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// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains a list of defective dEQP conformance tests. The expected
// format is:
// {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
//
// MODIFIERS can be a combination of the below list:
// WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
// MAVERICKS
// NVIDIA AMD INTEL
// 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
// DEBUG RELEASE
// TODO(jmadill): Add ANGLE Renderer selection modifiers
//
// TEST_NAME can be a specific test name, or have a '*' in the end, which
// indicates a prefix matching.
//
// Any tests whose expectations are not PASS will be skipped.
//
// Examples:
// 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
// 91533 WIN : gl_min_uniforms = FAIL
// 91531 MAC WIN LINUX : conformance_more_* = SKIP
// 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
// Don't run these tests for faster turnover
998 WIN LINUX : dEQP-GLES3.performance.* = SKIP
998 WIN LINUX : dEQP-GLES3.stress.* = SKIP
// TODO(jmadill): Figure out why this fails on the bots, but not locally.
1108 WIN : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
////////////////////////////////////////////////////////////////////////////////
//
// Temprory entries: they should be removed once the bugs are fixed.
//
////////////////////////////////////////////////////////////////////////////////
// TODO(jmadill): triage these into permanent and temporary failures
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.rules.invalid_type_struct_array = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.rules.invalid_type_struct_struct = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.rules.invalid_type_array_struct = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_vec3 = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.varying.struct.float_uvec2_vec3 = FAIL
1088 WIN : dEQP-GLES3.functional.shaders.linkage.uniform.block.differing_precision = FAIL
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.local_function_prototype_vertex = FAIL
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.local_function_prototype_fragment = FAIL
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex = FAIL
1089 WIN : dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_* = FAIL
1090 WIN : dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_* = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex = FAIL
1091 WIN : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment = FAIL
504 WIN : dEQP-GLES3.functional.shaders.struct.uniform.sampler_vertex = FAIL
504 WIN : dEQP-GLES3.functional.shaders.struct.uniform.sampler_fragment = FAIL
504 WIN : dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_vertex = FAIL
504 WIN : dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_fragment = FAIL
504 WIN : dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_vertex = FAIL
504 WIN : dEQP-GLES3.functional.shaders.struct.uniform.sampler_array_fragment = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.builtin_variable.vertex_id = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.isamplercube_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler2darray_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler2darray_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.isampler3d_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usampler3d_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_* = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.isampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.isampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.isampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.isampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler2d_vec3_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler2d_vec3_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler2d_vec3_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler2d_vec3_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler2d_vec4_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler2d_vec4_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler2d_vec4_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler2d_vec4_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercubeshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercubeshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler2d_vec3_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler2d_vec3_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec3_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec3_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler2d_vec4_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler2d_vec4_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec4_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec4_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec3_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec3_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler2d_vec3_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler2d_vec3_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec4_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec4_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler2d_vec4_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler2d_vec4_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usamplercube_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usamplercube_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercubeshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercubeshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_fragment = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_vertex.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_vertex.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_vertex.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_fragment.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.mediump_fragment.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_fragment.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_vertex = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_fragment = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_size_vertex = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_size_fragment = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_length_vertex = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_length_fragment = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_vertex = FAIL
1094 WIN : dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_fragment = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_clamp = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_repeat = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_mirror = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_alpha_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.rg_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.swizzle.multi_channel.rgba_all_zero = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb10_a2ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.r32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.r32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.r16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.r16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.r8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_teximage2d.r8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.random_teximage2d.cube_0 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.random_teximage2d.cube_3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.random_teximage2d.cube_7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth_component32f = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth32f_stencil8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth_component32f = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth_component24 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth32f_stencil8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb10_a2ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgb8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rg32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rg32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rg16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rg16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rg8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rg8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth_component32f = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texsubimage2d_depth.depth32f_stencil8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_luminance = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_luminance_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgb = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgba = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_luminance = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_luminance_alpha = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_rgb = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.cube_rgba = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth_component32f_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth.depth32f_stencil8_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component32f_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth32f_stencil8_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component24_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth_component32f_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texsubimage3d_depth.depth32f_stencil8_2d_array = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb10_a2ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.r32i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.r32ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.r16i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.r16ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.r8i_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.texstorage2d.format.r8ui_cube = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d.7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.4 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_3d.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_3d.4 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_3d.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_3d.7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_3d.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.only_3d.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.mixed.1 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.mixed.2 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.2_units.mixed.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.0 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.1 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.6 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.0 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.1 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.6 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_2d_array.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.0 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.1 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.6 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.7 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.only_3d.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.mixed.0 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.mixed.1 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.mixed.2 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.mixed.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.mixed.6 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.4_units.mixed.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.1 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.2 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.3 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.4 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.5 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.6 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d.9 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_2d_array.* = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.only_3d.* = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.8_units.mixed.* = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.all_units.only_2d.* = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.all_units.only_2d_array.* = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.all_units.only_3d.* = FAIL
