| // |
| // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |
| |
| #include "common/angleutils.h" |
| #include "common/mathutil.h" |
| #include "libANGLE/renderer/d3d/HLSLCompiler.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" |
| #include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h" |
| #include "libANGLE/renderer/d3d/d3d9/ShaderCache.h" |
| #include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| } |
| |
| namespace egl |
| { |
| class AttributeMap; |
| } |
| |
| namespace rx |
| { |
| class Blit9; |
| class IndexDataManager; |
| class StreamingIndexBufferInterface; |
| class StaticIndexBufferInterface; |
| class VertexDataManager; |
| struct ClearParameters; |
| struct TranslatedAttribute; |
| |
| enum D3D9InitError |
| { |
| D3D9_INIT_SUCCESS = 0, |
| // Failed to load the D3D or ANGLE compiler |
| D3D9_INIT_COMPILER_ERROR, |
| // Failed to load a necessary DLL |
| D3D9_INIT_MISSING_DEP, |
| // Device creation error |
| D3D9_INIT_CREATE_DEVICE_ERROR, |
| // System does not meet minimum shader spec |
| D3D9_INIT_UNSUPPORTED_VERSION, |
| // System does not support stretchrect from textures |
| D3D9_INIT_UNSUPPORTED_STRETCHRECT, |
| // A call returned out of memory or device lost |
| D3D9_INIT_OUT_OF_MEMORY, |
| // Other unspecified error |
| D3D9_INIT_OTHER_ERROR, |
| NUM_D3D9_INIT_ERRORS |
| }; |
| |
| class Renderer9 : public RendererD3D |
| { |
| public: |
| explicit Renderer9(egl::Display *display); |
| virtual ~Renderer9(); |
| |
| egl::Error initialize() override; |
| virtual bool resetDevice(); |
| |
| egl::ConfigSet generateConfigs() const override; |
| |
| void startScene(); |
| void endScene(); |
| |
| gl::Error flush() override; |
| gl::Error finish() override; |
| |
| virtual SwapChainD3D *createSwapChain(NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); |
| |
| gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); |
| void freeEventQuery(IDirect3DQuery9* query); |
| |
| // resource creation |
| gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader); |
| gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader); |
| HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); |
| HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); |
| virtual gl::Error generateSwizzle(gl::Texture *texture); |
| virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler); |
| virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture); |
| |
| gl::Error setUniformBuffers(const gl::Data &data, |
| const std::vector<GLint> &vertexUniformBuffers, |
| const std::vector<GLint> &fragmentUniformBuffers) override; |
| |
| virtual gl::Error setRasterizerState(const gl::RasterizerState &rasterState); |
| gl::Error setBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, |
| unsigned int sampleMask) override; |
| virtual gl::Error setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
| int stencilBackRef, bool frontFaceCCW); |
| |
| virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); |
| virtual void setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
| bool ignoreViewport); |
| |
| gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override; |
| gl::Error applyRenderTarget(const gl::FramebufferAttachment *colorAttachment, |
| const gl::FramebufferAttachment *depthStencilAttachment); |
| gl::Error applyShaders(gl::Program *program, |
| const gl::Framebuffer *framebuffer, |
| bool rasterizerDiscard, |
| bool transformFeedbackActive) override; |
| virtual gl::Error applyUniforms(const ProgramImpl &program, const std::vector<gl::LinkedUniform*> &uniformArray); |
| virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize); |
| virtual gl::Error applyVertexBuffer(const gl::State &state, GLenum mode, GLint first, GLsizei count, GLsizei instances, SourceIndexData *sourceInfo); |
| virtual gl::Error applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo, SourceIndexData *sourceIndexInfo); |
| |
| void applyTransformFeedbackBuffers(const gl::State &state) override; |
| |
| gl::Error drawArrays(const gl::Data &data, GLenum mode, GLsizei count, GLsizei instances, bool usesPointSize) override; |
| virtual gl::Error drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, |
| gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances, |
| bool usesPointSize); |
| |
| gl::Error clear(const ClearParameters &clearParams, |
| const gl::FramebufferAttachment *colorBuffer, |
