blob: fe0a20ba6cd1e0d307f87c713159e11b0dbd11b2 [file] [log] [blame]
/*
* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
* Copyright 2018 Advanced Micro Devices, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_pipe.h"
#include "si_public.h"
#include "si_shader_internal.h"
#include "sid.h"
#include "radeon/radeon_uvd.h"
#include "gallivm/lp_bld_misc.h"
#include "util/disk_cache.h"
#include "util/hash_table.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_suballoc.h"
#include "util/u_tests.h"
#include "util/u_upload_mgr.h"
#include "util/xmlconfig.h"
#include "vl/vl_decoder.h"
#include "driver_ddebug/dd_util.h"
#include <llvm-c/Transforms/IPO.h>
#include <llvm-c/Transforms/Scalar.h>
#if HAVE_LLVM >= 0x0700
#include <llvm-c/Transforms/Utils.h>
#endif
static const struct debug_named_value debug_options[] = {
/* Shader logging options: */
{ "vs", DBG(VS), "Print vertex shaders" },
{ "ps", DBG(PS), "Print pixel shaders" },
{ "gs", DBG(GS), "Print geometry shaders" },
{ "tcs", DBG(TCS), "Print tessellation control shaders" },
{ "tes", DBG(TES), "Print tessellation evaluation shaders" },
{ "cs", DBG(CS), "Print compute shaders" },
{ "noir", DBG(NO_IR), "Don't print the LLVM IR"},
{ "notgsi", DBG(NO_TGSI), "Don't print the TGSI"},
{ "noasm", DBG(NO_ASM), "Don't print disassembled shaders"},
{ "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" },
/* Shader compiler options the shader cache should be aware of: */
{ "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" },
{ "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." },
/* Shader compiler options (with no effect on the shader cache): */
{ "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" },
{ "nir", DBG(NIR), "Enable experimental NIR shaders" },
{ "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" },
{ "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." },
/* Information logging options: */
{ "info", DBG(INFO), "Print driver information" },
{ "tex", DBG(TEX), "Print texture info" },
{ "compute", DBG(COMPUTE), "Print compute info" },
{ "vm", DBG(VM), "Print virtual addresses when creating resources" },
/* Driver options: */
{ "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." },
{ "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" },
{ "nowc", DBG(NO_WC), "Disable GTT write combining" },
{ "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." },
{ "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." },
/* 3D engine options: */
{ "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." },
{ "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" },
{ "nodpbb", DBG(NO_DPBB), "Disable DPBB." },
{ "nodfsm", DBG(NO_DFSM), "Disable DFSM." },
{ "dpbb", DBG(DPBB), "Enable DPBB." },
{ "dfsm", DBG(DFSM), "Enable DFSM." },
{ "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" },
{ "norbplus", DBG(NO_RB_PLUS), "Disable RB+." },
{ "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" },
{ "notiling", DBG(NO_TILING), "Disable tiling" },
{ "nodcc", DBG(NO_DCC), "Disable DCC." },
{ "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." },
{ "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" },
{ "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" },
{ "nofmask", DBG(NO_FMASK), "Disable MSAA compression" },
/* Tests: */
{ "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." },
{ "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." },
{ "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." },
{ "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." },
DEBUG_NAMED_VALUE_END /* must be last */
};
static void si_init_compiler(struct si_screen *sscreen,
struct si_compiler *compiler)
{
enum ac_target_machine_options tm_options =
(sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) |
(sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) |
(sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) |
(!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0);
compiler->tm = ac_create_target_machine(sscreen->info.family,
tm_options, &compiler->triple);
if (!compiler->tm)
return;
compiler->target_library_info =
