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/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#pragma once
#include "glimports.hpp"
#include "glfeatures.hpp"
#include "glmemshadow.hpp"
#include <map>
#include <vector>
#include <memory>
void APIENTRY _fake_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY _fake_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
namespace gltrace {
class ShareableContextResources {
public:
std::map<GLint, std::unique_ptr<GLMemoryShadow>> bufferToShadowMemory;
std::vector<GLMemoryShadow*> dirtyShadows;
};
class Context {
public:
glfeatures::Profile profile;
glfeatures::Extensions extensions;
glfeatures::Features features;
bool user_arrays = false;
bool userArraysOnBegin = false;
unsigned retain_count = 0;
// Whether it has been bound before
bool bound = false;
// Whether it has been bound to a drawable
bool boundDrawable = false;
// whether glLockArraysEXT() has ever been called
GLuint lockedArrayCount = 0;
// the data which can be shared between shared contexts
std::shared_ptr<ShareableContextResources> sharedRes;
Context(void) :
profile(glfeatures::API_GL, 1, 0),
sharedRes(std::make_shared<ShareableContextResources>())
{ }
};
void
createContext(uintptr_t context_id, uintptr_t shared_context_id);
void
retainContext(uintptr_t context_id);
bool
releaseContext(uintptr_t context_id);
void
setContext(uintptr_t context_id);
void
clearContext(void);
gltrace::Context *
getContext(void);
const GLubyte *
_glGetString_override(GLenum name);
void
_glGetIntegerv_override(GLenum pname, GLint *params);
const GLubyte *
_glGetStringi_override(GLenum name, GLuint index);
} /* namespace gltrace */