blob: 2f5e24cce6f7d1910104468dfc928f1081ce8b6c [file] [log] [blame]
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
#include "common/version.h"
#include "common/utilities.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/TransformFeedback.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/validationES.h"
#include "libGLESv2/validationES2.h"
#include "libGLESv2/validationES3.h"
#include "libGLESv2/queryconversions.h"
extern "C"
{
// OpenGL ES 2.0 functions
void __stdcall glActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->getState().setActiveSampler(texture - GL_TEXTURE0);
}
}
void __stdcall glAttachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
gl::Shader *shaderObject = context->getShader(shader);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
if (!shaderObject)
{
if (context->getProgram(shader))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
if (!programObject->attachShader(shaderObject))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
}
void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateBeginQuery(context, target, id))
{
return;
}
context->beginQuery(target, id);
}
}
void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
if (strncmp(name, "gl_", 3) == 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
programObject->bindAttributeLocation(index, name);
}
}
void __stdcall glBindBuffer(GLenum target, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (target)
{
case GL_ARRAY_BUFFER:
context->bindArrayBuffer(buffer);
return;
case GL_ELEMENT_ARRAY_BUFFER:
context->bindElementArrayBuffer(buffer);
return;
case GL_COPY_READ_BUFFER:
context->bindCopyReadBuffer(buffer);
return;
case GL_COPY_WRITE_BUFFER:
context->bindCopyWriteBuffer(buffer);
return;
case GL_PIXEL_PACK_BUFFER:
context->bindPixelPackBuffer(buffer);
return;
case GL_PIXEL_UNPACK_BUFFER:
context->bindPixelUnpackBuffer(buffer);
return;
case GL_UNIFORM_BUFFER:
context->bindGenericUniformBuffer(buffer);
return;
case GL_TRANSFORM_FEEDBACK_BUFFER:
context->bindGenericTransformFeedbackBuffer(buffer);
return;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
{
EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidFramebufferTarget(target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
context->bindReadFramebuffer(framebuffer);
}
if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
context->bindDrawFramebuffer(framebuffer);
}
}
}
void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (target != GL_RENDERBUFFER)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->bindRenderbuffer(renderbuffer);
}
}
void __stdcall glBindTexture(GLenum target, GLuint texture)
{
EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Texture *textureObject = context->getTexture(texture);
if (textureObject && textureObject->getTarget() != target && texture != 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (target)
{
case GL_TEXTURE_2D:
context->bindTexture2D(texture);
return;
case GL_TEXTURE_CUBE_MAP:
context->bindTextureCubeMap(texture);
return;
case GL_TEXTURE_3D:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->bindTexture3D(texture);
return;
case GL_TEXTURE_2D_ARRAY:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->bindTexture2DArray(texture);
return;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
gl::Context* context = gl::getNonLostContext();
if (context)
{
context->getState().setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
}
}
void __stdcall glBlendEquation(GLenum mode)
{
glBlendEquationSeparate(mode, mode);
}
void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (modeRGB)
{
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
case GL_MIN:
case GL_MAX:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (modeAlpha)
{
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
case GL_MIN:
case GL_MAX:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->getState().setBlendEquation(modeRGB, modeAlpha);
}
}
void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
{
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (srcRGB)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (dstRGB)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
case GL_SRC_ALPHA_SATURATE:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (srcAlpha)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (dstAlpha)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
case GL_SRC_ALPHA_SATURATE:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
if (constantColorUsed && constantAlphaUsed)
{
ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
target, size, data, usage);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (size < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (usage)
{
case GL_STREAM_DRAW:
case GL_STATIC_DRAW:
case GL_DYNAMIC_DRAW:
break;
case GL_STREAM_READ:
case GL_STREAM_COPY:
case GL_STATIC_READ:
case GL_STATIC_COPY:
case GL_DYNAMIC_READ:
case GL_DYNAMIC_COPY:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
buffer->bufferData(data, size, usage);
}
}
void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
target, offset, size, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (size < 0 || offset < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (data == NULL)
{
return;
}
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (buffer->isMapped())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// Check for possible overflow of size + offset
if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
{
context->recordError(gl::Error(GL_OUT_OF_MEMORY));
return;
}
if (size + offset > buffer->getSize())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
buffer->bufferSubData(data, size, offset);
}
}
GLenum __stdcall glCheckFramebufferStatus(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidFramebufferTarget(target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return 0;
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
return framebuffer->completeness();
}
return 0;
}
void __stdcall glClear(GLbitfield mask)
{
EVENT("(GLbitfield mask = 0x%X)", mask);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->clear(mask);
}
}
void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setClearColor(red, green, blue, alpha);
}
}
void __stdcall glClearDepthf(GLclampf depth)
{
EVENT("(GLclampf depth = %f)", depth);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setClearDepth(depth);
}
}
void __stdcall glClearStencil(GLint s)
{
EVENT("(GLint s = %d)", s);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setClearStencil(s);
}
}
void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
red, green, blue, alpha);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
}
}
void __stdcall glCompileShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
if (context->getProgram(shader))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
shaderObject->compile();
}
}
void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, border, imageSize, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
0, 0, width, height, border, GL_NONE, GL_NONE, data))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
{
return;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, width, height, format, imageSize, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
{
return;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
target, level, internalformat, x, y, width, height, border);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
0, 0, x, y, width, height, border))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
0, 0, 0, x, y, width, height, border))
{
return;
}
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, x, y, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
xoffset, yoffset, x, y, width, height, 0))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
xoffset, yoffset, 0, x, y, width, height, 0))
{
return;
}
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
GLuint __stdcall glCreateProgram(void)
{
EVENT("()");
gl::Context *context = gl::getNonLostContext();
if (context)
{
return context->createProgram();
}
return 0;
}
GLuint __stdcall glCreateShader(GLenum type)
{
EVENT("(GLenum type = 0x%X)", type);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (type)
{
case GL_FRAGMENT_SHADER:
case GL_VERTEX_SHADER:
return context->createShader(type);
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return 0;
}
}
return 0;
}
void __stdcall glCullFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (mode)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->getState().setCullMode(mode);
}
}
void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteBuffer(buffers[i]);
}
}
}
void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
{
EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteFenceNV(fences[i]);
}
}
}
void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
if (framebuffers[i] != 0)
{
context->deleteFramebuffer(framebuffers[i]);
}
}
}
}
void __stdcall glDeleteProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (program == 0)
{
return;
}
if (!context->getProgram(program))
{
if(context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
context->deleteProgram(program);
}
}
void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteQuery(ids[i]);
}
}
}
void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteRenderbuffer(renderbuffers[i]);
}
}
}
void __stdcall glDeleteShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (shader == 0)
{
return;
}
if (!context->getShader(shader))
{
if(context->getProgram(shader))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
context->deleteShader(shader);
}
}
void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
{
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
if (textures[i] != 0)
{
context->deleteTexture(textures[i]);
}
}
}
}
void __stdcall glDepthFunc(GLenum func)
{
EVENT("(GLenum func = 0x%X)", func);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GREATER:
case GL_GEQUAL:
case GL_NOTEQUAL:
context->getState().setDepthFunc(func);
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glDepthMask(GLboolean flag)
{
EVENT("(GLboolean flag = %u)", flag);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setDepthMask(flag != GL_FALSE);
}
}
void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
{
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setDepthRange(zNear, zFar);
}
}
void __stdcall glDetachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
gl::Shader *shaderObject = context->getShader(shader);
if (!programObject)
{
gl::Shader *shaderByProgramHandle;
shaderByProgramHandle = context->getShader(program);
if (!shaderByProgramHandle)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
if (!shaderObject)
{
gl::Program *programByShaderHandle = context->getProgram(shader);
if (!programByShaderHandle)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
