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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
#include "common/BinaryStream.h"
#include "common/WorkerThread.h"
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Program.h"
#include "libANGLE/Shader.h"
#include <functional>
#include <map>
namespace gl
{
class Context;
struct ProgramLinkedResources;
} // namespace gl
namespace sh
{
struct BlockMemberInfo;
}
namespace rx
{
// The link job is split as such:
//
// - Front-end link
// - Back-end link
// - Independent back-end link subtasks (typically native driver compile jobs)
// - Post-link finalization
//
// Each step depends on the previous. These steps are executed as such:
//
// 1. Program::link calls into ProgramImpl::link
// - ProgramImpl::link runs whatever needs the Context, such as releasing resources
// - ProgramImpl::link returns a LinkTask
// 2. Program::link implements a closure that calls the front-end link and passes the results to
// the backend's LinkTask.
// 3. The LinkTask potentially returns a set of LinkSubTasks to be scheduled by the worker pool
// 4. Once the link is resolved, the post-link finalization is run
//
// In the above, steps 1 and 4 are done under the share group lock. Steps 2 and 3 can be done in
// threads or without holding the share group lock if the backend supports it.
class LinkSubTask : public angle::Closure
{
public:
~LinkSubTask() override = default;
virtual angle::Result getResult(const gl::Context *context, gl::InfoLog &infoLog) = 0;
};
class LinkTask
{
public:
virtual ~LinkTask() = default;
// Used for link()
virtual std::vector<std::shared_ptr<LinkSubTask>> link(
const gl::ProgramLinkedResources &resources,
const gl::ProgramMergedVaryings &mergedVaryings,
bool *areSubTasksOptionalOut);
// Used for load()
virtual std::vector<std::shared_ptr<LinkSubTask>> load(bool *areSubTasksOptionalOut);
virtual angle::Result getResult(const gl::Context *context, gl::InfoLog &infoLog) = 0;
// Used by the GL backend to query whether the driver is linking in parallel internally.
virtual bool isLinkingInternally();
};
class ProgramImpl : angle::NonCopyable
{
public:
ProgramImpl(const gl::ProgramState &state) : mState(state) {}
virtual ~ProgramImpl() {}
virtual void destroy(const gl::Context *context) {}
virtual angle::Result load(const gl::Context *context,
gl::BinaryInputStream *stream,
std::shared_ptr<LinkTask> *loadTaskOut,
egl::CacheGetResult *resultOut) = 0;
virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
virtual void setBinaryRetrievableHint(bool retrievable) = 0;
virtual void setSeparable(bool separable) = 0;
virtual void prepareForLink(const gl::ShaderMap<ShaderImpl *> &shaders) {}
virtual angle::Result link(const gl::Context *context,
std::shared_ptr<LinkTask> *linkTaskOut) = 0;
virtual GLboolean validate(const gl::Caps &caps) = 0;
// Implementation-specific method for ignoring unreferenced uniforms. Some implementations may
// perform more extensive analysis and ignore some locations that ANGLE doesn't detect as
// unreferenced. This method is not required to be overriden by a back-end.
virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
std::vector<gl::SamplerBinding> *samplerBindings,
std::vector<gl::ImageBinding> *imageBindings)
{}
const gl::ProgramState &getState() const { return mState; }
virtual angle::Result syncState(const gl::Context *context);
virtual angle::Result onLabelUpdate(const gl::Context *context);
protected:
const gl::ProgramState &mState;
};
inline angle::Result ProgramImpl::syncState(const gl::Context *context)
{
return angle::Result::Continue;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_