| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // SyncVk.cpp: |
| // Implements the class methods for SyncVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/SyncVk.h" |
| |
| #include "common/debug.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Display.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/DisplayVk.h" |
| |
| #if !defined(ANGLE_PLATFORM_WINDOWS) |
| # include <poll.h> |
| # include <unistd.h> |
| #else |
| # include <io.h> |
| #endif |
| |
| namespace |
| { |
| // Wait for file descriptor to be signaled |
| VkResult SyncWaitFd(int fd, uint64_t timeoutNs) |
| { |
| #if !defined(ANGLE_PLATFORM_WINDOWS) |
| struct pollfd fds; |
| int ret; |
| |
| // Convert nanoseconds to milliseconds |
| int timeoutMs = static_cast<int>(timeoutNs / 1000000); |
| // If timeoutNs was non-zero but less than one millisecond, make it a millisecond. |
| if (timeoutNs > 0 && timeoutNs < 1000000) |
| { |
| timeoutMs = 1; |
| } |
| |
| ASSERT(fd >= 0); |
| |
| fds.fd = fd; |
| fds.events = POLLIN; |
| |
| do |
| { |
| ret = poll(&fds, 1, timeoutMs); |
| if (ret > 0) |
| { |
| if (fds.revents & (POLLERR | POLLNVAL)) |
| { |
| return VK_ERROR_UNKNOWN; |
| } |
| return VK_SUCCESS; |
| } |
| else if (ret == 0) |
| { |
| return VK_TIMEOUT; |
| } |
| } while (ret == -1 && (errno == EINTR || errno == EAGAIN)); |
| |
| return VK_ERROR_UNKNOWN; |
| #else |
| UNREACHABLE(); |
| return VK_ERROR_UNKNOWN; |
| #endif |
| } |
| |
| } // anonymous namespace |
| |
| namespace rx |
| { |
| namespace vk |
| { |
| SyncHelper::SyncHelper() {} |
| |
| SyncHelper::~SyncHelper() {} |
| |
| void SyncHelper::releaseToRenderer(RendererVk *renderer) {} |
| |
| angle::Result SyncHelper::initialize(ContextVk *contextVk, bool isEglSyncObject) |
| { |
| ASSERT(!mUse.getSerial().valid()); |
| |
| // Submit the commands: |
| // |
| // - This breaks the current render pass to ensure the proper ordering of the sync object in the |
| // commands, |
| // - The sync object has a valid serial when it's waited on later, |
| // - After waiting on the sync object, every resource that's used so far (and is being synced) |
| // will also be aware that it's finished (based on the serial) and won't incur a further wait |
| // (for example when a buffer is mapped). |
| // |
| retain(&contextVk->getResourceUseList()); |
| return contextVk->flushImpl(nullptr, RenderPassClosureReason::SyncObjectInit); |
| } |
| |
| angle::Result SyncHelper::clientWait(Context *context, |
| ContextVk *contextVk, |
| bool flushCommands, |
| uint64_t timeout, |
| VkResult *outResult) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| |
| // If the event is already set, don't wait |
| bool alreadySignaled = false; |
| ANGLE_TRY(getStatus(context, &alreadySignaled)); |
| if (alreadySignaled) |
| { |
| *outResult = VK_EVENT_SET; |
| return angle::Result::Continue; |
| } |
| |
| // If timeout is zero, there's no need to wait, so return timeout already. |
| if (timeout == 0) |
| { |
| *outResult = VK_TIMEOUT; |
| return angle::Result::Continue; |
| } |
| |
| // We always flush when a sync object is created, so they should always have a valid Serial |
| // when being waited on. |
| ASSERT(mUse.getSerial().valid() && !usedInRecordedCommands()); |
| |
| VkResult status = VK_SUCCESS; |
| ANGLE_TRY(renderer->waitForSerialWithUserTimeout(context, mUse.getSerial(), timeout, &status)); |
| |
| // Check for errors, but don't consider timeout as such. |
| if (status != VK_TIMEOUT) |
| { |
| ANGLE_VK_TRY(context, status); |
