blob: 2773de5674b29a5102b25be38f2e4d896dff9e90 [file] [log] [blame]
//
// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_2_0.cpp : Implements the GLES 2.0 entry points.
#include "libGLESv2/entry_points_gles_2_0.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Compiler.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Program.h"
#include "libANGLE/Texture.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/queryconversions.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "common/version.h"
namespace gl
{
void GL_APIENTRY ActiveTexture(GLenum texture)
{
EVENT("(GLenum texture = 0x%X)", texture);
Context *context = GetValidGlobalContext();
if (context)
{
if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
context->getState().setActiveSampler(texture - GL_TEXTURE0);
}
}
void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
Shader *shaderObject = context->getShader(shader);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (!shaderObject)
{
if (context->getProgram(shader))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (!programObject->attachShader(shaderObject))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
}
void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (strncmp(name, "gl_", 3) == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
programObject->bindAttributeLocation(index, name);
}
}
void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (target)
{
case GL_ARRAY_BUFFER:
context->bindArrayBuffer(buffer);
return;
case GL_ELEMENT_ARRAY_BUFFER:
context->bindElementArrayBuffer(buffer);
return;
case GL_COPY_READ_BUFFER:
context->bindCopyReadBuffer(buffer);
return;
case GL_COPY_WRITE_BUFFER:
context->bindCopyWriteBuffer(buffer);
return;
case GL_PIXEL_PACK_BUFFER:
context->bindPixelPackBuffer(buffer);
return;
case GL_PIXEL_UNPACK_BUFFER:
context->bindPixelUnpackBuffer(buffer);
return;
case GL_UNIFORM_BUFFER:
context->bindGenericUniformBuffer(buffer);
return;
case GL_TRANSFORM_FEEDBACK_BUFFER:
context->bindGenericTransformFeedbackBuffer(buffer);
return;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
{
EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidFramebufferTarget(target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
context->bindReadFramebuffer(framebuffer);
}
if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
context->bindDrawFramebuffer(framebuffer);
}
}
}
void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
Context *context = GetValidGlobalContext();
if (context)
{
if (target != GL_RENDERBUFFER)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
context->bindRenderbuffer(renderbuffer);
}
}
void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
{
EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
Context *context = GetValidGlobalContext();
if (context)
{
Texture *textureObject = context->getTexture(texture);
if (textureObject && textureObject->getTarget() != target && texture != 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
context->bindTexture(target, texture);
}
}
void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
}
}
void GL_APIENTRY BlendEquation(GLenum mode)
{
BlendEquationSeparate(mode, mode);
}
void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
Context *context = GetValidGlobalContext();
if (context)
{
switch (modeRGB)
{
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
case GL_MIN:
case GL_MAX:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (modeAlpha)
{
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
case GL_MIN:
case GL_MAX:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
context->getState().setBlendEquation(modeRGB, modeAlpha);
}
}
void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
{
BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
Context *context = GetValidGlobalContext();
if (context)
{
switch (srcRGB)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (dstRGB)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
case GL_SRC_ALPHA_SATURATE:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (srcAlpha)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
case GL_SRC_ALPHA_SATURATE:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (dstAlpha)
{
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
break;
case GL_SRC_ALPHA_SATURATE:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
if (constantColorUsed && constantAlphaUsed)
{
ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
target, size, data, usage);
Context *context = GetValidGlobalContext();
if (context)
{
if (size < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (usage)
{
case GL_STREAM_DRAW:
case GL_STATIC_DRAW:
case GL_DYNAMIC_DRAW:
break;
case GL_STREAM_READ:
case GL_STREAM_COPY:
case GL_STATIC_READ:
case GL_STATIC_COPY:
case GL_DYNAMIC_READ:
case GL_DYNAMIC_COPY:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Error error = buffer->bufferData(data, size, usage);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
target, offset, size, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (size < 0 || offset < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
if (buffer->isMapped())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Check for possible overflow of size + offset
if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
{
context->recordError(Error(GL_OUT_OF_MEMORY));
return;
}
if (size + offset > buffer->getSize())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (data == NULL)
{
return;
}
Error error = buffer->bufferSubData(data, size, offset);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidFramebufferTarget(target))
{
context->recordError(Error(GL_INVALID_ENUM));
return 0;
}
Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
return framebuffer->checkStatus(context->getData());
}
return 0;
}
void GL_APIENTRY Clear(GLbitfield mask)
{
EVENT("(GLbitfield mask = 0x%X)", mask);
Context *context = GetValidGlobalContext();
if (context)
{
Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
ASSERT(framebufferObject);
if (framebufferObject->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
{
context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Error error = framebufferObject->clear(context->getData(), mask);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setColorClearValue(red, green, blue, alpha);
}
}
void GL_APIENTRY ClearDepthf(GLclampf depth)
{
EVENT("(GLclampf depth = %f)", depth);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setDepthClearValue(depth);
}
}
void GL_APIENTRY ClearStencil(GLint s)
{
EVENT("(GLint s = %d)", s);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setStencilClearValue(s);
}
}
void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
red, green, blue, alpha);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
}
}
void GL_APIENTRY CompileShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
Context *context = GetValidGlobalContext();
if (context)
{
Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
if (context->getProgram(shader))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
