| /* |
| * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "c99_alloca.h" |
| |
| #include "device9.h" |
| #include "surface9.h" |
| #include "texture9.h" |
| #include "nine_helpers.h" |
| #include "nine_pipe.h" |
| #include "nine_dump.h" |
| |
| #include "pipe/p_state.h" |
| #include "pipe/p_context.h" |
| #include "pipe/p_screen.h" |
| #include "util/u_inlines.h" |
| #include "util/u_resource.h" |
| |
| #define DBG_CHANNEL DBG_TEXTURE |
| |
| static HRESULT |
| NineTexture9_ctor( struct NineTexture9 *This, |
| struct NineUnknownParams *pParams, |
| UINT Width, UINT Height, UINT Levels, |
| DWORD Usage, |
| D3DFORMAT Format, |
| D3DPOOL Pool, |
| HANDLE *pSharedHandle ) |
| { |
| struct pipe_screen *screen = pParams->device->screen; |
| struct pipe_resource *info = &This->base.base.info; |
| enum pipe_format pf; |
| unsigned *level_offsets; |
| unsigned l; |
| D3DSURFACE_DESC sfdesc; |
| HRESULT hr; |
| void *user_buffer = NULL, *user_buffer_for_level; |
| |
| DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " |
| "pSharedHandle=%p\n", This, Width, Height, Levels, |
| nine_D3DUSAGE_to_str(Usage), |
| d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); |
| |
| user_assert(Width && Height, D3DERR_INVALIDCALL); |
| |
| /* pSharedHandle: can be non-null for ex only. |
| * D3DPOOL_SYSTEMMEM: Levels must be 1 |
| * D3DPOOL_DEFAULT: no restriction for Levels |
| * Other Pools are forbidden. */ |
| user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL); |
| user_assert(!pSharedHandle || |
| (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) || |
| Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); |
| |
| user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) || |
| (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), |
| D3DERR_INVALIDCALL); |
| |
| /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process |
| * buffer sharing). |
| * |
| * Gem names may have fit but they're depreciated and won't work on render-nodes. |
| * One solution is to use shm buffers. We would use a /dev/shm file, fill the first |
| * values to tell it is a nine buffer, the size, which function created it, etc, |
| * and then it would contain the data. The handle would be a number, corresponding to |
| * the file to read (/dev/shm/nine-share-4 for example would be 4). |
| * |
| * Wine just ignores the argument, which works only if the app creates the handle |
| * and won't use it. Instead of failing, we support that situation by putting an |
| * invalid handle, that we would fail to import. Please note that we don't advertise |
| * the flag indicating the support for that feature, but apps seem to not care. |
| */ |
| |
| if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { |
| if (!*pSharedHandle) { |
| DBG("Creating Texture with invalid handle. Importing will fail\n."); |
| *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */ |
| pSharedHandle = NULL; |
| } else { |
| ERR("Application tries to use cross-process sharing feature. Nine " |
| "doesn't support it"); |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| |
| if (Usage & D3DUSAGE_AUTOGENMIPMAP) |
| Levels = 0; |
| |
| pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0, |
| PIPE_BIND_SAMPLER_VIEW, FALSE, |
| Pool == D3DPOOL_SCRATCH); |
| |
| if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE) |
| return D3DERR_INVALIDCALL; |
| |
| if (compressed_format(Format)) { |
| const unsigned w = util_format_get_blockwidth(pf); |
| const unsigned h = util_format_get_blockheight(pf); |
| |
| user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); |
| } |
| |
| info->screen = screen; |
| info->target = PIPE_TEXTURE_2D; |
| info->format = pf; |
| info->width0 = Width; |
| info->height0 = Height; |
| info->depth0 = 1; |
| if (Levels) |
| info->last_level = Levels - 1; |
| else |
| info->last_level = util_logbase2(MAX2(Width, Height)); |
| info->array_size = 1; |
| info->nr_samples = 0; |
| info->nr_storage_samples = 0; |
| info->bind = PIPE_BIND_SAMPLER_VIEW; |