1095 WIN : dEQP-GLES3.functional.texture.units.all_units.mixed.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0.rgb16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.depth.depth_component32 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb9_e5 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.srgb_unsigned_byte = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.srgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.r8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb9_e5 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.srgb_unsigned_byte = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.srgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.r8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgb8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rgba8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb9_e5 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.srgb_unsigned_byte = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.srgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.r8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgb8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rgba8_snorm = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.2darr_1_3 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.2darr_4_15 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.3d_1_15 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.completeness.layer.3d_4_15 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgba16f_stencil_rbo_stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgba8_stencil_rbo_stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_stencil_rbo_stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.srgb8_alpha8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb10_a2 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba4 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb5_a1 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex2darray.rgba8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgba8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rg32ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.rg8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r32i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r16i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r16ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r8i = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.tex3d.r8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.srgb8_alpha8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba4 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb5_a1 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component16 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.stencil.basic.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.stencil.basic.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.stencil.basic.stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.stencil.attach.depth_only = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.stencil.attach.stencil_only = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_nearest = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.srgb8_alpha8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb10_a2_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgba4_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rgb565_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.depth_stencil.stencil_index8_basic = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.depth_stencil.stencil_index8_scale = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_nearest_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_scale_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_out_of_bounds_blit_from_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_out_of_bounds_blit_to_default = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.8_samples.depth_component32f = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.8_samples.depth_component24 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.8_samples.depth_component16 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.8_samples.depth32f_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.8_samples.depth24_stencil8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.msaa.8_samples.stencil_index8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.invalidate.format.stencil_index8 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.unused_uniforms.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.unused_uniforms.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.active_uniform.unused_uniforms.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.unused_uniforms.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.unused_uniforms.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.indices_active_uniformsiv.unused_uniforms.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.unused_uniforms.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.unused_uniforms.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.info_query.consistency.unused_uniforms.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.initial.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.basic_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.struct_in_array.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.unused_uniforms.sampler2D_samplerCube_vertex = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.unused_uniforms.sampler2D_samplerCube_fragment = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.value.assigned.unused_uniforms.sampler2D_samplerCube_both = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.3 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.6 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.8 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.17 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.20 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.21 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.29 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.54 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.81 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.83 = FAIL
1098 WIN : dEQP-GLES3.functional.uniform_api.random.87 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_float = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_float = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_vec2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_vec2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_vec3 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_vec3 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_vec4 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_vec4 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_mat2_offset_1 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_mat3 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_mat3_offset_1 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_mat3 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_mat4 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond_mat4_offset_1 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond_mat4 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_hole.mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_hole.mat2x2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.layout_hole.mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.layout_hole.mat2x2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_hole.mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_hole.mat2x2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.bind_relink_hole.mat2x2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat2 = FAIL
1099 WIN : dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat2x2 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.array.int.* = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.array.uint.* = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.0 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.1 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.2 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.4 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.5 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.6 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.7 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.8 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.9 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.10 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.11 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.12 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.13 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.15 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.16 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.17 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.18 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.19 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.20 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.21 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.22 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.24 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.25 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.27 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.28 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.29 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.30 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.31 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.32 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.33 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.34 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.35 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.36 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.37 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.38 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.39 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.40 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.41 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.42 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.43 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.44 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.45 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.47 