shaderObject->compile(context->getCompiler());
}
}
void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, border, imageSize, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
0, 0, width, height, border, GL_NONE, GL_NONE, data))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
{
return;
}
const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Extents size(width, height, 1);
Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
Error error = texture->setCompressedImage(target, level, internalformat, size, context->getState().getUnpackState(),
imageSize, reinterpret_cast<const uint8_t *>(data));
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const GLvoid* data)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, width, height, format, imageSize, data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
{
return;
}
const InternalFormat &formatInfo = GetInternalFormatInfo(format);
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Box area(xoffset, yoffset, 0, width, height, 1);
Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
Error error = texture->setCompressedSubImage(target, level, area, format, context->getState().getUnpackState(),
imageSize, reinterpret_cast<const uint8_t *>(data));
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
target, level, internalformat, x, y, width, height, border);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
0, 0, x, y, width, height, border))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
0, 0, 0, x, y, width, height, border))
{
return;
}
Rectangle sourceArea(x, y, width, height);
const Framebuffer *framebuffer = context->getState().getReadFramebuffer();
Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
Error error = texture->copyImage(target, level, sourceArea, internalformat, framebuffer);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
xoffset, yoffset, x, y, width, height, 0))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
xoffset, yoffset, 0, x, y, width, height, 0))
{
return;
}
Offset destOffset(xoffset, yoffset, 0);
Rectangle sourceArea(x, y, width, height);
const Framebuffer *framebuffer = context->getState().getReadFramebuffer();
Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
Error error = texture->copySubImage(target, level, destOffset, sourceArea, framebuffer);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
GLuint GL_APIENTRY CreateProgram(void)
{
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
return context->createProgram();
}
return 0;
}
GLuint GL_APIENTRY CreateShader(GLenum type)
{
EVENT("(GLenum type = 0x%X)", type);
Context *context = GetValidGlobalContext();
if (context)
{
switch (type)
{
case GL_FRAGMENT_SHADER:
case GL_VERTEX_SHADER:
return context->createShader(type);
default:
context->recordError(Error(GL_INVALID_ENUM));
return 0;
}
}
return 0;
}
void GL_APIENTRY CullFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
Context *context = GetValidGlobalContext();
if (context)
{
switch (mode)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
context->getState().setCullMode(mode);
}
}
void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers)
{
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteBuffer(buffers[i]);
}
}
}
void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
if (framebuffers[i] != 0)
{
context->deleteFramebuffer(framebuffers[i]);
}
}
}
}
void GL_APIENTRY DeleteProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
Context *context = GetValidGlobalContext();
if (context)
{
if (program == 0)
{
return;
}
if (!context->getProgram(program))
{
if(context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
context->deleteProgram(program);
}
}
void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
context->deleteRenderbuffer(renderbuffers[i]);
}
}
}
void GL_APIENTRY DeleteShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
Context *context = GetValidGlobalContext();
if (context)
{
if (shader == 0)
{
return;
}
if (!context->getShader(shader))
{
if(context->getProgram(shader))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
context->deleteShader(shader);
}
}
void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures)
{
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
if (textures[i] != 0)
{
context->deleteTexture(textures[i]);
}
}
}
}
void GL_APIENTRY DepthFunc(GLenum func)
{
EVENT("(GLenum func = 0x%X)", func);
Context *context = GetValidGlobalContext();
if (context)
{
switch (func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GREATER:
case GL_GEQUAL:
case GL_NOTEQUAL:
context->getState().setDepthFunc(func);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY DepthMask(GLboolean flag)
{
EVENT("(GLboolean flag = %u)", flag);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setDepthMask(flag != GL_FALSE);
}
}
void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar)
{
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setDepthRange(zNear, zFar);
}
}
void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
Shader *shaderObject = context->getShader(shader);
if (!programObject)
{
Shader *shaderByProgramHandle;
shaderByProgramHandle = context->getShader(program);
if (!shaderByProgramHandle)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
else
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
if (!shaderObject)
{
Program *programByShaderHandle = context->getProgram(shader);
if (!programByShaderHandle)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
else
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
if (!programObject->detachShader(shaderObject))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
}
void GL_APIENTRY Disable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidCap(context, cap))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
context->getState().setEnableFeature(cap, false);
}
}
void GL_APIENTRY DisableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setEnableVertexAttribArray(index, false);
}
}
void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateDrawArrays(context, mode, first, count, 0))
{
return;
}
Error error = context->drawArrays(mode, first, count, 0);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
mode, count, type, indices);
Context *context = GetValidGlobalContext();
if (context)
{
RangeUI indexRange;
if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
{
return;
}
Error error = context->drawElements(mode, count, type, indices, 0, indexRange);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY Enable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidCap(context, cap))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (context->getLimitations().noSampleAlphaToCoverageSupport)
{
if (cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
{
const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
context->recordError(Error(GL_INVALID_OPERATION, errorMessage));
// We also output an error message to the debugger window if tracing is active, so that developers can see the error message.