if (!programObject->detachShader(shaderObject))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
}
void __stdcall glDisable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidCap(context, cap))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->getState().setEnableFeature(cap, false);
}
}
void __stdcall glDisableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setEnableVertexAttribArray(index, false);
}
}
void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateDrawArrays(context, mode, first, count, 0))
{
return;
}
context->drawArrays(mode, first, count, 0);
}
}
void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateDrawArraysInstanced(context, mode, first, count, primcount))
{
return;
}
context->drawArrays(mode, first, count, primcount);
}
}
void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
mode, count, type, indices);
gl::Context *context = gl::getNonLostContext();
if (context)
{
rx::RangeUI indexRange;
if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
{
return;
}
context->drawElements(mode, count, type, indices, 0, indexRange);
}
}
void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
mode, count, type, indices, primcount);
gl::Context *context = gl::getNonLostContext();
if (context)
{
rx::RangeUI indexRange;
if (!ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, &indexRange))
{
return;
}
context->drawElements(mode, count, type, indices, primcount, indexRange);
}
}
void __stdcall glEnable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidCap(context, cap))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->getState().setEnableFeature(cap, true);
}
}
void __stdcall glEnableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setEnableVertexAttribArray(index, true);
}
}
void __stdcall glEndQueryEXT(GLenum target)
{
EVENT("GLenum target = 0x%X)", target);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateEndQuery(context, target))
{
return;
}
context->endQuery(target);
}
}
void __stdcall glFinishFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (fenceObject->isFence() != GL_TRUE)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
fenceObject->finishFence();
}
}
void __stdcall glFinish(void)
{
EVENT("()");
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->sync(true);
}
}
void __stdcall glFlush(void)
{
EVENT("()");
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->sync(false);
}
}
void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
{
return;
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
break;
case GL_STENCIL_ATTACHMENT:
framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
break;
case GL_DEPTH_STENCIL_ATTACHMENT:
framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
break;
default:
UNREACHABLE();
break;
}
}
}
}
void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
{
return;
}
if (texture == 0)
{
textarget = GL_NONE;
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
}
}
}
}
void __stdcall glFrontFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (mode)
{
case GL_CW:
case GL_CCW:
context->getState().setFrontFace(mode);
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
{
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
buffers[i] = context->createBuffer();
}
}
}
void __stdcall glGenerateMipmap(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidTextureTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Texture *texture = context->getTargetTexture(target);
if (texture == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
GLenum internalFormat = texture->getBaseLevelInternalFormat();
const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
// GenerateMipmap should not generate an INVALID_OPERATION for textures created with
// unsized formats or that are color renderable and filterable. Since we do not track if
// the texture was created with sized or unsized format (only sized formats are stored),
// it is not possible to make sure the the LUMA formats can generate mipmaps (they should
// be able to) because they aren't color renderable. Simply do a special case for LUMA
// textures since they're the only texture format that can be created with unsized formats
// that is not color renderable. New unsized formats are unlikely to be added, since ES2
// was the last version to use add them.
bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
internalFormat == GL_ALPHA8_EXT;
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
(!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// GL_EXT_sRGB does not support mipmap generation on sRGB textures
if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// Non-power of 2 ES2 check
if (!context->getExtensions().textureNPOT && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
{
ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// Cube completeness check
if (target == GL_TEXTURE_CUBE_MAP)
{
gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
if (!textureCube->isCubeComplete())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
texture->generateMipmaps();
}
}
void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
{
EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
fences[i] = context->createFenceNV();
}
}
}
void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
framebuffers[i] = context->createFramebuffer();
}
}
}
void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (GLsizei i = 0; i < n; i++)
{
ids[i] = context->createQuery();
}
}
}
void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
renderbuffers[i] = context->createRenderbuffer();
}
}
}
void __stdcall glGenTextures(GLsizei n, GLuint* textures)
{
EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
textures[i] = context->createTexture();
}
}
}
void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
program, index, bufsize, length, size, type, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
if (index >= (GLuint)programObject->getActiveAttributeCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
programObject->getActiveAttribute(index, bufsize, length, size, type, name);
}
}
void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufsize, length, size, type, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
if (index >= (GLuint)programObject->getActiveUniformCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
programObject->getActiveUniform(index, bufsize, length, size, type, name);
}
}
void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
program, maxcount, count, shaders);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (maxcount < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
return programObject->getAttachedShaders(maxcount, count, shaders);
}
}
GLint __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return -1;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programObject->isLinked() || !programBinary)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
return programBinary->getAttributeLocation(name);
}
return -1;
}
void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
{
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_BOOL)
{
context->getBooleanv(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!gl::ValidBufferParameter(context, pname))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
// A null buffer means that "0" is bound to the requested buffer target
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (pname)
{
case GL_BUFFER_USAGE:
*params = static_cast<GLint>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = gl::clampCast<GLint>(buffer->getSize());
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = buffer->getAccessFlags();
break;
case GL_BUFFER_MAPPED:
*params = static_cast<GLint>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = gl::clampCast<GLint>(buffer->getMapOffset());
break;
case GL_BUFFER_MAP_LENGTH:
*params = gl::clampCast<GLint>(buffer->getMapLength());
break;
default: UNREACHABLE(); break;
}
}
}
GLenum __stdcall glGetError(void)
{
EVENT("()");
gl::Context *context = gl::getContext();
if (context)
{
return context->getError();
}
return GL_NO_ERROR;
}
void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (fenceObject->isFence() != GL_TRUE)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (pname)
{
case GL_FENCE_STATUS_NV:
case GL_FENCE_CONDITION_NV:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
params[0] = fenceObject->getFencei(pname);
}
}
void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
{
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_FLOAT)
{
context->getFloatv(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
target, attachment, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidFramebufferTarget(target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
int clientVersion = context->getClientVersion();
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
if (clientVersion < 3 && !context->getExtensions().sRGB)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
if (clientVersion < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
// Determine if the attachment is a valid enum
switch (attachment)
{
case GL_BACK:
case GL_FRONT:
case GL_DEPTH:
case GL_STENCIL:
case GL_DEPTH_STENCIL_ATTACHMENT:
if (clientVersion < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
default:
if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
(attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
}
GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
if (framebufferHandle == 0)
{
if (clientVersion < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (attachment)
{
case GL_BACK:
case GL_DEPTH:
case GL_STENCIL:
break;
default:
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
else
{
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
// Valid attachment query
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
case GL_DEPTH_STENCIL_ATTACHMENT:
if (framebuffer->hasValidDepthStencil())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
}
GLenum attachmentType = GL_NONE;
GLuint attachmentHandle = 0;
GLuint attachmentLevel = 0;
GLuint attachmentLayer = 0;
const gl::FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
if (attachmentObject)
{
attachmentType = attachmentObject->type();
attachmentHandle = attachmentObject->id();
attachmentLevel = attachmentObject->mipLevel();
attachmentLayer = attachmentObject->layer();
}
GLenum attachmentObjectType; // Type category
if (framebufferHandle == 0)
{
attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
}
else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
{
attachmentObjectType = attachmentType;
}
else if (gl::ValidTexture2DDestinationTarget(context, attachmentType))
{
attachmentObjectType = GL_TEXTURE;
}
else
{
UNREACHABLE();
return;
}
if (attachmentObjectType == GL_NONE)
{
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
// is NONE, then querying any other pname will generate INVALID_ENUM.
