| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |
| #define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |
| |
| #include <vector> |
| #include <cstdint> |
| |
| #include "libANGLE/angletypes.h" |
| #include "libANGLE/renderer/DefaultAttachmentImpl.h" |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| struct PixelPackState; |
| } |
| |
| namespace rx |
| { |
| class RenderTargetD3D; |
| class RendererD3D; |
| |
| struct ClearParameters |
| { |
| bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; |
| gl::ColorF colorFClearValue; |
| gl::ColorI colorIClearValue; |
| gl::ColorUI colorUIClearValue; |
| GLenum colorClearType; |
| bool colorMaskRed; |
| bool colorMaskGreen; |
| bool colorMaskBlue; |
| bool colorMaskAlpha; |
| |
| bool clearDepth; |
| float depthClearValue; |
| |
| bool clearStencil; |
| GLint stencilClearValue; |
| GLuint stencilWriteMask; |
| |
| bool scissorEnabled; |
| gl::Rectangle scissor; |
| }; |
| |
| class DefaultAttachmentD3D : public DefaultAttachmentImpl |
| { |
| public: |
| DefaultAttachmentD3D(RenderTargetD3D *renderTarget); |
| virtual ~DefaultAttachmentD3D(); |
| |
| static DefaultAttachmentD3D *makeDefaultAttachmentD3D(DefaultAttachmentImpl* impl); |
| |
| virtual GLsizei getWidth() const override; |
| virtual GLsizei getHeight() const override; |
| virtual GLenum getInternalFormat() const override; |
| virtual GLsizei getSamples() const override; |
| |
| RenderTargetD3D *getRenderTarget() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(DefaultAttachmentD3D); |
| |
| RenderTargetD3D *mRenderTarget; |
| }; |
| |
| class FramebufferD3D : public FramebufferImpl |
| { |
| public: |
| FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer); |
| virtual ~FramebufferD3D(); |
| |
| void setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment) override; |
| void setDepthAttachment(const gl::FramebufferAttachment *attachment) override; |
| void setStencilAttachment(const gl::FramebufferAttachment *attachment) override; |
| void setDepthStencilAttachment(const gl::FramebufferAttachment *attachment) override; |
| |
| void setDrawBuffers(size_t count, const GLenum *buffers) override; |
| void setReadBuffer(GLenum buffer) override; |
| |
| gl::Error invalidate(size_t count, const GLenum *attachments) override; |
| gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; |
| |
| gl::Error clear(const gl::State &state, GLbitfield mask) override; |
| gl::Error clearBufferfv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLfloat *values) override; |
| gl::Error clearBufferuiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLuint *values) override; |
| gl::Error clearBufferiv(const gl::State &state, GLenum buffer, GLint drawbuffer, const GLint *values) override; |
| gl::Error clearBufferfi(const gl::State &state, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) override; |
| |
| GLenum getImplementationColorReadFormat() const override; |
| GLenum getImplementationColorReadType() const override; |
| gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override; |
| |
| gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, |
| GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; |
| |
| GLenum checkStatus() const override; |
| |
| const gl::AttachmentList &getColorAttachmentsForRender(const Workarounds &workarounds) const; |
| |
| protected: |
| // Cache variable |
| mutable gl::AttachmentList mColorAttachmentsForRender; |
| mutable bool mInvalidateColorAttachmentCache; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(FramebufferD3D); |
| |
| RendererD3D *const mRenderer; |
| |
| virtual gl::Error clear(const gl::State &state, const ClearParameters &clearParams) = 0; |
| |
| virtual gl::Error readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, |
| const gl::PixelPackState &pack, uint8_t *pixels) const = 0; |
| |
| virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, |
| bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, |
| const gl::Framebuffer *sourceFramebuffer) = 0; |
| |
| virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0; |
| }; |
| |
| gl::Error GetAttachmentRenderTarget(const gl::FramebufferAttachment *attachment, RenderTargetD3D **outRT); |
| unsigned int GetAttachmentSerial(const gl::FramebufferAttachment *attachment); |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |