| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_ |
| |
| #include <dawn/platform/DawnPlatform.h> |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/containers/flat_map.h" |
| #include "base/containers/flat_set.h" |
| #include "base/containers/linked_list.h" |
| #include "base/functional/callback.h" |
| #include "base/memory/memory_pressure_listener.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/synchronization/lock.h" |
| #include "base/thread_annotations.h" |
| #include "base/trace_event/memory_dump_provider.h" |
| #include "gpu/gpu_gles2_export.h" |
| #include "gpu/ipc/common/gpu_disk_cache_type.h" |
| |
| namespace gpu { |
| namespace webgpu { |
| |
| class DawnCachingInterfaceFactory; |
| |
| namespace detail { |
| |
| // In memory caching backend that is just a thread-safe wrapper around a map |
| // with a simple LRU eviction algorithm implemented on top. This is the actual |
| // backing cache for instances of DawnCachingInterface. The eviction queue is |
| // set up so that the entries in the front are the first entries to be deleted. |
| class GPU_GLES2_EXPORT DawnCachingBackend |
| : public base::RefCounted<DawnCachingBackend> { |
| public: |
| explicit DawnCachingBackend(size_t max_size); |
| |
| size_t LoadData(const std::string& key, void* value_out, size_t value_size); |
| void StoreData(const std::string& key, const void* value, size_t value_size); |
| |
| void PurgeMemory( |
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level); |
| |
| void OnMemoryDump(const std::string& dump_name, |
| base::trace_event::ProcessMemoryDump* pmd); |
| |
| private: |
| // Internal entry class for LRU tracking and holding key/value pair. |
| class Entry : public base::LinkNode<Entry> { |
| public: |
| Entry(const std::string& key, const void* value, size_t value_size); |
| |
| const std::string& Key() const; |
| |
| size_t TotalSize() const; |
| size_t DataSize() const; |
| |
| size_t ReadData(void* value_out, size_t value_size) const; |
| |
| private: |
| const std::string key_; |
| const std::string data_; |
| }; |
| |
| // Overrides for transparent flat_set lookups using a string. |
| friend bool operator<(const std::unique_ptr<Entry>& lhs, |
| const std::unique_ptr<Entry>& rhs); |
| friend bool operator<(const std::unique_ptr<Entry>& lhs, |
| const std::string& rhs); |
| friend bool operator<(const std::string& lhs, |
| const std::unique_ptr<Entry>& rhs); |
| |
| friend class base::RefCounted<DawnCachingBackend>; |
| ~DawnCachingBackend(); |
| |
| void EvictEntry(Entry* entry) EXCLUSIVE_LOCKS_REQUIRED(mutex_); |
| |
| base::Lock mutex_; |
| base::flat_set<std::unique_ptr<Entry>> entries_ GUARDED_BY(mutex_); |
| base::LinkedList<Entry> lru_ GUARDED_BY(mutex_); |
| |
| size_t max_size_ GUARDED_BY(mutex_); |
| size_t current_size_ GUARDED_BY(mutex_) = 0; |
| }; |
| |
| } // namespace detail |
| |
| // Provides a wrapper class around an in-memory DawnCachingBackend. This class |
| // was originally designed to handle both disk and in-memory cache backends, but |
| // because it lives on the GPU process and does not have permissions (due to |
| // sandbox restrictions) to disk, the disk functionality was removed. Should it |
| // become necessary to provide interfaces over a disk level disk_cache::Backend, |
| // please refer to the file history for reference. Note that the big difference |
| // between in-memory and disk backends are the sync vs async nature of the two |
| // respectively. Because we are only handling in-memory backends now, the logic |
| // can be simplified to handle everything synchronously. |
| class GPU_GLES2_EXPORT DawnCachingInterface |
| : public dawn::platform::CachingInterface { |
| public: |
| using CacheBlobCallback = |
| base::RepeatingCallback<void(const std::string& key, |
| const std::string& blob)>; |
| |
