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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferVk.h:
// Defines the class interface for RenderbufferVk, implementing RenderbufferImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_
#define LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_
#include "libANGLE/renderer/RenderbufferImpl.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/vk_helpers.h"
namespace rx
{
class RenderbufferVk : public RenderbufferImpl, public angle::ObserverInterface
{
public:
RenderbufferVk(const gl::RenderbufferState &state);
~RenderbufferVk() override;
void onDestroy(const gl::Context *context) override;
angle::Result setStorage(const gl::Context *context,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
angle::Result setStorageMultisample(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
gl::MultisamplingMode mode) override;
angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
angle::Result copyRenderbufferSubData(const gl::Context *context,
const gl::Renderbuffer *srcBuffer,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth) override;
angle::Result copyTextureSubData(const gl::Context *context,
const gl::Texture *srcTexture,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex) override;
vk::ImageHelper *getImage() const { return mImage; }
void releaseOwnershipOfImage(const gl::Context *context);
GLenum getColorReadFormat(const gl::Context *context) override;
GLenum getColorReadType(const gl::Context *context) override;
angle::Result getRenderbufferImage(const gl::Context *context,
const gl::PixelPackState &packState,
gl::Buffer *packBuffer,
GLenum format,
GLenum type,
void *pixels) override;
angle::Result ensureImageInitialized(const gl::Context *context);
private:
void releaseAndDeleteImage(ContextVk *contextVk);
void releaseImage(ContextVk *contextVk);
angle::Result setStorageImpl(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
gl::MultisamplingMode mode);
const gl::InternalFormat &getImplementationSizedFormat() const;
// We monitor the staging buffer for changes. This handles staged data from outside this class.
void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
bool mOwnsImage;
// |mOwnsImage| indicates that |RenderbufferVk| owns the image. Otherwise, this is a weak
// pointer shared with another class. Due to this sharing, for example through EGL images, the
// image must always be dynamically allocated as the renderbuffer can release ownership for
// example and it can be transferred to another |RenderbufferVk|.
vk::ImageHelper *mImage;
vk::ImageViewHelper mImageViews;
// If renderbuffer is created through the EXT_multisampled_render_to_texture API, it is expected
// that all rendering is done multisampled during the renderpass, and is automatically resolved
// (into |mImage|) and discarded afterwards. |mMultisampledImage| is the implicit image that
// contains the multisampled data.
vk::ImageHelper mMultisampledImage;
vk::ImageViewHelper mMultisampledImageViews;
RenderTargetVk mRenderTarget;
angle::ObserverBinding mImageObserverBinding;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_