gallivm_create_target_library_info(compiler->triple);
if (!compiler->target_library_info)
return;
compiler->passmgr = LLVMCreatePassManager();
if (!compiler->passmgr)
return;
LLVMAddTargetLibraryInfo(compiler->target_library_info,
compiler->passmgr);
/* Add LLVM passes into the pass manager. */
if (sscreen->debug_flags & DBG(CHECK_IR))
LLVMAddVerifierPass(compiler->passmgr);
LLVMAddAlwaysInlinerPass(compiler->passmgr);
/* This pass should eliminate all the load and store instructions. */
LLVMAddPromoteMemoryToRegisterPass(compiler->passmgr);
LLVMAddScalarReplAggregatesPass(compiler->passmgr);
LLVMAddLICMPass(compiler->passmgr);
LLVMAddAggressiveDCEPass(compiler->passmgr);
LLVMAddCFGSimplificationPass(compiler->passmgr);
/* This is recommended by the instruction combining pass. */
LLVMAddEarlyCSEMemSSAPass(compiler->passmgr);
LLVMAddInstructionCombiningPass(compiler->passmgr);
/* Get the data layout. */
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(compiler->tm);
if (!data_layout)
return;
compiler->data_layout = LLVMCopyStringRepOfTargetData(data_layout);
LLVMDisposeTargetData(data_layout);
}
static void si_destroy_compiler(struct si_compiler *compiler)
{
if (compiler->data_layout)
LLVMDisposeMessage((char*)compiler->data_layout);
if (compiler->passmgr)
LLVMDisposePassManager(compiler->passmgr);
#if HAVE_LLVM < 0x0500 || HAVE_LLVM >= 0x0700
/* This crashes on LLVM 5.0 and 6.0 and Ubuntu 18.04, so leak it there. */
if (compiler->target_library_info)
gallivm_dispose_target_library_info(compiler->target_library_info);
#endif
if (compiler->tm)
LLVMDisposeTargetMachine(compiler->tm);
}
/*
* pipe_context
*/
static void si_destroy_context(struct pipe_context *context)
{
struct si_context *sctx = (struct si_context *)context;
int i;
/* Unreference the framebuffer normally to disable related logic
* properly.
*/
struct pipe_framebuffer_state fb = {};
if (context->set_framebuffer_state)
context->set_framebuffer_state(context, &fb);
si_release_all_descriptors(sctx);
pipe_resource_reference(&sctx->esgs_ring, NULL);
pipe_resource_reference(&sctx->gsvs_ring, NULL);
pipe_resource_reference(&sctx->tess_rings, NULL);
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
r600_resource_reference(&sctx->border_color_buffer, NULL);
free(sctx->border_color_table);
r600_resource_reference(&sctx->scratch_buffer, NULL);
r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
r600_resource_reference(&sctx->wait_mem_scratch, NULL);
si_pm4_free_state(sctx, sctx->init_config, ~0);
if (sctx->init_config_gs_rings)
si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++)
si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
if (sctx->fixed_func_tcs_shader.cso)
sctx->b.delete_tcs_state(&sctx->b, sctx->fixed_func_tcs_shader.cso);
if (sctx->custom_dsa_flush)
sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
if (sctx->custom_blend_resolve)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_resolve);
if (sctx->custom_blend_fmask_decompress)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
if (sctx->custom_blend_eliminate_fastclear)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
if (sctx->custom_blend_dcc_decompress)
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
if (sctx->vs_blit_pos)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
if (sctx->vs_blit_pos_layered)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
if (sctx->vs_blit_color)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color);
if (sctx->vs_blit_color_layered)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_color_layered);
if (sctx->vs_blit_texcoord)
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
if (sctx->blitter)
util_blitter_destroy(sctx->blitter);
/* Release DCC stats. */
for (int i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
assert(!sctx->dcc_stats[i].query_active);
for (int j = 0; j < ARRAY_SIZE(sctx->dcc_stats[i].ps_stats); j++)
if (sctx->dcc_stats[i].ps_stats[j])
sctx->b.destroy_query(&sctx->b,
sctx->dcc_stats[i].ps_stats[j]);
r600_texture_reference(&sctx->dcc_stats[i].tex, NULL);
}
