blob: fe911d808e469eb41b3a5250306ca1b2e7a55e7e [file] [log] [blame]
/**************************************************************************
*
* Copyright 2011 Jose Fonseca
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
**************************************************************************/
#pragma once
#include <iostream>
#include <windows.h>
#ifdef HAVE_DXGI
#include <dxgiformat.h>
#endif
struct IDirect3DDevice7;
struct IDirect3DDevice8;
struct IDirect3DDevice9;
struct IDirect3DSwapChain9;
struct IDXGISwapChain;
struct ID3D10Device;
struct ID3D10Resource;
struct ID3D11DeviceContext;
struct ID3D11Resource;
class StateWriter;
namespace image {
class Image;
}
namespace d3dstate {
extern const GUID GUID_D3DSTATE;
/*
* D3D7
*/
image::Image *
getRenderTargetImage(IDirect3DDevice7 *pDevice);
void
dumpFramebuffer(StateWriter &writer, IDirect3DDevice7 *pDevice);
void
dumpDevice(StateWriter &writer, IDirect3DDevice7 *pDevice);
/*
* D3D8
*/
image::Image *
getRenderTargetImage(IDirect3DDevice8 *pDevice);
void
dumpFramebuffer(StateWriter &writer, IDirect3DDevice8 *pDevice);
void
dumpDevice(StateWriter &writer, IDirect3DDevice8 *pDevice);
/*
* D3D9
*/
image::Image *
getRenderTargetImage(IDirect3DSwapChain9 *pSwapChain);
void
dumpTextures(StateWriter &writer, IDirect3DDevice9 *pDevice);
void
dumpFramebuffer(StateWriter &writer, IDirect3DDevice9 *pDevice);
void
dumpDevice(StateWriter &writer, IDirect3DDevice9 *pDevice);
image::Image *
getRenderTargetImage(IDirect3DDevice9 *pDevice);
void
dumpDevice(StateWriter &writer, IDirect3DSwapChain9 *pSwapChain);
#ifdef HAVE_DXGI
/*
* DXGI
*/
image::Image *
getRenderTargetImage(IDXGISwapChain *pSwapChain);
void
dumpDevice(StateWriter &writer, IDXGISwapChain *pSwapChain);
/*
* D3D10
*/
image::Image *
getRenderTargetImage(ID3D10Device *pDevice,
DXGI_FORMAT *dxgiFormat = 0);
void
dumpTextures(StateWriter &writer, ID3D10Device *pDevice);
void
dumpFramebuffer(StateWriter &writer, ID3D10Device *pDevice);
void
dumpDevice(StateWriter &writer, ID3D10Device *pDevice);
/*
* D3D11
*/
image::Image *
getRenderTargetImage(ID3D11DeviceContext *pDeviceContext,
DXGI_FORMAT *dxgiFormat = 0);
void
dumpTextures(StateWriter &writer, ID3D11DeviceContext *pDeviceContext);
void
dumpFramebuffer(StateWriter &writer, ID3D11DeviceContext *pDeviceContext);
void
dumpDevice(StateWriter &writer, ID3D11DeviceContext *pDeviceContext);
#endif /* HAVE_DXGI */
} /* namespace d3dstate */