| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // angle_windowsstore.h: |
| |
| #ifndef ANGLE_WINDOWSSTORE_H_ |
| #define ANGLE_WINDOWSSTORE_H_ |
| |
| // The following properties can be set on the CoreApplication to support additional |
| // ANGLE configuration options. |
| // |
| // The Visual Studio sample templates provided with this version of ANGLE have examples |
| // of how to set these property values. |
| |
| // |
| // Property: EGLNativeWindowTypeProperty |
| // Type: IInspectable |
| // Description: Set this property to specify the window type to use for creating a surface. |
| // If this property is missing, surface creation will fail. |
| // |
| const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty"; |
| |
| // |
| // Property: EGLRenderSurfaceSizeProperty |
| // Type: Size |
| // Description: Set this property to specify a preferred size in pixels of the render surface. |
| // The render surface size width and height must be greater than 0. |
| // If this property is set, then the render surface size is fixed. |
| // If this property is missing, a default behavior will be provided. |
| // The default behavior uses the window size if a CoreWindow is specified or |
| // the size of the SwapChainPanel control if one is specified. |
| // |
| const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty"; |
| |
| #endif // ANGLE_WINDOWSSTORE_H_ |