ERR("%s", errorMessage);
return;
}
}
context->getState().setEnableFeature(cap, true);
}
}
void GL_APIENTRY EnableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setEnableVertexAttribArray(index, true);
}
}
void GL_APIENTRY Finish(void)
{
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
Error error = context->finish();
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY Flush(void)
{
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
Error error = context->flush();
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
{
return;
}
Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (renderbuffer != 0)
{
Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
framebuffer->setAttachment(GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(), renderbufferObject);
}
else
{
framebuffer->resetAttachment(attachment);
}
}
}
void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
{
return;
}
Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (texture != 0)
{
Texture *textureObj = context->getTexture(texture);
ImageIndex index = ImageIndex::MakeInvalid();
if (textarget == GL_TEXTURE_2D)
{
index = ImageIndex::Make2D(level);
}
else
{
ASSERT(IsCubeMapTextureTarget(textarget));
index = ImageIndex::MakeCube(textarget, level);
}
framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObj);
}
else
{
framebuffer->resetAttachment(attachment);
}
}
}
void GL_APIENTRY FrontFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
Context *context = GetValidGlobalContext();
if (context)
{
switch (mode)
{
case GL_CW:
case GL_CCW:
context->getState().setFrontFace(mode);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers)
{
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
buffers[i] = context->createBuffer();
}
}
}
void GL_APIENTRY GenerateMipmap(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidTextureTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Texture *texture = context->getTargetTexture(target);
if (texture == NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
GLenum internalFormat = texture->getInternalFormat(baseTarget, 0);
const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
// GenerateMipmap should not generate an INVALID_OPERATION for textures created with
// unsized formats or that are color renderable and filterable. Since we do not track if
// the texture was created with sized or unsized format (only sized formats are stored),
// it is not possible to make sure the the LUMA formats can generate mipmaps (they should
// be able to) because they aren't color renderable. Simply do a special case for LUMA
// textures since they're the only texture format that can be created with unsized formats
// that is not color renderable. New unsized formats are unlikely to be added, since ES2
// was the last version to use add them.
bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
internalFormat == GL_ALPHA8_EXT;
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
(!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// GL_EXT_sRGB does not support mipmap generation on sRGB textures
if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Non-power of 2 ES2 check
if (!context->getExtensions().textureNPOT && (!isPow2(texture->getWidth(baseTarget, 0)) || !isPow2(texture->getHeight(baseTarget, 0))))
{
ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// Cube completeness check
if (target == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Error error = texture->generateMipmaps();
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
framebuffers[i] = context->createFramebuffer();
}
}
}
void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
renderbuffers[i] = context->createRenderbuffer();
}
}
}
void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures)
{
EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
Context *context = GetValidGlobalContext();
if (context)
{
if (n < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
for (int i = 0; i < n; i++)
{
textures[i] = context->createTexture();
}
}
}
void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
program, index, bufsize, length, size, type, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (index >= (GLuint)programObject->getActiveAttributeCount())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
programObject->getActiveAttribute(index, bufsize, length, size, type, name);
}
}
void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufsize, length, size, type, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (index >= (GLuint)programObject->getActiveUniformCount())
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
programObject->getActiveUniform(index, bufsize, length, size, type, name);
}
}
void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
program, maxcount, count, shaders);
Context *context = GetValidGlobalContext();
if (context)
{
if (maxcount < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
return programObject->getAttachedShaders(maxcount, count, shaders);
}
}
GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return -1;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return -1;
}
}
if (!programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
return -1;
}
return programObject->getAttributeLocation(name);
}
return -1;
}
void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params)
{
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_BOOL)
{
context->getBooleanv(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidBufferTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (!ValidBufferParameter(context, pname))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
Buffer *buffer = context->getState().getTargetBuffer(target);
if (!buffer)
{
// A null buffer means that "0" is bound to the requested buffer target
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (pname)
{
case GL_BUFFER_USAGE:
*params = static_cast<GLint>(buffer->getUsage());
break;
case GL_BUFFER_SIZE:
*params = clampCast<GLint>(buffer->getSize());
break;
case GL_BUFFER_ACCESS_FLAGS:
*params = buffer->getAccessFlags();
break;
case GL_BUFFER_ACCESS_OES:
*params = buffer->getAccess();
break;
case GL_BUFFER_MAPPED:
static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
*params = static_cast<GLint>(buffer->isMapped());
break;
case GL_BUFFER_MAP_OFFSET:
*params = clampCast<GLint>(buffer->getMapOffset());
break;
case GL_BUFFER_MAP_LENGTH:
*params = clampCast<GLint>(buffer->getMapLength());
break;
default: UNREACHABLE(); break;
}
}
}
GLenum GL_APIENTRY GetError(void)
{
EVENT("()");
Context *context = GetGlobalContext();
if (context)
{
return context->getError();
}
return GL_NO_ERROR;
}
void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params)
{
