| /************************************************************************** |
| * |
| * Copyright 2015 VMware Inc |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "d3dretrace_dxgi.hpp" |
| |
| #include "d3d10imports.hpp" |
| #include "d3d11imports.hpp" |
| |
| #include "com_ptr.hpp" |
| |
| |
| namespace d3dretrace { |
| |
| |
| static const DWORD |
| Checker[8][8] = { |
| { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, |
| { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }, |
| { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, |
| { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }, |
| { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, |
| { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U }, |
| { 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U }, |
| { ~0U, 0U, ~0U, 0U, ~0U, 0U, ~0U, 0U } |
| }; |
| |
| |
| HRESULT |
| createSharedResource(ID3D10Device *pDevice, REFIID ReturnedInterface, void **ppResource) |
| { |
| D3D10_TEXTURE2D_DESC Desc; |
| memset(&Desc, 0, sizeof Desc); |
| Desc.Width = 8; |
| Desc.Height = 8; |
| Desc.MipLevels = 1; |
| Desc.ArraySize = 1; |
| Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
| Desc.SampleDesc.Count = 1; |
| Desc.SampleDesc.Quality = 0; |
| Desc.Usage = D3D10_USAGE_DEFAULT; |
| Desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET; |
| Desc.CPUAccessFlags = 0x0; |
| Desc.MiscFlags = 0 /* D3D10_RESOURCE_MISC_SHARED */; |
| |
| static const D3D10_SUBRESOURCE_DATA InitialData = { |
| Checker, sizeof Checker[0], sizeof Checker |
| }; |
| |
| com_ptr<ID3D10Texture2D> pResource; |
| HRESULT hr = pDevice->CreateTexture2D(&Desc, &InitialData, &pResource); |
| if (SUCCEEDED(hr)) { |
| hr = pResource->QueryInterface(ReturnedInterface, ppResource); |
| } |
| |
| return hr; |
| } |
| |
| |
| HRESULT |
| createSharedResource(ID3D11Device *pDevice, REFIID ReturnedInterface, void **ppResource) |
| { |
| D3D11_TEXTURE2D_DESC Desc; |
| memset(&Desc, 0, sizeof Desc); |
| Desc.Width = 8; |
| Desc.Height = 8; |
| Desc.MipLevels = 1; |
| Desc.ArraySize = 1; |
| Desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; |
| Desc.SampleDesc.Count = 1; |
| Desc.SampleDesc.Quality = 0; |
| Desc.Usage = D3D11_USAGE_DEFAULT; |
| Desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; |
| Desc.CPUAccessFlags = 0x0; |
| Desc.MiscFlags = 0 /* D3D11_RESOURCE_MISC_SHARED */; |
| //Desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; |
| |
| static const D3D11_SUBRESOURCE_DATA InitialData = { |
| Checker, sizeof Checker[0], sizeof Checker |
| }; |
| |
| com_ptr<ID3D11Texture2D> pResource; |
| HRESULT hr = pDevice->CreateTexture2D(&Desc, &InitialData, &pResource); |
| if (SUCCEEDED(hr)) { |
| hr = pResource->QueryInterface(ReturnedInterface, ppResource); |
| } |
| |
| return hr; |
| } |
| |
| |
| } /* namespace d3dretrace */ |