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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_BUTTON_BUTTON_H_
#define UI_VIEWS_CONTROLS_BUTTON_BUTTON_H_
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "ui/events/event_constants.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/native_theme/native_theme.h"
#include "ui/views/animation/animation_delegate_views.h"
#include "ui/views/animation/ink_drop_host_view.h"
#include "ui/views/animation/ink_drop_state.h"
#include "ui/views/controls/button/button_controller_delegate.h"
#include "ui/views/controls/focus_ring.h"
#include "ui/views/metadata/view_factory.h"
#include "ui/views/painter.h"
namespace views {
namespace test {
class ButtonTestApi;
}
class Button;
class ButtonController;
class Event;
// A View representing a button. A Button is focusable by default and will
// be part of the focus chain.
class VIEWS_EXPORT Button : public InkDropHostView,
public AnimationDelegateViews {
public:
// Button states for various button sub-types.
enum ButtonState {
STATE_NORMAL = 0,
STATE_HOVERED,
STATE_PRESSED,
STATE_DISABLED,
STATE_COUNT,
};
// An enum describing the events on which a button should be clicked for a
// given key event.
enum class KeyClickAction {
kOnKeyPress,
kOnKeyRelease,
kNone,
};
// TODO(cyan): Consider having Button implement ButtonControllerDelegate.
class VIEWS_EXPORT DefaultButtonControllerDelegate
: public ButtonControllerDelegate {
public:
explicit DefaultButtonControllerDelegate(Button* button);
~DefaultButtonControllerDelegate() override;
// views::ButtonControllerDelegate:
void RequestFocusFromEvent() override;
void NotifyClick(const ui::Event& event) override;
void OnClickCanceled(const ui::Event& event) override;
bool IsTriggerableEvent(const ui::Event& event) override;
bool ShouldEnterPushedState(const ui::Event& event) override;
bool ShouldEnterHoveredState() override;
InkDrop* GetInkDrop() override;
int GetDragOperations(const gfx::Point& press_pt) override;
bool InDrag() override;
private:
DISALLOW_COPY_AND_ASSIGN(DefaultButtonControllerDelegate);
};
// PressedCallback wraps a one-arg callback type with multiple constructors to
// allow callers to specify a RepeatingClosure if they don't care about the
// callback arg.
// TODO(crbug.com/772945): Re-evaluate if this class can/should be converted
// to a type alias + various helpers or overloads to support the
// RepeatingClosure case.
class VIEWS_EXPORT PressedCallback {
public:
using Callback = base::RepeatingCallback<void(const ui::Event& event)>;
// Allow providing callbacks that expect either zero or one args, since many
// callers don't care about the argument and can avoid adapter functions
// this way.
PressedCallback(Callback callback = Callback()); // NOLINT
PressedCallback(base::RepeatingClosure closure); // NOLINT
PressedCallback(const PressedCallback&);
PressedCallback(PressedCallback&&);
PressedCallback& operator=(const PressedCallback&);
PressedCallback& operator=(PressedCallback&&);
~PressedCallback();
explicit operator bool() const { return !!callback_; }
void Run(const ui::Event& event) { callback_.Run(event); }
private:
Callback callback_;
};
static constexpr ButtonState kButtonStates[STATE_COUNT] = {
ButtonState::STATE_NORMAL, ButtonState::STATE_HOVERED,
ButtonState::STATE_PRESSED, ButtonState::STATE_DISABLED};
METADATA_HEADER(Button);
~Button() override;
static const Button* AsButton(const View* view);
static Button* AsButton(View* view);
static ButtonState GetButtonStateFrom(ui::NativeTheme::State state);
void SetTooltipText(const std::u16string& tooltip_text);
std::u16string GetTooltipText() const;
int tag() const { return tag_; }
void set_tag(int tag) { tag_ = tag; }
void SetCallback(PressedCallback callback) {
callback_ = std::move(callback);
}
void SetAccessibleName(const std::u16string& name);
const std::u16string& GetAccessibleName() const;
// Get/sets the current display state of the button.
ButtonState GetState() const;
// Clients passing in STATE_DISABLED should consider calling
// SetEnabled(false) instead because the enabled flag can affect other things
// like event dispatching, focus traversals, etc. Calling SetEnabled(false)
// will also set the state of |this| to STATE_DISABLED.
void SetState(ButtonState state);
// Starts throbbing. See HoverAnimation for a description of cycles_til_stop.