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_FLOAT)
{
context->getFloatv(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
target, attachment, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidFramebufferTarget(target))
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
int clientVersion = context->getClientVersion();
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
if (clientVersion < 3 && !context->getExtensions().sRGB)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
if (clientVersion < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
// Determine if the attachment is a valid enum
switch (attachment)
{
case GL_BACK:
case GL_FRONT:
case GL_DEPTH:
case GL_STENCIL:
case GL_DEPTH_STENCIL_ATTACHMENT:
if (clientVersion < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
default:
if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
(attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
}
const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
if (clientVersion < 3)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
switch (attachment)
{
case GL_BACK:
case GL_DEPTH:
case GL_STENCIL:
break;
default:
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
else
{
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
// Valid attachment query
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
case GL_DEPTH_STENCIL_ATTACHMENT:
if (framebuffer->hasValidDepthStencil())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
}
const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
if (attachmentObject)
{
ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
attachmentObject->type() == GL_TEXTURE ||
attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObject->type();
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (attachmentObject->type() != GL_RENDERBUFFER && attachmentObject->type() != GL_TEXTURE)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = attachmentObject->id();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
if (attachmentObject->type() != GL_TEXTURE)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = attachmentObject->mipLevel();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
if (attachmentObject->type() != GL_TEXTURE)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = attachmentObject->cubeMapFace();
break;
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
*params = attachmentObject->getRedSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
*params = attachmentObject->getGreenSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
*params = attachmentObject->getBlueSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
*params = attachmentObject->getAlphaSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
*params = attachmentObject->getDepthSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
*params = attachmentObject->getStencilSize();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
*params = attachmentObject->getComponentType();
break;
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
*params = attachmentObject->getColorEncoding();
break;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
if (attachmentObject->type() != GL_TEXTURE)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = attachmentObject->layer();
break;
default:
UNREACHABLE();
break;
}
}
else
{
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
// is NONE, then querying any other pname will generate INVALID_ENUM.
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
// INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = GL_NONE;
break;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (clientVersion < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = 0;
break;
default:
if (clientVersion < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
else
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
}
}
}
}
void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params)
{
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
GLenum nativeType;
unsigned int numParams = 0;
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
return;
}
if (nativeType == GL_INT)
{
context->getIntegerv(pname, params);
}
else
{
CastStateValues(context, nativeType, pname, numParams, params);
}
}
}
void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
if (!programObject)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (context->getClientVersion() < 3)
{
switch (pname)
{
case GL_ACTIVE_UNIFORM_BLOCKS:
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
case GL_TRANSFORM_FEEDBACK_VARYINGS:
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
switch (pname)
{
case GL_DELETE_STATUS:
*params = programObject->isFlaggedForDeletion();
return;
case GL_LINK_STATUS:
*params = programObject->isLinked();
return;
case GL_VALIDATE_STATUS:
*params = programObject->isValidated();
return;
case GL_INFO_LOG_LENGTH:
*params = programObject->getInfoLogLength();
return;
case GL_ATTACHED_SHADERS:
*params = programObject->getAttachedShadersCount();
return;
case GL_ACTIVE_ATTRIBUTES:
*params = programObject->getActiveAttributeCount();
return;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = programObject->getActiveAttributeMaxLength();
return;
case GL_ACTIVE_UNIFORMS:
*params = programObject->getActiveUniformCount();
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = programObject->getActiveUniformMaxLength();
return;
case GL_PROGRAM_BINARY_LENGTH_OES:
*params = programObject->getBinaryLength();
return;
case GL_ACTIVE_UNIFORM_BLOCKS:
*params = programObject->getActiveUniformBlockCount();
return;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
*params = programObject->getActiveUniformBlockMaxLength();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = programObject->getTransformFeedbackBufferMode();
break;
case GL_TRANSFORM_FEEDBACK_VARYINGS:
*params = programObject->getTransformFeedbackVaryingCount();
break;
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
*params = programObject->getTransformFeedbackVaryingMaxLength();
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
program, bufsize, length, infolog);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
programObject->getInfoLog(bufsize, length, infolog);
}
}
void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (target != GL_RENDERBUFFER)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (context->getState().getRenderbufferId() == 0)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
switch (pname)
{
case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
case GL_RENDERBUFFER_SAMPLES_ANGLE:
if (!context->getExtensions().framebufferMultisample)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = renderbuffer->getSamples();
