| // |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/Texture.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| #include "libANGLE/renderer/ImplFactory.h" |
| #include "libANGLE/renderer/RenderbufferImpl.h" |
| #include "libANGLE/renderer/Workarounds.h" |
| |
| #include "common/utilities.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| void DeleteMatchingAttachment(FramebufferAttachment *&attachment, GLenum matchType, GLuint matchId) |
| { |
| if (attachment && attachment->type() == matchType && attachment->id() == matchId) |
| { |
| SafeDelete(attachment); |
| } |
| } |
| } |
| |
| Framebuffer::Data::Data(const Caps &caps) |
| : mColorAttachments(caps.maxColorAttachments, nullptr), |
| mDepthAttachment(nullptr), |
| mStencilAttachment(nullptr), |
| mDrawBufferStates(caps.maxDrawBuffers, GL_NONE), |
| mReadBufferState(GL_COLOR_ATTACHMENT0_EXT) |
| { |
| mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; |
| } |
| |
| Framebuffer::Data::~Data() |
| { |
| for (auto &colorAttachment : mColorAttachments) |
| { |
| SafeDelete(colorAttachment); |
| } |
| SafeDelete(mDepthAttachment); |
| SafeDelete(mStencilAttachment); |
| } |
| |
| FramebufferAttachment *Framebuffer::Data::getReadAttachment() const |
| { |
| ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15)); |
| size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0)); |
| ASSERT(readIndex < mColorAttachments.size()); |
| return mColorAttachments[readIndex]; |
| } |
| |
| FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const |
| { |
| for (FramebufferAttachment *colorAttachment : mColorAttachments) |
| { |
| if (colorAttachment != nullptr) |
| { |
| return colorAttachment; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const |
| { |
| return (mDepthAttachment != nullptr ? mDepthAttachment : mStencilAttachment); |
| } |
| |
| Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id) |
| : mData(caps), |
| mImpl(factory->createFramebuffer(mData)), |
| mId(id) |
| { |
| ASSERT(mImpl != nullptr); |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| SafeDelete(mImpl); |
| } |
| |
| void Framebuffer::detachTexture(GLuint textureId) |
| { |
| detachResourceById(GL_TEXTURE, textureId); |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbufferId) |
| { |
| detachResourceById(GL_RENDERBUFFER, renderbufferId); |
| } |
| |
| void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId) |
| { |
| for (auto &colorAttachment : mData.mColorAttachments) |
| { |
| DeleteMatchingAttachment(colorAttachment, resourceType, resourceId); |
| } |
| |
| DeleteMatchingAttachment(mData.mDepthAttachment, resourceType, resourceId); |
| DeleteMatchingAttachment(mData.mStencilAttachment, resourceType, resourceId); |
| } |
| |
| FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < mData.mColorAttachments.size()); |
| return mData.mColorAttachments[colorAttachment]; |
| } |
| |
| FramebufferAttachment *Framebuffer::getDepthbuffer() const |
| { |
| return mData.mDepthAttachment; |
| } |
| |
| FramebufferAttachment *Framebuffer::getStencilbuffer() const |
| { |
| return mData.mStencilAttachment; |
| } |
| |
| FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const |
| { |
| return (hasValidDepthStencil() ? mData.mDepthAttachment : NULL); |
| } |
| |
| FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const |
| { |
| return mData.getDepthOrStencilAttachment(); |
| } |
| |
| FramebufferAttachment *Framebuffer::getReadColorbuffer() const |
| { |
| return mData.getReadAttachment(); |
| } |
| |
| GLenum Framebuffer::getReadColorbufferType() const |
| { |
| FramebufferAttachment *readAttachment = mData.getReadAttachment(); |
| return (readAttachment ? readAttachment->type() : GL_NONE); |
| } |
| |
| FramebufferAttachment *Framebuffer::getFirstColorbuffer() const |
| { |
| return mData.getFirstColorAttachment(); |
| } |
| |
| FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15) |
| { |
| return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_COLOR: |
| case GL_BACK: |
| return getColorbuffer(0); |
| case GL_DEPTH: |
| case GL_DEPTH_ATTACHMENT: |
| return getDepthbuffer(); |
| case GL_STENCIL: |
| case GL_STENCIL_ATTACHMENT: |
| return getStencilbuffer(); |
| case GL_DEPTH_STENCIL: |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| return getDepthStencilBuffer(); |
| default: |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| } |
