blob: fd8f6d217dba6f2a051a2af7750f35817a1ed7d3 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py using data from shaders/src/*
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_internal_shaders_autogen.cpp:
// Pre-generated shader library for the ANGLE Vulkan back-end.
#include "libANGLE/renderer/vulkan/vk_internal_shaders_autogen.h"
#define USE_SYSTEM_ZLIB
#include "compression_utils_portable.h"
namespace rx
{
namespace vk
{
namespace
{
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000003.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000004.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000005.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000006.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000007.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000008.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000009.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000B.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000C.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000D.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000E.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.0000000F.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000010.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000011.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000012.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000013.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000014.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000015.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000016.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolve.frag.00000017.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/BlitResolveStencilNoExport.comp.00000003.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndex.comp.00000003.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndexIndirectLineLoop.comp.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertIndirectLineLoop.comp.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000003.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000004.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000005.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000006.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ConvertVertex.comp.00000007.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/FullScreenTri.vert.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000003.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000004.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000005.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000006.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000007.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000008.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/GenerateMipmap.comp.00000009.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000003.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000004.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000005.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000006.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000007.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000008.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000009.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000B.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000C.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000D.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000E.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000000F.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000010.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000011.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000012.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000013.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000014.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000015.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000016.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000017.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000018.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000019.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001B.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001C.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001D.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001E.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000001F.