table[] = { |
| GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, |
| GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE, |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, |
| GL_CURRENT_VERTEX_ATTRIB, |
| }; |
| |
| static const GLenum valid_vertex_attribute_table_es3[] = { |
| GL_VERTEX_ATTRIB_ARRAY_INTEGER, |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR, |
| }; |
| |
| static const GLenum valid_vertex_pointer_table[] = { |
| GL_VERTEX_ATTRIB_ARRAY_POINTER, |
| }; |
| |
| bool Validators::WindowRectanglesModeValidator::IsValid( |
| const GLenum value) const { |
| switch (value) { |
| case GL_INCLUSIVE_EXT: |
| case GL_EXCLUSIVE_EXT: |
| return true; |
| } |
| return false; |
| } |
| |
| Validators::Validators() |
| : attachment(valid_attachment_table, base::size(valid_attachment_table)), |
| attachment_query(valid_attachment_query_table, |
| base::size(valid_attachment_query_table)), |
| bufferfi(valid_bufferfi_table, base::size(valid_bufferfi_table)), |
| bufferuiv(valid_bufferuiv_table, base::size(valid_bufferuiv_table)), |
| capability(valid_capability_table, base::size(valid_capability_table)), |
| compressed_texture_format(), |
| coverage_modulation_components( |
| valid_coverage_modulation_components_table, |
| base::size(valid_coverage_modulation_components_table)), |
| dst_blend_factor(valid_dst_blend_factor_table, |
| base::size(valid_dst_blend_factor_table)), |
| equation(valid_equation_table, base::size(valid_equation_table)), |
| framebuffer_attachment_parameter( |
| valid_framebuffer_attachment_parameter_table, |
| base::size(valid_framebuffer_attachment_parameter_table)), |
| framebuffer_parameter(), |
| framebuffer_target(valid_framebuffer_target_table, |
| base::size(valid_framebuffer_target_table)), |
| g_l_state(valid_g_l_state_table, base::size(valid_g_l_state_table)), |
| get_tex_param_target(valid_get_tex_param_target_table, |
| base::size(valid_get_tex_param_target_table)), |
| hint_target(valid_hint_target_table, base::size(valid_hint_target_table)), |
| image_internal_format(valid_image_internal_format_table, |
| base::size(valid_image_internal_format_table)), |
| index_type(valid_index_type_table, base::size(valid_index_type_table)), |
| indexed_g_l_state(valid_indexed_g_l_state_table, |
| base::size(valid_indexed_g_l_state_table)), |
| pixel_store(valid_pixel_store_table, base::size(valid_pixel_store_table)), |
| pixel_type(valid_pixel_type_table, base::size(valid_pixel_type_table)), |
| program_parameter(valid_program_parameter_table, |
| base::size(valid_program_parameter_table)), |
| read_buffer(valid_read_buffer_table, base::size(valid_read_buffer_table)), |
| read_pixel_format(valid_read_pixel_format_table, |
| base::size(valid_read_pixel_format_table)), |
| read_pixel_type(valid_read_pixel_type_table, |
| base::size(valid_read_pixel_type_table)), |
| render_buffer_format(valid_render_buffer_format_table, |
| base::size(valid_render_buffer_format_table)), |
| render_buffer_parameter(valid_render_buffer_parameter_table, |
| base::size(valid_render_buffer_parameter_table)), |
| render_buffer_target(valid_render_buffer_target_table, |
| base::size(valid_render_buffer_target_table)), |
| sampler_parameter(valid_sampler_parameter_table, |
| base::size(valid_sampler_parameter_table)), |
| shader_binary_format(), |
| shader_parameter(valid_shader_parameter_table, |
| base::size(valid_shader_parameter_table)), |
| src_blend_factor(valid_src_blend_factor_table, |
| base::size(valid_src_blend_factor_table)), |
| sync_flush_flags(valid_sync_flush_flags_table, |
| base::size(valid_sync_flush_flags_table)), |
| texture_bind_target(valid_texture_bind_target_table, |
| base::size(valid_texture_bind_target_table)), |
| texture_compare_mode(valid_texture_compare_mode_table, |
| base::size(valid_texture_compare_mode_table)), |
| texture_depth_renderable_internal_format(), |
| texture_format(valid_texture_format_table, |
| base::size(valid_texture_format_table)), |
| texture_internal_format(valid_texture_internal_format_table, |
| base::size(valid_texture_internal_format_table)), |
| texture_internal_format_storage( |
| valid_texture_internal_format_storage_table, |
| base::size(valid_texture_internal_format_storage_table)), |
| texture_parameter(valid_texture_parameter_table, |
| base::size(valid_texture_parameter_table)), |
| texture_sized_color_renderable_internal_format( |
| valid_texture_sized_color_renderable_internal_format_table, |
| base::size( |
| valid_texture_sized_color_renderable_internal_format_table)), |
| texture_sized_texture_filterable_internal_format( |
| valid_texture_sized_texture_filterable_internal_format_table, |
| base::size( |
| valid_texture_sized_texture_filterable_internal_format_table)), |
| texture_stencil_renderable_internal_format(), |
| texture_target(valid_texture_target_table, |
| base::size(valid_texture_target_table)), |
| texture_unsized_internal_format( |
| valid_texture_unsized_internal_format_table, |
| base::size(valid_texture_unsized_internal_format_table)), |
| transform_feedback_bind_target( |
| valid_transform_feedback_bind_target_table, |
| base::size(valid_transform_feedback_bind_target_table)), |
| vertex_attrib_type(valid_vertex_attrib_type_table, |
| base::size(valid_vertex_attrib_type_table)), |
