blob: d65c2c523b25c43e86406624bc365ea9da515b16 [file] [log] [blame]
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#include "libGLESv2/validationES.h"
#include "libGLESv2/validationES2.h"
#include "libGLESv2/validationES3.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/TransformFeedback.h"
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/renderer/BufferImpl.h"
#include "common/mathutil.h"
#include "common/utilities.h"
namespace gl
{
bool ValidCap(const Context *context, GLenum cap)
{
switch (cap)
{
case GL_CULL_FACE:
case GL_POLYGON_OFFSET_FILL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_COVERAGE:
case GL_SCISSOR_TEST:
case GL_STENCIL_TEST:
case GL_DEPTH_TEST:
case GL_BLEND:
case GL_DITHER:
return true;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
case GL_RASTERIZER_DISCARD:
return (context->getClientVersion() >= 3);
default:
return false;
}
}
bool ValidTextureTarget(const Context *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
return true;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
return (context->getClientVersion() >= 3);
default:
return false;
}
}
// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
// Note: duplicate of IsInternalTextureTarget
bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
{
switch (target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return true;
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_3D:
return (context->getClientVersion() >= 3);
default:
return false;
}
}
bool ValidFramebufferTarget(GLenum target)
{
META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
switch (target)
{
case GL_FRAMEBUFFER: return true;
case GL_READ_FRAMEBUFFER: return true;
case GL_DRAW_FRAMEBUFFER: return true;
default: return false;
}
}
bool ValidBufferTarget(const Context *context, GLenum target)
{
switch (target)
{
case GL_ARRAY_BUFFER:
case GL_ELEMENT_ARRAY_BUFFER:
return true;
case GL_PIXEL_PACK_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
return context->getExtensions().pixelBufferObject;
case GL_COPY_READ_BUFFER:
case GL_COPY_WRITE_BUFFER:
case GL_TRANSFORM_FEEDBACK_BUFFER:
case GL_UNIFORM_BUFFER:
return (context->getClientVersion() >= 3);
default:
return false;
}
}
bool ValidBufferParameter(const Context *context, GLenum pname)
{
switch (pname)
{
case GL_BUFFER_USAGE:
case GL_BUFFER_SIZE:
return true;
// GL_BUFFER_MAP_POINTER is a special case, and may only be
// queried with GetBufferPointerv
case GL_BUFFER_ACCESS_FLAGS:
case GL_BUFFER_MAPPED:
case GL_BUFFER_MAP_OFFSET:
case GL_BUFFER_MAP_LENGTH:
return (context->getClientVersion() >= 3);
default:
return false;
}
}
bool ValidMipLevel(const Context *context, GLenum target, GLint level)
{
size_t maxDimension = 0;
switch (target)
{
case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
default: UNREACHABLE();
}
return level <= gl::log2(maxDimension);
}
bool ValidImageSize(const Context *context, GLenum target, GLint level,
GLsizei width, GLsizei height, GLsizei depth)
{
if (level < 0 || width < 0 || height < 0 || depth < 0)
{
return false;
}
if (!context->getExtensions().textureNPOT &&
(level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
{
return false;
}
if (!ValidMipLevel(context, target, level))
{
return false;
}
return true;
}
bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
{
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
if (!formatInfo.compressed)
{
return false;
}
if (width < 0 || (static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && width % formatInfo.compressedBlockWidth != 0) ||
height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
{
return false;
}
return true;
}
bool ValidQueryType(const Context *context, GLenum queryType)
{
META_ASSERT(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT);
META_ASSERT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT);
switch (queryType)
{
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return true;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return (context->getClientVersion() >= 3);
default:
return false;
}
}
bool ValidProgram(Context *context, GLuint id)
{
// ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
// error INVALID_VALUE if the provided name is not the name of either a shader or program object and
// INVALID_OPERATION if the provided name identifies an object that is not the expected type."
if (context->getProgram(id) != NULL)
{
return true;
}
else if (context->getShader(id) != NULL)
{
// ID is the wrong type
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
else
{
// No shader/program object has this ID
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
if (colorAttachment >= context->getCaps().maxColorAttachments)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
case GL_DEPTH_STENCIL_ATTACHMENT:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
}
return true;
}
bool ValidateRenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height,
bool angleExtension)
{
switch (target)
{
case GL_RENDERBUFFER:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (width < 0 || height < 0 || samples < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
// ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
// sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
// only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
// internal format must be sized and not an integer format if samples is greater than zero.