if (sctx->query_result_shader)
sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
if (sctx->gfx_cs)
sctx->ws->cs_destroy(sctx->gfx_cs);
if (sctx->dma_cs)
sctx->ws->cs_destroy(sctx->dma_cs);
if (sctx->ctx)
sctx->ws->ctx_destroy(sctx->ctx);
if (sctx->b.stream_uploader)
u_upload_destroy(sctx->b.stream_uploader);
if (sctx->b.const_uploader)
u_upload_destroy(sctx->b.const_uploader);
if (sctx->cached_gtt_allocator)
u_upload_destroy(sctx->cached_gtt_allocator);
slab_destroy_child(&sctx->pool_transfers);
slab_destroy_child(&sctx->pool_transfers_unsync);
if (sctx->allocator_zeroed_memory)
u_suballocator_destroy(sctx->allocator_zeroed_memory);
sctx->ws->fence_reference(&sctx->last_gfx_fence, NULL);
sctx->ws->fence_reference(&sctx->last_sdma_fence, NULL);
r600_resource_reference(&sctx->eop_bug_scratch, NULL);
si_destroy_compiler(&sctx->compiler);
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
_mesa_hash_table_destroy(sctx->tex_handles, NULL);
_mesa_hash_table_destroy(sctx->img_handles, NULL);
util_dynarray_fini(&sctx->resident_tex_handles);
util_dynarray_fini(&sctx->resident_img_handles);
util_dynarray_fini(&sctx->resident_tex_needs_color_decompress);
util_dynarray_fini(&sctx->resident_img_needs_color_decompress);
util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress);
FREE(sctx);
}
static enum pipe_reset_status si_get_reset_status(struct pipe_context *ctx)
{
struct si_context *sctx = (struct si_context *)ctx;
if (sctx->screen->info.has_gpu_reset_status_query)
return sctx->ws->ctx_query_reset_status(sctx->ctx);
if (sctx->screen->info.has_gpu_reset_counter_query) {
unsigned latest = sctx->ws->query_value(sctx->ws,
RADEON_GPU_RESET_COUNTER);
if (sctx->gpu_reset_counter == latest)
return PIPE_NO_RESET;
sctx->gpu_reset_counter = latest;
return PIPE_UNKNOWN_CONTEXT_RESET;
}
return PIPE_NO_RESET;
}
static void si_set_device_reset_callback(struct pipe_context *ctx,
const struct pipe_device_reset_callback *cb)
{
struct si_context *sctx = (struct si_context *)ctx;
if (cb)
sctx->device_reset_callback = *cb;
else
memset(&sctx->device_reset_callback, 0,
sizeof(sctx->device_reset_callback));
}
bool si_check_device_reset(struct si_context *sctx)
{
enum pipe_reset_status status;
if (!sctx->device_reset_callback.reset)
return false;
if (!sctx->b.get_device_reset_status)
return false;
status = sctx->b.get_device_reset_status(&sctx->b);
if (status == PIPE_NO_RESET)
return false;
sctx->device_reset_callback.reset(sctx->device_reset_callback.data, status);
return true;
}
/* Apitrace profiling:
* 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
* 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
* and remember its number.
* 3) In Mesa, enable queries and performance counters around that draw
* call and print the results.
* 4) glretrace --benchmark --markers ..
*/
static void si_emit_string_marker(struct pipe_context *ctx,
const char *string, int len)
{
struct si_context *sctx = (struct si_context *)ctx;
dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
if (sctx->log)
u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
}
static void si_set_debug_callback(struct pipe_context *ctx,
const struct pipe_debug_callback *cb)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *screen = sctx->screen;
util_queue_finish(&screen->shader_compiler_queue);
util_queue_finish(&screen->shader_compiler_queue_low_priority);
if (cb)
sctx->debug = *cb;
else
memset(&sctx->debug, 0, sizeof(sctx->debug));
}
static void si_set_log_context(struct pipe_context *ctx,
struct u_log_context *log)
{
struct si_context *sctx = (struct si_context *)ctx;
sctx->log = log;
if (log)
u_log_add_auto_logger(log, si_auto_log_cs, sctx);
}
static struct pipe_context *si_create_context(struct pipe_screen *screen,
unsigned flags)
{
struct si_context *sctx = CALLOC_STRUCT(si_context);
struct si_screen* sscreen = (struct si_screen *)screen;
struct radeon_winsys *ws = sscreen->ws;
int shader, i;
if (!sctx)
return NULL;
if (flags & PIPE_CONTEXT_DEBUG)
sscreen->record_llvm_ir = true; /* racy but not critical */
sctx->b.screen = screen; /* this must be set first */
