blob: 0ac70a4a19c681f839627aba2bf1969389af2d86 [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains some useful utilities for the ui/gl classes.
#ifndef UI_GL_GL_UTILS_H_
#define UI_GL_GL_UTILS_H_
#include "base/command_line.h"
#include "build/build_config.h"
#include "ui/gl/gl_export.h"
#if defined(USE_OZONE)
#include "ui/ozone/buildflags.h"
#if BUILDFLAG(OZONE_PLATFORM_X11)
#define USE_OZONE_PLATFORM_X11
#endif
#endif
#if defined(OS_WIN)
#include <dxgi1_6.h>
#endif
#if defined(OS_ANDROID)
#include "base/files/scoped_file.h"
#endif
#if defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
#include "ui/gfx/gpu_extra_info.h" // nogncheck
#endif
namespace gl {
GL_EXPORT void Crash();
GL_EXPORT void Hang();
#if defined(OS_ANDROID)
GL_EXPORT base::ScopedFD MergeFDs(base::ScopedFD a, base::ScopedFD b);
#endif
GL_EXPORT bool UsePassthroughCommandDecoder(
const base::CommandLine* command_line);
GL_EXPORT bool PassthroughCommandDecoderSupported();
#if defined(OS_WIN)
GL_EXPORT bool AreOverlaysSupportedWin();
// Calculates present during in 100 ns from number of frames per second.
GL_EXPORT unsigned int FrameRateToPresentDuration(float frame_rate);
GL_EXPORT UINT GetOverlaySupportFlags(DXGI_FORMAT format);
// BufferCount for the root surface swap chain.
GL_EXPORT unsigned int DirectCompositionRootSurfaceBufferCount();
// Whether to use full damage when direct compostion root surface presents.
// This function is thread safe.
GL_EXPORT bool ShouldForceDirectCompositionRootSurfaceFullDamage();
#endif
#if defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
// Collects the GPU extra info on X11 platforms.
// |enable_native_gpu_memory_buffers| should be taken from GpuPreferences.
// TODO(crbug/1096425) remove this once Ozone is default on Linux.
GL_EXPORT void CollectX11GpuExtraInfo(bool enable_native_gpu_memory_buffer,
gfx::GpuExtraInfo& info);
#endif
} // namespace gl
#endif // UI_GL_GL_UTILS_H_