| |
| GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < mData.mDrawBufferStates.size()); |
| return mData.mDrawBufferStates[colorAttachment]; |
| } |
| |
| void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers) |
| { |
| auto &drawStates = mData.mDrawBufferStates; |
| |
| ASSERT(count <= drawStates.size()); |
| std::copy(buffers, buffers + count, drawStates.begin()); |
| std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE); |
| mImpl->setDrawBuffers(count, buffers); |
| } |
| |
| GLenum Framebuffer::getReadBufferState() const |
| { |
| return mData.mReadBufferState; |
| } |
| |
| void Framebuffer::setReadBuffer(GLenum buffer) |
| { |
| ASSERT(buffer == GL_BACK || buffer == GL_NONE || |
| (buffer >= GL_COLOR_ATTACHMENT0 && |
| (buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size())); |
| mData.mReadBufferState = buffer; |
| mImpl->setReadBuffer(buffer); |
| } |
| |
| bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const |
| { |
| ASSERT(colorAttachment < mData.mColorAttachments.size()); |
| return (mData.mColorAttachments[colorAttachment] && |
| mData.mDrawBufferStates[colorAttachment] != GL_NONE); |
| } |
| |
| bool Framebuffer::hasEnabledColorAttachment() const |
| { |
| for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment) |
| { |
| if (isEnabledColorAttachment(colorAttachment)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| bool Framebuffer::hasStencil() const |
| { |
| return (mData.mStencilAttachment && mData.mStencilAttachment->getStencilSize() > 0); |
| } |
| |
| bool Framebuffer::usingExtendedDrawBuffers() const |
| { |
| for (size_t colorAttachment = 1; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment) |
| { |
| if (isEnabledColorAttachment(colorAttachment)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::checkStatus(const gl::Data &data) const |
| { |
| // The default framebuffer *must* always be complete, though it may not be |
| // subject to the same rules as application FBOs. ie, it could have 0x0 size. |
| if (mId == 0) |
| { |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| int width = 0; |
| int height = 0; |
| unsigned int colorbufferSize = 0; |
| int samples = -1; |
| bool missingAttachment = true; |
| |
| for (const FramebufferAttachment *colorAttachment : mData.mColorAttachments) |
| { |
| if (colorAttachment != nullptr) |
| { |
| if (colorAttachment->getWidth() == 0 || colorAttachment->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = colorAttachment->getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (colorAttachment->type() == GL_TEXTURE) |
| { |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (colorAttachment->type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (!missingAttachment) |
| { |
| // all color attachments must have the same width and height |
| if (colorAttachment->getWidth() != width || colorAttachment->getHeight() != height) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| |
| // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that |
| // all color attachments have the same number of samples for the FBO to be complete. |
| if (colorAttachment->getSamples() != samples) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; |
| } |
| |
| // in GLES 2.0, all color attachments attachments must have the same number of bitplanes |
| // in GLES 3.0, there is no such restriction |
| if (data.clientVersion < 3) |
| { |
| if (formatInfo.pixelBytes != colorbufferSize) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| } |
| else |
| { |
| width = colorAttachment->getWidth(); |
| height = colorAttachment->getHeight(); |
| samples = colorAttachment->getSamples(); |
| colorbufferSize = formatInfo.pixelBytes; |
| missingAttachment = false; |
| } |
| } |
| } |
| |
| const FramebufferAttachment *depthAttachment = mData.mDepthAttachment; |
| if (depthAttachment != nullptr) |
| { |
| if (depthAttachment->getWidth() == 0 || depthAttachment->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = depthAttachment->getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (depthAttachment->type() == GL_TEXTURE) |
| { |
| // depth texture attachments require OES/ANGLE_depth_texture |
| if (!data.extensions->depthTextures) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (formatInfo.depthBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (depthAttachment->type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.depthBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (missingAttachment) |