if (formatInfo.pixelBytes == 0)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
if (!formatCaps.renderable)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
// ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
// to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
// states that samples must be less than or equal to the maximum samples for the specified
// internal format.
if (angleExtension)
{
ASSERT(context->getExtensions().framebufferMultisample);
if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
// Check if this specific format supports enough samples
if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
{
context->recordError(Error(GL_OUT_OF_MEMORY));
return false;
}
}
else
{
if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
GLuint handle = context->getState().getRenderbufferId();
if (handle == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer)
{
if (!ValidFramebufferTarget(target))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (!ValidateAttachmentTarget(context, attachment))
{
return false;
}
// [OpenGL ES 2.0.25] Section 4.4.3 page 112
// [OpenGL ES 3.0.2] Section 4.4.2 page 201
// 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
// type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
if (renderbuffer != 0)
{
if (!context->getRenderbuffer(renderbuffer))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
return true;
}
static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
{
return true;
}
else if (context->getState().isScissorTestEnabled())
{
const Rectangle &scissor = context->getState().getScissor();
return scissor.x > 0 || scissor.y > 0 ||
scissor.width < writeBuffer->getWidth() ||
scissor.height < writeBuffer->getHeight();
}
else
{
return false;
}
}
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension)
{
switch (filter)
{
case GL_NEAREST:
break;
case GL_LINEAR:
if (fromAngleExtension)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (mask == 0)
{
// ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
// buffers are copied.
return false;
}
if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
{
ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
// ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
// color buffer, leaving only nearest being unfiltered from above
if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
{
if (fromAngleExtension)
{
ERR("Blits with the same source and destination framebuffer are not supported by this "
"implementation.");
}
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
!drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (drawFramebuffer->getSamples() != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
if (mask & GL_COLOR_BUFFER_BIT)
{
gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
if (readColorBuffer && drawColorBuffer)
{
GLenum readInternalFormat = readColorBuffer->getActualFormat();
const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
{
if (drawFramebuffer->isEnabledColorAttachment(i))
{
GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
// The GL ES 3.0.2 spec (pg 193) states that:
// 1) If the read buffer is fixed point format, the draw buffer must be as well
// 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
// 3) If the read buffer is a signed integer format, the draw buffer must be as well
if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
!(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (fromAngleExtension)
{
const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
{
FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
ASSERT(attachment);
if (attachment->type() != GL_TEXTURE_2D && attachment->type() != GL_RENDERBUFFER)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (attachment->getActualFormat() != readColorBuffer->getActualFormat())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
}
if (mask & GL_DEPTH_BUFFER_BIT)
{
gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
if (readDepthBuffer && drawDepthBuffer)
{
if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (readDepthBuffer->getSamples() > 0 && !sameBounds)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (fromAngleExtension)
{
if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
{
ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
return false;
}
if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
}
if (mask & GL_STENCIL_BUFFER_BIT)
{
gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
if (readStencilBuffer && drawStencilBuffer)
{
if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (readStencilBuffer->getSamples() > 0 && !sameBounds)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (fromAngleExtension)
{
if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
{
ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
context->recordError(Error(GL_INVALID_OPERATION)); // only whole-buffer copies are permitted
return false;
}
if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
}
}
return true;
}
bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
case GL_CURRENT_VERTEX_ATTRIB:
return true;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
// Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
// the same constant.
