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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file has been auto-generated from the Jinja2 template
// third_party/blink/renderer/bindings/templates/dictionary_v8.cc.tmpl
// by the script code_generator_v8.py.
// DO NOT MODIFY!
// clang-format off
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_buffer_binding.h"
#include "base/stl_util.h"
#include "third_party/blink/renderer/bindings/core/v8/idl_types.h"
#include "third_party/blink/renderer/bindings/core/v8/native_value_traits_impl.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_buffer.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
static const v8::Eternal<v8::Name>* eternalV8GPUBufferBindingKeys(v8::Isolate* isolate) {
static const char* const kKeys[] = {
"buffer",
"offset",
"size",
};
return V8PerIsolateData::From(isolate)->FindOrCreateEternalNameCache(
kKeys, kKeys, base::size(kKeys));
}
void V8GPUBufferBinding::ToImpl(v8::Isolate* isolate, v8::Local<v8::Value> v8_value, GPUBufferBinding* impl, ExceptionState& exception_state) {
if (IsUndefinedOrNull(v8_value)) {
exception_state.ThrowTypeError("Missing required member(s): buffer.");
return;
}
if (!v8_value->IsObject()) {
exception_state.ThrowTypeError("cannot convert to dictionary.");
return;
}
v8::Local<v8::Object> v8Object = v8_value.As<v8::Object>();
ALLOW_UNUSED_LOCAL(v8Object);
const v8::Eternal<v8::Name>* keys = eternalV8GPUBufferBindingKeys(isolate);
v8::TryCatch block(isolate);
v8::Local<v8::Context> context = isolate->GetCurrentContext();
v8::Local<v8::Value> buffer_value;
if (!v8Object->Get(context, keys[0].Get(isolate)).ToLocal(&buffer_value)) {
exception_state.RethrowV8Exception(block.Exception());
return;
}
if (buffer_value.IsEmpty() || buffer_value->IsUndefined()) {
exception_state.ThrowTypeError("required member buffer is undefined.");
return;
} else {
GPUBuffer* buffer_cpp_value = V8GPUBuffer::ToImplWithTypeCheck(isolate, buffer_value);
if (!buffer_cpp_value) {
exception_state.ThrowTypeError("member buffer is not of type GPUBuffer.");
return;
}
impl->setBuffer(buffer_cpp_value);
}
v8::Local<v8::Value> offset_value;
if (!v8Object->Get(context, keys[1].Get(isolate)).ToLocal(&offset_value)) {
exception_state.RethrowV8Exception(block.Exception());
return;
}
if (offset_value.IsEmpty() || offset_value->IsUndefined()) {
// Do nothing.
} else {
uint64_t offset_cpp_value = NativeValueTraits<IDLUnsignedLongLong>::NativeValue(isolate, offset_value, exception_state);
if (exception_state.HadException())
return;
impl->setOffset(offset_cpp_value);
}
v8::Local<v8::Value> size_value;
if (!v8Object->Get(context, keys[2].Get(isolate)).ToLocal(&size_value)) {
exception_state.RethrowV8Exception(block.Exception());
return;
}
if (size_value.IsEmpty() || size_value->IsUndefined()) {
// Do nothing.
} else {
uint64_t size_cpp_value = NativeValueTraits<IDLUnsignedLongLong>::NativeValue(isolate, size_value, exception_state);
if (exception_state.HadException())
return;
impl->setSize(size_cpp_value);
}
}
v8::Local<v8::Value> GPUBufferBinding::ToV8Impl(v8::Local<v8::Object> creationContext, v8::Isolate* isolate) const {
v8::Local<v8::Object> v8Object = v8::Object::New(isolate);
if (!toV8GPUBufferBinding(this, v8Object, creationContext, isolate))
return v8::Undefined(isolate);
return v8Object;
}
bool toV8GPUBufferBinding(const GPUBufferBinding* impl, v8::Local<v8::Object> dictionary, v8::Local<v8::Object> creationContext, v8::Isolate* isolate) {
const v8::Eternal<v8::Name>* keys = eternalV8GPUBufferBindingKeys(isolate);
v8::Local<v8::Context> context = isolate->GetCurrentContext();
auto create_property = [dictionary, context, keys, isolate](
size_t key_index, v8::Local<v8::Value> value) {
bool added_property;
v8::Local<v8::Name> key = keys[key_index].Get(isolate);
if (!dictionary->CreateDataProperty(context, key, value)
.To(&added_property)) {
return false;
}
return added_property;
};
v8::Local<v8::Value> buffer_value;
bool buffer_has_value_or_default = false;
if (impl->hasBuffer()) {
buffer_value = ToV8(impl->buffer(), creationContext, isolate);
buffer_has_value_or_default = true;
} else {
NOTREACHED();
}
if (buffer_has_value_or_default &&
!create_property(0, buffer_value)) {
return false;
}
v8::Local<v8::Value> offset_value;
bool offset_has_value_or_default = false;
if (impl->hasOffset()) {
offset_value = v8::Number::New(isolate, static_cast<double>(impl->offset()));
offset_has_value_or_default = true;
} else {
offset_value = v8::Number::New(isolate, static_cast<double>(0));
offset_has_value_or_default = true;
}
if (offset_has_value_or_default &&
!create_property(1, offset_value)) {
return false;
}
v8::Local<v8::Value> size_value;
bool size_has_value_or_default = false;
if (impl->hasSize()) {
size_value = v8::Number::New(isolate, static_cast<double>(impl->size()));
size_has_value_or_default = true;
}
if (size_has_value_or_default &&
!create_property(2, size_value)) {
return false;
}
return true;
}
GPUBufferBinding* NativeValueTraits<GPUBufferBinding>::NativeValue(v8::Isolate* isolate, v8::Local<v8::Value> value, ExceptionState& exception_state) {
GPUBufferBinding* impl = GPUBufferBinding::Create();
V8GPUBufferBinding::ToImpl(isolate, value, impl, exception_state);
return impl;
}
} // namespace blink