blob: a66e0179f90251dafbffcb2704ca40535fd0e3bc [file] [log] [blame] [edit]
/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* Copyright 2008-2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#include <stdio.h>
#include "d3dshader.hpp"
#include "d3dcommonshader.hpp"
void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
{
IDisassemblyBuffer *pDisassembly = NULL;
HRESULT hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
if (SUCCEEDED(hr)) {
writer.beginRepr();
writer.writeString((const char *)pDisassembly->GetBufferPointer(),
pDisassembly->GetBufferSize());
pDisassembly->Release();
}
writer.writeBlob(pShaderBytecode, BytecodeLength);
if (SUCCEEDED(hr)) {
writer.endRepr();
}
}