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
// INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObjectType;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (clientVersion < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = 0;
break;
default:
if (clientVersion < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
}
else
{
ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
ASSERT(attachmentObject != NULL);
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObjectType;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = attachmentHandle;
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
if (attachmentObjectType != GL_TEXTURE)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = attachmentLevel;
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
if (attachmentObjectType != GL_TEXTURE)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = attachmentObject->getRedSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = attachmentObject->getGreenSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = attachmentObject->getBlueSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = attachmentObject->getAlphaSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = attachmentObject->getDepthSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = attachmentObject->getStencilSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
if (attachment == GL_DEPTH_STENCIL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
*params = attachmentObject->getComponentType();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = attachmentObject->getColorEncoding();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
if (attachmentObjectType != GL_TEXTURE)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = attachmentLayer;
break;
default:
UNREACHABLE();
break;
}
}
}
}
GLenum __stdcall glGetGraphicsResetStatusEXT(void)
{
EVENT("()");
gl::Context *context = gl::getContext();
if (context)
{
return context->getResetStatus();
}
return GL_NO_ERROR;
}
void __stdcall glGetIntegerv(GLenum pname, GLint* params)
{
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_INT)
{
context->getIntegerv(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (context->getClientVersion() < 3)
{
switch (pname)
{
case GL_ACTIVE_UNIFORM_BLOCKS:
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
case GL_TRANSFORM_FEEDBACK_VARYINGS:
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
switch (pname)
{
case GL_DELETE_STATUS:
*params = programObject->isFlaggedForDeletion();
return;
case GL_LINK_STATUS:
*params = programObject->isLinked();
return;
case GL_VALIDATE_STATUS:
*params = programObject->isValidated();
return;
case GL_INFO_LOG_LENGTH:
*params = programObject->getInfoLogLength();
return;
case GL_ATTACHED_SHADERS:
*params = programObject->getAttachedShadersCount();
return;
case GL_ACTIVE_ATTRIBUTES:
*params = programObject->getActiveAttributeCount();
return;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = programObject->getActiveAttributeMaxLength();
return;
case GL_ACTIVE_UNIFORMS:
*params = programObject->getActiveUniformCount();
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = programObject->getActiveUniformMaxLength();
return;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = programObject->getProgramBinaryLength();
return;
case GL_ACTIVE_UNIFORM_BLOCKS:
*params = programObject->getActiveUniformBlockCount();
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
*params = programObject->getActiveUniformBlockMaxLength();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = programObject->getTransformFeedbackBufferMode();
break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = programObject->getTransformFeedbackVaryingCount();
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = programObject->getTransformFeedbackVaryingMaxLength();
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
program, bufsize, length, infolog);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
programObject->getInfoLog(bufsize, length, infolog);
}
}
void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidQueryType(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_CURRENT_QUERY_EXT:
params[0] = context->getState().getActiveQueryId(target);
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
{
EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (context->getState().getActiveQueryId(queryObject->getType()) == id)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch(pname)
{
case GL_QUERY_RESULT_EXT:
params[0] = queryObject->getResult();
break;
case GL_QUERY_RESULT_AVAILABLE_EXT:
params[0] = queryObject->isResultAvailable();
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (target != GL_RENDERBUFFER)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (context->getState().getRenderbufferId() == 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
switch (pname)
{
case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
case GL_RENDERBUFFER_SAMPLES_ANGLE:
if (!context->getExtensions().framebufferMultisample)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = renderbuffer->getSamples();
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_SHADER_TYPE:
*params = shaderObject->getType();
return;
case GL_DELETE_STATUS:
*params = shaderObject->isFlaggedForDeletion();
return;
case GL_COMPILE_STATUS:
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shaderObject->getInfoLogLength();
return;
case GL_SHADER_SOURCE_LENGTH:
*params = shaderObject->getSourceLength();
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shaderObject->getTranslatedSourceLength();
return;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
shader, bufsize, length, infolog);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
shaderObject->getInfoLog(bufsize, length, infolog);
}
}
void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
shadertype, precisiontype, range, precision);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (shadertype)
{
case GL_VERTEX_SHADER:
case GL_FRAGMENT_SHADER:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (precisiontype)
{
case GL_LOW_FLOAT:
case GL_MEDIUM_FLOAT:
case GL_HIGH_FLOAT:
// Assume IEEE 754 precision
range[0] = 127;
range[1] = 127;
*precision = 23;
break;
case GL_LOW_INT:
case GL_MEDIUM_INT:
case GL_HIGH_INT:
// Some (most) hardware only supports single-precision floating-point numbers,
// which can accurately represent integers up to +/-16777216
range[0] = 24;
range[1] = 24;
*precision = 0;
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
shaderObject->getSource(bufsize, length, source);
}
}
void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
shaderObject->getTranslatedSource(bufsize, length, source);
}
}
const GLubyte* __stdcall glGetString(GLenum name)
{
EVENT("(GLenum name = 0x%X)", name);
gl::Context *context = gl::getNonLostContext();
switch (name)
{
case GL_VENDOR:
return (GLubyte*)"Google Inc.";
case GL_RENDERER:
return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
case GL_VERSION:
if (context->getClientVersion() == 2)
{
return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
}
else
{
return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
}
case GL_SHADING_LANGUAGE_VERSION:
if (context->getClientVersion() == 2)
{
return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
}
else
{
return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
}
case GL_EXTENSIONS:
return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
default:
if (context)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
}
return NULL;
}
}
void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = (GLfloat)texture->getSamplerState().magFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLfloat)texture->getSamplerState().minFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = (GLfloat)texture->getSamplerState().wrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = (GLfloat)texture->getSamplerState().wrapT;
break;
case GL_TEXTURE_WRAP_R:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().wrapR;
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
*params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->immutableLevelCount();
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = (GLfloat)texture->getUsage();
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (!context->getExtensions().textureFilterAnisotropic)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().maxAnisotropy;
break;
case GL_TEXTURE_SWIZZLE_R:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleRed;
break;
case GL_TEXTURE_SWIZZLE_G:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleGreen;
break;
case GL_TEXTURE_SWIZZLE_B:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleBlue;
break;
case GL_TEXTURE_SWIZZLE_A:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleAlpha;
break;
case GL_TEXTURE_BASE_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().baseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().maxLevel;
break;
case GL_TEXTURE_MIN_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().minLod;
break;
case GL_TEXTURE_MAX_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().maxLod;
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = texture->getSamplerState().magFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = texture->getSamplerState().minFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = texture->getSamplerState().wrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = texture->getSamplerState().wrapT;