| } |
| |
| *outResult = status; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelper::serverWait(ContextVk *contextVk) |
| { |
| // Every resource already tracks its usage and issues the appropriate barriers, so there's |
| // really nothing to do here. An execution barrier is issued to strictly satisfy what the |
| // application asked for. |
| vk::OutsideRenderPassCommandBuffer *commandBuffer; |
| ANGLE_TRY(contextVk->getOutsideRenderPassCommandBuffer({}, &commandBuffer)); |
| commandBuffer->pipelineBarrier(VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 0, |
| nullptr); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelper::getStatus(Context *context, bool *signaled) const |
| { |
| ASSERT(mUse.getSerial().valid() && !usedInRecordedCommands()); |
| |
| ANGLE_TRY(context->getRenderer()->checkCompletedCommands(context)); |
| *signaled = !isCurrentlyInUse(context->getRenderer()->getLastCompletedQueueSerial()); |
| return angle::Result::Continue; |
| } |
| |
| SyncHelperNativeFence::SyncHelperNativeFence() : mNativeFenceFd(kInvalidFenceFd) {} |
| |
| SyncHelperNativeFence::~SyncHelperNativeFence() |
| { |
| if (mNativeFenceFd != kInvalidFenceFd) |
| { |
| close(mNativeFenceFd); |
| } |
| } |
| |
| void SyncHelperNativeFence::releaseToRenderer(RendererVk *renderer) |
| { |
| renderer->collectGarbageAndReinit(&mUse, &mFenceWithFd); |
| } |
| |
| // Note: We have mFenceWithFd hold the FD, so that ownership is with ICD. Meanwhile we store a dup |
| // of FD in SyncHelperNativeFence for further reference, i.e. dup of FD. Any call to clientWait |
| // or serverWait will ensure the FD or dup of FD goes to application or ICD. At release, above |
| // it's Garbage collected/destroyed. Otherwise we can't time when to close(fd); |
| angle::Result SyncHelperNativeFence::initializeWithFd(ContextVk *contextVk, int inFd) |
| { |
| ASSERT(inFd >= kInvalidFenceFd); |
| |
| // If valid FD provided by application - import it to fence. |
| if (inFd > kInvalidFenceFd) |
| { |
| // File descriptor ownership: EGL_ANDROID_native_fence_sync |
| // Whenever a file descriptor is passed into or returned from an |
| // EGL call in this extension, ownership of that file descriptor is |
| // transferred. The recipient of the file descriptor must close it when it is |
| // no longer needed, and the provider of the file descriptor must dup it |
| // before providing it if they require continued use of the native fence. |
| mNativeFenceFd = inFd; |
| return angle::Result::Continue; |
| } |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| DeviceScoped<vk::Fence> fence(device); |
| |
| VkExportFenceCreateInfo exportCreateInfo = {}; |
| exportCreateInfo.sType = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO; |
| exportCreateInfo.pNext = nullptr; |
| exportCreateInfo.handleTypes = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR; |
| |
| // Create fenceInfo base. |
| VkFenceCreateInfo fenceCreateInfo = {}; |
| fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
| fenceCreateInfo.flags = 0; |
| fenceCreateInfo.pNext = &exportCreateInfo; |
| |
| // Initialize/create a VkFence handle |
| ANGLE_VK_TRY(contextVk, fence.get().init(device, fenceCreateInfo)); |
| |
| // invalid FD provided by application - create one with fence. |
| /* |
| Spec: "When a fence sync object is created or when an EGL native fence sync |
| object is created with the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute set to |
| EGL_NO_NATIVE_FENCE_FD_ANDROID, eglCreateSyncKHR also inserts a fence command |
| into the command stream of the bound client API's current context and associates it |
| with the newly created sync object. |
| */ |
| // Flush first because the fence comes after current pending set of commands. |
| ANGLE_TRY(contextVk->flushImpl(nullptr, RenderPassClosureReason::SyncObjectWithFdInit)); |
| |
| retain(&contextVk->getResourceUseList()); |
| |
| Serial serialOut; |
| // exportFd is exporting VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR type handle which |
| // obeys copy semantics. This means that the fence must already be signaled or the work to |
| // signal it is in the graphics pipeline at the time we export the fd. Thus we need to |
| // EnsureSubmitted here. |
| ANGLE_TRY(renderer->queueSubmitOneOff(contextVk, vk::PrimaryCommandBuffer(), |
| contextVk->hasProtectedContent(), |
| contextVk->getPriority(), nullptr, 0, &fence.get(), |
| vk::SubmitPolicy::EnsureSubmitted, &serialOut)); |
| |
| VkFenceGetFdInfoKHR fenceGetFdInfo = {}; |
| fenceGetFdInfo.sType = VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR; |
| fenceGetFdInfo.fence = fence.get().getHandle(); |
| fenceGetFdInfo.handleType = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR; |
| ANGLE_VK_TRY(contextVk, fence.get().exportFd(device, fenceGetFdInfo, &mNativeFenceFd)); |
| |
| mFenceWithFd = fence.release(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelperNativeFence::clientWait(Context *context, |
| ContextVk *contextVk, |
| bool flushCommands, |
| uint64_t timeout, |
| VkResult *outResult) |
| { |
| RendererVk *renderer = context->getRenderer(); |
| |
| // If already signaled, don't wait |
| bool alreadySignaled = false; |
| ANGLE_TRY(getStatus(context, &alreadySignaled)); |
| if (alreadySignaled) |
| { |
| *outResult = VK_SUCCESS; |
| return angle::Result::Continue; |
| } |
| |
| // If timeout is zero, there's no need to wait, so return timeout already. |
| if (timeout == 0) |
| { |
| *outResult = VK_TIMEOUT; |
| return angle::Result::Continue; |
| } |
| |
| if (flushCommands && contextVk) |
| { |
| ANGLE_TRY(contextVk->flushImpl(nullptr, RenderPassClosureReason::SyncObjectClientWait)); |
| } |
| |
| VkResult status = VK_SUCCESS; |
| if (mUse.valid()) |
| { |
| // We have a valid serial to wait on |
| ANGLE_TRY( |
| renderer->waitForSerialWithUserTimeout(context, mUse.getSerial(), timeout, &status)); |
| } |
| else |
| { |
| // We need to wait on the file descriptor |
| |
| status = SyncWaitFd(mNativeFenceFd, timeout); |
| if (status != VK_TIMEOUT) |
| { |
| ANGLE_VK_TRY(contextVk, status); |
| } |
| } |
| |
| *outResult = status; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelperNativeFence::serverWait(ContextVk *contextVk) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| |
| DeviceScoped<Semaphore> waitSemaphore(device); |
| // Wait semaphore for next vkQueueSubmit(). |
| // Create a Semaphore with imported fenceFd. |
| ANGLE_VK_TRY(contextVk, waitSemaphore.get().init(device)); |
| |
| VkImportSemaphoreFdInfoKHR importFdInfo = {}; |
| importFdInfo.sType = VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR; |
| importFdInfo.semaphore = waitSemaphore.get().getHandle(); |
| importFdInfo.flags = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR; |
| importFdInfo.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR; |
| importFdInfo.fd = dup(mNativeFenceFd); |
| ANGLE_VK_TRY(contextVk, waitSemaphore.get().importFd(device, importFdInfo)); |
| |