| { |
| width = depthAttachment->getWidth(); |
| height = depthAttachment->getHeight(); |
| samples = depthAttachment->getSamples(); |
| missingAttachment = false; |
| } |
| else if (width != depthAttachment->getWidth() || height != depthAttachment->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if (samples != depthAttachment->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| const FramebufferAttachment *stencilAttachment = mData.mStencilAttachment; |
| if (stencilAttachment) |
| { |
| if (stencilAttachment->getWidth() == 0 || stencilAttachment->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| GLenum internalformat = stencilAttachment->getInternalFormat(); |
| const TextureCaps &formatCaps = data.textureCaps->get(internalformat); |
| const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); |
| if (stencilAttachment->type() == GL_TEXTURE) |
| { |
| // texture stencil attachments come along as part |
| // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
| if (!data.extensions->depthTextures) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if (!formatCaps.renderable) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if (formatInfo.stencilBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if (stencilAttachment->type() == GL_RENDERBUFFER) |
| { |
| if (!formatCaps.renderable || formatInfo.stencilBits == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| |
| if (missingAttachment) |
| { |
| width = stencilAttachment->getWidth(); |
| height = stencilAttachment->getHeight(); |
| samples = stencilAttachment->getSamples(); |
| missingAttachment = false; |
| } |
| else if (width != stencilAttachment->getWidth() || height != stencilAttachment->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| else if (samples != stencilAttachment->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| // if we have both a depth and stencil buffer, they must refer to the same object |
| // since we only support packed_depth_stencil and not separate depth and stencil |
| if (depthAttachment && stencilAttachment && !hasValidDepthStencil()) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| // we need to have at least one attachment to be complete |
| if (missingAttachment) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| |
| return mImpl->checkStatus(); |
| } |
| |
| Error Framebuffer::invalidate(size_t count, const GLenum *attachments) |
| { |
| return mImpl->invalidate(count, attachments); |
| } |
| |
| Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) |
| { |
| return mImpl->invalidateSub(count, attachments, area); |
| } |
| |
| Error Framebuffer::clear(const State &state, GLbitfield mask) |
| { |
| return mImpl->clear(state, mask); |
| } |
| |
| Error Framebuffer::clearBufferfv(const State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) |
| { |
| return mImpl->clearBufferfv(state, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferuiv(const State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) |
| { |
| return mImpl->clearBufferuiv(state, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferiv(const State &state, GLenum buffer, GLint drawbuffer, const GLint *values) |
| { |
| return mImpl->clearBufferiv(state, buffer, drawbuffer, values); |
| } |
| |
| Error Framebuffer::clearBufferfi(const State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| return mImpl->clearBufferfi(state, buffer, drawbuffer, depth, stencil); |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadFormat() const |
| { |
| return mImpl->getImplementationColorReadFormat(); |
| } |
| |
| GLenum Framebuffer::getImplementationColorReadType() const |
| { |
| return mImpl->getImplementationColorReadType(); |
| } |
| |
| Error Framebuffer::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const |
| { |
| return mImpl->readPixels(state, area, format, type, pixels); |
| } |
| |
| Error Framebuffer::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, |
| GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) |
| { |
| return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer); |
| } |
| |
| int Framebuffer::getSamples(const gl::Data &data) const |
| { |
| if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE) |
| { |
| // for a complete framebuffer, all attachments must have the same sample count |