sctx->b.priv = NULL;
sctx->b.destroy = si_destroy_context;
sctx->b.emit_string_marker = si_emit_string_marker;
sctx->b.set_debug_callback = si_set_debug_callback;
sctx->b.set_log_context = si_set_log_context;
sctx->screen = sscreen; /* Easy accessing of screen/winsys. */
sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0;
slab_create_child(&sctx->pool_transfers, &sscreen->pool_transfers);
slab_create_child(&sctx->pool_transfers_unsync, &sscreen->pool_transfers);
sctx->ws = sscreen->ws;
sctx->family = sscreen->info.family;
sctx->chip_class = sscreen->info.chip_class;
if (sscreen->info.has_gpu_reset_counter_query) {
sctx->gpu_reset_counter =
sctx->ws->query_value(sctx->ws, RADEON_GPU_RESET_COUNTER);
}
sctx->b.get_device_reset_status = si_get_reset_status;
sctx->b.set_device_reset_callback = si_set_device_reset_callback;
si_init_context_texture_functions(sctx);
si_init_query_functions(sctx);
if (sctx->chip_class == CIK ||
sctx->chip_class == VI ||
sctx->chip_class == GFX9) {
sctx->eop_bug_scratch = r600_resource(
pipe_buffer_create(&sscreen->b, 0, PIPE_USAGE_DEFAULT,
16 * sscreen->info.num_render_backends));
if (!sctx->eop_bug_scratch)
goto fail;
}
sctx->allocator_zeroed_memory =
u_suballocator_create(&sctx->b, sscreen->info.gart_page_size,
0, PIPE_USAGE_DEFAULT, 0, true);
if (!sctx->allocator_zeroed_memory)
goto fail;
sctx->b.stream_uploader = u_upload_create(&sctx->b, 1024 * 1024,
0, PIPE_USAGE_STREAM,
SI_RESOURCE_FLAG_READ_ONLY);
if (!sctx->b.stream_uploader)
goto fail;
sctx->b.const_uploader = u_upload_create(&sctx->b, 128 * 1024,
0, PIPE_USAGE_DEFAULT,
SI_RESOURCE_FLAG_32BIT |
(sscreen->cpdma_prefetch_writes_memory ?
0 : SI_RESOURCE_FLAG_READ_ONLY));
if (!sctx->b.const_uploader)
goto fail;
sctx->cached_gtt_allocator = u_upload_create(&sctx->b, 16 * 1024,
0, PIPE_USAGE_STAGING, 0);
if (!sctx->cached_gtt_allocator)
goto fail;
sctx->ctx = sctx->ws->ctx_create(sctx->ws);
if (!sctx->ctx)
goto fail;
if (sscreen->info.num_sdma_rings && !(sscreen->debug_flags & DBG(NO_ASYNC_DMA))) {
sctx->dma_cs = sctx->ws->cs_create(sctx->ctx, RING_DMA,
(void*)si_flush_dma_cs,
sctx);
}
si_init_buffer_functions(sctx);
si_init_clear_functions(sctx);
si_init_blit_functions(sctx);
si_init_compute_functions(sctx);
si_init_cp_dma_functions(sctx);
si_init_debug_functions(sctx);
si_init_msaa_functions(sctx);
si_init_streamout_functions(sctx);
if (sscreen->info.has_hw_decode) {
sctx->b.create_video_codec = si_uvd_create_decoder;
sctx->b.create_video_buffer = si_video_buffer_create;
} else {
sctx->b.create_video_codec = vl_create_decoder;
sctx->b.create_video_buffer = vl_video_buffer_create;
}
sctx->gfx_cs = ws->cs_create(sctx->ctx, RING_GFX,
(void*)si_flush_gfx_cs, sctx);
/* Border colors. */
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS *
sizeof(*sctx->border_color_table));
if (!sctx->border_color_table)
goto fail;
sctx->border_color_buffer = r600_resource(
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT,
SI_MAX_BORDER_COLORS *
sizeof(*sctx->border_color_table)));
if (!sctx->border_color_buffer)
goto fail;
sctx->border_color_map =
ws->buffer_map(sctx->border_color_buffer->buf,
NULL, PIPE_TRANSFER_WRITE);
if (!sctx->border_color_map)
goto fail;
si_init_all_descriptors(sctx);
si_init_fence_functions(sctx);
si_init_state_functions(sctx);
si_init_shader_functions(sctx);
si_init_viewport_functions(sctx);
si_init_ia_multi_vgt_param_table(sctx);
if (sctx->chip_class >= CIK)
cik_init_sdma_functions(sctx);
else
si_init_dma_functions(sctx);
if (sscreen->debug_flags & DBG(FORCE_DMA))
sctx->b.resource_copy_region = sctx->dma_copy;
sctx->blitter = util_blitter_create(&sctx->b);
if (sctx->blitter == NULL)
goto fail;
sctx->blitter->draw_rectangle = si_draw_rectangle;
sctx->blitter->skip_viewport_restore = true;
sctx->sample_mask = 0xffff;
if (sctx->chip_class >= GFX9) {
sctx->wait_mem_scratch = r600_resource(
pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4));
if (!sctx->wait_mem_scratch)
goto fail;
/* Initialize the memory. */
struct radeon_winsys_cs *cs = sctx->gfx_cs;
radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