break;
case GL_TEXTURE_WRAP_R:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().wrapR;
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
*params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->immutableLevelCount();
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = texture->getUsage();
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (!context->getExtensions().textureFilterAnisotropic)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLint)texture->getSamplerState().maxAnisotropy;
break;
case GL_TEXTURE_SWIZZLE_R:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleRed;
break;
case GL_TEXTURE_SWIZZLE_G:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleGreen;
break;
case GL_TEXTURE_SWIZZLE_B:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleBlue;
break;
case GL_TEXTURE_SWIZZLE_A:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleAlpha;
break;
case GL_TEXTURE_BASE_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().baseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().maxLevel;
break;
case GL_TEXTURE_MIN_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLint)texture->getSamplerState().minLod;
break;
case GL_TEXTURE_MAX_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*params = (GLint)texture->getSamplerState().maxLod;
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
program, location, bufSize, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
ASSERT(programBinary);
programBinary->getUniformfv(location, params);
}
}
void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateGetUniformfv(context, program, location, params))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
ASSERT(programBinary);
programBinary->getUniformfv(location, params);
}
}
void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
program, location, bufSize, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
ASSERT(programBinary);
programBinary->getUniformiv(location, params);
}
}
void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateGetUniformiv(context, program, location, params))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
ASSERT(programBinary);
programBinary->getUniformiv(location, params);
}
}
GLint __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (strstr(name, "gl_") == name)
{
return -1;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return -1;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programObject->isLinked() || !programBinary)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
return programBinary->getUniformLocation(name);
}
return -1;
}
void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
if (!gl::ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
params[i] = currentValueData.FloatValues[i];
}
}
else
{
*params = gl::QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
}
}
}
void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
if (!gl::ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
float currentValue = currentValueData.FloatValues[i];
params[i] = gl::iround<GLint>(currentValue);
}
}
else
{
*params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
}
}
}
void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
*pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
}
}
void __stdcall glHint(GLenum target, GLenum mode)
{
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (mode)
{
case GL_FASTEST:
case GL_NICEST:
case GL_DONT_CARE:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (target)
{
case GL_GENERATE_MIPMAP_HINT:
context->getState().setGenerateMipmapHint(mode);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
context->getState().setFragmentShaderDerivativeHint(mode);
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
GLboolean __stdcall glIsBuffer(GLuint buffer)
{
EVENT("(GLuint buffer = %d)", buffer);
gl::Context *context = gl::getNonLostContext();
if (context && buffer)
{
gl::Buffer *bufferObject = context->getBuffer(buffer);
if (bufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean __stdcall glIsEnabled(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidCap(context, cap))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return GL_FALSE;
}
return context->getState().getEnableFeature(cap);
}
return false;
}
GLboolean __stdcall glIsFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
return GL_FALSE;
}
return fenceObject->isFence();
}
return GL_FALSE;
}
GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
{
EVENT("(GLuint framebuffer = %d)", framebuffer);
gl::Context *context = gl::getNonLostContext();
if (context && framebuffer)
{
gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
if (framebufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean __stdcall glIsProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
gl::Context *context = gl::getNonLostContext();
if (context && program)
{
gl::Program *programObject = context->getProgram(program);
if (programObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean __stdcall glIsQueryEXT(GLuint id)
{
EVENT("(GLuint id = %d)", id);
gl::Context *context = gl::getNonLostContext();
if (context)
{
return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
}
GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
{
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
gl::Context *context = gl::getNonLostContext();
if (context && renderbuffer)
{
gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
if (renderbufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean __stdcall glIsShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
gl::Context *context = gl::getNonLostContext();
if (context && shader)
{
gl::Shader *shaderObject = context->getShader(shader);
if (shaderObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean __stdcall glIsTexture(GLuint texture)
{
EVENT("(GLuint texture = %d)", texture);
gl::Context *context = gl::getNonLostContext();
if (context && texture)
{
gl::Texture *textureObject = context->getTexture(texture);
if (textureObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
void __stdcall glLineWidth(GLfloat width)
{
EVENT("(GLfloat width = %f)", width);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (width <= 0.0f)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setLineWidth(width);
}
}
void __stdcall glLinkProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
context->linkProgram(program);
}
}
void __stdcall glPixelStorei(GLenum pname, GLint param)
{
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (pname)
{
case GL_UNPACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setUnpackAlignment(param);
break;
case GL_PACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setPackAlignment(param);
break;
case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
context->getState().setPackReverseRowOrder(param != 0);
break;
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_IMAGES:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SKIP_PIXELS:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
UNIMPLEMENTED();
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
{
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->getState().setPolygonOffsetParams(factor, units);
}
}
void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize,
GLvoid *data)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
x, y, width, height, format, type, bufSize, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (width < 0 || height < 0 || bufSize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
format, type, &bufSize, data))
{
return;
}
context->readPixels(x, y, width, height, format, type, &bufSize, data);
}
}
void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid* pixels)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
x, y, width, height, format, type, pixels);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (width < 0 || height < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
format, type, NULL, pixels))
{
return;
}
context->readPixels(x, y, width, height, format, type, NULL, pixels);
}
}
void __stdcall glReleaseShaderCompiler(void)
{
EVENT("()");
gl::Context *context = gl::getNonLostContext();
if (context)
{
context->releaseShaderCompiler();
}
}
void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
width, height, true))
{
return;
}
context->setRenderbufferStorage(width, height, internalformat, samples);
}
}
void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
}
void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
{
EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
gl::Context* context = gl::getNonLostContext();
if (context)
{
context->getState().setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
}
}
void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
{
EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (condition != GL_ALL_COMPLETED_NV)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
fenceObject->setFence(condition);
}
}
void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
gl::Context* context = gl::getNonLostContext();
if (context)
{
if (width < 0 || height < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setScissorParams(x, y, width, height);
}
}
void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
n, shaders, binaryformat, binary, length);
gl::Context* context = gl::getNonLostContext();
if (context)
{
const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
// No binary shader formats are supported.