| const gl::FramebufferAttachment *depthStencilBuffer); |
| |
| virtual void markAllStateDirty(); |
| |
| // lost device |
| bool testDeviceLost() override; |
| bool testDeviceResettable() override; |
| |
| VendorID getVendorId() const override; |
| std::string getRendererDescription() const override; |
| DeviceIdentifier getAdapterIdentifier() const override; |
| |
| IDirect3DDevice9 *getDevice() { return mDevice; } |
| void *getD3DDevice() override; |
| |
| virtual unsigned int getReservedVertexUniformVectors() const; |
| virtual unsigned int getReservedFragmentUniformVectors() const; |
| virtual unsigned int getReservedVertexUniformBuffers() const; |
| virtual unsigned int getReservedFragmentUniformBuffers() const; |
| virtual bool getShareHandleSupport() const; |
| virtual bool getPostSubBufferSupport() const; |
| |
| virtual int getMajorShaderModel() const; |
| int getMinorShaderModel() const override; |
| std::string getShaderModelSuffix() const override; |
| |
| DWORD getCapsDeclTypes() const; |
| |
| // Pixel operations |
| virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| const gl::Offset &destOffset, TextureStorage *storage, GLint level); |
| virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level); |
| virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| const gl::Offset &destOffset, TextureStorage *storage, GLint level); |
| virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| const gl::Offset &destOffset, TextureStorage *storage, GLint level); |
| |
| // RenderTarget creation |
| virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT); |
| |
| // Framebuffer creation |
| FramebufferImpl *createDefaultFramebuffer(const gl::Framebuffer::Data &data) override; |
| FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) override; |
| |
| // Shader creation |
| virtual CompilerImpl *createCompiler(const gl::Data &data); |
| virtual ShaderImpl *createShader(GLenum type); |
| virtual ProgramImpl *createProgram(); |
| |
| // Shader operations |
| virtual gl::Error loadExecutable(const void *function, size_t length, ShaderType type, |
| const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| bool separatedOutputBuffers, ShaderExecutableD3D **outExecutable); |
| virtual gl::Error compileToExecutable(gl::InfoLog &infoLog, const std::string &shaderHLSL, ShaderType type, |
| const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| bool separatedOutputBuffers, const D3DCompilerWorkarounds &workarounds, |
| ShaderExecutableD3D **outExectuable); |
| virtual UniformStorageD3D *createUniformStorage(size_t storageSize); |
| |
| // Image operations |
| virtual ImageD3D *createImage(); |
| gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override; |
| gl::Error generateMipmapsUsingD3D(TextureStorage *storage, const gl::SamplerState &samplerState) override; |
| virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain); |
| virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly); |
| virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly); |
| virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); |
| virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); |
| |
| // Texture creation |
| virtual TextureImpl *createTexture(GLenum target); |
| |
| // Renderbuffer creation |
| virtual RenderbufferImpl *createRenderbuffer(); |
| |
| // Buffer creation |
| virtual BufferImpl *createBuffer(); |
| virtual VertexBuffer *createVertexBuffer(); |
| virtual IndexBuffer *createIndexBuffer(); |
| |
| // Vertex Array creation |
| VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) override; |
| |
| // Query and Fence creation |
| virtual QueryImpl *createQuery(GLenum type); |
| virtual FenceNVImpl *createFenceNV(); |
| virtual FenceSyncImpl *createFenceSync(); |
| |
| // Transform Feedback creation |
| virtual TransformFeedbackImpl* createTransformFeedback(); |
| |
| // Buffer-to-texture and Texture-to-buffer copies |
| virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const; |
| virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget, |
| GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea); |
| |
| // D3D9-renderer specific methods |
| gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); |
| |
| D3DPOOL getTexturePool(DWORD usage) const; |
| |
| bool getLUID(LUID *adapterLuid) const override; |
| VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override; |
| GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override; |