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000020.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000021.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000022.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000023.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000024.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000025.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000026.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000027.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000028.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.00000029.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002B.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002C.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002D.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002E.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageClear.frag.0000002F.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000001.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000002.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000004.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000005.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000006.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000008.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000009.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000000A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000010.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000011.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000012.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000014.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000015.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000016.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000018.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000019.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000001A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000020.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000021.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000022.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000024.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000025.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000026.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000028.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.00000029.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/ImageCopy.frag.0000002A.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.frag.00000000.inc"
#include "libANGLE/renderer/vulkan/shaders/gen/OverlayDraw.vert.00000000.inc"
// This is compressed SPIR-V binary blob and size
struct CompressedShaderBlob
{
const uint8_t *code;
uint32_t size;
};
constexpr CompressedShaderBlob kBlitResolve_frag_shaders[] = {
{kBlitResolve_frag_00000000, sizeof(kBlitResolve_frag_00000000)},
{kBlitResolve_frag_00000001, sizeof(kBlitResolve_frag_00000001)},
{kBlitResolve_frag_00000002, sizeof(kBlitResolve_frag_00000002)},
{kBlitResolve_frag_00000003, sizeof(kBlitResolve_frag_00000003)},
{kBlitResolve_frag_00000004, sizeof(kBlitResolve_frag_00000004)},
{kBlitResolve_frag_00000005, sizeof(kBlitResolve_frag_00000005)},
{kBlitResolve_frag_00000006, sizeof(kBlitResolve_frag_00000006)},
{kBlitResolve_frag_00000007, sizeof(kBlitResolve_frag_00000007)},
{kBlitResolve_frag_00000008, sizeof(kBlitResolve_frag_00000008)},
{kBlitResolve_frag_00000009, sizeof(kBlitResolve_frag_00000009)},
{kBlitResolve_frag_0000000A, sizeof(kBlitResolve_frag_0000000A)},
{kBlitResolve_frag_0000000B, sizeof(kBlitResolve_frag_0000000B)},
{kBlitResolve_frag_0000000C, sizeof(kBlitResolve_frag_0000000C)},
{kBlitResolve_frag_0000000D, sizeof(kBlitResolve_frag_0000000D)},
{kBlitResolve_frag_0000000E, sizeof(kBlitResolve_frag_0000000E)},
{kBlitResolve_frag_0000000F, sizeof(kBlitResolve_frag_0000000F)},
{kBlitResolve_frag_00000010, sizeof(kBlitResolve_frag_00000010)},
{kBlitResolve_frag_00000011, sizeof(kBlitResolve_frag_00000011)},
{kBlitResolve_frag_00000012, sizeof(kBlitResolve_frag_00000012)},
{kBlitResolve_frag_00000013, sizeof(kBlitResolve_frag_00000013)},
{kBlitResolve_frag_00000014, sizeof(kBlitResolve_frag_00000014)},
{kBlitResolve_frag_00000015, sizeof(kBlitResolve_frag_00000015)},
{kBlitResolve_frag_00000016, sizeof(kBlitResolve_frag_00000016)},
{kBlitResolve_frag_00000017, sizeof(kBlitResolve_frag_00000017)},
};
constexpr CompressedShaderBlob kBlitResolveStencilNoExport_comp_shaders[] = {