S_370_WR_CONFIRM(1) |
S_370_ENGINE_SEL(V_370_ME));
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
radeon_emit(cs, sctx->wait_mem_number);
radeon_add_to_buffer_list(sctx, cs, sctx->wait_mem_scratch,
RADEON_USAGE_WRITE, RADEON_PRIO_FENCE);
}
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
if (sctx->chip_class == CIK) {
sctx->null_const_buf.buffer =
pipe_aligned_buffer_create(screen,
SI_RESOURCE_FLAG_32BIT,
PIPE_USAGE_DEFAULT, 16,
sctx->screen->info.tcc_cache_line_size);
if (!sctx->null_const_buf.buffer)
goto fail;
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
sctx->b.set_constant_buffer(&sctx->b, shader, i,
&sctx->null_const_buf);
}
}
si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS,
&sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS,
&sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES,
&sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE,
&sctx->null_const_buf);
si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS,
&sctx->null_const_buf);
/* Clear the NULL constant buffer, because loads should return zeros. */
si_clear_buffer(sctx, sctx->null_const_buf.buffer, 0,
sctx->null_const_buf.buffer->width0, 0,
SI_COHERENCY_SHADER);
}
uint64_t max_threads_per_block;
screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
&max_threads_per_block);
/* The maximum number of scratch waves. Scratch space isn't divided
* evenly between CUs. The number is only a function of the number of CUs.
* We can decrease the constant to decrease the scratch buffer size.
*
* sctx->scratch_waves must be >= the maximum posible size of
* 1 threadgroup, so that the hw doesn't hang from being unable
* to start any.
*
* The recommended value is 4 per CU at most. Higher numbers don't
* bring much benefit, but they still occupy chip resources (think
* async compute). I've seen ~2% performance difference between 4 and 32.
*/
sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units,
max_threads_per_block / 64);
si_init_compiler(sscreen, &sctx->compiler);
/* Bindless handles. */
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
util_dynarray_init(&sctx->resident_tex_handles, NULL);
util_dynarray_init(&sctx->resident_img_handles, NULL);
util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL);
util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL);
/* this must be last */
si_begin_new_gfx_cs(sctx);
return &sctx->b;
fail:
fprintf(stderr, "radeonsi: Failed to create a context.\n");
si_destroy_context(&sctx->b);
return NULL;
}
static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
void *priv, unsigned flags)
{
struct si_screen *sscreen = (struct si_screen *)screen;
struct pipe_context *ctx;
if (sscreen->debug_flags & DBG(CHECK_VM))
flags |= PIPE_CONTEXT_DEBUG;
ctx = si_create_context(screen, flags);
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
/* Clover (compute-only) is unsupported. */
if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is
* disabled too. */
if (sscreen->debug_flags & DBG_ALL_SHADERS)
return ctx;
/* Use asynchronous flushes only on amdgpu, since the radeon
* implementation for fence_server_sync is incomplete. */
return threaded_context_create(ctx, &sscreen->pool_transfers,
si_replace_buffer_storage,
sscreen->info.drm_major >= 3 ? si_create_fence : NULL,
&((struct si_context*)ctx)->tc);
}
/*
* pipe_screen
*/
static void si_destroy_screen(struct pipe_screen* pscreen)
{
struct si_screen *sscreen = (struct si_screen *)pscreen;
struct si_shader_part *parts[] = {
sscreen->vs_prologs,
sscreen->tcs_epilogs,
sscreen->gs_prologs,
sscreen->ps_prologs,
sscreen->ps_epilogs
};
unsigned i;
if (!sscreen->ws->unref(sscreen->ws))
return;
util_queue_destroy(&sscreen->shader_compiler_queue);
util_queue_destroy(&sscreen->shader_compiler_queue_low_priority);
for (i = 0; i < ARRAY_SIZE(sscreen->compiler); i++)
si_destroy_compiler(&sscreen->compiler[i]);
for (i = 0; i < ARRAY_SIZE(sscreen->compiler_lowp); i++)
si_destroy_compiler(&sscreen->compiler_lowp[i]);
/* Free shader parts. */
for (i = 0; i < ARRAY_SIZE(parts); i++) {
while (parts[i]) {
struct si_shader_part *part = parts[i];
