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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "libANGLE/Framebuffer.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Context.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/ImplFactory.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
#include "libANGLE/renderer/Workarounds.h"
#include "common/utilities.h"
namespace gl
{
namespace
{
void DeleteMatchingAttachment(FramebufferAttachment *&attachment, GLenum matchType, GLuint matchId)
{
if (attachment && attachment->type() == matchType && attachment->id() == matchId)
{
SafeDelete(attachment);
}
}
}
Framebuffer::Data::Data(const Caps &caps)
: mColorAttachments(caps.maxColorAttachments, nullptr),
mDepthAttachment(nullptr),
mStencilAttachment(nullptr),
mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
{
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
}
Framebuffer::Data::~Data()
{
for (auto &colorAttachment : mColorAttachments)
{
SafeDelete(colorAttachment);
}
SafeDelete(mDepthAttachment);
SafeDelete(mStencilAttachment);
}
FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
{
ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
ASSERT(readIndex < mColorAttachments.size());
return mColorAttachments[readIndex];
}
FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
{
for (FramebufferAttachment *colorAttachment : mColorAttachments)
{
if (colorAttachment != nullptr)
{
return colorAttachment;
}
}
return nullptr;
}
FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
{
return (mDepthAttachment != nullptr ? mDepthAttachment : mStencilAttachment);
}
Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
: mData(caps),
mImpl(factory->createFramebuffer(mData)),
mId(id)
{
ASSERT(mImpl != nullptr);
}
Framebuffer::~Framebuffer()
{
SafeDelete(mImpl);
}
void Framebuffer::detachTexture(GLuint textureId)
{
detachResourceById(GL_TEXTURE, textureId);
}
void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
{
detachResourceById(GL_RENDERBUFFER, renderbufferId);
}
void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
{
for (auto &colorAttachment : mData.mColorAttachments)
{
DeleteMatchingAttachment(colorAttachment, resourceType, resourceId);
}
DeleteMatchingAttachment(mData.mDepthAttachment, resourceType, resourceId);
DeleteMatchingAttachment(mData.mStencilAttachment, resourceType, resourceId);
}
FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < mData.mColorAttachments.size());
return mData.mColorAttachments[colorAttachment];
}
FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
return mData.mDepthAttachment;
}
FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
return mData.mStencilAttachment;
}
FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
return (hasValidDepthStencil() ? mData.mDepthAttachment : NULL);
}
FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
return mData.getDepthOrStencilAttachment();
}
FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
return mData.getReadAttachment();
}
GLenum Framebuffer::getReadColorbufferType() const
{
FramebufferAttachment *readAttachment = mData.getReadAttachment();
return (readAttachment ? readAttachment->type() : GL_NONE);
}
FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
return mData.getFirstColorAttachment();
}
FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
{
return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
}
else
{
switch (attachment)
{
case GL_COLOR:
case GL_BACK:
return getColorbuffer(0);
case GL_DEPTH:
case GL_DEPTH_ATTACHMENT:
return getDepthbuffer();
case GL_STENCIL:
case GL_STENCIL_ATTACHMENT:
return getStencilbuffer();
case GL_DEPTH_STENCIL:
case GL_DEPTH_STENCIL_ATTACHMENT:
return getDepthStencilBuffer();
default:
UNREACHABLE();
return NULL;
}
}
}
GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < mData.mDrawBufferStates.size());
return mData.mDrawBufferStates[colorAttachment];
}
void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
{
auto &drawStates = mData.mDrawBufferStates;
ASSERT(count <= drawStates.size());
std::copy(buffers, buffers + count, drawStates.begin());
std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
mImpl->setDrawBuffers(count, buffers);
}
GLenum Framebuffer::getReadBufferState() const
{
return mData.mReadBufferState;
}
void Framebuffer::setReadBuffer(GLenum buffer)
{
ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
(buffer >= GL_COLOR_ATTACHMENT0 &&
(buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size()));
mData.mReadBufferState = buffer;
mImpl->setReadBuffer(buffer);
}
bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
{
ASSERT(colorAttachment < mData.mColorAttachments.size());
return (mData.mColorAttachments[colorAttachment] &&
mData.mDrawBufferStates[colorAttachment] != GL_NONE);
}
bool Framebuffer::hasEnabledColorAttachment() const
{
for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
{
if (isEnabledColorAttachment(colorAttachment))
{
return true;
}
}
return false;
}
bool Framebuffer::hasStencil() const
{
return (mData.mStencilAttachment && mData.mStencilAttachment->getStencilSize() > 0);
}
bool Framebuffer::usingExtendedDrawBuffers() const
{
for (size_t colorAttachment = 1; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
{
if (isEnabledColorAttachment(colorAttachment))
{
return true;
}
}
return false;
}
GLenum Framebuffer::checkStatus(const gl::Data &data) const
{
// The default framebuffer *must* always be complete, though it may not be
// subject to the same rules as application FBOs. ie, it could have 0x0 size.
