| //===---------------------------------------------------------------------===// |
| |
| Common register allocation / spilling problem: |
| |
| mul lr, r4, lr |
| str lr, [sp, #+52] |
| ldr lr, [r1, #+32] |
| sxth r3, r3 |
| ldr r4, [sp, #+52] |
| mla r4, r3, lr, r4 |
| |
| can be: |
| |
| mul lr, r4, lr |
| mov r4, lr |
| str lr, [sp, #+52] |
| ldr lr, [r1, #+32] |
| sxth r3, r3 |
| mla r4, r3, lr, r4 |
| |
| and then "merge" mul and mov: |
| |
| mul r4, r4, lr |
| str lr, [sp, #+52] |
| ldr lr, [r1, #+32] |
| sxth r3, r3 |
| mla r4, r3, lr, r4 |
| |
| It also increase the likelyhood the store may become dead. |
| |
| //===---------------------------------------------------------------------===// |
| |
| I think we should have a "hasSideEffects" flag (which is automatically set for |
| stuff that "isLoad" "isCall" etc), and the remat pass should eventually be able |
| to remat any instruction that has no side effects, if it can handle it and if |
| profitable. |
| |
| For now, I'd suggest having the remat stuff work like this: |
| |
| 1. I need to spill/reload this thing. |
| 2. Check to see if it has side effects. |
| 3. Check to see if it is simple enough: e.g. it only has one register |
| destination and no register input. |
| 4. If so, clone the instruction, do the xform, etc. |
| |
| Advantages of this are: |
| |
| 1. the .td file describes the behavior of the instructions, not the way the |
| algorithm should work. |
| 2. as remat gets smarter in the future, we shouldn't have to be changing the .td |
| files. |
| 3. it is easier to explain what the flag means in the .td file, because you |
| don't have to pull in the explanation of how the current remat algo works. |
| |
| Some potential added complexities: |
| |
| 1. Some instructions have to be glued to it's predecessor or successor. All of |
| the PC relative instructions and condition code setting instruction. We could |
| mark them as hasSideEffects, but that's not quite right. PC relative loads |
| from constantpools can be remat'ed, for example. But it requires more than |
| just cloning the instruction. Some instructions can be remat'ed but it |
| expands to more than one instruction. But allocator will have to make a |
| decision. |
| |
| 4. As stated in 3, not as simple as cloning in some cases. The target will have |
| to decide how to remat it. For example, an ARM 2-piece constant generation |
| instruction is remat'ed as a load from constantpool. |
| |
| //===---------------------------------------------------------------------===// |
| |
| bb27 ... |
| ... |
| %reg1037 = ADDri %reg1039, 1 |
| %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10 |
| Successors according to CFG: 0x8b03bf0 (#5) |
| |
| bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5): |
| Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4) |
| %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0> |
| |
| Note ADDri is not a two-address instruction. However, its result %reg1037 is an |
| operand of the PHI node in bb76 and its operand %reg1039 is the result of the |
| PHI node. We should treat it as a two-address code and make sure the ADDri is |
| scheduled after any node that reads %reg1039. |
| |
| //===---------------------------------------------------------------------===// |
| |
| Use local info (i.e. register scavenger) to assign it a free register to allow |
| reuse: |
| ldr r3, [sp, #+4] |
| add r3, r3, #3 |
| ldr r2, [sp, #+8] |
| add r2, r2, #2 |
| ldr r1, [sp, #+4] <== |
| add r1, r1, #1 |
| ldr r0, [sp, #+4] |
| add r0, r0, #2 |
| |
| //===---------------------------------------------------------------------===// |
| |
| LLVM aggressively lift CSE out of loop. Sometimes this can be negative side- |
| effects: |
| |
| R1 = X + 4 |
| R2 = X + 7 |
| R3 = X + 15 |
| |
| loop: |
| load [i + R1] |
| ... |
| load [i + R2] |
| ... |
| load [i + R3] |
| |
| Suppose there is high register pressure, R1, R2, R3, can be spilled. We need |
| to implement proper re-materialization to handle this: |
| |
| R1 = X + 4 |
| R2 = X + 7 |
| R3 = X + 15 |
| |
| loop: |
| R1 = X + 4 @ re-materialized |
| load [i + R1] |
| ... |
| R2 = X + 7 @ re-materialized |
| load [i + R2] |
| ... |
| R3 = X + 15 @ re-materialized |
| load [i + R3] |
| |
| Furthermore, with re-association, we can enable sharing: |
| |
| R1 = X + 4 |
| R2 = X + 7 |
| R3 = X + 15 |
| |
| loop: |
| T = i + X |
| load [T + 4] |
| ... |
| load [T + 7] |
| ... |
| load [T + 15] |
| //===---------------------------------------------------------------------===// |
| |
| It's not always a good idea to choose rematerialization over spilling. If all |
| the load / store instructions would be folded then spilling is cheaper because |
| it won't require new live intervals / registers. See 2003-05-31-LongShifts for |
| an example. |