// This method does nothing if |animate_on_state_change_| is false.
void StartThrobbing(int cycles_til_stop);
// Stops throbbing immediately.
void StopThrobbing();
// Set how long the hover animation will last for.
void SetAnimationDuration(base::TimeDelta duration);
void SetTriggerableEventFlags(int triggerable_event_flags);
int GetTriggerableEventFlags() const;
// Sets whether |RequestFocus| should be invoked on a mouse press. The default
// is false.
void SetRequestFocusOnPress(bool value);
bool GetRequestFocusOnPress() const;
// See description above field.
void SetAnimateOnStateChange(bool value);
bool GetAnimateOnStateChange() const;
void SetHideInkDropWhenShowingContextMenu(bool value);
bool GetHideInkDropWhenShowingContextMenu() const;
void SetShowInkDropWhenHotTracked(bool value);
bool GetShowInkDropWhenHotTracked() const;
void SetInkDropBaseColor(SkColor color);
void SetHasInkDropActionOnClick(bool value);
bool GetHasInkDropActionOnClick() const;
void SetInstallFocusRingOnFocus(bool install_focus_ring_on_focus);
bool GetInstallFocusRingOnFocus() const;
void SetHotTracked(bool is_hot_tracked);
bool IsHotTracked() const;
void SetFocusPainter(std::unique_ptr<Painter> focus_painter);
// Highlights the ink drop for the button.
void SetHighlighted(bool bubble_visible);
base::CallbackListSubscription AddStateChangedCallback(
PropertyChangedCallback callback);
// Overridden from View:
bool OnMousePressed(const ui::MouseEvent& event) override;
bool OnMouseDragged(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnMouseCaptureLost() override;
void OnMouseEntered(const ui::MouseEvent& event) override;
void OnMouseExited(const ui::MouseEvent& event) override;
void OnMouseMoved(const ui::MouseEvent& event) override;
bool OnKeyPressed(const ui::KeyEvent& event) override;
bool OnKeyReleased(const ui::KeyEvent& event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
bool SkipDefaultKeyEventProcessing(const ui::KeyEvent& event) override;
std::u16string GetTooltipText(const gfx::Point& p) const override;
void ShowContextMenu(const gfx::Point& p,
ui::MenuSourceType source_type) override;
void OnDragDone() override;
// Instead of overriding this, subclasses that want custom painting should use
// PaintButtonContents.
void OnPaint(gfx::Canvas* canvas) final;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
void VisibilityChanged(View* starting_from, bool is_visible) override;
void ViewHierarchyChanged(
const ViewHierarchyChangedDetails& details) override;
void OnFocus() override;
void OnBlur() override;
// Overridden from InkDropHostView:
std::unique_ptr<InkDrop> CreateInkDrop() override;
SkColor GetInkDropBaseColor() const override;
// Overridden from views::AnimationDelegateViews:
void AnimationProgressed(const gfx::Animation* animation) override;
// Returns the click action for the given key event.
// Subclasses may override this method to support default actions for key
// events.
// TODO(cyan): Move this into the ButtonController.
virtual KeyClickAction GetKeyClickActionForEvent(const ui::KeyEvent& event);
ButtonController* button_controller() const {
return button_controller_.get();
}
void SetButtonController(std::unique_ptr<ButtonController> button_controller);
gfx::Point GetMenuPosition() const;
protected:
explicit Button(PressedCallback callback = PressedCallback());
// Called when the button has been clicked or tapped and should request focus
// if necessary.
virtual void RequestFocusFromEvent();
// Cause the button to notify the listener that a click occurred.
virtual void NotifyClick(const ui::Event& event);
// Called when a button gets released without triggering an action.
// Note: This is only wired up for mouse button events and not gesture
// events.
virtual void OnClickCanceled(const ui::Event& event);
// Called when the tooltip is set.
virtual void OnSetTooltipText(const std::u16string& tooltip_text);
// Invoked from SetState() when SetState() is passed a value that differs from
// the current node_data. Button's implementation of StateChanged() does
// nothing; this method is provided for subclasses that wish to do something
// on state changes.
virtual void StateChanged(ButtonState old_state);
// Returns true if the event is one that can trigger notifying the listener.
// This implementation returns true if the left mouse button is down.
// TODO(cyan): Remove this method and move the implementation into
// ButtonController.
virtual bool IsTriggerableEvent(const ui::Event& event);
// Returns true if the ink drop should be updated by Button when
// OnClickCanceled() is called. This method is provided for subclasses.