if (mId == 0)
{
return GL_FRAMEBUFFER_COMPLETE;
}
int width = 0;
int height = 0;
unsigned int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
for (const FramebufferAttachment *colorAttachment : mData.mColorAttachments)
{
if (colorAttachment != nullptr)
{
if (colorAttachment->getWidth() == 0 || colorAttachment->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = colorAttachment->getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (colorAttachment->type() == GL_TEXTURE)
{
if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (colorAttachment->type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (!missingAttachment)
{
// all color attachments must have the same width and height
if (colorAttachment->getWidth() != width || colorAttachment->getHeight() != height)
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
// APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
// all color attachments have the same number of samples for the FBO to be complete.
if (colorAttachment->getSamples() != samples)
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
// in GLES 2.0, all color attachments attachments must have the same number of bitplanes
// in GLES 3.0, there is no such restriction
if (data.clientVersion < 3)
{
if (formatInfo.pixelBytes != colorbufferSize)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
}
else
{
width = colorAttachment->getWidth();
height = colorAttachment->getHeight();
samples = colorAttachment->getSamples();
colorbufferSize = formatInfo.pixelBytes;
missingAttachment = false;
}
}
}
const FramebufferAttachment *depthAttachment = mData.mDepthAttachment;
if (depthAttachment != nullptr)
{
if (depthAttachment->getWidth() == 0 || depthAttachment->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = depthAttachment->getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (depthAttachment->type() == GL_TEXTURE)
{
// depth texture attachments require OES/ANGLE_depth_texture
if (!data.extensions->depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (formatInfo.depthBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (depthAttachment->type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.depthBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (missingAttachment)
{
width = depthAttachment->getWidth();
height = depthAttachment->getHeight();
samples = depthAttachment->getSamples();
missingAttachment = false;
}
else if (width != depthAttachment->getWidth() || height != depthAttachment->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
else if (samples != depthAttachment->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
const FramebufferAttachment *stencilAttachment = mData.mStencilAttachment;
if (stencilAttachment)
{
if (stencilAttachment->getWidth() == 0 || stencilAttachment->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
GLenum internalformat = stencilAttachment->getInternalFormat();
const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (stencilAttachment->type() == GL_TEXTURE)
{
// texture stencil attachments come along as part
// of OES_packed_depth_stencil + OES/ANGLE_depth_texture
if (!data.extensions->depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if (formatInfo.stencilBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if (stencilAttachment->type() == GL_RENDERBUFFER)
{
if (!formatCaps.renderable || formatInfo.stencilBits == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
if (missingAttachment)
{
width = stencilAttachment->getWidth();
height = stencilAttachment->getHeight();
samples = stencilAttachment->getSamples();
missingAttachment = false;
}
else if (width != stencilAttachment->getWidth() || height != stencilAttachment->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
else if (samples != stencilAttachment->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
// if we have both a depth and stencil buffer, they must refer to the same object
// since we only support packed_depth_stencil and not separate depth and stencil
if (depthAttachment && stencilAttachment && !hasValidDepthStencil())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
// we need to have at least one attachment to be complete
if (missingAttachment)
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
return mImpl->checkStatus();
}
Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
{
return mImpl->invalidate(count, attachments);
}
Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
{
return mImpl->invalidateSub(count, attachments, area);
}
Error Framebuffer::clear(const State &state, GLbitfield mask)
{
return mImpl->clear(state, mask);
}
Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values)
{
return mImpl->clearBufferfv(state, buffer, drawbuffer, values);
}
Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values)
{
return mImpl->clearBufferuiv(state, buffer, drawbuffer, values);
}
Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values)
{
return mImpl->clearBufferiv(state, buffer, drawbuffer, values);
}
Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil);
}
GLenum Framebuffer::getImplementationColorReadFormat() const
{
return mImpl->getImplementationColorReadFormat();
}
GLenum Framebuffer::getImplementationColorReadType() const
{
return mImpl->getImplementationColorReadType();
}
Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
{
return mImpl->readPixels(state, area, format, type, pixels);
}
Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
{
return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
}
int Framebuffer::getSamples(const gl::Data &data) const
{
if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
{
// for a complete framebuffer, all attachments must have the same sample count
// in this case return the first nonzero sample size
for (const FramebufferAttachment *colorAttachment : mData.mColorAttachments)
{
if (colorAttachment != nullptr)
{
return colorAttachment->getSamples();
}
}
}
return 0;
}
bool Framebuffer::hasValidDepthStencil() const
{
// A valid depth-stencil attachment has the same resource bound to both the
// depth and stencil attachment points.
return (mData.mDepthAttachment && mData.mStencilAttachment &&
mData.mDepthAttachment->type() == mData.mStencilAttachment->type() &&
mData.mDepthAttachment->id() == mData.mStencilAttachment->id());
}
void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex)
{
setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex));
}
void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer)
{
setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer));
}
void Framebuffer::setNULLAttachment(GLenum attachment)
{
setAttachment(attachment, NULL);
}
void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj)
{
if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + mData.mColorAttachments.size()))
{
size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0;
SafeDelete(mData.mColorAttachments[colorAttachment]);
mData.mColorAttachments[colorAttachment] = attachmentObj;
mImpl->setColorAttachment(colorAttachment, attachmentObj);
}
else if (attachment == GL_BACK)
{
SafeDelete(mData.mColorAttachments[0]);
mData.mColorAttachments[0] = attachmentObj;
mImpl->setColorAttachment(0, attachmentObj);
}
else if (attachment == GL_DEPTH_ATTACHMENT || attachment == GL_DEPTH)
{
SafeDelete(mData.mDepthAttachment);
mData.mDepthAttachment = attachmentObj;
mImpl->setDepthAttachment(attachmentObj);
}
else if (attachment == GL_STENCIL_ATTACHMENT || attachment == GL_STENCIL)
{
SafeDelete(mData.mStencilAttachment);
mData.mStencilAttachment = attachmentObj;
mImpl->setStencilAttachment(attachmentObj);
}
else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL_DEPTH_STENCIL)
{
SafeDelete(mData.mDepthAttachment);
SafeDelete(mData.mStencilAttachment);
// ensure this is a legitimate depth+stencil format
if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0)
{
mData.mDepthAttachment = attachmentObj;
mImpl->setDepthAttachment(attachmentObj);
// Make a new attachment object to ensure we do not double-delete
// See angle issue 686
if (attachmentObj->type() == GL_TEXTURE)
{
mData.mStencilAttachment = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(),
*attachmentObj->getTextureImageIndex());
mImpl->setStencilAttachment(mData.mStencilAttachment);
}
else if (attachmentObj->type() == GL_RENDERBUFFER)
{
mData.mStencilAttachment = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer());
mImpl->setStencilAttachment(mData.mStencilAttachment);
}
else
{
UNREACHABLE();
}
}
}
else
{
UNREACHABLE();
}
}
DefaultFramebuffer::DefaultFramebuffer(const Caps &caps, rx::ImplFactory *factory, egl::Surface *surface)
: Framebuffer(caps, factory, 0)
{
rx::DefaultAttachmentImpl *colorAttachment = factory->createDefaultAttachment(GL_BACK, surface);
rx::DefaultAttachmentImpl *depthAttachment = factory->createDefaultAttachment(GL_DEPTH, surface);
rx::DefaultAttachmentImpl *stencilAttachment = factory->createDefaultAttachment(GL_STENCIL, surface);
ASSERT(colorAttachment);
setAttachment(GL_BACK, new DefaultAttachment(GL_BACK, colorAttachment));
if (depthAttachment)
{
setAttachment(GL_DEPTH, new DefaultAttachment(GL_DEPTH, depthAttachment));
}
if (stencilAttachment)
{
setAttachment(GL_STENCIL, new DefaultAttachment(GL_STENCIL, stencilAttachment));
}
GLenum drawBufferState = GL_BACK;
setDrawBuffers(1, &drawBufferState);
setReadBuffer(GL_BACK);
}
}