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (pname)
{
case GL_SHADER_TYPE:
*params = shaderObject->getType();
return;
case GL_DELETE_STATUS:
*params = shaderObject->isFlaggedForDeletion();
return;
case GL_COMPILE_STATUS:
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shaderObject->getInfoLogLength();
return;
case GL_SHADER_SOURCE_LENGTH:
*params = shaderObject->getSourceLength();
return;
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
*params = shaderObject->getTranslatedSourceLength();
return;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
shader, bufsize, length, infolog);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
shaderObject->getInfoLog(bufsize, length, infolog);
}
}
void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
shadertype, precisiontype, range, precision);
Context *context = GetValidGlobalContext();
if (context)
{
switch (shadertype)
{
case GL_VERTEX_SHADER:
switch (precisiontype)
{
case GL_LOW_FLOAT:
context->getCaps().vertexLowpFloat.get(range, precision);
break;
case GL_MEDIUM_FLOAT:
context->getCaps().vertexMediumpFloat.get(range, precision);
break;
case GL_HIGH_FLOAT:
context->getCaps().vertexHighpFloat.get(range, precision);
break;
case GL_LOW_INT:
context->getCaps().vertexLowpInt.get(range, precision);
break;
case GL_MEDIUM_INT:
context->getCaps().vertexMediumpInt.get(range, precision);
break;
case GL_HIGH_INT:
context->getCaps().vertexHighpInt.get(range, precision);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
case GL_FRAGMENT_SHADER:
switch (precisiontype)
{
case GL_LOW_FLOAT:
context->getCaps().fragmentLowpFloat.get(range, precision);
break;
case GL_MEDIUM_FLOAT:
context->getCaps().fragmentMediumpFloat.get(range, precision);
break;
case GL_HIGH_FLOAT:
context->getCaps().fragmentHighpFloat.get(range, precision);
break;
case GL_LOW_INT:
context->getCaps().fragmentLowpInt.get(range, precision);
break;
case GL_MEDIUM_INT:
context->getCaps().fragmentMediumpInt.get(range, precision);
break;
case GL_HIGH_INT:
context->getCaps().fragmentHighpInt.get(range, precision);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
shaderObject->getSource(bufsize, length, source);
}
}
const GLubyte *GL_APIENTRY GetString(GLenum name)
{
EVENT("(GLenum name = 0x%X)", name);
Context *context = GetValidGlobalContext();
switch (name)
{
case GL_VENDOR:
return (GLubyte*)"Google Inc.";
case GL_RENDERER:
return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
case GL_VERSION:
if (context->getClientVersion() == 2)
{
return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
}
else
{
return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
}
case GL_SHADING_LANGUAGE_VERSION:
if (context->getClientVersion() == 2)
{
return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
}
else
{
return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
}
case GL_EXTENSIONS:
return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
default:
if (context)
{
context->recordError(Error(GL_INVALID_ENUM));
}
return NULL;
}
}
void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidTextureTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
return;
}
Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = (GLfloat)texture->getSamplerState().magFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLfloat)texture->getSamplerState().minFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = (GLfloat)texture->getSamplerState().wrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = (GLfloat)texture->getSamplerState().wrapT;
break;
case GL_TEXTURE_WRAP_R:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().wrapR;
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
*params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->immutableLevelCount();
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = (GLfloat)texture->getUsage();
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (!context->getExtensions().textureFilterAnisotropic)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().maxAnisotropy;
break;
case GL_TEXTURE_SWIZZLE_R:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleRed;
break;
case GL_TEXTURE_SWIZZLE_G:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleGreen;
break;
case GL_TEXTURE_SWIZZLE_B:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleBlue;
break;
case GL_TEXTURE_SWIZZLE_A:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().swizzleAlpha;
break;
case GL_TEXTURE_BASE_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().baseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLfloat)texture->getSamplerState().maxLevel;
break;
case GL_TEXTURE_MIN_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().minLod;
break;
case GL_TEXTURE_MAX_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().maxLod;
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidTextureTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
return;
}
Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_MAG_FILTER:
*params = texture->getSamplerState().magFilter;
break;
case GL_TEXTURE_MIN_FILTER:
*params = texture->getSamplerState().minFilter;
break;
case GL_TEXTURE_WRAP_S:
*params = texture->getSamplerState().wrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = texture->getSamplerState().wrapT;
break;
case GL_TEXTURE_WRAP_R:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().wrapR;
break;
case GL_TEXTURE_IMMUTABLE_FORMAT:
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
*params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
break;
case GL_TEXTURE_IMMUTABLE_LEVELS:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = static_cast<GLint>(texture->immutableLevelCount());
break;
case GL_TEXTURE_USAGE_ANGLE:
*params = texture->getUsage();
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (!context->getExtensions().textureFilterAnisotropic)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLint)texture->getSamplerState().maxAnisotropy;
break;
case GL_TEXTURE_SWIZZLE_R:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleRed;
break;
case GL_TEXTURE_SWIZZLE_G:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleGreen;
break;
case GL_TEXTURE_SWIZZLE_B:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleBlue;
break;
case GL_TEXTURE_SWIZZLE_A:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().swizzleAlpha;
break;
case GL_TEXTURE_BASE_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().baseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = texture->getSamplerState().maxLevel;
break;
case GL_TEXTURE_MIN_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLint)texture->getSamplerState().minLod;
break;
case GL_TEXTURE_MAX_LOD:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*params = (GLint)texture->getSamplerState().maxLod;
