blob: 8043d883b9bf6665f05280a6f7276d234ac39cd5 [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains some useful utilities for the ui/gl classes.
#include "ui/gl/gl_utils.h"
#include "base/command_line.h"
#include "base/debug/alias.h"
#include "base/logging.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_features.h"
#include "ui/gl/gl_switches.h"
#if defined(USE_EGL)
#include "ui/gl/gl_surface_egl.h"
#endif // defined(USE_EGL)
#if defined(OS_ANDROID)
#include "base/posix/eintr_wrapper.h"
#include "third_party/libsync/src/include/sync/sync.h"
#endif
#if defined(OS_WIN)
#include <d3d11_1.h>
#include "base/strings/stringprintf.h"
#include "media/base/win/mf_helpers.h"
#include "ui/gl/direct_composition_surface_win.h"
#endif
namespace gl {
namespace {
int GetIntegerv(unsigned int name) {
int value = 0;
glGetIntegerv(name, &value);
return value;
}
} // namespace
// Used by chrome://gpucrash and gpu_benchmarking_extension's
// CrashForTesting.
void Crash() {
DVLOG(1) << "GPU: Simulating GPU crash";
// Good bye, cruel world.
volatile int* it_s_the_end_of_the_world_as_we_know_it = nullptr;
*it_s_the_end_of_the_world_as_we_know_it = 0xdead;
}
// Used by chrome://gpuhang.
void Hang() {
DVLOG(1) << "GPU: Simulating GPU hang";
int do_not_delete_me = 0;
for (;;) {
// Do not sleep here. The GPU watchdog timer tracks
// the amount of user time this thread is using and
// it doesn't use much while calling Sleep.
// The following are multiple mechanisms to prevent compilers from
// optimizing out the endless loop. Hope at least one of them works.
base::debug::Alias(&do_not_delete_me);
++do_not_delete_me;
__asm__ volatile("");
}
}
#if defined(OS_ANDROID)
base::ScopedFD MergeFDs(base::ScopedFD a, base::ScopedFD b) {
if (!a.is_valid())
return b;
if (!b.is_valid())
return a;
base::ScopedFD merged(HANDLE_EINTR(sync_merge("", a.get(), b.get())));
if (!merged.is_valid())
LOG(ERROR) << "Failed to merge fences.";
return merged;
}
#endif
bool UsePassthroughCommandDecoder(const base::CommandLine* command_line) {
std::string switch_value;
if (command_line->HasSwitch(switches::kUseCmdDecoder)) {
switch_value = command_line->GetSwitchValueASCII(switches::kUseCmdDecoder);
}
if (switch_value == kCmdDecoderPassthroughName) {
return true;
} else if (switch_value == kCmdDecoderValidatingName) {
return false;
} else {
// Unrecognized or missing switch, use the default.
return features::UsePassthroughCommandDecoder();
}
}
bool PassthroughCommandDecoderSupported() {
#if defined(USE_EGL)
// Using the passthrough command buffer requires that specific ANGLE
// extensions are exposed
return gl::GLSurfaceEGL::IsCreateContextBindGeneratesResourceSupported() &&
gl::GLSurfaceEGL::IsCreateContextWebGLCompatabilitySupported() &&
gl::GLSurfaceEGL::IsRobustResourceInitSupported() &&
gl::GLSurfaceEGL::IsDisplayTextureShareGroupSupported() &&
gl::GLSurfaceEGL::IsCreateContextClientArraysSupported();
#else
// The passthrough command buffer is only supported on top of ANGLE/EGL
return false;
#endif // defined(USE_EGL)
}
#if defined(OS_WIN)
// This function is thread safe.
bool AreOverlaysSupportedWin() {
return gl::DirectCompositionSurfaceWin::AreOverlaysSupported();
}
unsigned int FrameRateToPresentDuration(float frame_rate) {
if (frame_rate == 0)
return 0u;
// Present duration unit is 100 ns.