| info->usage = PIPE_USAGE_DEFAULT; |
| info->flags = 0; |
| |
| if (Usage & D3DUSAGE_RENDERTARGET) |
| info->bind |= PIPE_BIND_RENDER_TARGET; |
| if (Usage & D3DUSAGE_DEPTHSTENCIL) |
| info->bind |= PIPE_BIND_DEPTH_STENCIL; |
| |
| if (Usage & D3DUSAGE_DYNAMIC) { |
| info->usage = PIPE_USAGE_DYNAMIC; |
| } |
| |
| if (Usage & D3DUSAGE_SOFTWAREPROCESSING) |
| DBG("Application asked for Software Vertex Processing, " |
| "but this is unimplemented\n"); |
| |
| if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */ |
| user_buffer = (void *)*pSharedHandle; |
| level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); |
| (void) nine_format_get_size_and_offsets(pf, level_offsets, |
| Width, Height, |
| info->last_level); |
| } else if (Pool != D3DPOOL_DEFAULT) { |
| /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to |
| * allocate only for the first level, since it is the only lockable |
| * level. Check apps don't crash if we allocate smaller buffer (some |
| * apps access sublevels of texture even if they locked only first |
| * level) */ |
| level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); |
| user_buffer = align_calloc( |
| nine_format_get_size_and_offsets(pf, level_offsets, |
| Width, Height, |
| info->last_level), 32); |
| This->managed_buffer = user_buffer; |
| if (!This->managed_buffer) |
| return E_OUTOFMEMORY; |
| } |
| |
| This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces)); |
| if (!This->surfaces) |
| return E_OUTOFMEMORY; |
| |
| hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage); |
| if (FAILED(hr)) |
| return hr; |
| This->base.pstype = (Height == 1) ? 1 : 0; |
| |
| /* Create all the surfaces right away. |
| * They manage backing storage, and transfers (LockRect) are deferred |
| * to them. |
| */ |
| sfdesc.Format = Format; |
| sfdesc.Type = D3DRTYPE_SURFACE; |
| sfdesc.Usage = Usage; |
| sfdesc.Pool = Pool; |
| sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE; |
| sfdesc.MultiSampleQuality = 0; |
| |
| for (l = 0; l <= info->last_level; ++l) { |
| sfdesc.Width = u_minify(Width, l); |
| sfdesc.Height = u_minify(Height, l); |
| /* Some apps expect the memory to be allocated in |
| * continous blocks */ |
| user_buffer_for_level = user_buffer ? user_buffer + |
| level_offsets[l] : NULL; |
| |
| hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This), |
| This->base.base.resource, user_buffer_for_level, |
| D3DRTYPE_TEXTURE, l, 0, |
| &sfdesc, &This->surfaces[l]); |
| if (FAILED(hr)) |
| return hr; |
| } |
| |
| /* Textures start initially dirty */ |
| This->dirty_rect.width = Width; |
| This->dirty_rect.height = Height; |
| This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */ |
| |
| if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */ |
| *pSharedHandle = This->surfaces[0]->data; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static void |
| NineTexture9_dtor( struct NineTexture9 *This ) |
| { |
| unsigned l; |
| |
| DBG("This=%p\n", This); |
| |
| if (This->surfaces) { |
| /* The surfaces should have 0 references and be unbound now. */ |
| for (l = 0; l <= This->base.base.info.last_level; ++l) |
| if (This->surfaces[l]) |
| NineUnknown_Destroy(&This->surfaces[l]->base.base); |
| FREE(This->surfaces); |
| } |
| |
| if (This->managed_buffer) |
| align_free(This->managed_buffer); |
| |
| NineBaseTexture9_dtor(&This->base); |
| } |
| |
| HRESULT NINE_WINAPI |
| NineTexture9_GetLevelDesc( struct NineTexture9 *This, |
| UINT Level, |
| D3DSURFACE_DESC *pDesc ) |
| { |
| DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc); |
| |
| user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
| user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), |
| D3DERR_INVALIDCALL); |
| |
| *pDesc = This->surfaces[Level]->desc; |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineTexture9_GetSurfaceLevel( struct NineTexture9 *This, |
| UINT Level, |
| IDirect3DSurface9 **ppSurfaceLevel ) |
| { |
| DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel); |
| |