parts[i] = part->next;
ac_shader_binary_clean(&part->binary);
FREE(part);
}
}
mtx_destroy(&sscreen->shader_parts_mutex);
si_destroy_shader_cache(sscreen);
si_perfcounters_destroy(sscreen);
si_gpu_load_kill_thread(sscreen);
mtx_destroy(&sscreen->gpu_load_mutex);
mtx_destroy(&sscreen->aux_context_lock);
sscreen->aux_context->destroy(sscreen->aux_context);
slab_destroy_parent(&sscreen->pool_transfers);
disk_cache_destroy(sscreen->disk_shader_cache);
sscreen->ws->destroy(sscreen->ws);
FREE(sscreen);
}
static void si_init_gs_info(struct si_screen *sscreen)
{
sscreen->gs_table_depth = ac_get_gs_table_depth(sscreen->info.chip_class,
sscreen->info.family);
}
static void si_handle_env_var_force_family(struct si_screen *sscreen)
{
const char *family = debug_get_option("SI_FORCE_FAMILY", NULL);
unsigned i;
if (!family)
return;
for (i = CHIP_TAHITI; i < CHIP_LAST; i++) {
if (!strcmp(family, ac_get_llvm_processor_name(i))) {
/* Override family and chip_class. */
sscreen->info.family = i;
if (i >= CHIP_VEGA10)
sscreen->info.chip_class = GFX9;
else if (i >= CHIP_TONGA)
sscreen->info.chip_class = VI;
else if (i >= CHIP_BONAIRE)
sscreen->info.chip_class = CIK;
else
sscreen->info.chip_class = SI;
/* Don't submit any IBs. */
setenv("RADEON_NOOP", "1", 1);
return;
}
}
fprintf(stderr, "radeonsi: Unknown family: %s\n", family);
exit(1);
}
static void si_test_vmfault(struct si_screen *sscreen)
{
struct pipe_context *ctx = sscreen->aux_context;
struct si_context *sctx = (struct si_context *)ctx;
struct pipe_resource *buf =
pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64);
if (!buf) {
puts("Buffer allocation failed.");
exit(1);
}
r600_resource(buf)->gpu_address = 0; /* cause a VM fault */
if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) {
si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: CP - done.");
}
if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) {
sctx->dma_clear_buffer(sctx, buf, 0, 4, 0);
ctx->flush(ctx, NULL, 0);
puts("VM fault test: SDMA - done.");
}
if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) {
util_test_constant_buffer(ctx, buf);
puts("VM fault test: Shader - done.");
}
exit(0);
}
static void si_disk_cache_create(struct si_screen *sscreen)
{
/* Don't use the cache if shader dumping is enabled. */
if (sscreen->debug_flags & DBG_ALL_SHADERS)
return;
uint32_t mesa_timestamp;
if (disk_cache_get_function_timestamp(si_disk_cache_create,
&mesa_timestamp)) {
char *timestamp_str;
int res = -1;
uint32_t llvm_timestamp;
if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo,
&llvm_timestamp)) {
res = asprintf(&timestamp_str, "%u_%u",
mesa_timestamp, llvm_timestamp);
}
if (res != -1) {
/* These flags affect shader compilation. */
#define ALL_FLAGS (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | \
DBG(SI_SCHED) | \
DBG(UNSAFE_MATH) | \
DBG(NIR))
uint64_t shader_debug_flags = sscreen->debug_flags &
ALL_FLAGS;
/* Add the high bits of 32-bit addresses, which affects
* how 32-bit addresses are expanded to 64 bits.
*/
STATIC_ASSERT(ALL_FLAGS <= UINT_MAX);
shader_debug_flags |= (uint64_t)sscreen->info.address32_hi << 32;
sscreen->disk_shader_cache =
disk_cache_create(si_get_family_name(sscreen),
timestamp_str,
shader_debug_flags);
free(timestamp_str);
}
}
}
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
const struct pipe_screen_config *config)
{
struct si_screen *sscreen = CALLOC_STRUCT(si_screen);
unsigned hw_threads, num_comp_hi_threads, num_comp_lo_threads, i;
if (!sscreen) {
return NULL;
}
sscreen->ws = ws;
ws->query_info(ws, &sscreen->info);
sscreen->debug_flags = debug_get_flags_option("R600_DEBUG",
debug_options, 0);
/* Set functions first. */
sscreen->b.context_create = si_pipe_create_context;
sscreen->b.destroy = si_destroy_screen;
si_init_screen_get_functions(sscreen);
si_init_screen_buffer_functions(sscreen);
si_init_screen_fence_functions(sscreen);
si_init_screen_state_functions(sscreen);
si_init_screen_texture_functions(sscreen);
si_init_screen_query_functions(sscreen);
/* Set these flags in debug_flags early, so that the shader cache takes
* them into account.
