blob: 9e52ef0265b035b7b01eb6bd38c23ed8d1a0bf99 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A "timer" takes care of invoking a callback in the future, once or
// repeatedly. The callback is invoked:
// - OneShotTimer: Once after a `TimeDelta` delay has elapsed.
// - RetainingOneShotTimer: Same as OneShotTimer, but the callback is retained
// after being executed, allowing another invocation to be scheduled with
// Reset() without specifying the callback again.
// - DeadlineTimer: Once at the specified `TimeTicks` time.
// - RepeatingTimer: Repeatedly, with a specified `TimeDelta` delay before the
// first invocation and between invocations.
// Scheduled invocations can be cancelled with Stop() or by deleting the
// Timer. The latter makes it easy to ensure that an object is not accessed by a
// Timer after it has been deleted: just make the Timer a member of the object
// which receives Timer events (see example below).
//
// Sample RepeatingTimer usage:
//
// class MyClass {
// public:
// void StartDoingStuff() {
// timer_.Start(FROM_HERE, base::Seconds(1),
// this, &MyClass::DoStuff);
// // Alternative form if the callback is not bound to `this` or
// // requires arguments:
// // timer_.Start(FROM_HERE, base::Seconds(1),
// // base::BindRepeating(&MyFunction, 42));
// }
// void StopDoingStuff() {
// timer_.Stop();
// }
// private:
// void DoStuff() {
// // This method is called every second to do stuff.
// ...
// }
// base::RepeatingTimer timer_;
// };
//
// These APIs are not thread safe. When a method is called (except the
// constructor), all further method calls must be on the same sequence until
// Stop(). Once stopped, it may be destroyed or restarted on another sequence.
//
// By default, the scheduled tasks will be run on the same sequence that the
// Timer was *started on*. To mock time in unit tests, some old tests used
// SetTaskRunner() to schedule the delay on a test-controlled TaskRunner. The
// modern and preferred approach to mock time is to use TaskEnvironment's
// MOCK_TIME mode.
#ifndef BASE_TIMER_TIMER_H_
#define BASE_TIMER_TIMER_H_
// IMPORTANT: If you change timer code, make sure that all tests (including
// disabled ones) from timer_unittests.cc pass locally. Some are disabled
// because they're flaky on the buildbot, but when you run them locally you
// should be able to tell the difference.
#include "base/base_export.h"
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/location.h"
#include "base/memory/raw_ptr.h"
#include "base/sequence_checker.h"
#include "base/task/delayed_task_handle.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "base/types/strong_alias.h"
namespace base {
class TickClock;
using ExactDeadline = base::StrongAlias<class ExactDeadlineTag, bool>;
namespace internal {
// This class wraps logic shared by all timers.
class BASE_EXPORT TimerBase {
public:
// Initializes the state of all the timer features. Must be invoked after
// FeatureList initialization and while Chrome is still single-threaded.
static void InitializeFeatures();
TimerBase(const TimerBase&) = delete;
TimerBase& operator=(const TimerBase&) = delete;
virtual ~TimerBase();
// Returns true if the timer is running (i.e., not stopped).
bool IsRunning() const;
// Sets the task runner on which the delayed task should be scheduled when
// this Timer is running. This method can only be called while this Timer
// isn't running. If this is used to mock time in tests, the modern and
// preferred approach is to use TaskEnvironment::TimeSource::MOCK_TIME. To
// avoid racy usage of Timer, |task_runner| must run tasks on the same
// sequence which this Timer is bound to (started from). TODO(gab): Migrate
// callers using this as a test seam to
// TaskEnvironment::TimeSource::MOCK_TIME.
virtual void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner);
// Call this method to stop and cancel the timer. It is a no-op if the timer
// is not running.
virtual void Stop();
protected:
// Constructs a timer. Start must be called later to set task info.
explicit TimerBase(const Location& posted_from = Location());
virtual void OnStop() = 0;
// Disables the scheduled task and abandons it so that it no longer refers
// back to this object.
void AbandonScheduledTask();
// Returns the task runner on which the task should be scheduled. If the
// corresponding |task_runner_| field is null, the task runner for the current
// sequence is returned.
scoped_refptr<SequencedTaskRunner> GetTaskRunner();
// The task runner on which the task should be scheduled. If it is null, the
// task runner for the current sequence will be used.
scoped_refptr<SequencedTaskRunner> task_runner_;
// Timer isn't thread-safe and while it is running, it must only be used on
// the same sequence until fully Stop()'ed. Once stopped, it may be destroyed
// or restarted on another sequence.
SEQUENCE_CHECKER(sequence_checker_);
// Location in user code.
Location posted_from_ GUARDED_BY_CONTEXT(sequence_checker_);
// If true, |user_task_| is scheduled to run sometime in the future.