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateGetUniformfv(context, program, location, params))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformfv(location, params);
}
}
void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateGetUniformiv(context, program, location, params))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->getUniformiv(location, params);
}
}
GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (strstr(name, "gl_") == name)
{
return -1;
}
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return -1;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return -1;
}
}
if (!programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
return -1;
}
return programObject->getUniformLocation(name);
}
return -1;
}
void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
params[i] = currentValueData.FloatValues[i];
}
}
else
{
const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
*params = QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
}
}
}
void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidateGetVertexAttribParameters(context, pname))
{
return;
}
if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
for (int i = 0; i < 4; ++i)
{
float currentValue = currentValueData.FloatValues[i];
params[i] = iround<GLint>(currentValue);
}
}
else
{
const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
*params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
}
}
}
void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
*pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
}
}
void GL_APIENTRY Hint(GLenum target, GLenum mode)
{
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
Context *context = GetValidGlobalContext();
if (context)
{
switch (mode)
{
case GL_FASTEST:
case GL_NICEST:
case GL_DONT_CARE:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (target)
{
case GL_GENERATE_MIPMAP_HINT:
context->getState().setGenerateMipmapHint(mode);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
context->getState().setFragmentShaderDerivativeHint(mode);
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
{
EVENT("(GLuint buffer = %d)", buffer);
Context *context = GetValidGlobalContext();
if (context && buffer)
{
Buffer *bufferObject = context->getBuffer(buffer);
if (bufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean GL_APIENTRY IsEnabled(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidCap(context, cap))
{
context->recordError(Error(GL_INVALID_ENUM));
return GL_FALSE;
}
return context->getState().getEnableFeature(cap);
}
return false;
}
GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
{
EVENT("(GLuint framebuffer = %d)", framebuffer);
Context *context = GetValidGlobalContext();
if (context && framebuffer)
{
Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
if (framebufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean GL_APIENTRY IsProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
Context *context = GetValidGlobalContext();
if (context && program)
{
Program *programObject = context->getProgram(program);
if (programObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
{
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
Context *context = GetValidGlobalContext();
if (context && renderbuffer)
{
Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
if (renderbufferObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean GL_APIENTRY IsShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
Context *context = GetValidGlobalContext();
if (context && shader)
{
Shader *shaderObject = context->getShader(shader);
if (shaderObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean GL_APIENTRY IsTexture(GLuint texture)
{
EVENT("(GLuint texture = %d)", texture);
Context *context = GetValidGlobalContext();
if (context && texture)
{
Texture *textureObject = context->getTexture(texture);
if (textureObject)
{
return GL_TRUE;
}
}
return GL_FALSE;
}
void GL_APIENTRY LineWidth(GLfloat width)
{
EVENT("(GLfloat width = %f)", width);
Context *context = GetValidGlobalContext();
if (context)
{
if (width <= 0.0f)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setLineWidth(width);
}
}
void GL_APIENTRY LinkProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
Error error = programObject->link(context->getData());
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
{
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3)
{
switch (pname)
{
case GL_UNPACK_IMAGE_HEIGHT:
case GL_UNPACK_SKIP_IMAGES:
case GL_UNPACK_ROW_LENGTH:
case GL_UNPACK_SKIP_ROWS:
case GL_UNPACK_SKIP_PIXELS:
case GL_PACK_ROW_LENGTH:
case GL_PACK_SKIP_ROWS:
case GL_PACK_SKIP_PIXELS:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
if (param < 0)
{
context->recordError(Error(GL_INVALID_VALUE, "Cannot use negative values in PixelStorei"));
return;
}
State &state = context->getState();
switch (pname)
{
case GL_UNPACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
state.setUnpackAlignment(param);
break;
case GL_PACK_ALIGNMENT:
if (param != 1 && param != 2 && param != 4 && param != 8)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
state.setPackAlignment(param);
break;
case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
state.setPackReverseRowOrder(param != 0);
break;
case GL_UNPACK_ROW_LENGTH:
ASSERT(context->getClientVersion() >= 3);
state.setUnpackRowLength(param);
break;
case GL_UNPACK_IMAGE_HEIGHT:
ASSERT(context->getClientVersion() >= 3);
state.getUnpackState().imageHeight = param;
break;
case GL_UNPACK_SKIP_IMAGES:
ASSERT(context->getClientVersion() >= 3);
state.getUnpackState().skipImages = param;
break;
case GL_UNPACK_SKIP_ROWS:
ASSERT(context->getClientVersion() >= 3);
state.getUnpackState().skipRows = param;
break;
case GL_UNPACK_SKIP_PIXELS:
ASSERT(context->getClientVersion() >= 3);
state.getUnpackState().skipPixels = param;
break;
case GL_PACK_ROW_LENGTH:
ASSERT(context->getClientVersion() >= 3);
state.getPackState().rowLength = param;
break;
case GL_PACK_SKIP_ROWS:
ASSERT(context->getClientVersion() >= 3);
state.getPackState().skipRows = param;
break;
case GL_PACK_SKIP_PIXELS:
ASSERT(context->getClientVersion() >= 3);
state.getPackState().skipPixels = param;
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
}
}
void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
{
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
Context *context = GetValidGlobalContext();
if (context)
{
context->getState().setPolygonOffsetParams(factor, units);
}
}
void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid* pixels)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
x, y, width, height, format, type, pixels);
Context *context = GetValidGlobalContext();
if (context)
{
if (width < 0 || height < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (!ValidateReadPixelsParameters(context, x, y, width, height,
format, type, NULL, pixels))
{
return;
}
Framebuffer *framebufferObject = context->getState().getReadFramebuffer();
ASSERT(framebufferObject);
Rectangle area(x, y, width, height);
Error error = framebufferObject->readPixels(context->getState(), area, format, type, pixels);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY ReleaseShaderCompiler(void)
{
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
Compiler *compiler = context->getCompiler();
Error error = compiler->release();
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
target, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateRenderbufferStorageParametersANGLE(context, target, 0, internalformat,
width, height))
{
return;
}
Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
Error error = renderbuffer->setStorage(internalformat, width, height);
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert)
{
EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
Context* context = GetValidGlobalContext();
if (context)
{
context->getState().setSampleCoverageParams(clamp01(value), invert == GL_TRUE);
}
}
void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
Context* context = GetValidGlobalContext();
if (context)
{
if (width < 0 || height < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setScissorParams(x, y, width, height);
}
}
void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
n, shaders, binaryformat, binary, length);
Context* context = GetValidGlobalContext();
if (context)
{
const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
// No binary shader formats are supported.
UNIMPLEMENTED();
}
}
void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
{
EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
shader, count, string, length);
Context *context = GetValidGlobalContext();
if (context)
{
if (count < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
Shader *shaderObject = context->getShader(shader);
if (!shaderObject)
{
if (context->getProgram(shader))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
shaderObject->setSource(count, string, length);
}
}
void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
{
StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
}
void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
Context *context = GetValidGlobalContext();
if (context)
{
switch (face)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (func)
{
case GL_NEVER:
case GL_ALWAYS:
case GL_LESS:
case GL_LEQUAL:
case GL_EQUAL:
case GL_GEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilParams(func, ref, mask);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilBackParams(func, ref, mask);
}
}
}
void GL_APIENTRY StencilMask(GLuint mask)
{
StencilMaskSeparate(GL_FRONT_AND_BACK, mask);
}
void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
{
EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
Context *context = GetValidGlobalContext();
if (context)
{
switch (face)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilWritemask(mask);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilBackWritemask(mask);
}
}
}
void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
}
void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
face, fail, zfail, zpass);
Context *context = GetValidGlobalContext();
if (context)
{
switch (face)
{
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (fail)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (zfail)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (zpass)
{
case GL_ZERO:
case GL_KEEP:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
case GL_INCR_WRAP:
case GL_DECR_WRAP:
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilOperations(fail, zfail, zpass);
}
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
{
context->getState().setStencilBackOperations(fail, zfail, zpass);
}
}
}
void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, border, format, type, pixels);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
0, 0, width, height, border, format, type, pixels))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
0, 0, 0, width, height, 1, border, format, type, pixels))
{
return;
}
Extents size(width, height, 1);
Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
Error error = texture->setImage(target, level, internalformat, size, format, type, context->getState().getUnpackState(),
reinterpret_cast<const uint8_t *>(pixels));
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidTextureTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
return;
}
if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
return;
}
Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = uiround<GLenum>(param); break;
case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = uiround<GLenum>(param); break;
case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = uiround<GLenum>(param); break;
case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = uiround<GLenum>(param); break;
case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = uiround<GLenum>(param); break;
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(uiround<GLenum>(param)); break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = uiround<GLenum>(param); break;
case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = uiround<GLenum>(param); break;
case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = uiround<GLenum>(param); break;
case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = iround<GLint>(param); break;
case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = iround<GLint>(param); break;
case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break;
case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break;
default: UNREACHABLE(); break;
}
}
}
void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
TexParameterf(target, pname, (GLfloat)*params);
}
void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidTextureTarget(context, target))
{
context->recordError(Error(GL_INVALID_ENUM, "Invalid Texture target"));
return;
}
if (!ValidateTexParamParameters(context, pname, param))
{
return;
}
Texture *texture = context->getTargetTexture(target);
if (!texture)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
switch (pname)
{
case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break;
case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break;
case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break;
case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break;
case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break;