UNIMPLEMENTED();
}
}
void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
{
EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
shader, count, string, length);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (count < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
if (context->getProgram(shader))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
shaderObject->setSource(count, string, length);
}
}
void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
}
void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (face)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilParams(func, ref, mask);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilBackParams(func, ref, mask);
}
}
}
void __stdcall glStencilMask(GLuint mask)
{
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
}
void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (face)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilWritemask(mask);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilBackWritemask(mask);
}
}
}
void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
}
void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
face, fail, zfail, zpass);
gl::Context *context = gl::getNonLostContext();
if (context)
{
switch (face)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (fail)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (zfail)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (zpass)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilOperations(fail, zfail, zpass);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilBackOperations(fail, zfail, zpass);
}
}
}
GLboolean __stdcall glTestFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::FenceNV *fenceObject = context->getFenceNV(fence);
if (fenceObject == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_TRUE;
}
if (fenceObject->isFence() != GL_TRUE)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_TRUE;
}
return fenceObject->testFence();
}
return GL_TRUE;
}
void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, border, format, type, pixels);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
0, 0, width, height, border, format, type, pixels))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
0, 0, 0, width, height, 1, border, format, type, pixels))
{
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setImagePosX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setImageNegX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setImagePosY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setImageNegY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setImagePosZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->setImageNegZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
default: UNREACHABLE();
}
}
}
void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
return;
}
gl::Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = gl::uiround<GLenum>(param); break;
case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = gl::iround<GLint>(param); break;
case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = gl::iround<GLint>(param); break;
case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break;
case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break;
default: UNREACHABLE(); break;
}
}
}
void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
glTexParameterf(target, pname, (GLfloat)*params);
}
void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateTexParamParameters(context, pname, param))
{
return;
}
gl::Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break;
case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break;
case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break;
case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break;
case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break;
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break;
case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break;
case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break;
case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break;
case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break;
default: UNREACHABLE(); break;
}
}
}
void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
glTexParameteri(target, pname, *params);
}
void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!context->getExtensions().textureStorage)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (context->getClientVersion() < 3 &&
!ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
{
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
texture2d->storage(levels, internalformat, width, height);
}
break;
case GL_TEXTURE_CUBE_MAP:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
textureCube->storage(levels, internalformat, width);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
"const GLvoid* pixels = 0x%0.8p)",
target, level, xoffset, yoffset, width, height, format, type, pixels);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
xoffset, yoffset, width, height, 0, format, type, pixels))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
{
return;
}
// Zero sized uploads are valid but no-ops
if (width == 0 || height == 0)
{
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
}
break;
default:
UNREACHABLE();
}
}
}
void __stdcall glUniform1f(GLint location, GLfloat x)
{
glUniform1fv(location, 1, &x);
}
void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform1fv(location, count, v);
}
}
void __stdcall glUniform1i(GLint location, GLint x)
{
glUniform1iv(location, 1, &x);
}
void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_INT, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform1iv(location, count, v);
}
}
void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
{
GLfloat xy[2] = {x, y};
glUniform2fv(location, 1, xy);
}
void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform2fv(location, count, v);
}
}
void __stdcall glUniform2i(GLint location, GLint x, GLint y)
{
GLint xy[2] = {x, y};
glUniform2iv(location, 1, xy);
}
void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_INT_VEC2, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform2iv(location, count, v);
}
}
void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
GLfloat xyz[3] = {x, y, z};
glUniform3fv(location, 1, xyz);
}
void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform3fv(location, count, v);
}
}
void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
GLint xyz[3] = {x, y, z};
glUniform3iv(location, 1, xyz);
}
void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_INT_VEC3, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform3iv(location, count, v);
}
}
void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GLfloat xyzw[4] = {x, y, z, w};
glUniform4fv(location, 1, xyzw);
}
void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform4fv(location, count, v);
}
}
void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
GLint xyzw[4] = {x, y, z, w};
glUniform4iv(location, 1, xyzw);
}
void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_INT_VEC4, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform4iv(location, count, v);
}
}
void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix2fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix3fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix4fv(location, count, transpose, value);
}
}
void __stdcall glUseProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
if (!programObject && program != 0)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
if (program != 0 && !programObject->isLinked())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->useProgram(program);
}
}
void __stdcall glValidateProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
programObject->validate();
}
}
void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
{
EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, 0, 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { values[0], 0, 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, y, 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { values[0], values[1], 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, y, z, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { values[0], values[1], values[2], 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, y, z, w };
context->getState().setVertexAttribf(index, vals);
}
}
void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setVertexAttribf(index, values);
}
}
void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->setVertexAttribDivisor(index, divisor);
}
}
void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
index, size, type, normalized, stride, ptr);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (size < 1 || size > 4)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FIXED:
case GL_FLOAT:
break;
case GL_HALF_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (stride < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// [OpenGL ES 3.0.2] Section 2.8 page 24:
// An INVALID_OPERATION error is generated when a non-zero vertex array object
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
// and the pointer argument is not NULL.
if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
normalized == GL_TRUE, false, stride, ptr);
}
}
void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (width < 0 || height < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setViewportParams(x, y, width, height);
}
}
// OpenGL ES 3.0 functions
void __stdcall glReadBuffer(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glReadBuffer
UNIMPLEMENTED();
}
}
void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
"const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glDrawRangeElements
UNIMPLEMENTED();
}
}
void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
"GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
0, 0, 0, width, height, depth, border, format, type, pixels))
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
xoffset, yoffset, zoffset, width, height, depth, 0,
format, type, pixels))
{
return;
}
// Zero sized uploads are valid but no-ops
if (width == 0 || height == 0 || depth == 0)
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, zoffset, x, y, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset,
x, y, width, height, 0))
{
return;
}
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
gl::Texture *texture = NULL;
switch (target)
{
case GL_TEXTURE_3D:
texture = context->getTexture3D();
break;
case GL_TEXTURE_2D_ARRAY:
texture = context->getTexture2DArray();
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
}
}
void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
"const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, imageSize, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
"GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (!data)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
{
return;
}
// Zero sized uploads are valid but no-ops
if (width == 0 || height == 0)
{
return;
}
switch(target)
{
case GL_TEXTURE_3D:
{
gl::Texture3D *texture = context->getTexture3D();
texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
format, imageSize, data);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture = context->getTexture2DArray();
texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
format, imageSize, data);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGenQueries(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (GLsizei i = 0; i < n; i++)
{
ids[i] = context->createQuery();