// TODO(1262205): Remove once kAlwaysAbandonScheduledTask is gone.
bool is_running_ GUARDED_BY_CONTEXT(sequence_checker_) = false;
// The handle to the posted delayed task.
DelayedTaskHandle delayed_task_handle_ GUARDED_BY_CONTEXT(sequence_checker_);
};
//-----------------------------------------------------------------------------
// This class wraps logic shared by (Retaining)OneShotTimer and RepeatingTimer.
class BASE_EXPORT DelayTimerBase : public TimerBase {
public:
DelayTimerBase(const DelayTimerBase&) = delete;
DelayTimerBase& operator=(const DelayTimerBase&) = delete;
~DelayTimerBase() override;
// Returns the current delay for this timer.
TimeDelta GetCurrentDelay() const;
// Call this method to reset the timer delay. The user task must be set. If
// the timer is not running, this will start it by posting a task.
virtual void Reset();
void Stop() override;
// Abandons the scheduled task (if any) and stops the timer (if running). Use
// this instead of Stop() only if the timer will need to be used or destroyed
// on another sequence.
// TODO(1262205): Remove once kAlwaysAbandonScheduledTask is gone.
void AbandonAndStop();
TimeTicks desired_run_time() const {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
return desired_run_time_;
}
protected:
// Constructs a timer. Start must be called later to set task info.
// If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get
// TimeTicks when scheduling tasks.
explicit DelayTimerBase(const TickClock* tick_clock = nullptr);
// Construct a timer with task info.
// If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get
// TimeTicks when scheduling tasks.
DelayTimerBase(const Location& posted_from,
TimeDelta delay,
const TickClock* tick_clock = nullptr);
virtual void RunUserTask() = 0;
// Schedules |OnScheduledTaskInvoked()| to run on the current sequence with
// the given |delay|. |scheduled_run_time_| and |desired_run_time_| are reset
// to Now() + delay.
void ScheduleNewTask(TimeDelta delay);
void StartInternal(const Location& posted_from, TimeDelta delay);
private:
// DCHECKs that the user task is not null. Used to diagnose a recurring bug
// where Reset() is called on a OneShotTimer that has already fired.
virtual void EnsureNonNullUserTask() = 0;
// Returns the current tick count.
TimeTicks Now() const;
// Called when the scheduled task is invoked. Will run the |user_task| if the
// timer is still running and |desired_run_time_| was reached.
void OnScheduledTaskInvoked();
// Delay requested by user.
TimeDelta delay_ GUARDED_BY_CONTEXT(sequence_checker_);
// The time at which the scheduled task is expected to fire. This time can be
// null if the task must be run immediately.
TimeTicks scheduled_run_time_ GUARDED_BY_CONTEXT(sequence_checker_);
// The desired run time of |user_task_|. The user may update this at any time,
// even if their previous request has not run yet. If |desired_run_time_| is
// greater than |scheduled_run_time_|, a continuation task will be posted to
// wait for the remaining time. This allows us to reuse the pending task so as
// not to flood the delayed queues with orphaned tasks when the user code
// excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
// if the task must be run immediately.
TimeTicks desired_run_time_ GUARDED_BY_CONTEXT(sequence_checker_);
// The tick clock used to calculate the run time for scheduled tasks.
const raw_ptr<const TickClock> tick_clock_
GUARDED_BY_CONTEXT(sequence_checker_);
};
} // namespace internal
//-----------------------------------------------------------------------------
// A simple, one-shot timer. See usage notes at the top of the file.
class BASE_EXPORT OneShotTimer : public internal::DelayTimerBase {
public:
OneShotTimer();
explicit OneShotTimer(const TickClock* tick_clock);
OneShotTimer(const OneShotTimer&) = delete;
OneShotTimer& operator=(const OneShotTimer&) = delete;
~OneShotTimer() override;
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call the given |user_task|.
virtual void Start(const Location& posted_from,
TimeDelta delay,
OnceClosure user_task);
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call a task formed from
// |receiver->*method|.
template <class Receiver>
void Start(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)()) {
Start(posted_from, delay, BindOnce(method, Unretained(receiver)));
}
// Run the scheduled task immediately, and stop the timer. The timer needs to
// be running.
void FireNow();
private:
void OnStop() final;
void RunUserTask() final;
void EnsureNonNullUserTask() final;
OnceClosure user_task_;
};
//-----------------------------------------------------------------------------
// A simple, repeating timer. See usage notes at the top of the file.