{kBlitResolveStencilNoExport_comp_00000000, sizeof(kBlitResolveStencilNoExport_comp_00000000)},
{kBlitResolveStencilNoExport_comp_00000001, sizeof(kBlitResolveStencilNoExport_comp_00000001)},
{kBlitResolveStencilNoExport_comp_00000002, sizeof(kBlitResolveStencilNoExport_comp_00000002)},
{kBlitResolveStencilNoExport_comp_00000003, sizeof(kBlitResolveStencilNoExport_comp_00000003)},
};
constexpr CompressedShaderBlob kConvertIndex_comp_shaders[] = {
{kConvertIndex_comp_00000000, sizeof(kConvertIndex_comp_00000000)},
{kConvertIndex_comp_00000001, sizeof(kConvertIndex_comp_00000001)},
{kConvertIndex_comp_00000002, sizeof(kConvertIndex_comp_00000002)},
{kConvertIndex_comp_00000003, sizeof(kConvertIndex_comp_00000003)},
};
constexpr CompressedShaderBlob kConvertIndexIndirectLineLoop_comp_shaders[] = {
{kConvertIndexIndirectLineLoop_comp_00000000,
sizeof(kConvertIndexIndirectLineLoop_comp_00000000)},
{kConvertIndexIndirectLineLoop_comp_00000001,
sizeof(kConvertIndexIndirectLineLoop_comp_00000001)},
{kConvertIndexIndirectLineLoop_comp_00000002,
sizeof(kConvertIndexIndirectLineLoop_comp_00000002)},
};
constexpr CompressedShaderBlob kConvertIndirectLineLoop_comp_shaders[] = {
{kConvertIndirectLineLoop_comp_00000000, sizeof(kConvertIndirectLineLoop_comp_00000000)},
};
constexpr CompressedShaderBlob kConvertVertex_comp_shaders[] = {
{kConvertVertex_comp_00000000, sizeof(kConvertVertex_comp_00000000)},
{kConvertVertex_comp_00000001, sizeof(kConvertVertex_comp_00000001)},
{kConvertVertex_comp_00000002, sizeof(kConvertVertex_comp_00000002)},
{kConvertVertex_comp_00000003, sizeof(kConvertVertex_comp_00000003)},
{kConvertVertex_comp_00000004, sizeof(kConvertVertex_comp_00000004)},
{kConvertVertex_comp_00000005, sizeof(kConvertVertex_comp_00000005)},
{kConvertVertex_comp_00000006, sizeof(kConvertVertex_comp_00000006)},
{kConvertVertex_comp_00000007, sizeof(kConvertVertex_comp_00000007)},
};
constexpr CompressedShaderBlob kFullScreenTri_vert_shaders[] = {
{kFullScreenTri_vert_00000000, sizeof(kFullScreenTri_vert_00000000)},
};
constexpr CompressedShaderBlob kGenerateMipmap_comp_shaders[] = {
{kGenerateMipmap_comp_00000000, sizeof(kGenerateMipmap_comp_00000000)},
{kGenerateMipmap_comp_00000001, sizeof(kGenerateMipmap_comp_00000001)},
{kGenerateMipmap_comp_00000002, sizeof(kGenerateMipmap_comp_00000002)},
{kGenerateMipmap_comp_00000003, sizeof(kGenerateMipmap_comp_00000003)},
{kGenerateMipmap_comp_00000004, sizeof(kGenerateMipmap_comp_00000004)},
{kGenerateMipmap_comp_00000005, sizeof(kGenerateMipmap_comp_00000005)},
{kGenerateMipmap_comp_00000006, sizeof(kGenerateMipmap_comp_00000006)},
{kGenerateMipmap_comp_00000007, sizeof(kGenerateMipmap_comp_00000007)},
{kGenerateMipmap_comp_00000008, sizeof(kGenerateMipmap_comp_00000008)},
{kGenerateMipmap_comp_00000009, sizeof(kGenerateMipmap_comp_00000009)},
};
constexpr CompressedShaderBlob kImageClear_frag_shaders[] = {
{kImageClear_frag_00000000, sizeof(kImageClear_frag_00000000)},
{kImageClear_frag_00000001, sizeof(kImageClear_frag_00000001)},
{kImageClear_frag_00000002, sizeof(kImageClear_frag_00000002)},
{kImageClear_frag_00000003, sizeof(kImageClear_frag_00000003)},
{kImageClear_frag_00000004, sizeof(kImageClear_frag_00000004)},
{kImageClear_frag_00000005, sizeof(kImageClear_frag_00000005)},
{kImageClear_frag_00000006, sizeof(kImageClear_frag_00000006)},
{kImageClear_frag_00000007, sizeof(kImageClear_frag_00000007)},
{kImageClear_frag_00000008, sizeof(kImageClear_frag_00000008)},
{kImageClear_frag_00000009, sizeof(kImageClear_frag_00000009)},
{kImageClear_frag_0000000A, sizeof(kImageClear_frag_0000000A)},
{kImageClear_frag_0000000B, sizeof(kImageClear_frag_0000000B)},
{kImageClear_frag_0000000C, sizeof(kImageClear_frag_0000000C)},
{kImageClear_frag_0000000D, sizeof(kImageClear_frag_0000000D)},
{kImageClear_frag_0000000E, sizeof(kImageClear_frag_0000000E)},
{kImageClear_frag_0000000F, sizeof(kImageClear_frag_0000000F)},
{kImageClear_frag_00000010, sizeof(kImageClear_frag_00000010)},
{kImageClear_frag_00000011, sizeof(kImageClear_frag_00000011)},
{kImageClear_frag_00000012, sizeof(kImageClear_frag_00000012)},
{kImageClear_frag_00000013, sizeof(kImageClear_frag_00000013)},
{kImageClear_frag_00000014, sizeof(kImageClear_frag_00000014)},
{kImageClear_frag_00000015, sizeof(kImageClear_frag_00000015)},
{kImageClear_frag_00000016, sizeof(kImageClear_frag_00000016)},
{kImageClear_frag_00000017, sizeof(kImageClear_frag_00000017)},
