blob: 19d417504b79d2b06657e191184430c2c174ac7a [file] [log] [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/context_state.h"
#include <stddef.h>
#include <array>
#include "base/compiler_specific.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
namespace gles2 {
TEST(ContextStateVec4Test, DefaultValues) {
Vec4 v;
EXPECT_EQ(SHADER_VARIABLE_FLOAT, v.type());
GLfloat f[4];
v.GetValues(f);
EXPECT_EQ(0.f, f[0]);
EXPECT_EQ(0.f, f[1]);
EXPECT_EQ(0.f, f[2]);
EXPECT_EQ(1.f, f[3]);
}
TEST(ContextStateVec4Test, SetGetFloatValues) {
Vec4 v;
const std::array<GLfloat, 4> kFloatValues = {{2.f, 3.f, 4.f, 5.f}};
v.SetValues(kFloatValues.data());
EXPECT_EQ(SHADER_VARIABLE_FLOAT, v.type());
std::array<GLfloat, 4> fv;
v.GetValues(fv.data());
EXPECT_EQ(kFloatValues, fv);
}
TEST(ContextStateVec4Test, SetGetIntValues) {
Vec4 v;
const std::array<GLint, 4> kIntValues = {{2, 3, -4, 5}};
v.SetValues(kIntValues.data());
EXPECT_EQ(SHADER_VARIABLE_INT, v.type());
std::array<GLint, 4> iv;
v.GetValues(iv.data());
EXPECT_EQ(kIntValues, iv);
}
TEST(ContextStateVec4Test, SetGetUIntValues) {
Vec4 v;
const std::array<GLuint, 4> kUIntValues = {{2, 3, 4, 5}};
v.SetValues(kUIntValues.data());
EXPECT_EQ(SHADER_VARIABLE_UINT, v.type());
std::array<GLuint, 4> uiv;
v.GetValues(uiv.data());
EXPECT_EQ(kUIntValues, uiv);
}
TEST(ContextStateVec4Test, Equal) {
Vec4 v1, v2;
const std::array<GLint, 4> kIntValues = {{2, 3, 4, 5}};
const std::array<GLuint, 4> kUIntValues = {{2, 3, 4, 5}};
v1.SetValues(kIntValues.data());
v2.SetValues(kUIntValues.data());
EXPECT_FALSE(v1.Equal(v2));
EXPECT_FALSE(v2.Equal(v1));
v2.SetValues(kIntValues.data());
EXPECT_TRUE(v1.Equal(v2));
EXPECT_TRUE(v2.Equal(v1));
const std::array<GLint, 4> kIntValues2 = {{2, 3, 4, 6}};
v2.SetValues(kIntValues2.data());
EXPECT_FALSE(v1.Equal(v2));
EXPECT_FALSE(v2.Equal(v1));
}
} // namespace gles2
} // namespace gpu