*/
if (driQueryOptionb(config->options,
"glsl_correct_derivatives_after_discard"))
sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL);
if (driQueryOptionb(config->options, "radeonsi_enable_sisched"))
sscreen->debug_flags |= DBG(SI_SCHED);
if (sscreen->debug_flags & DBG(INFO))
ac_print_gpu_info(&sscreen->info);
slab_create_parent(&sscreen->pool_transfers,
sizeof(struct r600_transfer), 64);
sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1));
if (sscreen->force_aniso >= 0) {
printf("radeonsi: Forcing anisotropy filter to %ix\n",
/* round down to a power of two */
1 << util_logbase2(sscreen->force_aniso));
}
(void) mtx_init(&sscreen->aux_context_lock, mtx_plain);
(void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain);
si_init_gs_info(sscreen);
if (!si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
si_disk_cache_create(sscreen);
/* Determine the number of shader compiler threads. */
hw_threads = sysconf(_SC_NPROCESSORS_ONLN);
if (hw_threads >= 12) {
num_comp_hi_threads = hw_threads * 3 / 4;
num_comp_lo_threads = hw_threads / 3;
} else if (hw_threads >= 6) {
num_comp_hi_threads = hw_threads - 2;
num_comp_lo_threads = hw_threads / 2;
} else if (hw_threads >= 2) {
num_comp_hi_threads = hw_threads - 1;
num_comp_lo_threads = hw_threads / 2;
} else {
num_comp_hi_threads = 1;
num_comp_lo_threads = 1;
}
num_comp_hi_threads = MIN2(num_comp_hi_threads,
ARRAY_SIZE(sscreen->compiler));
num_comp_lo_threads = MIN2(num_comp_lo_threads,
ARRAY_SIZE(sscreen->compiler_lowp));
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
64, num_comp_hi_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;
}
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
64, num_comp_lo_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;
}
si_handle_env_var_force_family(sscreen);
if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false))
si_init_perfcounters(sscreen);
/* Determine tessellation ring info. */
bool double_offchip_buffers = sscreen->info.chip_class >= CIK &&
sscreen->info.family != CHIP_CARRIZO &&
sscreen->info.family != CHIP_STONEY;
/* This must be one less than the maximum number due to a hw limitation.
* Various hardware bugs in SI, CIK, and GFX9 need this.
*/
unsigned max_offchip_buffers_per_se;
/* Only certain chips can use the maximum value. */
if (sscreen->info.family == CHIP_VEGA12)
max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
else
max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63;
unsigned max_offchip_buffers = max_offchip_buffers_per_se *
sscreen->info.max_se;
unsigned offchip_granularity;
/* Hawaii has a bug with offchip buffers > 256 that can be worked
* around by setting 4K granularity.
