blob: f30f3740224416ef852edcc5ac46ac54c9881792 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/vulkan/vma_wrapper.h"
#include <vk_mem_alloc.h>
#include "build/build_config.h"
#include "gpu/vulkan/vulkan_function_pointers.h"
namespace gpu {
namespace vma {
VkResult CreateAllocator(VkPhysicalDevice physical_device,
VkDevice device,
VkInstance instance,
const VkDeviceSize* heap_size_limit,
VmaAllocator* pAllocator) {
auto* function_pointers = gpu::GetVulkanFunctionPointers();
VmaVulkanFunctions functions = {
function_pointers->vkGetPhysicalDeviceProperties.get(),
function_pointers->vkGetPhysicalDeviceMemoryProperties.get(),
function_pointers->vkAllocateMemory.get(),
function_pointers->vkFreeMemory.get(),
function_pointers->vkMapMemory.get(),
function_pointers->vkUnmapMemory.get(),
function_pointers->vkFlushMappedMemoryRanges.get(),
function_pointers->vkInvalidateMappedMemoryRanges.get(),
function_pointers->vkBindBufferMemory.get(),
function_pointers->vkBindImageMemory.get(),
function_pointers->vkGetBufferMemoryRequirements.get(),
function_pointers->vkGetImageMemoryRequirements.get(),
function_pointers->vkCreateBuffer.get(),
function_pointers->vkDestroyBuffer.get(),
function_pointers->vkCreateImage.get(),
function_pointers->vkDestroyImage.get(),
function_pointers->vkCmdCopyBuffer.get(),
function_pointers->vkGetBufferMemoryRequirements2.get(),
function_pointers->vkGetImageMemoryRequirements2.get(),
function_pointers->vkBindBufferMemory2.get(),
function_pointers->vkBindImageMemory2.get(),
function_pointers->vkGetPhysicalDeviceMemoryProperties2.get(),
};
static_assert(kVulkanRequiredApiVersion >= VK_API_VERSION_1_1, "");
VmaAllocatorCreateInfo allocator_info = {
.flags = VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT,
.physicalDevice = physical_device,
.device = device,
// 4MB was picked for the size here by looking at memory usage of Android
// apps and runs of DM. It seems to be a good compromise of not wasting
// unused allocated space and not making too many small allocations. The
// AMD allocator will start making blocks at 1/8 the max size and builds
// up block size as needed before capping at the max set here.
.preferredLargeHeapBlockSize = 4 * 1024 * 1024,
.pHeapSizeLimit = heap_size_limit,
.pVulkanFunctions = &functions,
.instance = instance,
.vulkanApiVersion = kVulkanRequiredApiVersion,
};
return vmaCreateAllocator(&allocator_info, pAllocator);
}
void DestroyAllocator(VmaAllocator allocator) {
vmaDestroyAllocator(allocator);
}
VkResult AllocateMemoryForImage(VmaAllocator allocator,
VkImage image,
const VmaAllocationCreateInfo* create_info,
VmaAllocation* allocation,
VmaAllocationInfo* allocation_info) {
return vmaAllocateMemoryForImage(allocator, image, create_info, allocation,
allocation_info);
}
VkResult AllocateMemoryForBuffer(VmaAllocator allocator,
VkBuffer buffer,
const VmaAllocationCreateInfo* create_info,
VmaAllocation* allocation,
VmaAllocationInfo* allocation_info) {
return vmaAllocateMemoryForBuffer(allocator, buffer, create_info, allocation,
allocation_info);
}
VkResult CreateBuffer(VmaAllocator allocator,
const VkBufferCreateInfo* buffer_create_info,
VkMemoryPropertyFlags required_flags,
VkMemoryPropertyFlags preferred_flags,
VkBuffer* buffer,
VmaAllocation* allocation) {
VmaAllocationCreateInfo allocation_create_info = {
.requiredFlags = required_flags,
.preferredFlags = preferred_flags,
};
return vmaCreateBuffer(allocator, buffer_create_info, &allocation_create_info,
buffer, allocation, nullptr);
}
void DestroyBuffer(VmaAllocator allocator,
VkBuffer buffer,
VmaAllocation allocation) {
vmaDestroyBuffer(allocator, buffer, allocation);
}
VkResult MapMemory(VmaAllocator allocator,
VmaAllocation allocation,
void** data) {
return vmaMapMemory(allocator, allocation, data);
}
void UnmapMemory(VmaAllocator allocator, VmaAllocation allocation) {
return vmaUnmapMemory(allocator, allocation);
}
void FreeMemory(VmaAllocator allocator, VmaAllocation allocation) {
vmaFreeMemory(allocator, allocation);
}
VkResult FlushAllocation(VmaAllocator allocator,
VmaAllocation allocation,
VkDeviceSize offset,
VkDeviceSize size) {
return vmaFlushAllocation(allocator, allocation, offset, size);
}
VkResult InvalidateAllocation(VmaAllocator allocator,
VmaAllocation allocation,
VkDeviceSize offset,
VkDeviceSize size) {
return vmaInvalidateAllocation(allocator, allocation, offset, size);
}
void GetAllocationInfo(VmaAllocator allocator,
VmaAllocation allocation,
VmaAllocationInfo* allocation_info) {
vmaGetAllocationInfo(allocator, allocation, allocation_info);
}
void GetMemoryTypeProperties(VmaAllocator allocator,
uint32_t memory_type_index,
VkMemoryPropertyFlags* flags) {
vmaGetMemoryTypeProperties(allocator, memory_type_index, flags);
}
void GetPhysicalDeviceProperties(
VmaAllocator allocator,
const VkPhysicalDeviceProperties** physical_device_properties) {
vmaGetPhysicalDeviceProperties(allocator, physical_device_properties);
}
void CalculateStats(VmaAllocator allocator, VmaStats* stats) {
vmaCalculateStats(allocator, stats);
}
uint64_t GetTotalAllocatedMemory(VmaAllocator allocator) {
VmaBudget budget[VK_MAX_MEMORY_HEAPS];
vmaGetBudget(allocator, budget);
const VkPhysicalDeviceMemoryProperties* pPhysicalDeviceMemoryProperties;
vmaGetMemoryProperties(allocator, &pPhysicalDeviceMemoryProperties);
uint64_t total_allocated_memory = 0;
for (uint32_t i = 0; i < pPhysicalDeviceMemoryProperties->memoryHeapCount;
++i) {
total_allocated_memory +=
std::max(budget[i].blockBytes, budget[i].allocationBytes);
}
return total_allocated_memory;
}
} // namespace vma
} // namespace gpu