| // Copyright 2020 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_FENCE_WIN_H_ |
| #define UI_GL_GL_FENCE_WIN_H_ |
| |
| #include "ui/gl/gl_fence.h" |
| |
| #include <d3d11_3.h> |
| #include <wrl/client.h> |
| |
| namespace gl { |
| |
| class GL_EXPORT GLFenceWin : public GLFence { |
| public: |
| static std::unique_ptr<GLFenceWin> CreateForGpuFence(); |
| static std::unique_ptr<GLFenceWin> CreateForGpuFence(ID3D11Device*); |
| static std::unique_ptr<GLFenceWin> CreateFromGpuFence( |
| const gfx::GpuFence& gpu_fence); |
| static std::unique_ptr<GLFenceWin> CreateFromGpuFence( |
| ID3D11Device*, |
| const gfx::GpuFence& gpu_fence); |
| static bool IsSupported(); |
| |
| GLFenceWin(Microsoft::WRL::ComPtr<ID3D11Fence> d3d11_fence, |
| gfx::GpuFenceHandle gpu_fence_handle); |
| ~GLFenceWin() override; |
| |
| bool HasCompleted() override; |
| void ClientWait() override; |
| void ServerWait() override; |
| std::unique_ptr<gfx::GpuFence> GetGpuFence() override; |
| |
| private: |
| Microsoft::WRL::ComPtr<ID3D11Fence> d3d11_fence_; |
| gfx::GpuFenceHandle gpu_fence_handle_; |
| }; |
| |
| } // namespace gl |
| |
| #endif // UI_GL_GL_FENCE_WIN_H_ |