*/
if (sscreen->info.family == CHIP_HAWAII) {
sscreen->tess_offchip_block_dw_size = 4096;
offchip_granularity = V_03093C_X_4K_DWORDS;
} else {
sscreen->tess_offchip_block_dw_size = 8192;
offchip_granularity = V_03093C_X_8K_DWORDS;
}
sscreen->tess_factor_ring_size = 32768 * sscreen->info.max_se;
assert(((sscreen->tess_factor_ring_size / 4) & C_030938_SIZE) == 0);
sscreen->tess_offchip_ring_size = max_offchip_buffers *
sscreen->tess_offchip_block_dw_size * 4;
if (sscreen->info.chip_class >= CIK) {
if (sscreen->info.chip_class >= VI)
--max_offchip_buffers;
sscreen->vgt_hs_offchip_param =
S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
S_03093C_OFFCHIP_GRANULARITY(offchip_granularity);
} else {
assert(offchip_granularity == V_03093C_X_8K_DWORDS);
sscreen->vgt_hs_offchip_param =
S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers);
}
/* The mere presense of CLEAR_STATE in the IB causes random GPU hangs
* on SI. */
sscreen->has_clear_state = sscreen->info.chip_class >= CIK;
sscreen->has_distributed_tess =
sscreen->info.chip_class >= VI &&
sscreen->info.max_se >= 2;
sscreen->has_draw_indirect_multi =
(sscreen->info.family >= CHIP_POLARIS10) ||
(sscreen->info.chip_class == VI &&
sscreen->info.pfp_fw_version >= 121 &&
sscreen->info.me_fw_version >= 87) ||
(sscreen->info.chip_class == CIK &&
sscreen->info.pfp_fw_version >= 211 &&
sscreen->info.me_fw_version >= 173) ||
(sscreen->info.chip_class == SI &&
sscreen->info.pfp_fw_version >= 79 &&
sscreen->info.me_fw_version >= 142);
sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI &&
sscreen->info.max_se >= 2 &&
!(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER));
sscreen->assume_no_z_fights =
driQueryOptionb(config->options, "radeonsi_assume_no_z_fights");
sscreen->commutative_blend_add =
driQueryOptionb(config->options, "radeonsi_commutative_blend_add");
sscreen->clear_db_cache_before_clear =
driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear");
sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 &&
sscreen->info.family <= CHIP_POLARIS12) ||
sscreen->info.family == CHIP_VEGA10 ||
sscreen->info.family == CHIP_RAVEN;
sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 ||
sscreen->info.family == CHIP_RAVEN;
if (sscreen->debug_flags & DBG(DPBB)) {
sscreen->dpbb_allowed = true;
} else {
/* Only enable primitive binning on Raven by default. */
/* TODO: Investigate if binning is profitable on Vega12. */
sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN &&
!(sscreen->debug_flags & DBG(NO_DPBB));
}
if (sscreen->debug_flags & DBG(DFSM)) {
sscreen->dfsm_allowed = sscreen->dpbb_allowed;
} else {
sscreen->dfsm_allowed = sscreen->dpbb_allowed &&
!(sscreen->debug_flags & DBG(NO_DFSM));
}
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI;
/* Some chips have RB+ registers, but don't support RB+. Those must
* always disable it.
*/
if (sscreen->info.family == CHIP_STONEY ||
sscreen->info.chip_class >= GFX9) {
sscreen->has_rbplus = true;
sscreen->rbplus_allowed =
!(sscreen->debug_flags & DBG(NO_RB_PLUS)) &&
(sscreen->info.family == CHIP_STONEY ||
sscreen->info.family == CHIP_VEGA12 ||
sscreen->info.family == CHIP_RAVEN);
}
sscreen->dcc_msaa_allowed =
!(sscreen->debug_flags & DBG(NO_DCC_MSAA));
sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI;
(void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain);
sscreen->use_monolithic_shaders =
(sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0;
sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 |
SI_CONTEXT_INV_VMEM_L1;
if (sscreen->info.chip_class <= VI) {
sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2;
sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
}
if (debug_get_bool_option("RADEON_DUMP_SHADERS", false))
sscreen->debug_flags |= DBG_ALL_SHADERS;
/* Syntax:
* EQAA=s,z,c
* Example:
* EQAA=8,4,2
* That means 8 coverage samples, 4 Z/S samples, and 2 color samples.
* Constraints:
* s >= z >= c (ignoring this only wastes memory)
* s = [2..16]
* z = [2..8]
* c = [2..8]
*
* Only MSAA color and depth buffers are overriden.
*/
if (sscreen->info.has_eqaa_surface_allocator) {
const char *eqaa = debug_get_option("EQAA", NULL);
unsigned s,z,f;
if (eqaa && sscanf(eqaa, "%u,%u,%u", &s, &z, &f) == 3 && s && z && f) {
sscreen->eqaa_force_coverage_samples = s;
sscreen->eqaa_force_z_samples = z;
sscreen->eqaa_force_color_samples = f;
}
}
for (i = 0; i < num_comp_hi_threads; i++)
si_init_compiler(sscreen, &sscreen->compiler[i]);
for (i = 0; i < num_comp_lo_threads; i++)
si_init_compiler(sscreen, &sscreen->compiler_lowp[i]);
/* Create the auxiliary context. This must be done last. */
sscreen->aux_context = si_create_context(&sscreen->b, 0);
if (sscreen->debug_flags & DBG(TEST_DMA))
si_test_dma(sscreen);
if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) |
DBG(TEST_VMFAULT_SDMA) |
DBG(TEST_VMFAULT_SHADER)))
si_test_vmfault(sscreen);
return &sscreen->b;
}