| ~DawnCachingInterface() override; |
| |
| size_t LoadData(const void* key, |
| size_t key_size, |
| void* value_out, |
| size_t value_size) override; |
| |
| void StoreData(const void* key, |
| size_t key_size, |
| const void* value, |
| size_t value_size) override; |
| |
| private: |
| friend class DawnCachingInterfaceFactory; |
| |
| // Simplified accessor to the backend. |
| detail::DawnCachingBackend* backend() { return backend_.get(); } |
| |
| // Constructor is private because creation of interfaces should be deferred to |
| // the factory. |
| explicit DawnCachingInterface( |
| scoped_refptr<detail::DawnCachingBackend> backend, |
| CacheBlobCallback callback = {}); |
| |
| // Caching interface owns a reference to the backend. |
| scoped_refptr<detail::DawnCachingBackend> backend_ = nullptr; |
| |
| // The callback provides ability to store cache entries to persistent disk. |
| CacheBlobCallback cache_blob_callback_; |
| }; |
| |
| // Factory class for producing and managing DawnCachingInterfaces. |
| // Creating/using caching interfaces through the factory guarantees that we will |
| // not run into issues where backends are being initialized with the same |
| // parameters leading to blockage. |
| class GPU_GLES2_EXPORT DawnCachingInterfaceFactory |
| : public base::trace_event::MemoryDumpProvider { |
| public: |
| // Factory for backend creation, especially for testing. |
| using BackendFactory = |
| base::RepeatingCallback<scoped_refptr<detail::DawnCachingBackend>()>; |
| |
| explicit DawnCachingInterfaceFactory(BackendFactory factory); |
| DawnCachingInterfaceFactory(); |
| ~DawnCachingInterfaceFactory() override; |
| |
| // Returns a pointer to a DawnCachingInterface, creating a backend for it if |
| // necessary. For handle based instances, the factory keeps a reference to the |
| // backend until ReleaseHandle below is called. |
| std::unique_ptr<DawnCachingInterface> CreateInstance( |
| const gpu::GpuDiskCacheHandle& handle, |
| DawnCachingInterface::CacheBlobCallback callback = {}); |
| |
| // Returns a pointer to a DawnCachingInterface that owns the in memory |
| // backend. This is used for incognito cases where the cache should not be |
| // persisted to disk. |
| std::unique_ptr<DawnCachingInterface> CreateInstance(); |
| |
| // Releases the factory held reference of the handle's backend. Generally this |
| // is the last reference which means that the in-memory disk cache will be |
| // destroyed and the resources reclaimed. The factory needs to hold an extra |
| // reference in order to avoid potential races where the browser may be about |
| // to reuse the same handle, but the last reference on the GPU side has just |
| // been released causing us to clear the in-memory disk cache too early. When |
| // that happens, the disk cache entries are not re-sent over to the GPU |
| // process. To avoid this, when the browser's last reference goes away, it |
| // notifies the GPU process, and the last reference held by the factory is |
| // released. |
| void ReleaseHandle(const gpu::GpuDiskCacheHandle& handle); |
| |
| void PurgeMemory( |
| base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level); |
| |
| // base::trace_event::MemoryDumpProvider implementation. |
| bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args, |
| base::trace_event::ProcessMemoryDump* pmd) override; |
| |
| private: |
| // Creates a default backend for assignment. |
| static scoped_refptr<detail::DawnCachingBackend> |
| CreateDefaultInMemoryBackend(); |
| |
| // Factory to create backends. |
| BackendFactory backend_factory_; |
| |
| // Map that holds existing backends. |
| base::flat_map<gpu::GpuDiskCacheHandle, |
| scoped_refptr<detail::DawnCachingBackend>> |
| backends_; |
| }; |
| |
| } // namespace webgpu |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_DAWN_CACHING_INTERFACE_H_ |