{kImageClear_frag_00000018, sizeof(kImageClear_frag_00000018)},
{kImageClear_frag_00000019, sizeof(kImageClear_frag_00000019)},
{kImageClear_frag_0000001A, sizeof(kImageClear_frag_0000001A)},
{kImageClear_frag_0000001B, sizeof(kImageClear_frag_0000001B)},
{kImageClear_frag_0000001C, sizeof(kImageClear_frag_0000001C)},
{kImageClear_frag_0000001D, sizeof(kImageClear_frag_0000001D)},
{kImageClear_frag_0000001E, sizeof(kImageClear_frag_0000001E)},
{kImageClear_frag_0000001F, sizeof(kImageClear_frag_0000001F)},
{kImageClear_frag_00000020, sizeof(kImageClear_frag_00000020)},
{kImageClear_frag_00000021, sizeof(kImageClear_frag_00000021)},
{kImageClear_frag_00000022, sizeof(kImageClear_frag_00000022)},
{kImageClear_frag_00000023, sizeof(kImageClear_frag_00000023)},
{kImageClear_frag_00000024, sizeof(kImageClear_frag_00000024)},
{kImageClear_frag_00000025, sizeof(kImageClear_frag_00000025)},
{kImageClear_frag_00000026, sizeof(kImageClear_frag_00000026)},
{kImageClear_frag_00000027, sizeof(kImageClear_frag_00000027)},
{kImageClear_frag_00000028, sizeof(kImageClear_frag_00000028)},
{kImageClear_frag_00000029, sizeof(kImageClear_frag_00000029)},
{kImageClear_frag_0000002A, sizeof(kImageClear_frag_0000002A)},
{kImageClear_frag_0000002B, sizeof(kImageClear_frag_0000002B)},
{kImageClear_frag_0000002C, sizeof(kImageClear_frag_0000002C)},
{kImageClear_frag_0000002D, sizeof(kImageClear_frag_0000002D)},
{kImageClear_frag_0000002E, sizeof(kImageClear_frag_0000002E)},
{kImageClear_frag_0000002F, sizeof(kImageClear_frag_0000002F)},
};
constexpr CompressedShaderBlob kImageCopy_frag_shaders[] = {
{kImageCopy_frag_00000000, sizeof(kImageCopy_frag_00000000)},
{kImageCopy_frag_00000001, sizeof(kImageCopy_frag_00000001)},
{kImageCopy_frag_00000002, sizeof(kImageCopy_frag_00000002)},
{nullptr, 0}, // 0x00000003
{kImageCopy_frag_00000004, sizeof(kImageCopy_frag_00000004)},
{kImageCopy_frag_00000005, sizeof(kImageCopy_frag_00000005)},
{kImageCopy_frag_00000006, sizeof(kImageCopy_frag_00000006)},
{nullptr, 0}, // 0x00000007
{kImageCopy_frag_00000008, sizeof(kImageCopy_frag_00000008)},
{kImageCopy_frag_00000009, sizeof(kImageCopy_frag_00000009)},
{kImageCopy_frag_0000000A, sizeof(kImageCopy_frag_0000000A)},
{nullptr, 0}, // 0x0000000B
{nullptr, 0}, // 0x0000000C
{nullptr, 0}, // 0x0000000D
{nullptr, 0}, // 0x0000000E
{nullptr, 0}, // 0x0000000F
{kImageCopy_frag_00000010, sizeof(kImageCopy_frag_00000010)},
{kImageCopy_frag_00000011, sizeof(kImageCopy_frag_00000011)},
{kImageCopy_frag_00000012, sizeof(kImageCopy_frag_00000012)},
{nullptr, 0}, // 0x00000013
{kImageCopy_frag_00000014, sizeof(kImageCopy_frag_00000014)},
{kImageCopy_frag_00000015, sizeof(kImageCopy_frag_00000015)},
{kImageCopy_frag_00000016, sizeof(kImageCopy_frag_00000016)},
{nullptr, 0}, // 0x00000017
{kImageCopy_frag_00000018, sizeof(kImageCopy_frag_00000018)},
{kImageCopy_frag_00000019, sizeof(kImageCopy_frag_00000019)},
{kImageCopy_frag_0000001A, sizeof(kImageCopy_frag_0000001A)},
{nullptr, 0}, // 0x0000001B
{nullptr, 0}, // 0x0000001C
{nullptr, 0}, // 0x0000001D
{nullptr, 0}, // 0x0000001E
{nullptr, 0}, // 0x0000001F
{kImageCopy_frag_00000020, sizeof(kImageCopy_frag_00000020)},
{kImageCopy_frag_00000021, sizeof(kImageCopy_frag_00000021)},
{kImageCopy_frag_00000022, sizeof(kImageCopy_frag_00000022)},
{nullptr, 0}, // 0x00000023
{kImageCopy_frag_00000024, sizeof(kImageCopy_frag_00000024)},
{kImageCopy_frag_00000025, sizeof(kImageCopy_frag_00000025)},
{kImageCopy_frag_00000026, sizeof(kImageCopy_frag_00000026)},
{nullptr, 0}, // 0x00000027
{kImageCopy_frag_00000028, sizeof(kImageCopy_frag_00000028)},
{kImageCopy_frag_00000029, sizeof(kImageCopy_frag_00000029)},
{kImageCopy_frag_0000002A, sizeof(kImageCopy_frag_0000002A)},
};
constexpr CompressedShaderBlob kOverlayDraw_frag_shaders[] = {
{kOverlayDraw_frag_00000000, sizeof(kOverlayDraw_frag_00000000)},
};
constexpr CompressedShaderBlob kOverlayDraw_vert_shaders[] = {
{kOverlayDraw_vert_00000000, sizeof(kOverlayDraw_vert_00000000)},
};
angle::Result GetShader(Context *context,
RefCounted<ShaderAndSerial> *shaders,
const CompressedShaderBlob *compressedShaderBlobs,
size_t shadersCount,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
ASSERT(shaderFlags < shadersCount);
RefCounted<ShaderAndSerial> &shader = shaders[shaderFlags];
*shaderOut = &shader;
if (shader.get().valid())
{
return angle::Result::Continue;
}
// Create shader lazily. Access will need to be locked for multi-threading.