| // Flush current work, block after current pending commands. |
| ANGLE_TRY(contextVk->flushImpl(nullptr, RenderPassClosureReason::SyncObjectServerWait)); |
| |
| // Add semaphore to next submit job. |
| contextVk->addWaitSemaphore(waitSemaphore.get().getHandle(), |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT); |
| contextVk->addGarbage(&waitSemaphore.get()); // This releases the handle. |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelperNativeFence::getStatus(Context *context, bool *signaled) const |
| { |
| // We've got a serial, check if the serial is still in use |
| if (mUse.valid()) |
| { |
| *signaled = !isCurrentlyInUse(context->getRenderer()->getLastCompletedQueueSerial()); |
| return angle::Result::Continue; |
| } |
| |
| // We don't have a serial, check status of the file descriptor |
| VkResult result = SyncWaitFd(mNativeFenceFd, 0); |
| if (result != VK_TIMEOUT) |
| { |
| ANGLE_VK_TRY(context, result); |
| } |
| *signaled = (result == VK_SUCCESS); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncHelperNativeFence::dupNativeFenceFD(Context *context, int *fdOut) const |
| { |
| if (!mFenceWithFd.valid() || mNativeFenceFd == kInvalidFenceFd) |
| { |
| return angle::Result::Stop; |
| } |
| |
| *fdOut = dup(mNativeFenceFd); |
| |
| return angle::Result::Continue; |
| } |
| |
| } // namespace vk |
| |
| SyncVk::SyncVk() : SyncImpl() {} |
| |
| SyncVk::~SyncVk() {} |
| |
| void SyncVk::onDestroy(const gl::Context *context) |
| { |
| mSyncHelper.releaseToRenderer(vk::GetImpl(context)->getRenderer()); |
| } |
| |
| angle::Result SyncVk::set(const gl::Context *context, GLenum condition, GLbitfield flags) |
| { |
| ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE); |
| ASSERT(flags == 0); |
| |
| return mSyncHelper.initialize(vk::GetImpl(context), false); |
| } |
| |
| angle::Result SyncVk::clientWait(const gl::Context *context, |
| GLbitfield flags, |
| GLuint64 timeout, |
| GLenum *outResult) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| ASSERT((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) == 0); |
| |
| bool flush = (flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0; |
| VkResult result; |
| |
| ANGLE_TRY(mSyncHelper.clientWait(contextVk, contextVk, flush, static_cast<uint64_t>(timeout), |
| &result)); |
| |
| switch (result) |
| { |
| case VK_EVENT_SET: |
| *outResult = GL_ALREADY_SIGNALED; |
| return angle::Result::Continue; |
| |
| case VK_SUCCESS: |
| *outResult = GL_CONDITION_SATISFIED; |
| return angle::Result::Continue; |
| |
| case VK_TIMEOUT: |
| *outResult = GL_TIMEOUT_EXPIRED; |
| return angle::Result::Incomplete; |
| |
| default: |
| UNREACHABLE(); |
| *outResult = GL_WAIT_FAILED; |
| return angle::Result::Stop; |
| } |
| } |
| |
| angle::Result SyncVk::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout) |
| { |
| ASSERT(flags == 0); |
| ASSERT(timeout == GL_TIMEOUT_IGNORED); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| return mSyncHelper.serverWait(contextVk); |
| } |
| |
| angle::Result SyncVk::getStatus(const gl::Context *context, GLint *outResult) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| bool signaled = false; |
| ANGLE_TRY(mSyncHelper.getStatus(contextVk, &signaled)); |
| |
| *outResult = signaled ? GL_SIGNALED : GL_UNSIGNALED; |
| return angle::Result::Continue; |
| } |
| |
| EGLSyncVk::EGLSyncVk(const egl::AttributeMap &attribs) |
| : EGLSyncImpl(), mSyncHelper(nullptr), mAttribs(attribs) |
| {} |
| |
| EGLSyncVk::~EGLSyncVk() |
| { |