META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
return true;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
}
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
{
switch (pname)
{
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
default: break;
}
switch (pname)
{
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
switch (param)
{
case GL_REPEAT:
case GL_CLAMP_TO_EDGE:
case GL_MIRRORED_REPEAT:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
case GL_TEXTURE_MIN_FILTER:
switch (param)
{
case GL_NEAREST:
case GL_LINEAR:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_MAG_FILTER:
switch (param)
{
case GL_NEAREST:
case GL_LINEAR:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_USAGE_ANGLE:
switch (param)
{
case GL_NONE:
case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (!context->getExtensions().textureFilterAnisotropic)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
// we assume the parameter passed to this validation method is truncated, not rounded
if (param < 1)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
return true;
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
// any value is permissible
return true;
case GL_TEXTURE_COMPARE_MODE:
// Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
switch (param)
{
case GL_NONE:
case GL_COMPARE_REF_TO_TEXTURE:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_COMPARE_FUNC:
// Acceptable function parameters from GLES 3.0.2 spec, table 3.17
switch (param)
{
case GL_LEQUAL:
case GL_GEQUAL:
case GL_LESS:
case GL_GREATER:
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_ALWAYS:
case GL_NEVER:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
switch (param)
{
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_ZERO:
case GL_ONE:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
if (param < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
}
bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
{
switch (pname)
{
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COMPARE_FUNC:
return true;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
}
bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
{
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (!framebuffer->getReadColorbuffer())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
GLenum currentInternalFormat, currentFormat, currentType;
GLuint clientVersion = context->getClientVersion();
context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType);
bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
ValidES3ReadFormatType(context, currentInternalFormat, format, type);
if (!(currentFormat == format && currentType == type) && !validReadFormat)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment());
// sized query sanity check
if (bufSize)
{
int requiredSize = outputPitch * height;
if (requiredSize > *bufSize)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
return true;
}
bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
{
if (!ValidQueryType(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (id == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
// From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
// of zero, if the active query object name for <target> is non-zero (for the
// targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
// the active query for either target is non-zero), if <id> is the name of an
// existing query object whose type does not match <target>, or if <id> is the
// active query object name for any query type, the error INVALID_OPERATION is
// generated.
// Ensure no other queries are active
// NOTE: If other queries than occlusion are supported, we will need to check
// separately that:
// a) The query ID passed is not the current active query for any target/type
// b) There are no active queries for the requested target (and in the case
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
// no query may be active for either if glBeginQuery targets either.
if (context->getState().isQueryActive())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
Query *queryObject = context->getQuery(id, true, target);
// check that name was obtained with glGenQueries
if (!queryObject)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
// check for type mismatch
if (queryObject->getType() != target)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateEndQuery(gl::Context *context, GLenum target)
{
if (!ValidQueryType(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
const Query *queryObject = context->getState().getActiveQuery(target);
if (queryObject == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (!queryObject->isStarted())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
GLint location, GLsizei count, LinkedUniform **uniformOut)
{
if (count < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
if (!programBinary)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (location == -1)
{
// Silently ignore the uniform command
return false;
}
if (!programBinary->isValidUniformLocation(location))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
LinkedUniform *uniform = programBinary->getUniformByLocation(location);
// attempting to write an array to a non-array uniform is an INVALID_OPERATION
if (uniform->elementCount() == 1 && count > 1)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
*uniformOut = uniform;
return true;
}
bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
{
// Check for ES3 uniform entry points
if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
LinkedUniform *uniform = NULL;
if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
{
return false;
}
GLenum targetBoolType = VariableBoolVectorType(uniformType);
bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose)
{
// Check for ES3 uniform entry points
int rows = VariableRowCount(matrixType);
int cols = VariableColumnCount(matrixType);
if (rows != cols && context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (transpose != GL_FALSE && context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
LinkedUniform *uniform = NULL;