}
}
}
void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (GLsizei i = 0; i < n; i++)
{
context->deleteQuery(ids[i]);
}
}
}
GLboolean __stdcall glIsQuery(GLuint id)
{
EVENT("(GLuint id = %u)", id);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
}
void __stdcall glBeginQuery(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateBeginQuery(context, target, id))
{
return;
}
context->beginQuery(target, id);
}
}
void __stdcall glEndQuery(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateEndQuery(context, target))
{
return;
}
context->endQuery(target);
}
}
void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidQueryType(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_CURRENT_QUERY:
params[0] = static_cast<GLint>(context->getState().getActiveQueryId(target));
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
{
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (context->getState().getActiveQueryId(queryObject->getType()) == id)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch(pname)
{
case GL_QUERY_RESULT:
params[0] = queryObject->getResult();
break;
case GL_QUERY_RESULT_AVAILABLE:
params[0] = queryObject->isResultAvailable();
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
GLboolean __stdcall glUnmapBuffer(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return glUnmapBufferOES(target);
}
return GL_FALSE;
}
void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
glGetBufferPointervOES(target, pname, params);
}
}
void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
{
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
glDrawBuffersEXT(n, bufs);
}
}
void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix2x3fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix3x2fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix2x4fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix4x2fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix3x4fv(location, count, transpose, value);
}
}
void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniformMatrix4x3fv(location, count, transpose, value);
}
}
void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
"GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter,
false))
{
return;
}
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
}
void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
width, height, false))
{
return;
}
context->setRenderbufferStorage(width, height, internalformat, samples);
}
}
void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
target, attachment, texture, level, layer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateFramebufferTextureLayer(context, target, attachment, texture,
level, layer))
{
return;
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
gl::Texture *textureObject = context->getTexture(texture);
GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
}
}
}
}
GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
return glMapBufferRangeEXT(target, offset, length, access);
}
return NULL;
}
void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
glFlushMappedBufferRangeEXT(target, offset, length);
}
}
void __stdcall glBindVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::VertexArray *vao = context->getVertexArray(array);
if (!vao)
{
// The default VAO should always exist
ASSERT(array != 0);
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->bindVertexArray(array);
}
}
void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
{
EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
{
if (arrays[arrayIndex] != 0)
{
context->deleteVertexArray(arrays[arrayIndex]);
}
}
}
}
void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
{
EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (n < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
{
arrays[arrayIndex] = context->createVertexArray();
}
}
}
GLboolean __stdcall glIsVertexArray(GLuint array)
{
EVENT("(GLuint array = %u)", array);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
if (array == 0)
{
return GL_FALSE;
}
gl::VertexArray *vao = context->getVertexArray(array);
return (vao != NULL ? GL_TRUE : GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
target, index, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_BINDING:
if (index >= caps.maxCombinedUniformBlocks)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!(context->getIndexedIntegerv(target, index, data)))
{
GLenum nativeType;
unsigned int numParams = 0;
if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (numParams == 0)
{
return; // it is known that pname is valid, but there are no parameters to return
}
if (nativeType == GL_INT_64_ANGLEX)
{
GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
GLint64 *int64Params = new GLint64[numParams];
context->getIndexedInteger64v(target, index, int64Params);
for (unsigned int i = 0; i < numParams; ++i)
{
GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
data[i] = static_cast<GLint>(clampedValue);
}
delete [] int64Params;
}
else
{
UNREACHABLE();
}
}
}
}
void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
{
EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (primitiveMode)
{
case GL_TRIANGLES:
case GL_LINES:
case GL_POINTS:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
if (transformFeedback->isStarted())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (transformFeedback->isPaused())
{
transformFeedback->resume();
}
else
{
transformFeedback->start(primitiveMode);
}
}
}
void __stdcall glEndTransformFeedback(void)
{
EVENT("(void)");
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
if (!transformFeedback->isStarted())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
transformFeedback->stop();
}
}
void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
target, index, buffer, offset, size);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER:
if (index >= caps.maxUniformBufferBindings)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (buffer != 0 && size <= 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
// size and offset must be a multiple of 4
if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
context->bindGenericTransformFeedbackBuffer(buffer);
break;
case GL_UNIFORM_BUFFER:
// it is an error to bind an offset not a multiple of the alignment
if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->bindIndexedUniformBuffer(buffer, index, offset, size);
context->bindGenericUniformBuffer(buffer);
break;
default:
UNREACHABLE();
}
}
}
void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
target, index, buffer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER:
if (index >= caps.maxUniformBufferBindings)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER:
context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
context->bindGenericTransformFeedbackBuffer(buffer);
break;
case GL_UNIFORM_BUFFER:
context->bindIndexedUniformBuffer(buffer, index, 0, 0);
context->bindGenericUniformBuffer(buffer);
break;
default:
UNREACHABLE();
}
}
}
void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
program, count, varyings, bufferMode);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (count < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
const gl::Caps &caps = context->getCaps();
switch (bufferMode)
{
case GL_INTERLEAVED_ATTRIBS:
break;
case GL_SEPARATE_ATTRIBS:
if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!gl::ValidProgram(context, program))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
}
}
void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
"GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufSize, length, size, type, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (bufSize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (!gl::ValidProgram(context, program))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
}
}
void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
index, size, type, stride, pointer);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (size < 1 || size > 4)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (stride < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// [OpenGL ES 3.0.2] Section 2.8 page 24:
// An INVALID_OPERATION error is generated when a non-zero vertex array object
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
// and the pointer argument is not NULL.
if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
stride, pointer);
}
}
void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
index, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
if (!gl::ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
params[i] = currentValueData.IntValues[i];
}
}
else
{
*params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
}
}
}
void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
{
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
index, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
if (!gl::ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
params[i] = currentValueData.UnsignedIntValues[i];
}
}
else
{
*params = gl::QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
}
}
}
void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
index, x, y, z, w);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLint vals[4] = { x, y, z, w };
context->getState().setVertexAttribi(index, vals);
}
}
void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
index, x, y, z, w);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
GLuint vals[4] = { x, y, z, w };
context->getState().setVertexAttribu(index, vals);
}
}
void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
{
EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setVertexAttribi(index, v);
}
}
void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
{
EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->getState().setVertexAttribu(index, v);
}
}
void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
program, location, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateGetUniformuiv(context, program, location, params))
{
return;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
ASSERT(programBinary);
programBinary->getUniformuiv(location, params);
}
}
GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
{
EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
program, name);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
if (program == 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return -1;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject || !programObject->isLinked())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return -1;
}
return programBinary->getFragDataLocation(name);
}
return 0;
}
void __stdcall glUniform1ui(GLint location, GLuint v0)
{
glUniform1uiv(location, 1, &v0);
}
void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
const GLuint xy[] = { v0, v1 };
glUniform2uiv(location, 1, xy);
}
void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
const GLuint xyz[] = { v0, v1, v2 };
glUniform3uiv(location, 1, xyz);
}
void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
const GLuint xyzw[] = { v0, v1, v2, v3 };
glUniform4uiv(location, 1, xyzw);
}
void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform1uiv(location, count, value);
}
}
void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform2uiv(location, count, value);
}
}
void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
location, count, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform3uiv(location, count, value);
}
}
void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