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.49 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.50 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.51 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.52 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.53 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.54 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.55 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.56 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.57 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.58 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.59 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.60 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.61 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.62 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.63 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.64 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.66 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.67 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.68 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.69 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.70 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.71 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.72 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.75 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.76 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.77 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.78 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.79 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.80 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.82 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.83 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.84 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.85 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.86 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.87 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.88 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.89 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.90 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.91 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.92 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.93 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.94 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.95 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.96 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.97 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.98 = FAIL
1100 WIN : dEQP-GLES3.functional.fragment_out.random.99 = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangles = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangle_strip = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.triangle_fan = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.lines = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.line_strip = FAIL
1101 WIN : dEQP-GLES3.functional.rasterization.flatshading.line_loop = FAIL
597 WIN : dEQP-GLES3.functional.primitive_restart.* = FAIL
1101 WIN : dEQP-GLES3.functional.rasterizer_discard.basic.clear_color = FAIL
1101 WIN : dEQP-GLES3.functional.rasterizer_discard.scissor.clear_color = FAIL
1101 WIN : dEQP-GLES3.functional.rasterizer_discard.fbo.clear_color = FAIL
1101 WIN : dEQP-GLES3.functional.rasterizer_discard.fbo.clear_depth = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.buffer.draw_buffers = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.buffer.read_buffer = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.buffer.renderbuffer_storage = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.buffer.renderbuffer_storage_multisample = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.bindtexture = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_size = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.teximage3d = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.texsubimage3d = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.texstorage2d = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.texture.texstorage3d = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.shader.link_program = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.shader.use_program = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.shader.program_parameteri = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.shader.sampler_parameterfv = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.shader.gen_transform_feedbacks = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.shader.delete_transform_feedbacks = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.fragment.begin_query = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.vertex_array.vertex_attrib_i_pointer = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements_invalid_program = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements_incomplete_primitive = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.state.get_buffer_pointerv = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.state.get_framebuffer_attachment_parameteriv = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.state.is_transform_feedback = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.state.is_vertex_array = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_17 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_19 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_23 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_29 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_0_3 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_3_0 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_3_3 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_3_5 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.max_fragment_uniform_components_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.max_fragment_uniform_components_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_pack_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_pack_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_pack_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_pack_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_unpack_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_unpack_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_unpack_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.pixel_unpack_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_read_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_read_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_read_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_read_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_write_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_write_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_write_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.copy_write_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.element_array_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.element_array_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.element_array_buffer_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.element_array_buffer_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.transform_feedback_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.read_buffer_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.read_buffer_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.read_buffer_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.read_buffer_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_min_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_max_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_compare_mode_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_compare_mode_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_compare_func_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_texture_compare_func_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_min_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_max_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_compare_mode_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_compare_mode_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_compare_func_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_3d_texture_compare_func_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_min_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_max_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_compare_mode_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_compare_mode_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_compare_func_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_compare_func_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_min_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_max_lod_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_compare_mode_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_compare_mode_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_compare_func_gettexparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_compare_func_gettexparameterf = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_rbo = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.rbo.renderbuffer_component_size_color = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.program_attached_shaders = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.program_active_uniform_types = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.program_binary = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.transform_feedback = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgba_samples = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgb_samples = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements.points.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements.triangle_strip.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements.lines.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements.line_strip.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements.line_loop.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_arrays_instanced.line_loop.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_elements_instanced.line_loop.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.points.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.triangles.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.triangle_fan.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.triangle_strip.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.lines.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.line_strip.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.draw_range_elements.line_loop.instanced_attributes = FAIL
1101 WIN : dEQP-GLES3.functional.draw.random.50 = FAIL
1101 WIN : dEQP-GLES3.functional.draw.random.186 = FAIL
1101 WIN : dEQP-GLES3.functional.draw.random.210 = FAIL
1101 WIN : dEQP-GLES3.functional.flush_finish.flush = FAIL
1101 WIN : dEQP-GLES3.functional.lifetime.gen.transform_feedback = FAIL
1101 WIN : dEQP-GLES3.functional.lifetime.gen.vertex_array = FAIL
1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL
1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array = FAIL
1101 WIN : dEQP-GLES3.functional.lifetime.delete_active.transform_feedback = FAIL
// TODO(jmadill): Find why this fails when run in a certain sequence, but not singly.
1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL