Move the GL_APICALL and similar defines to the project level.

BUG=angle:658

Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f
Reviewed-on: https://chromium-review.googlesource.com/201465
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/projects/src/libEGL.vcxproj b/projects/src/libEGL.vcxproj
index 7baacc5..61a27ab 100644
--- a/projects/src/libEGL.vcxproj
+++ b/projects/src/libEGL.vcxproj
@@ -46,7 +46,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <MinimalRebuild>false</MinimalRebuild>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <TreatWarningAsError>true</TreatWarningAsError>
@@ -70,7 +70,7 @@
     <ResourceCompile>
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <Culture>0x0409</Culture>
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ResourceCompile>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -83,7 +83,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <MinimalRebuild>false</MinimalRebuild>
       <Optimization>MaxSpeed</Optimization>
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <TreatWarningAsError>true</TreatWarningAsError>
@@ -107,7 +107,7 @@
     <ResourceCompile>
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <Culture>0x0409</Culture>
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ResourceCompile>
   </ItemDefinitionGroup>
   <ItemGroup>
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj
index 8265f99..f817c9b 100644
--- a/projects/src/libGLESv2.vcxproj
+++ b/projects/src/libGLESv2.vcxproj
@@ -46,7 +46,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <MinimalRebuild>false</MinimalRebuild>
       <Optimization>Disabled</Optimization>
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <TreatWarningAsError>true</TreatWarningAsError>
@@ -70,7 +70,7 @@
     <ResourceCompile>
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <Culture>0x0409</Culture>
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ResourceCompile>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -83,7 +83,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <MinimalRebuild>false</MinimalRebuild>
       <Optimization>MaxSpeed</Optimization>
-      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <TreatWarningAsError>true</TreatWarningAsError>
@@ -107,7 +107,7 @@
     <ResourceCompile>
       <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <Culture>0x0409</Culture>
-      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ResourceCompile>
   </ItemDefinitionGroup>
   <ItemGroup>
diff --git a/src/common/RefCountObject.h b/src/common/RefCountObject.h
index f1fa8d2..88b6393 100644
--- a/src/common/RefCountObject.h
+++ b/src/common/RefCountObject.h
@@ -14,7 +14,6 @@
 
 #include <cstddef>
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/common/blocklayout.h b/src/common/blocklayout.h
index a9dca60..e6ffff1 100644
--- a/src/common/blocklayout.h
+++ b/src/common/blocklayout.h
@@ -11,7 +11,6 @@
 #define COMMON_BLOCKLAYOUT_H_
 
 #include <vector>
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 #include <GLSLANG/ShaderLang.h>
diff --git a/src/common/shadervars.h b/src/common/shadervars.h
index 576060c..99187a0 100644
--- a/src/common/shadervars.h
+++ b/src/common/shadervars.h
@@ -14,7 +14,6 @@
 #include <vector>
 #include <algorithm>
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/common/utilities.h b/src/common/utilities.h
index d6e09bb..f69e33a 100644
--- a/src/common/utilities.h
+++ b/src/common/utilities.h
@@ -9,9 +9,6 @@
 #ifndef LIBGLESV2_UTILITIES_H
 #define LIBGLESV2_UTILITIES_H
 
-#ifndef GL_APICALL
-#define GL_APICALL
-#endif
 #include <GLES3/gl3.h>
 #include <GLES3/gl3ext.h>
 #include <GLES2/gl2.h>
diff --git a/src/compiler/translator/OutputHLSL.h b/src/compiler/translator/OutputHLSL.h
index ad42f2d..55d6441 100644
--- a/src/compiler/translator/OutputHLSL.h
+++ b/src/compiler/translator/OutputHLSL.h
@@ -11,7 +11,6 @@
 #include <set>
 #include <map>
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libEGL.gypi b/src/libEGL.gypi
index bd638ec..f5def3f 100644
--- a/src/libEGL.gypi
+++ b/src/libEGL.gypi
@@ -25,6 +25,12 @@
                              -dirs common libEGL ../include \
                              -types *.cpp *.h *.def *.rc)',
                     ],
+                    'defines':
+                    [
+                        'GL_APICALL=',
+                        'GL_GLEXT_PROTOTYPES=',
+                        'EGLAPI=',
+                    ],
                     'includes': [ '../build/common_defines.gypi', ],
                     'msvs_settings':
                     {
diff --git a/src/libGLESv2.gypi b/src/libGLESv2.gypi
index 704587c..b2dce12 100644
--- a/src/libGLESv2.gypi
+++ b/src/libGLESv2.gypi
@@ -40,6 +40,12 @@
                              -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def *.rc \
                              -excludes */d3d/* */d3d9/* */d3d11/*)',
                     ],
+                    'defines':
+                    [
+                        'GL_APICALL=',
+                        'GL_GLEXT_PROTOTYPES=',
+                        'EGLAPI=',
+                    ],
                     'conditions':
                     [
                         ['angle_enable_d3d9==1',
diff --git a/src/libGLESv2/Context.h b/src/libGLESv2/Context.h
index 367f1ec..b3c8a3f 100644
--- a/src/libGLESv2/Context.h
+++ b/src/libGLESv2/Context.h
@@ -10,14 +10,10 @@
 #ifndef LIBGLESV2_CONTEXT_H_
 #define LIBGLESV2_CONTEXT_H_
 
-#ifndef GL_APICALL
-#define GL_APICALL
-#endif
 #include <GLES3/gl3.h>
 #include <GLES3/gl3ext.h>
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
-#define EGLAPI
 #include <EGL/egl.h>
 
 #include <string>
diff --git a/src/libGLESv2/HandleAllocator.h b/src/libGLESv2/HandleAllocator.h
index 4384569..e23010d 100644
--- a/src/libGLESv2/HandleAllocator.h
+++ b/src/libGLESv2/HandleAllocator.h
@@ -10,7 +10,6 @@
 #ifndef LIBGLESV2_HANDLEALLOCATOR_H_
 #define LIBGLESV2_HANDLEALLOCATOR_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index 0d36e97..839923b 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -10,7 +10,6 @@
 #ifndef LIBGLESV2_PROGRAM_BINARY_H_
 #define LIBGLESV2_PROGRAM_BINARY_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES3/gl3ext.h>
 #include <GLES2/gl2.h>
diff --git a/src/libGLESv2/Query.h b/src/libGLESv2/Query.h
index a863402..4eb236f 100644
--- a/src/libGLESv2/Query.h
+++ b/src/libGLESv2/Query.h
@@ -9,7 +9,6 @@
 #ifndef LIBGLESV2_QUERY_H_
 #define LIBGLESV2_QUERY_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/Renderbuffer.h b/src/libGLESv2/Renderbuffer.h
index 0220638..969232b 100644
--- a/src/libGLESv2/Renderbuffer.h
+++ b/src/libGLESv2/Renderbuffer.h
@@ -12,7 +12,6 @@
 #ifndef LIBGLESV2_RENDERBUFFER_H_
 #define LIBGLESV2_RENDERBUFFER_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/ResourceManager.h b/src/libGLESv2/ResourceManager.h
index 3bd6cad..85e6b4b 100644
--- a/src/libGLESv2/ResourceManager.h
+++ b/src/libGLESv2/ResourceManager.h
@@ -10,7 +10,6 @@
 #ifndef LIBGLESV2_RESOURCEMANAGER_H_
 #define LIBGLESV2_RESOURCEMANAGER_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/Shader.h b/src/libGLESv2/Shader.h
index c04cf75..a418949 100644
--- a/src/libGLESv2/Shader.h
+++ b/src/libGLESv2/Shader.h
@@ -12,7 +12,6 @@
 #ifndef LIBGLESV2_SHADER_H_
 #define LIBGLESV2_SHADER_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 #include <string>
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index fa88709..a44a701 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -13,7 +13,6 @@
 
 #include <vector>
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/TransformFeedback.h b/src/libGLESv2/TransformFeedback.h
index e3bac28..183873c 100644
--- a/src/libGLESv2/TransformFeedback.h
+++ b/src/libGLESv2/TransformFeedback.h
@@ -10,7 +10,6 @@
 #include "common/angleutils.h"
 #include "common/RefCountObject.h"
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/Uniform.h b/src/libGLESv2/Uniform.h
index 9e35157..221ba48 100644
--- a/src/libGLESv2/Uniform.h
+++ b/src/libGLESv2/Uniform.h
@@ -10,7 +10,6 @@
 #include <string>
 #include <vector>
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 
diff --git a/src/libGLESv2/formatutils.h b/src/libGLESv2/formatutils.h
index 3b778ef..004c8ed 100644
--- a/src/libGLESv2/formatutils.h
+++ b/src/libGLESv2/formatutils.h
@@ -9,7 +9,6 @@
 #ifndef LIBGLESV2_FORMATUTILS_H_
 #define LIBGLESV2_FORMATUTILS_H_
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
diff --git a/src/libGLESv2/precompiled.h b/src/libGLESv2/precompiled.h
index 1d07813..3bc66a1 100644
--- a/src/libGLESv2/precompiled.h
+++ b/src/libGLESv2/precompiled.h
@@ -6,15 +6,12 @@
 
 // precompiled.h: Precompiled header file for libGLESv2.
 
-#define GL_APICALL
 #include <GLES3/gl3.h>
 #include <GLES3/gl3ext.h>
 #include <GLES2/gl2.h>
 
-#define GL_GLEXT_PROTOTYPES
 #include <GLES2/gl2ext.h>
 
-#define EGLAPI
 #include <EGL/egl.h>
 
 #include <assert.h>