blob: 50ed70aec3a3bae2df2710b919674b4d02829145 [file] [log] [blame]
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "stateblock9.h"
#include "device9.h"
#include "basetexture9.h"
#include "nine_helpers.h"
#include "vertexdeclaration9.h"
#include "vertexbuffer9.h"
#include "indexbuffer9.h"
#define DBG_CHANNEL DBG_STATEBLOCK
/* XXX TODO: handling of lights is broken */
HRESULT
NineStateBlock9_ctor( struct NineStateBlock9 *This,
struct NineUnknownParams *pParams,
enum nine_stateblock_type type )
{
HRESULT hr = NineUnknown_ctor(&This->base, pParams);
DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
if (FAILED(hr))
return hr;
This->type = type;
This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
if (!This->state.vs_const_f || !This->state.ps_const_f ||
!This->state.vs_const_i || !This->state.vs_const_b)
return E_OUTOFMEMORY;
return D3D_OK;
}
void
NineStateBlock9_dtor( struct NineStateBlock9 *This )
{
struct nine_state *state = &This->state;
struct nine_range *r;
struct nine_range_pool *pool = &This->base.device->range_pool;
nine_state_clear(state, false);
FREE(state->vs_const_f);
FREE(state->ps_const_f);
FREE(state->vs_const_i);
FREE(state->vs_const_b);
FREE(state->ff.light);
FREE(state->ff.transform);
if (This->state.changed.ps_const_f) {
for (r = This->state.changed.ps_const_f; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
}
if (This->state.changed.vs_const_f) {
for (r = This->state.changed.vs_const_f; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
}
if (This->state.changed.vs_const_i) {
for (r = This->state.changed.vs_const_i; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
}
if (This->state.changed.vs_const_b) {
for (r = This->state.changed.vs_const_b; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
}
NineUnknown_dtor(&This->base);
}
static void
NineStateBlock9_BindBuffer( struct NineDevice9 *device,
boolean applyToDevice,
struct NineBuffer9 **slot,
struct NineBuffer9 *buf )
{
if (applyToDevice)
NineBindBufferToDevice(device, slot, buf);
else
nine_bind(slot, buf);
}
static void
NineStateBlock9_BindTexture( struct NineDevice9 *device,
boolean applyToDevice,
struct NineBaseTexture9 **slot,
struct NineBaseTexture9 *tex )
{
if (applyToDevice)
NineBindTextureToDevice(device, slot, tex);
else
nine_bind(slot, tex);
}
/* Copy state marked changed in @mask from @src to @dst.
* If @apply is false, updating dst->changed can be omitted.
* TODO: compare ?
*/
static void
nine_state_copy_common(struct NineDevice9 *device,
struct nine_state *dst,
struct nine_state *src,
struct nine_state *mask, /* aliases either src or dst */
const boolean apply,
struct nine_range_pool *pool)
{
unsigned i, s;
DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
/* device changed.* are unused.
* Instead nine_context_apply_stateblock is used and will
* internally set the right context->changed fields.
* Uncomment these only if we want to apply a stateblock onto a stateblock.
*
* if (apply)
* dst->changed.group |= mask->changed.group;
*/
if (mask->changed.group & NINE_STATE_VIEWPORT)
dst->viewport = src->viewport;
if (mask->changed.group & NINE_STATE_SCISSOR)
dst->scissor = src->scissor;
if (mask->changed.group & NINE_STATE_VS)
nine_bind(&dst->vs, src->vs);
if (mask->changed.group & NINE_STATE_PS)
nine_bind(&dst->ps, src->ps);
/* Vertex constants.
*
* Various possibilities for optimization here, like creating a per-SB
* constant buffer, or memcmp'ing for changes.
* Will do that later depending on what works best for specific apps.
*
* Note: Currently when we apply stateblocks, it's always on the device state.
* Should it affect recording stateblocks ? Since it's on device state, there
* is no need to copy which ranges are dirty. If it turns out we should affect
* recording stateblocks, the info should be copied.
*/
if (mask->changed.group & NINE_STATE_VS_CONST) {
struct nine_range *r;
for (r = mask->changed.vs_const_f; r; r = r->next) {
memcpy(&dst->vs_const_f[r->bgn * 4],
&src->vs_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
}
for (r = mask->changed.vs_const_i; r; r = r->next) {
memcpy(&dst->vs_const_i[r->bgn * 4],
&src->vs_const_i[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(int));
}
for (r = mask->changed.vs_const_b; r; r = r->next) {
memcpy(&dst->vs_const_b[r->bgn],
&src->vs_const_b[r->bgn],
(r->end - r->bgn) * sizeof(int));
}
}
/* Pixel constants. */
if (mask->changed.group & NINE_STATE_PS_CONST) {
struct nine_range *r;
for (r = mask->changed.ps_const_f; r; r = r->next) {
memcpy(&dst->ps_const_f[r->bgn * 4],
&src->ps_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
}
if (mask->changed.ps_const_i) {
uint16_t m = mask->changed.ps_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
}
if (mask->changed.ps_const_b) {
uint16_t m = mask->changed.ps_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
dst->ps_const_b[i] = src->ps_const_b[i];
}
}
/* Render states.
