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/*
* © Copyright 2018 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#ifndef __BUILDER_H__
#define __BUILDER_H__
#define _LARGEFILE64_SOURCE 1
#define CACHE_LINE_SIZE 1024 /* TODO */
#include <sys/mman.h>
#include <assert.h>
#include "pan_resource.h"
#include "pan_job.h"
#include "pan_blend_cso.h"
#include "pan_encoder.h"
#include "pan_texture.h"
#include "midgard_pack.h"
#include "pipe/p_compiler.h"
#include "pipe/p_config.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_blitter.h"
#include "util/hash_table.h"
#include "midgard/midgard_compile.h"
#include "compiler/shader_enums.h"
/* Forward declare to avoid extra header dep */
struct prim_convert_context;
#define MAX_VARYINGS 4096
#define SET_BIT(lval, bit, cond) \
if (cond) \
lval |= (bit); \
else \
lval &= ~(bit);
struct panfrost_constant_buffer {
struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t enabled_mask;
uint32_t dirty_mask;
};
struct panfrost_query {
/* Passthrough from Gallium */
unsigned type;
unsigned index;
/* For computed queries. 64-bit to prevent overflow */
struct {
uint64_t start;
uint64_t end;
};
/* Memory for the GPU to writeback the value of the query */
struct panfrost_bo *bo;
/* Whether an occlusion query is for a MSAA framebuffer */
bool msaa;
};
struct panfrost_fence {
struct pipe_reference reference;
uint32_t syncobj;
bool signaled;
};
struct panfrost_streamout_target {
struct pipe_stream_output_target base;
uint32_t offset;
};
struct panfrost_streamout {
struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
unsigned num_targets;
};
struct panfrost_context {
/* Gallium context */
struct pipe_context base;
/* Upload manager for small resident GPU-internal data structures, like
* sampler descriptors. We use an upload manager since the minimum BO
* size from the kernel is 4kb */
struct u_upload_mgr *state_uploader;
/* Sync obj used to keep track of in-flight jobs. */
uint32_t syncobj;
/* Bound job batch and map of panfrost_batch_key to job batches */
struct panfrost_batch *batch;
struct hash_table *batches;
/* panfrost_bo -> panfrost_bo_access */
struct hash_table *accessed_bos;
/* Within a launch_grid call.. */
const struct pipe_grid_info *compute_grid;
/* Bit mask for supported PIPE_DRAW for this hardware */
unsigned draw_modes;
struct pipe_framebuffer_state pipe_framebuffer;
struct panfrost_streamout streamout;
bool active_queries;
uint64_t prims_generated;
uint64_t tf_prims_generated;
struct panfrost_query *occlusion_query;
bool indirect_draw;
unsigned vertex_count;
unsigned instance_count;
unsigned offset_start;
enum pipe_prim_type active_prim;
/* If instancing is enabled, vertex count padded for instance; if
* it is disabled, just equal to plain vertex count */
unsigned padded_count;
/* TODO: Multiple uniform buffers (index =/= 0), finer updates? */
struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
struct panfrost_rasterizer *rasterizer;
struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES];
struct panfrost_vertex_state *vertex;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
uint32_t vb_mask;
struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
uint32_t ssbo_mask[PIPE_SHADER_TYPES];
struct pipe_image_view images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
uint32_t image_mask[PIPE_SHADER_TYPES];
struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
unsigned sampler_count[PIPE_SHADER_TYPES];
struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned sampler_view_count[PIPE_SHADER_TYPES];
struct primconvert_context *primconvert;
struct blitter_context *blitter;
struct panfrost_blend_state *blend;
struct pipe_viewport_state pipe_viewport;
struct pipe_scissor_state scissor;
struct pipe_blend_color blend_color;
struct panfrost_zsa_state *depth_stencil;
struct pipe_stencil_ref stencil_ref;
unsigned sample_mask;
unsigned min_samples;
struct panfrost_query *cond_query;
bool cond_cond;
enum pipe_render_cond_flag cond_mode;
bool is_noop;
};
/* Corresponds to the CSO */
struct panfrost_rasterizer {
struct pipe_rasterizer_state base;
};
/* Variants bundle together to form the backing CSO, bundling multiple
* shaders with varying emulated features baked in */
/* A shader state corresponds to the actual, current variant of the shader */
struct panfrost_shader_state {
/* Compiled, mapped descriptor, ready for the hardware */
bool compiled;
/* Uploaded shader descriptor (TODO: maybe stuff the packed unuploaded
* bits in a union to save some memory?) */
struct {
struct pipe_resource *rsrc;
uint32_t offset;
} upload;
struct pan_shader_info info;
struct pipe_stream_output_info stream_output;
uint64_t so_mask;
/* GPU-executable memory */
struct panfrost_bo *bo;
enum pipe_format rt_formats[8];
};
/* A collection of varyings (the CSO) */
struct panfrost_shader_variants {
/* A panfrost_shader_variants can represent a shader for
* either graphics or compute */
bool is_compute;
union {
struct pipe_shader_state base;
struct pipe_compute_state cbase;
};
struct panfrost_shader_state *variants;
unsigned variant_space;
unsigned variant_count;
/* The current active variant */
unsigned active_variant;
};
struct panfrost_vertex_state {
unsigned num_elements;
struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
unsigned formats[PIPE_MAX_ATTRIBS];
};
struct panfrost_zsa_state {
struct pipe_depth_stencil_alpha_state base;
enum mali_func alpha_func;
/* Precomputed stencil state */
struct MALI_STENCIL stencil_front;
struct MALI_STENCIL stencil_back;
u8 stencil_mask_front;
u8 stencil_mask_back;
};
struct panfrost_sampler_state {
struct pipe_sampler_state base;
struct mali_midgard_sampler_packed hw;
};
/* Misnomer: Sampler view corresponds to textures, not samplers */
struct panfrost_sampler_view {
struct pipe_sampler_view base;
struct panfrost_bo *bo;
struct mali_bifrost_texture_packed bifrost_descriptor;
mali_ptr texture_bo;
uint64_t modifier;
};
static inline struct panfrost_context *
pan_context(struct pipe_context *pcontext)
{
return (struct panfrost_context *) pcontext;
}
static inline struct panfrost_streamout_target *
pan_so_target(struct pipe_stream_output_target *target)
{
return (struct panfrost_streamout_target *)target;
}
static inline struct panfrost_shader_state *
panfrost_get_shader_state(struct panfrost_context *ctx,
enum pipe_shader_type st)
{
struct panfrost_shader_variants *all = ctx->shader[st];
if (!all)
return NULL;
return &all->variants[all->active_variant];
}
struct pipe_context *
panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
bool
panfrost_writes_point_size(struct panfrost_context *ctx);
struct panfrost_ptr
panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler);
void
panfrost_flush(
struct pipe_context *pipe,
struct pipe_fence_handle **fence,
unsigned flags);
bool
panfrost_render_condition_check(struct panfrost_context *ctx);
void
panfrost_shader_compile(struct panfrost_context *ctx,
enum pipe_shader_ir ir_type,
const void *ir,
gl_shader_stage stage,
struct panfrost_shader_state *state);
void
panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
struct pipe_context *pctx,
struct pipe_resource *texture);
/* Instancing */
mali_ptr
panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i);
/* Compute */
void
panfrost_compute_context_init(struct pipe_context *pctx);
#endif