blob: df6094f3242ed2d1d311f4c04e8ae9ad54c2dde6 [file] [log] [blame]
// Copyright (c) 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_CLIENT_WEBGPU_INTERFACE_H_
#define GPU_COMMAND_BUFFER_CLIENT_WEBGPU_INTERFACE_H_
#include <dawn/dawn_proc_table.h>
#include <dawn/webgpu.h>
#include "base/callback.h"
#include "gpu/command_buffer/client/interface_base.h"
#include "gpu/command_buffer/common/webgpu_cmd_enums.h"
#include "gpu/command_buffer/common/webgpu_cmd_ids.h"
namespace gpu {
namespace webgpu {
struct ReservedTexture {
WGPUTexture texture;
uint32_t id;
uint32_t generation;
uint32_t deviceId;
uint32_t deviceGeneration;
};
class WebGPUInterface : public InterfaceBase {
public:
WebGPUInterface() {}
virtual ~WebGPUInterface() {}
virtual const DawnProcTable& GetProcs() const = 0;
// Flush all commands.
virtual void FlushCommands() = 0;
// Ensure the awaiting flush flag is set on the device client. Returns false
// if a flush has already been indicated, or a flush is not needed (there may
// be no commands to flush). Returns true if the caller should schedule a
// flush.
virtual void EnsureAwaitingFlush(bool* needs_flush) = 0;
// If the awaiting flush flag is set, flushes commands. Otherwise, does
// nothing.
virtual void FlushAwaitingCommands() = 0;
// Disconnect. All commands should become a no-op and server-side resources
// can be freed.
virtual void DisconnectContextAndDestroyServer() = 0;
virtual ReservedTexture ReserveTexture(WGPUDevice device) = 0;
virtual void RequestAdapterAsync(
PowerPreference power_preference,
base::OnceCallback<void(int32_t,
const WGPUDeviceProperties&,
const char*)> request_adapter_callback) = 0;
virtual void RequestDeviceAsync(
uint32_t adapter_service_id,
const WGPUDeviceProperties& requested_device_properties,
base::OnceCallback<void(WGPUDevice)> request_device_callback) = 0;
// Gets or creates a usable WGPUDevice synchronously. It really should not
// be used, and the async request adapter and request device APIs should be
// used instead.
virtual WGPUDevice DeprecatedEnsureDefaultDeviceSync() = 0;
// Include the auto-generated part of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.
#include "gpu/command_buffer/client/webgpu_interface_autogen.h"
};
} // namespace webgpu
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_WEBGPU_INTERFACE_H_