if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
{
return false;
}
if (uniform->type != matrixType)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
{
if (!context->getQueryParameterInfo(pname, nativeType, numParams))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
{
unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
if (colorAttachment >= context->getCaps().maxDrawBuffers)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
switch (pname)
{
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_TEXTURE_BINDING_3D:
case GL_TEXTURE_BINDING_2D_ARRAY:
if (context->getState().getActiveSampler() >= context->getCaps().maxCombinedTextureImageUnits)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
Framebuffer *framebuffer = context->getState().getReadFramebuffer();
ASSERT(framebuffer);
if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
if (!attachment)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
break;
default:
break;
}
// pname is valid, but there are no parameters to return
if (numParams == 0)
{
return false;
}
return true;
}
bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border, GLenum *textureFormatOut)
{
if (!ValidTexture2DDestinationTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (border != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidMipLevel(context, target, level))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::Caps &caps = context->getCaps();
gl::Texture *texture = NULL;
GLenum textureInternalFormat = GL_NONE;
GLint textureLevelWidth = 0;
GLint textureLevelHeight = 0;
GLint textureLevelDepth = 0;
GLuint maxDimension = 0;
switch (target)
{
case GL_TEXTURE_2D:
{
gl::Texture2D *texture2d = context->getTexture2D();
if (texture2d)
{
textureInternalFormat = texture2d->getInternalFormat(level);
textureLevelWidth = texture2d->getWidth(level);
textureLevelHeight = texture2d->getHeight(level);
textureLevelDepth = 1;
texture = texture2d;
maxDimension = caps.max2DTextureSize;
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
if (textureCube)
{
textureInternalFormat = textureCube->getInternalFormat(target, level);
textureLevelWidth = textureCube->getWidth(target, level);
textureLevelHeight = textureCube->getHeight(target, level);
textureLevelDepth = 1;
texture = textureCube;
maxDimension = caps.maxCubeMapTextureSize;
}
}
break;
case GL_TEXTURE_2D_ARRAY:
{
gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
if (texture2dArray)
{
textureInternalFormat = texture2dArray->getInternalFormat(level);
textureLevelWidth = texture2dArray->getWidth(level);
textureLevelHeight = texture2dArray->getHeight(level);
textureLevelDepth = texture2dArray->getLayers(level);
texture = texture2dArray;
maxDimension = caps.max2DTextureSize;
}
}
break;
case GL_TEXTURE_3D:
{
gl::Texture3D *texture3d = context->getTexture3D();
if (texture3d)
{
textureInternalFormat = texture3d->getInternalFormat(level);
textureLevelWidth = texture3d->getWidth(level);
textureLevelHeight = texture3d->getHeight(level);
textureLevelDepth = texture3d->getDepth(level);
texture = texture3d;
maxDimension = caps.max3DTextureSize;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (!texture)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (texture->isImmutable() && !isSubImage)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
if (formatInfo.depthBits > 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (formatInfo.compressed)
{
if (((width % formatInfo.compressedBlockWidth) != 0 && width != textureLevelWidth) ||
((height % formatInfo.compressedBlockHeight) != 0 && height != textureLevelHeight))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
if (isSubImage)
{
if (xoffset + width > textureLevelWidth ||
yoffset + height > textureLevelHeight ||
zoffset >= textureLevelDepth)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
else
{
if (IsCubemapTextureTarget(target) && width != height)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
int maxLevelDimension = (maxDimension >> level);
if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
*textureFormatOut = textureInternalFormat;
return true;
}
static bool ValidateDrawBase(Context *context, GLenum mode, GLsizei count, GLsizei maxVertex, GLsizei primcount)
{
switch (mode)
{
case GL_POINTS:
case GL_LINES:
case GL_LINE_LOOP:
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (count < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
const State &state = context->getState();
// Check for mapped buffers
if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
state.getStencilRef() != state.getStencilBackRef() ||
depthStencilState.stencilMask != depthStencilState.stencilBackMask)
{
// Note: these separate values are not supported in WebGL, due to D3D's limitations.
// See Section 6.10 of the WebGL 1.0 spec
ERR("This ANGLE implementation does not support separate front/back stencil "
"writemasks, reference values, or stencil mask values.");
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::Framebuffer *fbo = state.getDrawFramebuffer();
if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;
}
if (state.getCurrentProgramId() == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
gl::ProgramBinary *programBinary = state.getCurrentProgramBinary();
if (!programBinary->validateSamplers(NULL))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
// Buffer validations
const VertexArray *vao = state.getVertexArray();
for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
bool attribActive = (programBinary->getSemanticIndex(attributeIndex) != -1);
if (attribActive && attrib.enabled)
{
gl::Buffer *buffer = attrib.buffer.get();
if (buffer)
{
GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
GLint64 maxVertexElement = 0;
if (attrib.divisor > 0)
{
maxVertexElement = static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
}
else
{
maxVertexElement = static_cast<GLint64>(maxVertex);
}
GLint64 attribDataSize = maxVertexElement * attribStride;
// [OpenGL ES 3.0.2] section 2.9.4 page 40:
// We can return INVALID_OPERATION if our vertex attribute does not have
// enough backing data.