location, count, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
{
return;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
programBinary->setUniform4uiv(location, count, value);
}
}
void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
buffer, drawbuffer, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
case GL_STENCIL:
if (drawbuffer != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->clearBufferiv(buffer, drawbuffer, value);
}
}
void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
buffer, drawbuffer, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->clearBufferuiv(buffer, drawbuffer, value);
}
}
void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
buffer, drawbuffer, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_COLOR:
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
case GL_DEPTH:
if (drawbuffer != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->clearBufferfv(buffer, drawbuffer, value);
}
}
void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateClearBuffer(context))
{
return;
}
switch (buffer)
{
case GL_DEPTH_STENCIL:
if (drawbuffer != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
context->clearBufferfi(buffer, drawbuffer, depth, stencil);
}
}
const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
{
EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
if (name != GL_EXTENSIONS)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return NULL;
}
if (index >= context->getExtensionStringCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return NULL;
}
return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
}
return NULL;
}
void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
readTarget, writeTarget, readOffset, writeOffset, size);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, readTarget))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
if (!readBuffer || !writeBuffer)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// Verify that readBuffer and writeBuffer are not currently mapped
if (readBuffer->isMapped() || writeBuffer->isMapped())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (readOffset < 0 || writeOffset < 0 || size < 0 ||
static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
// if size is zero, the copy is a successful no-op
if (size > 0)
{
writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
}
}
}
void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
program, uniformCount, uniformNames, uniformIndices);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (uniformCount < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programObject->isLinked() || !programBinary)
{
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
uniformIndices[uniformId] = GL_INVALID_INDEX;
}
}
else
{
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
}
}
}
}
void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformCount, uniformIndices, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (uniformCount < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
switch (pname)
{
case GL_UNIFORM_TYPE:
case GL_UNIFORM_SIZE:
case GL_UNIFORM_NAME_LENGTH:
case GL_UNIFORM_BLOCK_INDEX:
case GL_UNIFORM_OFFSET:
case GL_UNIFORM_ARRAY_STRIDE:
case GL_UNIFORM_MATRIX_STRIDE:
case GL_UNIFORM_IS_ROW_MAJOR:
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary && uniformCount > 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
const GLuint index = uniformIndices[uniformId];
if (index >= (GLuint)programBinary->getActiveUniformCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
const GLuint index = uniformIndices[uniformId];
params[uniformId] = programBinary->getActiveUniformi(index, pname);
}
}
}
GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_INVALID_INDEX;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_INVALID_INDEX;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return GL_INVALID_INDEX;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary)
{
return GL_INVALID_INDEX;
}
return programBinary->getUniformBlockIndex(uniformBlockName);
}
return 0;
}
void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
program, uniformBlockIndex, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_UNIFORM_BLOCK_BINDING:
*params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
break;
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_NAME_LENGTH:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
program, uniformBlockIndex, bufSize, length, uniformBlockName);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
}
}
void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
program, uniformBlockIndex, uniformBlockBinding);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
// if never linked, there won't be any uniform blocks
if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
}
}
void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
mode, first, count, instanceCount);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glDrawArraysInstanced
UNIMPLEMENTED();
}
}
void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
mode, count, type, indices, instanceCount);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glDrawElementsInstanced
UNIMPLEMENTED();
}
}
GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
{
EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return 0;
}
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return 0;
}
if (flags != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return 0;
}
return context->createFenceSync(condition);
}
return NULL;
}
GLboolean __stdcall glIsSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return (context->getFenceSync(sync) != NULL);
}
return GL_FALSE;
}
void __stdcall glDeleteSync(GLsync sync)
{
EVENT("(GLsync sync = 0x%0.8p)", sync);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->deleteFenceSync(sync);
}
}
GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_WAIT_FAILED;
}
if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return GL_WAIT_FAILED;
}
gl::FenceSync *fenceSync = context->getFenceSync(sync);
if (!fenceSync)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return GL_WAIT_FAILED;
}
return fenceSync->clientWait(flags, timeout);
}
return GL_FALSE;
}
void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
sync, flags, timeout);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (flags != 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (timeout != GL_TIMEOUT_IGNORED)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::FenceSync *fenceSync = context->getFenceSync(sync);
if (!fenceSync)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
fenceSync->serverWait();
}
}
void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
{
EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_INT_64_ANGLEX)
{
context->getInteger64v(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
sync, pname, bufSize, length, values);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (bufSize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
gl::FenceSync *fenceSync = context->getFenceSync(sync);
if (!fenceSync)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
case GL_SYNC_FLAGS: values[0] = 0; break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
target, index, data);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::Caps &caps = context->getCaps();
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
if (index >= caps.maxTransformFeedbackSeparateAttributes)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
case GL_UNIFORM_BUFFER_START:
case GL_UNIFORM_BUFFER_SIZE:
case GL_UNIFORM_BUFFER_BINDING:
if (index >= caps.maxUniformBufferBindings)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!(context->getIndexedInteger64v(target, index, data)))
{
GLenum nativeType;
unsigned int numParams = 0;
if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (numParams == 0)
return; // it is known that pname is valid, but there are no parameters to return
if (nativeType == GL_INT)
{
GLint *intParams = new GLint[numParams];
context->getIndexedIntegerv(target, index, intParams);
for (unsigned int i = 0; i < numParams; ++i)
{
data[i] = static_cast<GLint64>(intParams[i]);
}
delete [] intParams;
}
else
{
UNREACHABLE();
}
}
}
}
void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (!gl::ValidBufferParameter(context, pname))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
// A null buffer means that "0" is bound to the requested buffer target
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (pname)
{
case GL_BUFFER_USAGE:
*params = static_cast<GLint64>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = buffer->getSize();
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = static_cast<GLint64>(buffer->getAccessFlags());
break;
case GL_BUFFER_MAPPED:
*params = static_cast<GLint64>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = buffer->getMapOffset();
break;
case GL_BUFFER_MAP_LENGTH:
*params = buffer->getMapLength();
break;
default: UNREACHABLE(); break;
}
}
}
void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
{
EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (count < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < count; i++)
{
samplers[i] = context->createSampler();
}
}
}
void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
{
EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (count < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < count; i++)
{
context->deleteSampler(samplers[i]);
}
}
}
GLboolean __stdcall glIsSampler(GLuint sampler)
{
EVENT("(GLuint sampler = %u)", sampler);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return context->isSampler(sampler);
}
return GL_FALSE;
}
void __stdcall glBindSampler(GLuint unit, GLuint sampler)
{
EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (sampler != 0 && !context->isSampler(sampler))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (unit >= context->getCaps().maxCombinedTextureImageUnits)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->bindSampler(unit, sampler);
}
}
void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!gl::ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!gl::ValidateTexParamParameters(context, pname, param))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->samplerParameteri(sampler, pname, param);
}
}
void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
glSamplerParameteri(sampler, pname, *param);
}
void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!gl::ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->samplerParameterf(sampler, pname, param);
}
}
void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
{
glSamplerParameterf(sampler, pname, *param);
}
void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
{
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!gl::ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
*params = context->getSamplerParameteri(sampler, pname);
}
}
void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!gl::ValidateSamplerObjectParameter(context, pname))
{
return;
}
if (!context->isSampler(sampler))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
*params = context->getSamplerParameterf(sampler, pname);
}
}
void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
{
EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (index >= gl::MAX_VERTEX_ATTRIBS)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
context->setVertexAttribDivisor(index, divisor);
}
}
void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
switch (target)
{
case GL_TRANSFORM_FEEDBACK:
{
// Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