const CompressedShaderBlob &compressedShaderCode = compressedShaderBlobs[shaderFlags];
ASSERT(compressedShaderCode.code != nullptr);
uLong uncompressedSize = zlib_internal::GetGzipUncompressedSize(compressedShaderCode.code,
compressedShaderCode.size);
std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0);
// Note: we assume a little-endian environment throughout ANGLE.
int zResult = zlib_internal::GzipUncompressHelper(
reinterpret_cast<uint8_t *>(shaderCode.data()), &uncompressedSize,
compressedShaderCode.code, compressedShaderCode.size);
if (zResult != Z_OK)
{
ERR() << "Failure to decompressed internal shader: " << zResult << "\n";
return angle::Result::Stop;
}
return InitShaderAndSerial(context, &shader.get(), shaderCode.data(), shaderCode.size() * 4);
}
} // anonymous namespace
ShaderLibrary::ShaderLibrary() {}
ShaderLibrary::~ShaderLibrary() {}
void ShaderLibrary::destroy(VkDevice device)
{
for (RefCounted<ShaderAndSerial> &shader : mBlitResolve_frag_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mBlitResolveStencilNoExport_comp_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mConvertIndex_comp_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mConvertIndexIndirectLineLoop_comp_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mConvertIndirectLineLoop_comp_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mConvertVertex_comp_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mFullScreenTri_vert_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mGenerateMipmap_comp_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mImageClear_frag_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mImageCopy_frag_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mOverlayDraw_frag_shaders)
{
shader.get().destroy(device);
}
for (RefCounted<ShaderAndSerial> &shader : mOverlayDraw_vert_shaders)
{
shader.get().destroy(device);
}
}
angle::Result ShaderLibrary::getBlitResolve_frag(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mBlitResolve_frag_shaders, kBlitResolve_frag_shaders,
ArraySize(kBlitResolve_frag_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getBlitResolveStencilNoExport_comp(
Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mBlitResolveStencilNoExport_comp_shaders,
kBlitResolveStencilNoExport_comp_shaders,
ArraySize(kBlitResolveStencilNoExport_comp_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getConvertIndex_comp(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mConvertIndex_comp_shaders, kConvertIndex_comp_shaders,
ArraySize(kConvertIndex_comp_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getConvertIndexIndirectLineLoop_comp(
Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mConvertIndexIndirectLineLoop_comp_shaders,
kConvertIndexIndirectLineLoop_comp_shaders,
ArraySize(kConvertIndexIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getConvertIndirectLineLoop_comp(
Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mConvertIndirectLineLoop_comp_shaders,
kConvertIndirectLineLoop_comp_shaders,
ArraySize(kConvertIndirectLineLoop_comp_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getConvertVertex_comp(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mConvertVertex_comp_shaders, kConvertVertex_comp_shaders,
ArraySize(kConvertVertex_comp_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getFullScreenTri_vert(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mFullScreenTri_vert_shaders, kFullScreenTri_vert_shaders,
ArraySize(kFullScreenTri_vert_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getGenerateMipmap_comp(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mGenerateMipmap_comp_shaders, kGenerateMipmap_comp_shaders,
ArraySize(kGenerateMipmap_comp_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getImageClear_frag(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mImageClear_frag_shaders, kImageClear_frag_shaders,
ArraySize(kImageClear_frag_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getImageCopy_frag(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mImageCopy_frag_shaders, kImageCopy_frag_shaders,
ArraySize(kImageCopy_frag_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getOverlayDraw_frag(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mOverlayDraw_frag_shaders, kOverlayDraw_frag_shaders,
ArraySize(kOverlayDraw_frag_shaders), shaderFlags, shaderOut);
}
angle::Result ShaderLibrary::getOverlayDraw_vert(Context *context,
uint32_t shaderFlags,
RefCounted<ShaderAndSerial> **shaderOut)
{
return GetShader(context, mOverlayDraw_vert_shaders, kOverlayDraw_vert_shaders,
ArraySize(kOverlayDraw_vert_shaders), shaderFlags, shaderOut);
}
} // namespace vk
} // namespace rx