if (attribDataSize > buffer->getSize())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
else if (attrib.pointer == NULL)
{
// This is an application error that would normally result in a crash,
// but we catch it and return an error
context->recordError(Error(GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
return false;
}
}
}
// No-op if zero count
return (count > 0);
}
bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
if (first < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
const State &state = context->getState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
curTransformFeedback->getDrawMode() != mode)
{
// It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
// that does not match the current transform feedback object's draw mode (if transform feedback
// is active), (3.0.2, section 2.14, pg 86)
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (!ValidateDrawBase(context, mode, count, count, primcount))
{
return false;
}
return true;
}
bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
if (primcount < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateDrawArrays(context, mode, first, count, primcount))
{
return false;
}
// No-op if zero primitive count
return (primcount > 0);
}
bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut)
{
switch (type)
{
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
break;
case GL_UNSIGNED_INT:
if (!context->getExtensions().elementIndexUint)
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
const State &state = context->getState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
{
// It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
// while transform feedback is active, (3.0.2, section 2.14, pg 86)
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
// Check for mapped buffers
if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
const gl::VertexArray *vao = state.getVertexArray();
const gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
if (!indices && !elementArrayBuffer)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (elementArrayBuffer)
{
const gl::Type &typeInfo = gl::GetTypeInfo(type);
GLint64 offset = reinterpret_cast<GLint64>(indices);
GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
// check for integer overflows
if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
{
context->recordError(Error(GL_OUT_OF_MEMORY));
return false;
}
// Check for reading past the end of the bound buffer object
if (byteCount > elementArrayBuffer->getSize())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
else if (!indices)
{
// Catch this programming error here
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
// Use max index to validate if our vertex buffers are large enough for the pull.
// TODO: offer fast path, with disabled index validation.
// TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
if (elementArrayBuffer)
{
unsigned int offset = reinterpret_cast<unsigned int>(indices);
if (!elementArrayBuffer->getIndexRangeCache()->findRange(type, offset, count, indexRangeOut, NULL))
{
const void *dataPointer = elementArrayBuffer->getImplementation()->getData();
const uint8_t *offsetPointer = static_cast<const uint8_t *>(dataPointer) + offset;
*indexRangeOut = rx::IndexRangeCache::ComputeRange(type, offsetPointer, count);
}
}
else
{
*indexRangeOut = rx::IndexRangeCache::ComputeRange(type, indices, count);
}
if (!ValidateDrawBase(context, mode, count, static_cast<GLsizei>(indexRangeOut->end), primcount))
{
return false;
}
return true;
}
bool ValidateDrawElementsInstanced(Context *context,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount,
rx::RangeUI *indexRangeOut)
{
if (primcount < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
{
return false;
}
// No-op zero primitive count
return (primcount > 0);
}
bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
if (!ValidFramebufferTarget(target))
{
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
if (!ValidateAttachmentTarget(context, attachment))
{
return false;
}
if (texture != 0)
{
gl::Texture *tex = context->getTexture(texture);
if (tex == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (level < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
}
const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
if (framebufferHandle == 0 || !framebuffer)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
// Attachments are required to be bound to level 0 in ES2
if (context->getClientVersion() < 3 && level != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
{
return false;
}
if (texture != 0)
{
gl::Texture *tex = context->getTexture(texture);
ASSERT(tex);
const gl::Caps &caps = context->getCaps();
switch (textarget)
{
case GL_TEXTURE_2D:
{
if (level > gl::log2(caps.max2DTextureSize))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (tex->getTarget() != GL_TEXTURE_2D)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
if (tex2d->isCompressed(level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
if (level > gl::log2(caps.maxCubeMapTextureSize))
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
if (texcube->isCompressed(textarget, level))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return false;
}
}
return true;
}
bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
{
if (program == 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return false;
}
gl::Program *programObject = context->getProgram(program);
if (!programObject || !programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
if (!programBinary)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
if (!programBinary->isValidUniformLocation(location))
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
{
return ValidateGetUniformBase(context, program, location);
}
bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
{
return ValidateGetUniformBase(context, program, location);
}
static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
{
if (!ValidateGetUniformBase(context, program, location))
{
return false;
}
gl::Program *programObject = context->getProgram(program);
ASSERT(programObject);
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
// sized queries -- ensure the provided buffer is large enough
LinkedUniform *uniform = programBinary->getUniformByLocation(location);
size_t requiredBytes = VariableExternalSize(uniform->type);
if (static_cast<size_t>(bufSize) < requiredBytes)
{
context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
return true;
}
bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
return ValidateSizedGetUniform(context, program, location, bufSize);
}
bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
return ValidateSizedGetUniform(context, program, location, bufSize);
}
}