blob: b36638fbb5a1276c8dee5dd1b9d92a4959cb5293 [file] [log] [blame]
##########################################################################
#
# Copyright 2011 Jose Fonseca
# Copyright 2008-2010 VMware, Inc.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
##########################################################################/
"""GLX tracing generator."""
from gltrace import GlTracer
from specs.stdapi import Module, API
from specs.glapi import glapi
from specs.glxapi import glxapi
class GlxTracer(GlTracer):
def isFunctionPublic(self, function):
# The symbols visible in libGL.so can vary, so expose them all
return True
getProcAddressFunctionNames = [
"glXGetProcAddress",
"glXGetProcAddressARB",
]
createContextFunctionNames = [
'glXCreateContext',
'glXCreateContextAttribsARB',
'glXCreateContextWithConfigSGIX',
'glXCreateNewContext',
]
destroyContextFunctionNames = [
'glXDestroyContext',
]
makeCurrentFunctionNames = [
'glXMakeCurrent',
'glXMakeContextCurrent',
'glXMakeCurrentReadSGI',
]
def traceFunctionImplBody(self, function):
if function.name in self.destroyContextFunctionNames:
print(' gltrace::releaseContext((uintptr_t)ctx);')
GlTracer.traceFunctionImplBody(self, function)
if function.name == 'glXCreateContextAttribsARB':
print(' if (_result != NULL)')
print(' gltrace::createContext((uintptr_t)_result, (uintptr_t)share_context);')
elif function.name == 'glXCreateContextWithConfigSGIX':
print(' if (_result != NULL)')
print(' gltrace::createContext((uintptr_t)_result, (uintptr_t)share_list);')
elif function.name in self.createContextFunctionNames:
print(' if (_result != NULL)')
print(' gltrace::createContext((uintptr_t)_result, (uintptr_t)shareList);')
if function.name in self.makeCurrentFunctionNames:
print(' if (_result) {')
print(' if (ctx != NULL)')
print(' gltrace::setContext((uintptr_t)ctx);')
print(' else')
print(' gltrace::clearContext();')
print(' }')
if function.name == 'glXBindTexImageEXT':
# FIXME: glXBindTexImageEXT gets called frequently, so we should
# avoid recording the same data over and over again somehow, e.g.:
# - get the pixels before and after glXBindTexImageEXT, and only
# emit emitFakeTexture2D when it changes
# - keep a global hash of the pixels
# FIXME: Handle mipmaps
print(r'''
unsigned glx_target = 0;
_glXQueryDrawable(display, drawable, GLX_TEXTURE_TARGET_EXT, &glx_target);
GLenum target;
switch (glx_target) {
// FIXME
//case GLX_TEXTURE_1D_EXT:
// target = GL_TEXTURE_1D;
// break;
case GLX_TEXTURE_2D_EXT:
target = GL_TEXTURE_2D;
break;
case GLX_TEXTURE_RECTANGLE_EXT:
target = GL_TEXTURE_RECTANGLE;
break;
default:
os::log("apitrace: warning: %s: unsupported GLX_TEXTURE_TARGET_EXT 0x%u\n", __FUNCTION__, glx_target);
target = GL_NONE;
break;
}
GLint level = 0;
GLint internalformat = GL_NONE;
_glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
// XXX: GL_TEXTURE_INTERNAL_FORMAT cannot be trusted on NVIDIA
// -- it sometimes returns GL_BGRA, even though GL_BGR/BGRA is
// not a valid internal format.
switch (internalformat) {
case GL_BGR:
internalformat = GL_RGB;
break;
case GL_BGRA:
internalformat = GL_RGBA;
break;
}
GLint width = 0;
_glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
GLint height = 0;
_glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
GLint border = 0;
// XXX: We always use GL_RGBA format to read the pixels because:
// - some implementations (Mesa) seem to return bogus results
// for GLX_TEXTURE_FORMAT_EXT
// - hardware usually stores GL_RGB with 32bpp, so it should be
// faster to read/write
// - it is more robust against GL_(UN)PACK_ALIGNMENT state
// changes
// The drawback is that traces will be slightly bigger.
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
if (target && internalformat && height && width) {
// FIXME: This assumes (UN)PACK state (in particular
// GL_(UN)PACK_ROW_LENGTH) is set to its defaults. We
// really should temporarily reset the state here (and emit
// according fake calls) to cope when its not. At very
// least we need a heads up warning that this will cause
// problems.
GLint alignment = 4;
GLint row_stride = _align(width * 4, alignment);
std::unique_ptr<GLbyte[]> data(new GLbyte[height * row_stride]);
GLvoid *pixels = data.get();
_glGetTexImage(target, level, format, type, pixels);
''')
self.emitFakeTexture2D()
print(r'''
}
''')
if __name__ == '__main__':
print()
print('#include <stdlib.h>')
print('#include <string.h>')
print()
print('#include <memory>')
print()
print('#include "trace_writer_local.hpp"')
print()
print('// To validate our prototypes')
print('#define GL_GLEXT_PROTOTYPES')
print('#define GLX_GLXEXT_PROTOTYPES')
print()
print('#include "glproc.hpp"')
print('#include "glsize.hpp"')
print()
module = Module()
module.mergeModule(glxapi)
module.mergeModule(glapi)
api = API()
api.addModule(module)
tracer = GlxTracer()
tracer.traceApi(api)