if (context->getTransformFeedback(id) == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->bindTransformFeedback(id);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
{
EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteTransformFeedback(ids[i]);
}
}
}
void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
for (int i = 0; i < n; i++)
{
ids[i] = context->createTransformFeedback();
}
}
}
GLboolean __stdcall glIsTransformFeedback(GLuint id)
{
EVENT("(GLuint id = %u)", id);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE);
}
return GL_FALSE;
}
void __stdcall glPauseTransformFeedback(void)
{
EVENT("(void)");
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
// Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86)
if (!transformFeedback->isStarted() || transformFeedback->isPaused())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
transformFeedback->pause();
}
}
void __stdcall glResumeTransformFeedback(void)
{
EVENT("(void)");
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback != NULL);
// Current transform feedback must be started and paused in order to resume (3.0.2 pg 86)
if (!transformFeedback->isStarted() || !transformFeedback->isPaused())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
transformFeedback->resume();
}
}
void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
{
EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glGetProgramBinary
UNIMPLEMENTED();
}
}
void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
program, binaryFormat, binary, length);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glProgramBinary
UNIMPLEMENTED();
}
}
void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
program, pname, value);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// glProgramParameteri
UNIMPLEMENTED();
}
}
void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
target, numAttachments, attachments);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
{
return;
}
GLuint maxDimension = context->getCaps().maxRenderbufferSize;
context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
}
}
void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
"GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, attachments, x, y, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
{
return;
}
context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
}
}
void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, levels, internalformat, width, height);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
{
return;
}
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
texture2d->storage(levels, internalformat, width, height);
}
break;
case GL_TEXTURE_CUBE_MAP:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
textureCube->storage(levels, internalformat, width);
}
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
{
return;
}
switch (target)
{
case GL_TEXTURE_3D:
{
gl::Texture3D *texture3d = context->getTexture3D();
texture3d->storage(levels, internalformat, width, height, depth);
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture2darray = context->getTexture2DArray();
texture2darray->storage(levels, internalformat, width, height, depth);
}
break;
default:
UNREACHABLE();
}
}
}
void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
"GLint* params = 0x%0.8p)",
target, internalformat, pname, bufSize, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (context->getClientVersion() < 3)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (!formatCaps.renderable)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (target != GL_RENDERBUFFER)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (bufSize < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_NUM_SAMPLE_COUNTS:
if (bufSize != 0)
{
*params = formatCaps.sampleCounts.size();
}
break;
case GL_SAMPLES:
std::copy_n(formatCaps.sampleCounts.rbegin(), std::min<size_t>(bufSize, formatCaps.sampleCounts.size()), params);
break;
default:
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
}
}
// Extension functions
void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter,
true))
{
return;
}
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
}
void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
UNIMPLEMENTED(); // FIXME
}
void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, void *binary)
{
EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Program *programObject = context->getProgram(program);
if (!programObject || !programObject->isLinked())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!programBinary->save(binaryFormat, binary, bufSize, length))
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
}
void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
const void *binary, GLint length)
{
EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
program, binaryFormat, binary, length);
gl::Context *context = gl::getNonLostContext();
if (context)
{
const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == programBinaryFormats.end())
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
context->setProgramBinary(program, binaryFormat, binary, length);
}
}
void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (context->getState().getDrawFramebuffer()->id() == 0)
{
if (n != 1)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
else
{
for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
{
const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
}
}
gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
for (unsigned int colorAttachment = 0; colorAttachment < static_cast<unsigned int>(n); colorAttachment++)
{
framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
}
for (unsigned int colorAttachment = n; colorAttachment < context->getCaps().maxDrawBuffers; colorAttachment++)
{
framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
}
}
}
void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
if (pname != GL_BUFFER_MAP_POINTER)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer || !buffer->isMapped())
{
*params = NULL;
}
else
{
*params = buffer->getMapPointer();
}
}
}
void * __stdcall glMapBufferOES(GLenum target, GLenum access)
{
EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return NULL;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
if (access != GL_WRITE_ONLY_OES)
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return NULL;
}
if (buffer->isMapped())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
return buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT);
}
return NULL;
}
GLboolean __stdcall glUnmapBufferOES(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return GL_FALSE;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL || !buffer->isMapped())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return GL_FALSE;
}
// TODO: detect if we had corruption. if so, throw an error and return false.
buffer->unmap();
return GL_TRUE;
}
return GL_FALSE;
}
void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
target, offset, length, access);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return NULL;
}
if (offset < 0 || length < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return NULL;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
// Check for buffer overflow
size_t offsetSize = static_cast<size_t>(offset);
size_t lengthSize = static_cast<size_t>(length);
if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return NULL;
}
// Check for invalid bits in the mask
GLbitfield allAccessBits = GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT;
if (access & ~(allAccessBits))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return NULL;
}
if (length == 0 || buffer->isMapped())
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
// Check for invalid bit combinations
if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_UNSYNCHRONIZED_BIT;
if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return NULL;
}
return buffer->mapRange(offset, length, access);
}
return NULL;
}
void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
gl::Context *context = gl::getNonLostContext();
if (context)
{
if (offset < 0 || length < 0)
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
if (!gl::ValidBufferTarget(context, target))
{
context->recordError(gl::Error(GL_INVALID_ENUM));
return;
}
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
if (buffer == NULL)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
{
context->recordError(gl::Error(GL_INVALID_OPERATION));
return;
}
// Check for buffer overflow
size_t offsetSize = static_cast<size_t>(offset);
size_t lengthSize = static_cast<size_t>(length);
if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
{
context->recordError(gl::Error(GL_INVALID_VALUE));
return;
}
// We do not currently support a non-trivial implementation of FlushMappedBufferRange
}
}
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
{
struct Extension
{
const char *name;
__eglMustCastToProperFunctionPointerType address;
};
static const Extension glExtensions[] =
{
{"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
{"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
{"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
{"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
{"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
{"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
{"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
{"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
{"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
{"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
{"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
{"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
{"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
{"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
{"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
{"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
{"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
{"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
{"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
{"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
{"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
{"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
{"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
{"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
{"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
{"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
{"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
{"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
{"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES},
{"glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES},
{"glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES},
{"glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES},
{"glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT},
{"glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT}, };
for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
{
if (strcmp(procname, glExtensions[ext].name) == 0)
{
return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
}
}
return NULL;
}
// Non-public functions used by EGL
bool __stdcall glBindTexImage(egl::Surface *surface)
{
EVENT("(egl::Surface* surface = 0x%0.8p)",
surface);
gl::Context *context = gl::getNonLostContext();
if (context)
{
gl::Texture2D *textureObject = context->getTexture2D();
ASSERT(textureObject != NULL);
if (textureObject->isImmutable())
{
return false;
}
textureObject->bindTexImage(surface);
}
return true;
}
}