* TODO: Maybe build a list ?
*/
for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
uint32_t m = mask->changed.rs[i];
/* if (apply)
* dst->changed.rs[i] |= m; */
while (m) {
const int r = ffs(m) - 1;
m &= ~(1 << r);
DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
}
}
/* Clip planes. */
if (mask->changed.ucp) {
DBG("ucp: %x\n", mask->changed.ucp);
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
if (mask->changed.ucp & (1 << i))
memcpy(dst->clip.ucp[i],
src->clip.ucp[i], sizeof(src->clip.ucp[0]));
/* if (apply)
* dst->changed.ucp |= mask->changed.ucp;*/
}
/* Sampler state. */
if (mask->changed.group & NINE_STATE_SAMPLER) {
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
if (mask->changed.sampler[s] == 0x3ffe) {
memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
} else {
uint32_t m = mask->changed.sampler[s];
DBG("samp %d: changed = %x\n", i, (int)m);
while (m) {
const int i = ffs(m) - 1;
m &= ~(1 << i);
dst->samp_advertised[s][i] = src->samp_advertised[s][i];
}
}
/* if (apply)
* dst->changed.sampler[s] |= mask->changed.sampler[s];*/
}
}
/* Index buffer. */
if (mask->changed.group & NINE_STATE_IDXBUF)
NineStateBlock9_BindBuffer(device,
apply,
(struct NineBuffer9 **)&dst->idxbuf,
(struct NineBuffer9 *)src->idxbuf);
/* Vertex streams. */
if (mask->changed.vtxbuf | mask->changed.stream_freq) {
DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
for (i = 0; m; ++i, m >>= 1) {
if (mask->changed.vtxbuf & (1 << i)) {
NineStateBlock9_BindBuffer(device,
apply,
(struct NineBuffer9 **)&dst->stream[i],
(struct NineBuffer9 *)src->stream[i]);
if (src->stream[i]) {
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
}
if (mask->changed.stream_freq & (1 << i))
dst->stream_freq[i] = src->stream_freq[i];
}
/*
* if (apply) {
* dst->changed.vtxbuf |= mask->changed.vtxbuf;
* dst->changed.stream_freq |= mask->changed.stream_freq;
* }*/
}
/* Textures */
if (mask->changed.texture) {
uint32_t m = mask->changed.texture;
for (s = 0; m; ++s, m >>= 1)
if (m & 1)
NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
}
if (!(mask->changed.group & NINE_STATE_FF))
return;
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
/* Fixed function state. */
if (mask->changed.group & NINE_STATE_FF_MATERIAL)
dst->ff.material = src->ff.material;
if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
for (i = 0; i < NINED3DTSS_COUNT; ++i)
if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
/*
* if (apply) {
* TODO: it's 32 exactly, just offset by 1 as 0 is unused
* dst->ff.changed.tex_stage[s][0] |=
* mask->ff.changed.tex_stage[s][0];
* dst->ff.changed.tex_stage[s][1] |=
* mask->ff.changed.tex_stage[s][1];
* }*/
}
}
if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
/* Can happen in Capture() if device state has created new lights after
* the stateblock was created.
* Can happen in Apply() if the stateblock had recorded the creation of
* new lights. */
if (dst->ff.num_lights < num_lights) {
dst->ff.light = REALLOC(dst->ff.light,
dst->ff.num_lights * sizeof(D3DLIGHT9),
num_lights * sizeof(D3DLIGHT9));
memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
/* if mask == dst, a Type of 0 will trigger
* "dst->ff.light[i] = src->ff.light[i];" later,
* which is what we want in that case. */
if (mask != dst) {
for (i = dst->ff.num_lights; i < num_lights; ++i)
dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
}
dst->ff.num_lights = num_lights;
}
/* Can happen in Capture() if the stateblock had recorded the creation of
* new lights.
* Can happen in Apply() if device state has created new lights after
* the stateblock was created. */
if (src->ff.num_lights < num_lights) {
src->ff.light = REALLOC(src->ff.light,
src->ff.num_lights * sizeof(D3DLIGHT9),
num_lights * sizeof(D3DLIGHT9));
memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
for (i = src->ff.num_lights; i < num_lights; ++i)
src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
src->ff.num_lights = num_lights;
}
/* Note: mask is either src or dst, so at this point src, dst and mask
* have num_lights lights. */
for (i = 0; i < num_lights; ++i)
if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
dst->ff.light[i] = src->ff.light[i];
memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
dst->ff.num_lights_active = src->ff.num_lights_active;
}
if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
if (!mask->ff.changed.transform[i])
continue;
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
continue;
*nine_state_access_transform(&dst->ff, s, TRUE) =
*nine_state_access_transform(&src->ff, s, FALSE);
}
/* if (apply)
* dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
}
}
}
static void
nine_state_copy_common_all(struct NineDevice9 *device,
struct nine_state *dst,
struct nine_state *src,
struct nine_state *help,
const boolean apply,
struct nine_range_pool *pool,
const int MaxStreams)
{
unsigned i;
/* if (apply)
* dst->changed.group |= src->changed.group;
*/
dst->viewport = src->viewport;
dst->scissor = src->scissor;
nine_bind(&dst->vs, src->vs);
nine_bind(&dst->ps, src->ps);
/* Vertex constants.