| user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
| user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), |
| D3DERR_INVALIDCALL); |
| |
| NineUnknown_AddRef(NineUnknown(This->surfaces[Level])); |
| *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level]; |
| |
| return D3D_OK; |
| } |
| |
| HRESULT NINE_WINAPI |
| NineTexture9_LockRect( struct NineTexture9 *This, |
| UINT Level, |
| D3DLOCKED_RECT *pLockedRect, |
| const RECT *pRect, |
| DWORD Flags ) |
| { |
| DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n", |
| This, Level, pLockedRect, pRect, Flags); |
| |
| user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
| user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), |
| D3DERR_INVALIDCALL); |
| |
| return NineSurface9_LockRect(This->surfaces[Level], pLockedRect, |
| pRect, Flags); |
| } |
| |
| HRESULT NINE_WINAPI |
| NineTexture9_UnlockRect( struct NineTexture9 *This, |
| UINT Level ) |
| { |
| DBG("This=%p Level=%u\n", This, Level); |
| |
| user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); |
| |
| return NineSurface9_UnlockRect(This->surfaces[Level]); |
| } |
| |
| HRESULT NINE_WINAPI |
| NineTexture9_AddDirtyRect( struct NineTexture9 *This, |
| const RECT *pDirtyRect ) |
| { |
| DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect, |
| pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0, |
| pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0); |
| |
| /* Tracking dirty regions on DEFAULT resources is pointless, |
| * because we always write to the final storage. Just marked it dirty in |
| * case we need to generate mip maps. |
| */ |
| if (This->base.base.pool == D3DPOOL_DEFAULT) { |
| if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) { |
| This->base.dirty_mip = TRUE; |
| BASETEX_REGISTER_UPDATE(&This->base); |
| } |
| return D3D_OK; |
| } |
| |
| if (This->base.base.pool == D3DPOOL_MANAGED) { |
| This->base.managed.dirty = TRUE; |
| BASETEX_REGISTER_UPDATE(&This->base); |
| } |
| |
| if (!pDirtyRect) { |
| u_box_origin_2d(This->base.base.info.width0, |
| This->base.base.info.height0, &This->dirty_rect); |
| } else { |
| if (This->dirty_rect.width == 0) { |
| rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect); |
| } else { |
| struct pipe_box box; |
| rect_to_pipe_box_clamp(&box, pDirtyRect); |
| u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box); |
| } |
| (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect, |
| This->base.base.info.width0, |
| This->base.base.info.height0); |
| } |
| return D3D_OK; |
| } |
| |
| IDirect3DTexture9Vtbl NineTexture9_vtable = { |
| (void *)NineUnknown_QueryInterface, |
| (void *)NineUnknown_AddRef, |
| (void *)NineUnknown_Release, |
| (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ |
| (void *)NineUnknown_SetPrivateData, |
| (void *)NineUnknown_GetPrivateData, |
| (void *)NineUnknown_FreePrivateData, |
| (void *)NineResource9_SetPriority, |
| (void *)NineResource9_GetPriority, |
| (void *)NineBaseTexture9_PreLoad, |
| (void *)NineResource9_GetType, |
| (void *)NineBaseTexture9_SetLOD, |
| (void *)NineBaseTexture9_GetLOD, |
| (void *)NineBaseTexture9_GetLevelCount, |
| (void *)NineBaseTexture9_SetAutoGenFilterType, |
| (void *)NineBaseTexture9_GetAutoGenFilterType, |
| (void *)NineBaseTexture9_GenerateMipSubLevels, |
| (void *)NineTexture9_GetLevelDesc, |
| (void *)NineTexture9_GetSurfaceLevel, |
| (void *)NineTexture9_LockRect, |
| (void *)NineTexture9_UnlockRect, |
| (void *)NineTexture9_AddDirtyRect |
| }; |
| |
| static const GUID *NineTexture9_IIDs[] = { |
| &IID_IDirect3DTexture9, |
| &IID_IDirect3DBaseTexture9, |
| &IID_IDirect3DResource9, |
| &IID_IUnknown, |
| NULL |
| }; |
| |
| HRESULT |
| NineTexture9_new( struct NineDevice9 *pDevice, |
| UINT Width, UINT Height, UINT Levels, |
| DWORD Usage, |
| D3DFORMAT Format, |
| D3DPOOL Pool, |
| struct NineTexture9 **ppOut, |
| HANDLE *pSharedHandle ) |
| { |
| NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice, |
| Width, Height, Levels, |
| Usage, Format, Pool, pSharedHandle); |
| } |