| vertex_attribute(valid_vertex_attribute_table, |
| base::size(valid_vertex_attribute_table)), |
| vertex_pointer(valid_vertex_pointer_table, |
| base::size(valid_vertex_pointer_table)) {} |
| |
| void Validators::UpdateValuesES3() { |
| attachment.AddValues(valid_attachment_table_es3, |
| base::size(valid_attachment_table_es3)); |
| attachment_query.AddValues(valid_attachment_query_table_es3, |
| base::size(valid_attachment_query_table_es3)); |
| buffer_parameter.SetIsES3(true); |
| buffer_target.SetIsES3(true); |
| buffer_usage.SetIsES3(true); |
| capability.AddValues(valid_capability_table_es3, |
| base::size(valid_capability_table_es3)); |
| dst_blend_factor.AddValues(valid_dst_blend_factor_table_es3, |
| base::size(valid_dst_blend_factor_table_es3)); |
| equation.AddValues(valid_equation_table_es3, |
| base::size(valid_equation_table_es3)); |
| framebuffer_attachment_parameter.AddValues( |
| valid_framebuffer_attachment_parameter_table_es3, |
| base::size(valid_framebuffer_attachment_parameter_table_es3)); |
| framebuffer_target.AddValues(valid_framebuffer_target_table_es3, |
| base::size(valid_framebuffer_target_table_es3)); |
| g_l_state.AddValues(valid_g_l_state_table_es3, |
| base::size(valid_g_l_state_table_es3)); |
| get_tex_param_target.AddValues( |
| valid_get_tex_param_target_table_es3, |
| base::size(valid_get_tex_param_target_table_es3)); |
| hint_target.AddValues(valid_hint_target_table_es3, |
| base::size(valid_hint_target_table_es3)); |
| index_type.AddValues(valid_index_type_table_es3, |
| base::size(valid_index_type_table_es3)); |
| pixel_store.AddValues(valid_pixel_store_table_es3, |
| base::size(valid_pixel_store_table_es3)); |
| pixel_type.AddValues(valid_pixel_type_table_es3, |
| base::size(valid_pixel_type_table_es3)); |
| program_parameter.AddValues(valid_program_parameter_table_es3, |
| base::size(valid_program_parameter_table_es3)); |
| read_pixel_format.AddValues(valid_read_pixel_format_table_es3, |
| base::size(valid_read_pixel_format_table_es3)); |
| read_pixel_type.AddValues(valid_read_pixel_type_table_es3, |
| base::size(valid_read_pixel_type_table_es3)); |
| render_buffer_format.AddValues( |
| valid_render_buffer_format_table_es3, |
| base::size(valid_render_buffer_format_table_es3)); |
| render_buffer_parameter.AddValues( |
| valid_render_buffer_parameter_table_es3, |
| base::size(valid_render_buffer_parameter_table_es3)); |
| texture_bind_target.AddValues( |
| valid_texture_bind_target_table_es3, |
| base::size(valid_texture_bind_target_table_es3)); |
| texture_depth_renderable_internal_format.AddValues( |
| valid_texture_depth_renderable_internal_format_table_es3, |
| base::size(valid_texture_depth_renderable_internal_format_table_es3)); |
| texture_format.AddValues(valid_texture_format_table_es3, |
| base::size(valid_texture_format_table_es3)); |
| texture_internal_format.AddValues( |
| valid_texture_internal_format_table_es3, |
| base::size(valid_texture_internal_format_table_es3)); |
| texture_internal_format_storage.RemoveValues( |
| deprecated_texture_internal_format_storage_table_es3, |
| base::size(deprecated_texture_internal_format_storage_table_es3)); |
| texture_internal_format_storage.AddValues( |
| valid_texture_internal_format_storage_table_es3, |
| base::size(valid_texture_internal_format_storage_table_es3)); |
| texture_parameter.AddValues(valid_texture_parameter_table_es3, |
| base::size(valid_texture_parameter_table_es3)); |
| texture_stencil_renderable_internal_format.AddValues( |
| valid_texture_stencil_renderable_internal_format_table_es3, |
| base::size(valid_texture_stencil_renderable_internal_format_table_es3)); |
| vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, |
| base::size(valid_vertex_attrib_type_table_es3)); |
| vertex_attribute.AddValues(valid_vertex_attribute_table_es3, |
| base::size(valid_vertex_attribute_table_es3)); |
| } |
| |
| void Validators::UpdateETCCompressedTextureFormats() { |
| compressed_texture_format.AddValue(GL_COMPRESSED_R11_EAC); |
| compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_R11_EAC); |
| compressed_texture_format.AddValue(GL_COMPRESSED_RG11_EAC); |
| compressed_texture_format.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC); |
| compressed_texture_format.AddValue(GL_COMPRESSED_RGB8_ETC2); |
| compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ETC2); |
| compressed_texture_format.AddValue( |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| compressed_texture_format.AddValue( |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| compressed_texture_format.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| compressed_texture_format.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_R11_EAC); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_SIGNED_R11_EAC); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_RG11_EAC); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_SIGNED_RG11_EAC); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_RGB8_ETC2); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); |
| texture_internal_format_storage.AddValue( |
| GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| texture_internal_format_storage.AddValue( |
| GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| } |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_ |