class BASE_EXPORT RepeatingTimer : public internal::DelayTimerBase {
public:
RepeatingTimer();
explicit RepeatingTimer(const TickClock* tick_clock);
RepeatingTimer(const RepeatingTimer&) = delete;
RepeatingTimer& operator=(const RepeatingTimer&) = delete;
~RepeatingTimer() override;
RepeatingTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task);
RepeatingTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task,
const TickClock* tick_clock);
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call the given |user_task|.
virtual void Start(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task);
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call a task formed from
// |receiver->*method|.
template <class Receiver>
void Start(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)()) {
Start(posted_from, delay, BindRepeating(method, Unretained(receiver)));
}
const RepeatingClosure& user_task() const { return user_task_; }
private:
// Mark this final, so that the destructor can call this safely.
void OnStop() final;
void RunUserTask() override;
void EnsureNonNullUserTask() final;
RepeatingClosure user_task_;
};
//-----------------------------------------------------------------------------
// A simple, one-shot timer with the retained |user_task| which is reused when
// Reset() is invoked. See usage notes at the top of the file.
class BASE_EXPORT RetainingOneShotTimer : public internal::DelayTimerBase {
public:
RetainingOneShotTimer();
explicit RetainingOneShotTimer(const TickClock* tick_clock);
RetainingOneShotTimer(const RetainingOneShotTimer&) = delete;
RetainingOneShotTimer& operator=(const RetainingOneShotTimer&) = delete;
~RetainingOneShotTimer() override;
RetainingOneShotTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task);
RetainingOneShotTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task,
const TickClock* tick_clock);
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call the given |user_task|.
virtual void Start(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task);
// Start the timer to run at the given |delay| from now. If the timer is
// already running, it will be replaced to call a task formed from
// |receiver->*method|.
template <class Receiver>
void Start(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)()) {
Start(posted_from, delay, BindRepeating(method, Unretained(receiver)));
}
const RepeatingClosure& user_task() const { return user_task_; }
private:
// Mark this final, so that the destructor can call this safely.
void OnStop() final;
void RunUserTask() override;
void EnsureNonNullUserTask() final;
RepeatingClosure user_task_;
};
//-----------------------------------------------------------------------------
// A Delay timer is like The Button from Lost. Once started, you have to keep
// calling Reset otherwise it will call the given method on the sequence it was
// initially Reset() from.
//
// Once created, it is inactive until Reset is called. Once |delay| seconds have
// passed since the last call to Reset, the callback is made. Once the callback
// has been made, it's inactive until Reset is called again.
//
// If destroyed, the timeout is canceled and will not occur even if already
// inflight.
class DelayTimer {
public:
template <class Receiver>
DelayTimer(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)())
: DelayTimer(posted_from, delay, receiver, method, nullptr) {}
template <class Receiver>
DelayTimer(const Location& posted_from,
TimeDelta delay,
Receiver* receiver,
void (Receiver::*method)(),
const TickClock* tick_clock)
: timer_(posted_from,
delay,
BindRepeating(method, Unretained(receiver)),
tick_clock) {}
DelayTimer(const DelayTimer&) = delete;
DelayTimer& operator=(const DelayTimer&) = delete;
void Reset() { timer_.Reset(); }
private:
RetainingOneShotTimer timer_;
};
//-----------------------------------------------------------------------------
// A one-shot timer that attempts to run |user_task| some time near specified
// deadline. See usage notes at the top of the file.
class BASE_EXPORT DeadlineTimer : public internal::TimerBase {
public:
DeadlineTimer();
~DeadlineTimer() override;
DeadlineTimer(const DeadlineTimer&) = delete;
DeadlineTimer& operator=(const DeadlineTimer&) = delete;
// Start the timer to run |user_task| near the specified |deadline|;
// preferably as close as possible to the specified time if |exact|, or
// preferably a little bit before than after otherwise. If the timer is
// already running, it will be replaced to call the given |user_task|.
void Start(const Location& posted_from,
TimeTicks deadline,
OnceClosure user_task,
ExactDeadline exact = ExactDeadline(false));
// Start the timer to run |user_task| near the specified |deadline|. If the
// timer is already running, it will be replaced to call a task formed from
// |receiver->*method|.
template <class Receiver>
void Start(const Location& posted_from,
TimeTicks deadline,
Receiver* receiver,
void (Receiver::*method)(),
ExactDeadline exact = ExactDeadline(false)) {
Start(posted_from, deadline, BindOnce(method, Unretained(receiver)), exact);
}
protected:
void OnStop() override;
// Schedules |OnScheduledTaskInvoked()| to run on the current sequence at
// the given |deadline|.
void ScheduleNewTask(TimeTicks deadline, subtle::DelayPolicy delay_policy);
private:
// Called when the scheduled task is invoked to run the |user_task|.
void OnScheduledTaskInvoked();
OnceClosure user_task_;
};
} // namespace base
#endif // BASE_TIMER_TIMER_H_