*
* Various possibilities for optimization here, like creating a per-SB
* constant buffer, or memcmp'ing for changes.
* Will do that later depending on what works best for specific apps.
*/
if (1) {
memcpy(&dst->vs_const_f[0],
&src->vs_const_f[0], VS_CONST_F_SIZE(device));
memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
}
/* Pixel constants. */
if (1) {
struct nine_range *r = help->changed.ps_const_f;
memcpy(&dst->ps_const_f[0],
&src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
}
/* Render states. */
memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
/* if (apply)
* memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
/* Clip planes. */
memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
/* if (apply)
* dst->changed.ucp = src->changed.ucp;*/
/* Sampler state. */
memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
/* if (apply)
* memcpy(dst->changed.sampler,
* src->changed.sampler, sizeof(dst->changed.sampler));*/
/* Index buffer. */
NineStateBlock9_BindBuffer(device,
apply,
(struct NineBuffer9 **)&dst->idxbuf,
(struct NineBuffer9 *)src->idxbuf);
/* Vertex streams. */
if (1) {
for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
NineStateBlock9_BindBuffer(device,
apply,
(struct NineBuffer9 **)&dst->stream[i],
(struct NineBuffer9 *)src->stream[i]);
if (src->stream[i]) {
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
dst->stream_freq[i] = src->stream_freq[i];
}
/* if (apply) {
* dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
* dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
* }*/
}
/* Textures */
if (1) {
for (i = 0; i < NINE_MAX_SAMPLERS; i++)
NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
}
/* keep this check in case we want to disable FF */
if (!(help->changed.group & NINE_STATE_FF))
return;
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
/* Fixed function state. */
dst->ff.material = src->ff.material;
memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
/* if (apply) TODO: memset
* memcpy(dst->ff.changed.tex_stage,
* src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
/* Lights. */
if (1) {
if (dst->ff.num_lights < src->ff.num_lights) {
dst->ff.light = REALLOC(dst->ff.light,
dst->ff.num_lights * sizeof(D3DLIGHT9),
src->ff.num_lights * sizeof(D3DLIGHT9));
dst->ff.num_lights = src->ff.num_lights;
}
memcpy(dst->ff.light,
src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
dst->ff.num_lights_active = src->ff.num_lights_active;
}
/* Transforms. */
if (1) {
/* Increase dst size if required (to copy the new states).
* Increase src size if required (to initialize missing transforms).
*/
if (dst->ff.num_transforms != src->ff.num_transforms) {
int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
nine_state_resize_transform(&src->ff, num_transforms);
nine_state_resize_transform(&dst->ff, num_transforms);
}
memcpy(dst->ff.transform,
src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
/* Apply is always used on device state.
* src is then the D3DSBT_ALL stateblock which
* ff.changed.transform indicates all matrices are dirty.
*
* if (apply)
* memcpy(dst->ff.changed.transform,
* src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
}
}
/* Capture those bits of current device state that have been changed between
* BeginStateBlock and EndStateBlock.
*/
HRESULT NINE_WINAPI
NineStateBlock9_Capture( struct NineStateBlock9 *This )
{
struct NineDevice9 *device = This->base.device;
struct nine_state *dst = &This->state;
struct nine_state *src = &device->state;
const int MaxStreams = device->caps.MaxStreams;
DBG("This=%p\n", This);
if (This->type == NINESBT_ALL)
nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams);
else
nine_state_copy_common(device, dst, src, dst, FALSE, NULL);
if (dst->changed.group & NINE_STATE_VDECL)
nine_bind(&dst->vdecl, src->vdecl);
return D3D_OK;
}
/* Set state managed by this StateBlock as current device state. */
HRESULT NINE_WINAPI
NineStateBlock9_Apply( struct NineStateBlock9 *This )
{
struct NineDevice9 *device = This->base.device;
struct nine_state *dst = &device->state;
struct nine_state *src = &This->state;
struct nine_range_pool *pool = &device->range_pool;
const int MaxStreams = device->caps.MaxStreams;
DBG("This=%p\n", This);
if (This->type == NINESBT_ALL)
nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams);
else
nine_state_copy_common(device, dst, src, src, TRUE, pool);
nine_context_apply_stateblock(device, src);
if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
nine_bind(&dst->vdecl, src->vdecl);
return D3D_OK;
}
IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
(void *)NineUnknown_QueryInterface,
(void *)NineUnknown_AddRef,
(void *)NineUnknown_Release,
(void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
(void *)NineStateBlock9_Capture,
(void *)NineStateBlock9_Apply
};
static const GUID *NineStateBlock9_IIDs[] = {
&IID_IDirect3DStateBlock9,
&IID_IUnknown,
NULL
};
HRESULT
NineStateBlock9_new( struct NineDevice9 *pDevice,
struct NineStateBlock9 **ppOut,
enum nine_stateblock_type type)
{
NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
}