| /************************************************************************** |
| * |
| * Copyright 2011 Jose Fonseca |
| * Copyright 2008-2009 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include <stdio.h> |
| |
| #include "d3dshader.hpp" |
| #include "d3dcommonshader.hpp" |
| |
| |
| void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength) |
| { |
| IDisassemblyBuffer *pDisassembly = NULL; |
| HRESULT hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly); |
| |
| if (SUCCEEDED(hr)) { |
| writer.beginRepr(); |
| writer.writeString((const char *)pDisassembly->GetBufferPointer(), |
| pDisassembly->GetBufferSize()); |
| pDisassembly->Release(); |
| } |
| |
| writer.writeBlob(pShaderBytecode, BytecodeLength); |
| |
| if (SUCCEEDED(hr)) { |
| writer.endRepr(); |
| } |
| } |