// If the method is overriden and returns false, the subclass is responsible
// will be responsible for updating the ink drop.
virtual bool ShouldUpdateInkDropOnClickCanceled() const;
// Returns true if the button should become pressed when the user
// holds the mouse down over the button. For this implementation,
// we simply return IsTriggerableEvent(event).
virtual bool ShouldEnterPushedState(const ui::Event& event);
// Override to paint custom button contents. Any background or border set on
// the view will be painted before this is called and |focus_painter_| will be
// painted afterwards.
virtual void PaintButtonContents(gfx::Canvas* canvas);
// Returns true if the button should enter hovered state; that is, if the
// mouse is over the button, and no other window has capture (which would
// prevent the button from receiving MouseExited events and updating its
// node_data). This does not take into account enabled node_data.
bool ShouldEnterHoveredState();
const gfx::ThrobAnimation& hover_animation() const {
return hover_animation_;
}
FocusRing* focus_ring() { return focus_ring_; }
// Getter used by metadata only.
const PressedCallback& GetCallback() const { return callback_; }
private:
friend class test::ButtonTestApi;
FRIEND_TEST_ALL_PREFIXES(BlueButtonTest, Border);
void OnEnabledChanged();
// The text shown in a tooltip.
std::u16string tooltip_text_;
// Accessibility data.
std::u16string accessible_name_;
// The button's listener. Notified when clicked.
PressedCallback callback_;
// The id tag associated with this button. Used to disambiguate buttons.
// TODO(pbos): See if this can be removed, e.g. by replacing with SetID().
int tag_ = -1;
ButtonState state_ = STATE_NORMAL;
gfx::ThrobAnimation hover_animation_{this};
// Should we animate when the state changes?
bool animate_on_state_change_ = false;
// Is the hover animation running because StartThrob was invoked?
bool is_throbbing_ = false;
// Mouse event flags which can trigger button actions.
int triggerable_event_flags_ = ui::EF_LEFT_MOUSE_BUTTON;
// See description above setter.
bool request_focus_on_press_ = false;
// True when a button click should trigger an animation action on
// ink_drop_delegate().
bool has_ink_drop_action_on_click_ = false;
// When true, the ink drop ripple and hover will be hidden prior to showing
// the context menu.
bool hide_ink_drop_when_showing_context_menu_ = true;
// When true, the ink drop ripple will be shown when setting state to hot
// tracked with SetHotTracked().
bool show_ink_drop_when_hot_tracked_ = false;
// The color of the ripple and hover.
SkColor ink_drop_base_color_;
// The focus ring for this Button.
FocusRing* focus_ring_ = nullptr;
std::unique_ptr<Painter> focus_painter_;
// ButtonController is responsible for handling events sent to the Button and
// related state changes from the events.
// TODO(cyan): Make sure all state changes are handled within
// ButtonController.
std::unique_ptr<ButtonController> button_controller_;
base::CallbackListSubscription enabled_changed_subscription_{
AddEnabledChangedCallback(base::BindRepeating(&Button::OnEnabledChanged,
base::Unretained(this)))};
DISALLOW_COPY_AND_ASSIGN(Button);
};
BEGIN_VIEW_BUILDER(VIEWS_EXPORT, Button, InkDropHostView)
VIEW_BUILDER_PROPERTY(std::u16string, AccessibleName)
VIEW_BUILDER_PROPERTY(Button::PressedCallback, Callback)
VIEW_BUILDER_PROPERTY(base::TimeDelta, AnimationDuration)
VIEW_BUILDER_PROPERTY(bool, AnimateOnStateChange)
VIEW_BUILDER_PROPERTY(bool, HasInkDropActionOnClick)
VIEW_BUILDER_PROPERTY(bool, HideInkDropWhenShowingContextMenu)
VIEW_BUILDER_PROPERTY(SkColor, InkDropBaseColor)
VIEW_BUILDER_PROPERTY(bool, InstallFocusRingOnFocus)
VIEW_BUILDER_PROPERTY(bool, RequestFocusOnPress)
VIEW_BUILDER_PROPERTY(Button::ButtonState, State)
VIEW_BUILDER_PROPERTY(std::u16string, TooltipText)
VIEW_BUILDER_PROPERTY(int, TriggerableEventFlags)
END_VIEW_BUILDER
} // namespace views
DEFINE_VIEW_BUILDER(VIEWS_EXPORT, Button)
#endif // UI_VIEWS_CONTROLS_BUTTON_BUTTON_H_