return static_cast<unsigned int>(1.0E7 / frame_rate);
}
UINT GetOverlaySupportFlags(DXGI_FORMAT format) {
return gl::DirectCompositionSurfaceWin::GetOverlaySupportFlags(format);
}
unsigned int DirectCompositionRootSurfaceBufferCount() {
return base::FeatureList::IsEnabled(features::kDCompTripleBufferRootSwapChain)
? 3u
: 2u;
}
bool ShouldForceDirectCompositionRootSurfaceFullDamage() {
static bool should_force = []() {
const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
if (cmd_line->HasSwitch(
switches::kDirectCompositionForceFullDamageForTesting)) {
return true;
}
UINT brga_flags = DirectCompositionSurfaceWin::GetOverlaySupportFlags(
DXGI_FORMAT_B8G8R8A8_UNORM);
constexpr UINT kSupportBits =
DXGI_OVERLAY_SUPPORT_FLAG_DIRECT | DXGI_OVERLAY_SUPPORT_FLAG_SCALING;
if ((brga_flags & kSupportBits) == 0)
return false;
if (!base::FeatureList::IsEnabled(
features::kDirectCompositionForceFullDamage)) {
return false;
}
return true;
}();
return should_force;
}
// Labels swapchain buffers with the string name_prefix + _Buffer_ +
// <buffer_number>
void LabelSwapChainBuffers(IDXGISwapChain* swap_chain,
const char* name_prefix) {
DXGI_SWAP_CHAIN_DESC desc;
HRESULT hr = swap_chain->GetDesc(&desc);
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to GetDesc from swap chain: "
<< logging::SystemErrorCodeToString(hr);
return;
}
for (unsigned int i = 0; i < desc.BufferCount; i++) {
Microsoft::WRL::ComPtr<ID3D11Texture2D> swap_chain_buffer;
hr = swap_chain->GetBuffer(i, IID_PPV_ARGS(&swap_chain_buffer));
if (FAILED(hr)) {
DLOG(ERROR) << "GetBuffer on swap chain buffer " << i
<< "failed: " << logging::SystemErrorCodeToString(hr);
return;
}
const std::string buffer_name =
base::StringPrintf("%s_Buffer_%d", name_prefix, i);
hr = media::SetDebugName(swap_chain_buffer.Get(), buffer_name.c_str());
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to label swap chain buffer " << i << ": "
<< logging::SystemErrorCodeToString(hr);
}
}
}
// Same as LabelSwapChainAndBuffers, but only does the buffers. Used for resize
// operations
void LabelSwapChainAndBuffers(IDXGISwapChain* swap_chain,
const char* name_prefix) {
media::SetDebugName(swap_chain, name_prefix);
LabelSwapChainBuffers(swap_chain, name_prefix);
}
#endif // OS_WIN
#if defined(OS_MAC)
ScopedEnableTextureRectangleInShaderCompiler::
ScopedEnableTextureRectangleInShaderCompiler(gl::GLApi* gl_api) {
if (gl_api) {
DCHECK(!gl_api->glIsEnabledFn(GL_TEXTURE_RECTANGLE_ANGLE));
gl_api->glEnableFn(GL_TEXTURE_RECTANGLE_ANGLE);
gl_api_ = gl_api;
} else {
gl_api_ = nullptr; // Signal to the destructor that this is a no-op.
}
}
ScopedEnableTextureRectangleInShaderCompiler::
~ScopedEnableTextureRectangleInShaderCompiler() {
if (gl_api_)
gl_api_->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
}
#endif // defined(OS_MAC)
ScopedPixelStore::ScopedPixelStore(unsigned int name, int value)
: name_(name), old_value_(GetIntegerv(name)), value_(value) {
if (value_ != old_value_)
glPixelStorei(name_, value_);
}
ScopedPixelStore::~ScopedPixelStore() {
if (value_ != old_value_)
glPixelStorei(name_, old_value_);
}
} // namespace gl