blob: 2f77a246bf8ecb9cc575fd9f820d7c3b0aeec3aa [file] [log] [blame]
/**************************************************************************
*
* Copyright 2014 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
/*
* Helper functions for C++ code generated by dxgitrace.py.
*
*/
#pragma once
#include <assert.h>
#include "d3dcommonshader.hpp"
#include "d3d10imports.hpp"
#include "d3d10size.hpp"
#include "d3d11imports.hpp"
#include "d3d11size.hpp"
#include "dcompimports.hpp"
#include "d2dimports.hpp" // WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT
#include "d3d9imports.hpp" // D3DPERF_*
#include "memtrace.hpp"
/*
* Overloaded function to determine whether a given resource be have maps
* shadowed or not.
*/
inline bool
_shouldShadowMap(IDXGISurface *pSurface)
{
return false;
}
inline bool
_shouldShadowMap(ID3D10Resource *pResource)
{
D3D10_RESOURCE_DIMENSION Type = D3D10_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&Type);
return Type == D3D10_RESOURCE_DIMENSION_BUFFER;
}
inline bool
_shouldShadowMap(ID3D11Resource *pResource)
{
D3D11_RESOURCE_DIMENSION Type = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&Type);
return Type == D3D11_RESOURCE_DIMENSION_BUFFER;
}
/*
* Overloaded function to initialize buffer resources upon creation time.
*/
inline void
_initialBufferAlloc(const D3D10_BUFFER_DESC *pDesc, D3D10_SUBRESOURCE_DATA *pInitialData)
{
void *data = malloc(pDesc->ByteWidth);
assert(data);
MemoryShadow::zero(data, pDesc->ByteWidth);
pInitialData->SysMemPitch = 0;
pInitialData->SysMemSlicePitch = 0;
pInitialData->pSysMem = data;
}
inline void
_initialBufferFree(D3D10_SUBRESOURCE_DATA *pInitialData)
{
free(const_cast<void*>(pInitialData->pSysMem));
}
inline void
_initialBufferAlloc(const D3D11_BUFFER_DESC *pDesc, D3D11_SUBRESOURCE_DATA *pInitialData)
{
void *data = malloc(pDesc->ByteWidth);
assert(data);
MemoryShadow::zero(data, pDesc->ByteWidth);
pInitialData->SysMemPitch = 0;
pInitialData->SysMemSlicePitch = 0;
pInitialData->pSysMem = data;
}
inline void
_initialBufferFree(D3D11_SUBRESOURCE_DATA *pInitialData)
{
free(const_cast<void*>(pInitialData->pSysMem));
}