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// Copyright (c) 2012 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHILL_ATTRIBUTE_LIST_H_
#define SHILL_ATTRIBUTE_LIST_H_
#include <linux/nl80211.h>
#include <netlink/netlink.h>
#include <map>
#include <string>
#include <memory>
#include <base/bind.h>
#include "shill/refptr_types.h"
struct nlattr;
namespace shill {
class ByteString;
class NetlinkAttribute;
class NetlinkRawAttribute;
class AttributeList : public base::RefCounted<AttributeList> {
public:
typedef std::shared_ptr<NetlinkAttribute> AttributePointer;
typedef base::Callback<NetlinkAttribute *(int id)> NewFromIdMethod;
AttributeList() {}
// Instantiates an NetlinkAttribute of the appropriate type from |id|,
// and adds it to |attributes_|.
bool CreateAttribute(int id, NewFromIdMethod factory);
// Instantiates an NetlinkAttribute of the appropriate type from |id|,
// initializes it from |data|, and adds it to |attributes_|.
bool CreateAndInitAttribute(int id, const nlattr *data,
AttributeList::NewFromIdMethod factory);
// Prints the attribute list with each attribute using no less than 1 line.
// |indent| indicates the amout of leading spaces to be printed (useful for
// nested attributes).
void Print(int log_level, int indent) const;
// Returns the attributes as the payload portion of a netlink message
// suitable for Sockets::Send. Return value is empty on failure (or if no
// attributes exist).
ByteString Encode() const;
// Create, get, and set attributes of the given types. Attributes are
// accessed via an integer |id|. |id_string| is a string used to describe
// the attribute in debug output.
bool CreateU8Attribute(int id, const char *id_string);
bool SetU8AttributeValue(int id, uint8_t value);
bool GetU8AttributeValue(int id, uint8_t *value) const;
bool CreateU16Attribute(int id, const char *id_string);
bool SetU16AttributeValue(int id, uint16_t value);
bool GetU16AttributeValue(int id, uint16_t *value) const;
bool CreateU32Attribute(int id, const char *id_string);
bool SetU32AttributeValue(int id, uint32_t value);
bool GetU32AttributeValue(int id, uint32_t *value) const;
bool CreateU64Attribute(int id, const char *id_string);
bool SetU64AttributeValue(int id, uint64_t value);
bool GetU64AttributeValue(int id, uint64_t *value) const;
bool CreateFlagAttribute(int id, const char *id_string);
bool SetFlagAttributeValue(int id, bool value);
bool GetFlagAttributeValue(int id, bool *value) const;
// |IsFlagAttributeTrue| returns true if the flag attribute |id| is true. It
// retruns false if the attribute does not exist, is not of type kTypeFlag,
// or is not true.
bool IsFlagAttributeTrue(int id) const;
bool CreateStringAttribute(int id, const char *id_string);
// SSID attributes are derived from string attributes.
bool CreateSsidAttribute(int id, const char *id_string);
bool SetStringAttributeValue(int id, std::string value);
bool GetStringAttributeValue(int id, std::string *value) const;
bool CreateNestedAttribute(int id, const char *id_string);
bool SetNestedAttributeHasAValue(int id);
bool GetNestedAttributeList(int id, AttributeListRefPtr *value);
bool ConstGetNestedAttributeList(int id,
AttributeListConstRefPtr *value) const;
bool CreateRawAttribute(int id, const char *id_string);
// |value| should point to the data (after the |nlattr| header, if there is
// one).
bool SetRawAttributeValue(int id, ByteString value);
bool GetRawAttributeValue(int id, ByteString *output) const;
// This retrieves a string from any kind of attribute.
bool GetAttributeAsString(int id, std::string *value) const;
protected:
friend class base::RefCounted<AttributeList>;
virtual ~AttributeList() {}
private:
typedef std::map<int, AttributePointer> AttributeMap;
friend class AttributeIdIterator;
friend class NetlinkNestedAttribute;
// Using this to get around issues with const and operator[].
NetlinkAttribute *GetAttribute(int id) const;
AttributeMap attributes_;
DISALLOW_COPY_AND_ASSIGN(AttributeList);
};
// Provides a mechanism to iterate through the ids of all of the attributes
// in an |AttributeList|. This class is really only useful if the caller
// knows the type of each attribute in advance (such as with a nested array).
class AttributeIdIterator {
public:
explicit AttributeIdIterator(const AttributeList &list)
: iter_(list.attributes_.begin()),
end_(list.attributes_.end()) {
}
void Advance() { ++iter_; }
bool AtEnd() const { return iter_ == end_; }
int GetId() const { return iter_->first; }
private:
AttributeList::AttributeMap::const_iterator iter_;
const AttributeList::AttributeMap::const_iterator end_;
DISALLOW_COPY_AND_ASSIGN(AttributeIdIterator);
};
} // namespace shill
#endif // SHILL_ATTRIBUTE_LIST_H_