| SafeDelete<vk::SyncHelper>(mSyncHelper); |
| } |
| |
| void EGLSyncVk::onDestroy(const egl::Display *display) |
| { |
| mSyncHelper->releaseToRenderer(vk::GetImpl(display)->getRenderer()); |
| } |
| |
| egl::Error EGLSyncVk::initialize(const egl::Display *display, |
| const gl::Context *context, |
| EGLenum type) |
| { |
| ASSERT(context != nullptr); |
| mType = type; |
| |
| switch (type) |
| { |
| case EGL_SYNC_FENCE_KHR: |
| ASSERT(mAttribs.isEmpty()); |
| mSyncHelper = new vk::SyncHelper(); |
| if (mSyncHelper->initialize(vk::GetImpl(context), true) == angle::Result::Stop) |
| { |
| return egl::Error(EGL_BAD_ALLOC, "eglCreateSyncKHR failed to create sync object"); |
| } |
| return egl::NoError(); |
| case EGL_SYNC_NATIVE_FENCE_ANDROID: |
| { |
| vk::SyncHelperNativeFence *syncHelper = new vk::SyncHelperNativeFence(); |
| mSyncHelper = syncHelper; |
| int nativeFd = static_cast<EGLint>(mAttribs.getAsInt(EGL_SYNC_NATIVE_FENCE_FD_ANDROID, |
| EGL_NO_NATIVE_FENCE_FD_ANDROID)); |
| return angle::ToEGL(syncHelper->initializeWithFd(vk::GetImpl(context), nativeFd), |
| vk::GetImpl(display), EGL_BAD_ALLOC); |
| } |
| default: |
| UNREACHABLE(); |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| } |
| |
| egl::Error EGLSyncVk::clientWait(const egl::Display *display, |
| const gl::Context *context, |
| EGLint flags, |
| EGLTime timeout, |
| EGLint *outResult) |
| { |
| ASSERT((flags & ~EGL_SYNC_FLUSH_COMMANDS_BIT_KHR) == 0); |
| |
| bool flush = (flags & EGL_SYNC_FLUSH_COMMANDS_BIT_KHR) != 0; |
| VkResult result; |
| |
| ContextVk *contextVk = context ? vk::GetImpl(context) : nullptr; |
| if (mSyncHelper->clientWait(vk::GetImpl(display), contextVk, flush, |
| static_cast<uint64_t>(timeout), &result) == angle::Result::Stop) |
| { |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| |
| switch (result) |
| { |
| case VK_EVENT_SET: |
| // fall through. EGL doesn't differentiate between event being already set, or set |
| // before timeout. |
| case VK_SUCCESS: |
| *outResult = EGL_CONDITION_SATISFIED_KHR; |
| return egl::NoError(); |
| |
| case VK_TIMEOUT: |
| *outResult = EGL_TIMEOUT_EXPIRED_KHR; |
| return egl::NoError(); |
| |
| default: |
| UNREACHABLE(); |
| *outResult = EGL_FALSE; |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| } |
| |
| egl::Error EGLSyncVk::serverWait(const egl::Display *display, |
| const gl::Context *context, |
| EGLint flags) |
| { |
| // Server wait requires a valid bound context. |
| ASSERT(context); |
| |
| // No flags are currently implemented. |
| ASSERT(flags == 0); |
| |
| DisplayVk *displayVk = vk::GetImpl(display); |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| return angle::ToEGL(mSyncHelper->serverWait(contextVk), displayVk, EGL_BAD_ALLOC); |
| } |
| |
| egl::Error EGLSyncVk::getStatus(const egl::Display *display, EGLint *outStatus) |
| { |
| bool signaled = false; |
| if (mSyncHelper->getStatus(vk::GetImpl(display), &signaled) == angle::Result::Stop) |
| { |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| |
| *outStatus = signaled ? EGL_SIGNALED_KHR : EGL_UNSIGNALED_KHR; |
| return egl::NoError(); |
| } |
| |
| egl::Error EGLSyncVk::dupNativeFenceFD(const egl::Display *display, EGLint *fdOut) const |
| { |
| switch (mType) |
| { |
| case EGL_SYNC_NATIVE_FENCE_ANDROID: |
| return angle::ToEGL(mSyncHelper->dupNativeFenceFD(vk::GetImpl(display), fdOut), |
| vk::GetImpl(display), EGL_BAD_PARAMETER); |
| default: |
| return egl::EglBadDisplay(); |
| } |
| } |
| |
| } // namespace rx |