| // in this case return the first nonzero sample size |
| for (const FramebufferAttachment *colorAttachment : mData.mColorAttachments) |
| { |
| if (colorAttachment != nullptr) |
| { |
| return colorAttachment->getSamples(); |
| } |
| } |
| } |
| |
| return 0; |
| } |
| |
| bool Framebuffer::hasValidDepthStencil() const |
| { |
| // A valid depth-stencil attachment has the same resource bound to both the |
| // depth and stencil attachment points. |
| return (mData.mDepthAttachment && mData.mStencilAttachment && |
| mData.mDepthAttachment->type() == mData.mStencilAttachment->type() && |
| mData.mDepthAttachment->id() == mData.mStencilAttachment->id()); |
| } |
| |
| void Framebuffer::setTextureAttachment(GLenum attachment, Texture *texture, const ImageIndex &imageIndex) |
| { |
| setAttachment(attachment, new TextureAttachment(attachment, texture, imageIndex)); |
| } |
| |
| void Framebuffer::setRenderbufferAttachment(GLenum attachment, Renderbuffer *renderbuffer) |
| { |
| setAttachment(attachment, new RenderbufferAttachment(attachment, renderbuffer)); |
| } |
| |
| void Framebuffer::setNULLAttachment(GLenum attachment) |
| { |
| setAttachment(attachment, NULL); |
| } |
| |
| void Framebuffer::setAttachment(GLenum attachment, FramebufferAttachment *attachmentObj) |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0 && attachment < (GL_COLOR_ATTACHMENT0 + mData.mColorAttachments.size())) |
| { |
| size_t colorAttachment = attachment - GL_COLOR_ATTACHMENT0; |
| SafeDelete(mData.mColorAttachments[colorAttachment]); |
| mData.mColorAttachments[colorAttachment] = attachmentObj; |
| mImpl->setColorAttachment(colorAttachment, attachmentObj); |
| } |
| else if (attachment == GL_BACK) |
| { |
| SafeDelete(mData.mColorAttachments[0]); |
| mData.mColorAttachments[0] = attachmentObj; |
| mImpl->setColorAttachment(0, attachmentObj); |
| } |
| else if (attachment == GL_DEPTH_ATTACHMENT || attachment == GL_DEPTH) |
| { |
| SafeDelete(mData.mDepthAttachment); |
| mData.mDepthAttachment = attachmentObj; |
| mImpl->setDepthAttachment(attachmentObj); |
| } |
| else if (attachment == GL_STENCIL_ATTACHMENT || attachment == GL_STENCIL) |
| { |
| SafeDelete(mData.mStencilAttachment); |
| mData.mStencilAttachment = attachmentObj; |
| mImpl->setStencilAttachment(attachmentObj); |
| } |
| else if (attachment == GL_DEPTH_STENCIL_ATTACHMENT || attachment == GL_DEPTH_STENCIL) |
| { |
| SafeDelete(mData.mDepthAttachment); |
| SafeDelete(mData.mStencilAttachment); |
| |
| // ensure this is a legitimate depth+stencil format |
| if (attachmentObj && attachmentObj->getDepthSize() > 0 && attachmentObj->getStencilSize() > 0) |
| { |
| mData.mDepthAttachment = attachmentObj; |
| mImpl->setDepthAttachment(attachmentObj); |
| |
| // Make a new attachment object to ensure we do not double-delete |
| // See angle issue 686 |
| if (attachmentObj->type() == GL_TEXTURE) |
| { |
| mData.mStencilAttachment = new TextureAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getTexture(), |
| *attachmentObj->getTextureImageIndex()); |
| mImpl->setStencilAttachment(mData.mStencilAttachment); |
| } |
| else if (attachmentObj->type() == GL_RENDERBUFFER) |
| { |
| mData.mStencilAttachment = new RenderbufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT, attachmentObj->getRenderbuffer()); |
| mImpl->setStencilAttachment(mData.mStencilAttachment); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| DefaultFramebuffer::DefaultFramebuffer(const Caps &caps, rx::ImplFactory *factory, egl::Surface *surface) |
| : Framebuffer(caps, factory, 0) |
| { |
| rx::DefaultAttachmentImpl *colorAttachment = factory->createDefaultAttachment(GL_BACK, surface); |
| rx::DefaultAttachmentImpl *depthAttachment = factory->createDefaultAttachment(GL_DEPTH, surface); |
| rx::DefaultAttachmentImpl *stencilAttachment = factory->createDefaultAttachment(GL_STENCIL, surface); |
| |
| ASSERT(colorAttachment); |
| setAttachment(GL_BACK, new DefaultAttachment(GL_BACK, colorAttachment)); |
| |
| if (depthAttachment) |
| { |
| setAttachment(GL_DEPTH, new DefaultAttachment(GL_DEPTH, depthAttachment)); |
| } |
| if (stencilAttachment) |
| { |
| setAttachment(GL_STENCIL, new DefaultAttachment(GL_STENCIL, stencilAttachment)); |
| } |
| |
| GLenum drawBufferState = GL_BACK; |
| setDrawBuffers(1, &drawBufferState); |
| |
| setReadBuffer(GL_BACK); |
| } |
| |
| } |