blob: 570055973e80c0c572039bad02a6a1462df03e19 [file] [log] [blame]
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "ir3.h"
/*
* Find/group instruction neighbors:
*/
/* bleh.. we need to do the same group_n() thing for both inputs/outputs
* (where we have a simple instr[] array), and fanin nodes (where we have
* an extra indirection via reg->instr).
*/
struct group_ops {
struct ir3_instruction *(*get)(void *arr, int idx);
void (*insert_mov)(void *arr, int idx, struct ir3_instruction *instr);
};
static struct ir3_instruction *arr_get(void *arr, int idx)
{
return ((struct ir3_instruction **)arr)[idx];
}
static void arr_insert_mov_out(void *arr, int idx, struct ir3_instruction *instr)
{
((struct ir3_instruction **)arr)[idx] =
ir3_MOV(instr->block, instr, TYPE_F32);
}
static void arr_insert_mov_in(void *arr, int idx, struct ir3_instruction *instr)
{
/* so, we can't insert a mov in front of a meta:in.. and the downstream
* instruction already has a pointer to 'instr'. So we cheat a bit and
* morph the meta:in instruction into a mov and insert a new meta:in
* in front.
*/
struct ir3_instruction *in;
debug_assert(instr->regs_count == 1);
in = ir3_instr_create(instr->block, OPC_META_INPUT);
in->inout.block = instr->block;
ir3_reg_create(in, instr->regs[0]->num, 0);
/* create src reg for meta:in and fixup to now be a mov: */
ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = in;
instr->opc = OPC_MOV;
instr->cat1.src_type = TYPE_F32;
instr->cat1.dst_type = TYPE_F32;
((struct ir3_instruction **)arr)[idx] = in;
}
static struct group_ops arr_ops_out = { arr_get, arr_insert_mov_out };
static struct group_ops arr_ops_in = { arr_get, arr_insert_mov_in };
static struct ir3_instruction *instr_get(void *arr, int idx)
{
return ssa(((struct ir3_instruction *)arr)->regs[idx+1]);
}
static void
instr_insert_mov(void *arr, int idx, struct ir3_instruction *instr)
{
((struct ir3_instruction *)arr)->regs[idx+1]->instr =
ir3_MOV(instr->block, instr, TYPE_F32);
}
static struct group_ops instr_ops = { instr_get, instr_insert_mov };
/* verify that cur != instr, but cur is also not in instr's neighbor-list: */
static bool
in_neighbor_list(struct ir3_instruction *instr, struct ir3_instruction *cur, int pos)
{
int idx = 0;
if (!instr)
return false;
if (instr == cur)
return true;
for (instr = ir3_neighbor_first(instr); instr; instr = instr->cp.right)
if ((idx++ != pos) && (instr == cur))
return true;
return false;
}
static void
group_n(struct group_ops *ops, void *arr, unsigned n)
{
unsigned i, j;
/* first pass, figure out what has conflicts and needs a mov
* inserted. Do this up front, before starting to setup
* left/right neighbor pointers. Trying to do it in a single
* pass could result in a situation where we can't even setup
* the mov's right neighbor ptr if the next instr also needs
* a mov.
*/
restart:
for (i = 0; i < n; i++) {
struct ir3_instruction *instr = ops->get(arr, i);
if (instr) {
struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
bool conflict;
/* check for left/right neighbor conflicts: */
conflict = conflicts(instr->cp.left, left) ||
conflicts(instr->cp.right, right);
/* Mixing array elements and higher register classes
* (ie. groups) doesn't really work out in RA. See:
*
* https://trello.com/c/DqeDkeVf/156-bug-with-stk-70frag
*/
if (instr->regs[0]->flags & IR3_REG_ARRAY)
conflict = true;
/* we also can't have an instr twice in the group: */
for (j = i + 1; (j < n) && !conflict; j++)
if (in_neighbor_list(ops->get(arr, j), instr, i))
conflict = true;
if (conflict) {
ops->insert_mov(arr, i, instr);
/* inserting the mov may have caused a conflict
* against the previous:
*/
goto restart;
}
}
}
/* second pass, now that we've inserted mov's, fixup left/right
* neighbors. This is guaranteed to succeed, since by definition
* the newly inserted mov's cannot conflict with anything.
*/
for (i = 0; i < n; i++) {
struct ir3_instruction *instr = ops->get(arr, i);
if (instr) {
struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
debug_assert(!conflicts(instr->cp.left, left));
if (left) {
instr->cp.left_cnt++;
instr->cp.left = left;
}
debug_assert(!conflicts(instr->cp.right, right));
if (right) {
instr->cp.right_cnt++;
instr->cp.right = right;
}
}
}
}
static void
instr_find_neighbors(struct ir3_instruction *instr)
{
struct ir3_instruction *src;
if (ir3_instr_check_mark(instr))
return;
if (instr->opc == OPC_META_FI)
group_n(&instr_ops, instr, instr->regs_count - 1);
foreach_ssa_src(src, instr)
instr_find_neighbors(src);
}
/* a bit of sadness.. we can't have "holes" in inputs from PoV of
* register assignment, they still need to be grouped together. So
* we need to insert dummy/padding instruction for grouping, and
* then take it back out again before anyone notices.
*/
static void
pad_and_group_input(struct ir3_instruction **input, unsigned n)
{
int i, mask = 0;
struct ir3_block *block = NULL;
for (i = n - 1; i >= 0; i--) {
struct ir3_instruction *instr = input[i];
if (instr) {
block = instr->block;
} else if (block) {
instr = ir3_NOP(block);
ir3_reg_create(instr, 0, IR3_REG_SSA); /* dummy dst */
input[i] = instr;
mask |= (1 << i);
}
}
group_n(&arr_ops_in, input, n);
for (i = 0; i < n; i++) {
if (mask & (1 << i))
input[i] = NULL;
}
}
static void
find_neighbors(struct ir3 *ir)
{
unsigned i;
/* shader inputs/outputs themselves must be contiguous as well:
*
* NOTE: group inputs first, since we only insert mov's
* *before* the conflicted instr (and that would go badly
* for inputs). By doing inputs first, we should never
* have a conflict on inputs.. pushing any conflict to
* resolve to the outputs, for stuff like:
*
* MOV OUT[n], IN[m].wzyx
*
* NOTE: we assume here inputs/outputs are grouped in vec4.
* This logic won't quite cut it if we don't align smaller
* on vec4 boundaries
*/
for (i = 0; i < ir->ninputs; i += 4)
pad_and_group_input(&ir->inputs[i], 4);
for (i = 0; i < ir->noutputs; i += 4)
group_n(&arr_ops_out, &ir->outputs[i], 4);
for (i = 0; i < ir->noutputs; i++) {
if (ir->outputs[i]) {
struct ir3_instruction *instr = ir->outputs[i];
instr_find_neighbors(instr);
}
}
list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
for (i = 0; i < block->keeps_count; i++) {
struct ir3_instruction *instr = block->keeps[i];
instr_find_neighbors(instr);
}
/* We also need to account for if-condition: */
if (block->condition)
instr_find_neighbors(block->condition);
}
}
void
ir3_group(struct ir3 *ir)
{
ir3_clear_mark(ir);
find_neighbors(ir);
}