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break;
case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break;
case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break;
case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break;
case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break;
case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break;
default: UNREACHABLE(); break;
}
}
}
void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
TexParameteri(target, pname, *params);
}
void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid* pixels)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
"const GLvoid* pixels = 0x%0.8p)",
target, level, xoffset, yoffset, width, height, format, type, pixels);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->getClientVersion() < 3 &&
!ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
xoffset, yoffset, width, height, 0, format, type, pixels))
{
return;
}
if (context->getClientVersion() >= 3 &&
!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
{
return;
}
// Zero sized uploads are valid but no-ops
if (width == 0 || height == 0)
{
return;
}
Box area(xoffset, yoffset, 0, width, height, 1);
Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
Error error = texture->setSubImage(target, level, area, format, type, context->getState().getUnpackState(),
reinterpret_cast<const uint8_t *>(pixels));
if (error.isError())
{
context->recordError(error);
return;
}
}
}
void GL_APIENTRY Uniform1f(GLint location, GLfloat x)
{
Uniform1fv(location, 1, &x);
}
void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform1fv(location, count, v);
}
}
void GL_APIENTRY Uniform1i(GLint location, GLint x)
{
Uniform1iv(location, 1, &x);
}
void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_INT, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform1iv(location, count, v);
}
}
void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y)
{
GLfloat xy[2] = {x, y};
Uniform2fv(location, 1, xy);
}
void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform2fv(location, count, v);
}
}
void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y)
{
GLint xy[2] = {x, y};
Uniform2iv(location, 1, xy);
}
void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_INT_VEC2, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform2iv(location, count, v);
}
}
void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
GLfloat xyz[3] = {x, y, z};
Uniform3fv(location, 1, xyz);
}
void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform3fv(location, count, v);
}
}
void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z)
{
GLint xyz[3] = {x, y, z};
Uniform3iv(location, 1, xyz);
}
void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_INT_VEC3, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform3iv(location, count, v);
}
}
void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
GLfloat xyzw[4] = {x, y, z, w};
Uniform4fv(location, 1, xyzw);
}
void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform4fv(location, count, v);
}
}
void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
GLint xyzw[4] = {x, y, z, w};
Uniform4iv(location, 1, xyzw);
}
void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v)
{
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniform(context, GL_INT_VEC4, location, count))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniform4iv(location, count, v);
}
}
void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix2fv(location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix3fv(location, count, transpose, value);
}
}
void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
{
return;
}
Program *program = context->getState().getProgram();
program->setUniformMatrix4fv(location, count, transpose, value);
}
}
void GL_APIENTRY UseProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
if (!programObject && program != 0)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
if (program != 0 && !programObject->isLinked())
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->useProgram(program);
}
}
void GL_APIENTRY ValidateProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
Context *context = GetValidGlobalContext();
if (context)
{
Program *programObject = context->getProgram(program);
if (!programObject)
{
if (context->getShader(program))
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
else
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
}
programObject->validate(context->getCaps());
}
}
void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
{
EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, 0, 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { values[0], 0, 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, y, 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { values[0], values[1], 0, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, y, z, 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { values[0], values[1], values[2], 1 };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
GLfloat vals[4] = { x, y, z, w };
context->getState().setVertexAttribf(index, vals);
}
}
void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values)
{
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setVertexAttribf(index, values);
}
}
void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
"GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
index, size, type, normalized, stride, ptr);
Context *context = GetValidGlobalContext();
if (context)
{
if (index >= MAX_VERTEX_ATTRIBS)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if (size < 1 || size > 4)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
switch (type)
{
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_FIXED:
case GL_FLOAT:
break;
case GL_HALF_FLOAT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
if (context->getClientVersion() < 3)
{
context->recordError(Error(GL_INVALID_ENUM));
return;
}
break;
default:
context->recordError(Error(GL_INVALID_ENUM));
return;
}
if (stride < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
// [OpenGL ES 3.0.2] Section 2.8 page 24:
// An INVALID_OPERATION error is generated when a non-zero vertex array object
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
// and the pointer argument is not NULL.
if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
{
context->recordError(Error(GL_INVALID_OPERATION));
return;
}
context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
normalized == GL_TRUE, false, stride, ptr);
}
}
void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (width < 0 || height < 0)
{
context->recordError(Error(GL_INVALID_VALUE));
return;
}
context->getState().setViewportParams(x, y, width, height);
}
}
}