| |
| gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); |
| |
| RendererClass getRendererClass() const override { return RENDERER_D3D9; } |
| |
| D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; } |
| |
| protected: |
| void createAnnotator() override; |
| gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override; |
| |
| private: |
| void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, |
| gl::Extensions *outExtensions, |
| gl::Limitations *outLimitations) const override; |
| |
| Workarounds generateWorkarounds() const override; |
| |
| void release(); |
| |
| void applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v); |
| void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v); |
| void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v); |
| |
| gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); |
| gl::Error drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); |
| |
| gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); |
| |
| gl::Error getNullColorbuffer(const gl::FramebufferAttachment *depthbuffer, const gl::FramebufferAttachment **outColorBuffer); |
| |
| D3DPOOL getBufferPool(DWORD usage) const; |
| |
| HMODULE mD3d9Module; |
| |
| void initializeDevice(); |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| void releaseDeviceResources(); |
| |
| HRESULT getDeviceStatusCode(); |
| bool isRemovedDeviceResettable() const; |
| bool resetRemovedDevice(); |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| |
| HLSLCompiler mCompiler; |
| |
| Blit9 *mBlit; |
| |
| HWND mDeviceWindow; |
| |
| D3DCAPS9 mDeviceCaps; |
| D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| |
| D3DPRIMITIVETYPE mPrimitiveType; |
| int mPrimitiveCount; |
| GLsizei mRepeatDraw; |
| |
| bool mSceneStarted; |
| |
| bool mVertexTextureSupport; |
| |
| // current render target states |
| unsigned int mAppliedRenderTargetSerial; |
| unsigned int mAppliedDepthStencilSerial; |
| bool mDepthStencilInitialized; |
| bool mRenderTargetDescInitialized; |
| unsigned int mCurStencilSize; |
| unsigned int mCurDepthSize; |
| |
| struct RenderTargetDesc |
| { |
| size_t width; |
| size_t height; |
| D3DFORMAT format; |
| }; |
| RenderTargetDesc mRenderTargetDesc; |
| |
| IDirect3DStateBlock9 *mMaskedClearSavedState; |
| |
| // previously set render states |
| bool mForceSetDepthStencilState; |
| gl::DepthStencilState mCurDepthStencilState; |
| int mCurStencilRef; |
| int mCurStencilBackRef; |
| bool mCurFrontFaceCCW; |
| |
| bool mForceSetRasterState; |
| gl::RasterizerState mCurRasterState; |
| |
| bool mForceSetScissor; |
| gl::Rectangle mCurScissor; |
| bool mScissorEnabled; |
| |
| bool mForceSetViewport; |
| gl::Rectangle mCurViewport; |
| float mCurNear; |
| float mCurFar; |
| float mCurDepthFront; |
| |
| bool mForceSetBlendState; |
| gl::BlendState mCurBlendState; |
| gl::ColorF mCurBlendColor; |
| GLuint mCurSampleMask; |
| |
| // Currently applied sampler states |
| std::vector<bool> mForceSetVertexSamplerStates; |
| std::vector<gl::SamplerState> mCurVertexSamplerStates; |
| |
| std::vector<bool> mForceSetPixelSamplerStates; |
| std::vector<gl::SamplerState> mCurPixelSamplerStates; |
| |
| // Currently applied textures |
| std::vector<uintptr_t> mCurVertexTextures; |
| std::vector<uintptr_t> mCurPixelTextures; |
| |
| unsigned int mAppliedIBSerial; |
| IDirect3DVertexShader9 *mAppliedVertexShader; |
| IDirect3DPixelShader9 *mAppliedPixelShader; |
| unsigned int mAppliedProgramSerial; |
| |
| dx_VertexConstants mVertexConstants; |
| dx_PixelConstants mPixelConstants; |
| bool mDxUniformsDirty; |
| |
| // A pool of event queries that are currently unused. |
| std::vector<IDirect3DQuery9*> mEventQueryPool; |
| VertexShaderCache mVertexShaderCache; |
| PixelShaderCache mPixelShaderCache; |
| |
| VertexDataManager *mVertexDataManager; |
| VertexDeclarationCache mVertexDeclarationCache; |
| |
| IndexDataManager *mIndexDataManager; |
| StreamingIndexBufferInterface *mLineLoopIB; |
| StaticIndexBufferInterface *mCountingIB; |
| |
| enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 }; |
| struct NullColorbufferCacheEntry |
| { |
| UINT lruCount; |
| int width; |
| int height; |
| gl::FramebufferAttachment *buffer; |
| } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES]; |
| UINT mMaxNullColorbufferLRU; |
| }; |
| |
| } |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |