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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/controls/menu/menu_controller.h"
#include <vector>
#include "base/bind.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/single_thread_task_runner.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/task/current_thread.h"
#include "base/test/bind.h"
#include "base/threading/thread_task_runner_handle.h"
#include "build/build_config.h"
#include "ui/accessibility/ax_action_data.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_handler.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/menu/menu_controller_delegate.h"
#include "ui/views/controls/menu/menu_delegate.h"
#include "ui/views/controls/menu/menu_host.h"
#include "ui/views/controls/menu/menu_host_root_view.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/controls/menu/menu_scroll_view_container.h"
#include "ui/views/controls/menu/submenu_view.h"
#include "ui/views/test/ax_event_counter.h"
#include "ui/views/test/menu_test_utils.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/widget/root_view.h"
#include "ui/views/widget/widget_utils.h"
#if defined(USE_AURA)
#include "ui/aura/client/drag_drop_client.h"
#include "ui/aura/client/drag_drop_client_observer.h"
#include "ui/aura/null_window_targeter.h"
#include "ui/aura/scoped_window_targeter.h"
#include "ui/aura/window.h"
#include "ui/base/dragdrop/drag_drop_types.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom-shared.h"
#include "ui/views/controls/menu/menu_pre_target_handler.h"
#endif
#if defined(USE_OZONE)
#include "ui/base/ui_base_features.h"
#include "ui/ozone/buildflags.h"
#include "ui/ozone/public/ozone_platform.h"
#if BUILDFLAG(OZONE_PLATFORM_X11)
#define USE_OZONE_PLATFORM_X11
#endif
#endif
#if defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
#include "ui/events/test/events_test_utils_x11.h"
#endif
namespace views {
namespace test {
namespace {
bool ShouldIgnoreScreenBoundsForMenus() {
#if defined(USE_OZONE)
if (features::IsUsingOzonePlatform()) {
// Wayland requires placing menus is screen coordinates. See comment in
// ozone_platform_wayland.cc.
return ui::OzonePlatform::GetInstance()
->GetPlatformProperties()
.ignore_screen_bounds_for_menus;
}
#endif
return false;
}
// Test implementation of MenuControllerDelegate that only reports the values
// called of OnMenuClosed.
class TestMenuControllerDelegate : public internal::MenuControllerDelegate {
public:
TestMenuControllerDelegate();
~TestMenuControllerDelegate() override = default;
int on_menu_closed_called() { return on_menu_closed_called_; }
NotifyType on_menu_closed_notify_type() {
return on_menu_closed_notify_type_;
}
MenuItemView* on_menu_closed_menu() { return on_menu_closed_menu_; }
int on_menu_closed_mouse_event_flags() {
return on_menu_closed_mouse_event_flags_;
}
// On a subsequent call to OnMenuClosed |controller| will be deleted.
void set_on_menu_closed_callback(base::RepeatingClosure callback) {
on_menu_closed_callback_ = std::move(callback);
}
// internal::MenuControllerDelegate:
void OnMenuClosed(NotifyType type,
MenuItemView* menu,
int mouse_event_flags) override;
void SiblingMenuCreated(MenuItemView* menu) override;
private:
// Number of times OnMenuClosed has been called.
int on_menu_closed_called_ = 0;
// The values passed on the last call of OnMenuClosed.
NotifyType on_menu_closed_notify_type_ = NOTIFY_DELEGATE;
MenuItemView* on_menu_closed_menu_ = nullptr;
int on_menu_closed_mouse_event_flags_ = 0;
// Optional callback triggered during OnMenuClosed
base::RepeatingClosure on_menu_closed_callback_;
DISALLOW_COPY_AND_ASSIGN(TestMenuControllerDelegate);
};
TestMenuControllerDelegate::TestMenuControllerDelegate() = default;
void TestMenuControllerDelegate::OnMenuClosed(NotifyType type,
MenuItemView* menu,
int mouse_event_flags) {
on_menu_closed_called_++;
on_menu_closed_notify_type_ = type;
on_menu_closed_menu_ = menu;
on_menu_closed_mouse_event_flags_ = mouse_event_flags;
if (!on_menu_closed_callback_.is_null())
on_menu_closed_callback_.Run();
}
void TestMenuControllerDelegate::SiblingMenuCreated(MenuItemView* menu) {}
class SubmenuViewShown : public SubmenuView {
public:
using SubmenuView::SubmenuView;
~SubmenuViewShown() override = default;
bool IsShowing() const override { return true; }
private:
DISALLOW_COPY_AND_ASSIGN(SubmenuViewShown);
};
class TestEventHandler : public ui::EventHandler {
public:
TestEventHandler() = default;
void OnTouchEvent(ui::TouchEvent* event) override {
switch (event->type()) {
case ui::ET_TOUCH_PRESSED:
outstanding_touches_++;
break;
case ui::ET_TOUCH_RELEASED:
case ui::ET_TOUCH_CANCELLED:
outstanding_touches_--;
break;
default:
break;
}
}
int outstanding_touches() const { return outstanding_touches_; }
private:
int outstanding_touches_ = 0;
DISALLOW_COPY_AND_ASSIGN(TestEventHandler);
};
// A test widget that counts gesture events.
class GestureTestWidget : public Widget {
public:
GestureTestWidget() = default;
void OnGestureEvent(ui::GestureEvent* event) override { ++gesture_count_; }
int gesture_count() const { return gesture_count_; }
private:
int gesture_count_ = 0;
DISALLOW_COPY_AND_ASSIGN(GestureTestWidget);
};
#if defined(USE_AURA)
// A DragDropClient which does not trigger a nested run loop. Instead a
// callback is triggered during StartDragAndDrop in order to allow testing.
class TestDragDropClient : public aura::client::DragDropClient {
public:
explicit TestDragDropClient(base::RepeatingClosure callback)
: start_drag_and_drop_callback_(std::move(callback)),
drag_in_progress_(false) {}
~TestDragDropClient() override = default;
// aura::client::DragDropClient:
int StartDragAndDrop(std::unique_ptr<ui::OSExchangeData> data,
aura::Window* root_window,
aura::Window* source_window,
const gfx::Point& screen_location,
int operation,
ui::mojom::DragEventSource source) override;
void DragCancel() override;
bool IsDragDropInProgress() override;
void AddObserver(aura::client::DragDropClientObserver* observer) override {}
void RemoveObserver(aura::client::DragDropClientObserver* observer) override {
}
private:
base::RepeatingClosure start_drag_and_drop_callback_;
bool drag_in_progress_;
DISALLOW_COPY_AND_ASSIGN(TestDragDropClient);
};
int TestDragDropClient::StartDragAndDrop(
std::unique_ptr<ui::OSExchangeData> data,
aura::Window* root_window,
aura::Window* source_window,
const gfx::Point& screen_location,
int operation,
ui::mojom::DragEventSource source) {
drag_in_progress_ = true;
start_drag_and_drop_callback_.Run();
return 0;
}
void TestDragDropClient::DragCancel() {
drag_in_progress_ = false;
}
bool TestDragDropClient::IsDragDropInProgress() {
return drag_in_progress_;
}
#endif // defined(USE_AURA)
// View which cancels the menu it belongs to on mouse press.
class CancelMenuOnMousePressView : public View {
public:
explicit CancelMenuOnMousePressView(MenuController* controller)
: controller_(controller) {}
// View:
bool OnMousePressed(const ui::MouseEvent& event) override {
controller_->Cancel(MenuController::ExitType::kAll);
return true;
}
// This is needed to prevent the view from being "squashed" to zero height
// when the menu which owns it is shown. In such state the logic which
// determines if the menu contains the mouse press location doesn't work.
gfx::Size CalculatePreferredSize() const override { return size(); }
private:
MenuController* controller_;
};
} // namespace
class TestMenuItemViewShown : public MenuItemView {
public:
explicit TestMenuItemViewShown(MenuDelegate* delegate)
: MenuItemView(delegate) {
submenu_ = new SubmenuViewShown(this);
}
~TestMenuItemViewShown() override = default;
void SetController(MenuController* controller) { set_controller(controller); }
void AddEmptyMenusForTest() { AddEmptyMenus(); }
void SetActualMenuPosition(MenuItemView::MenuPosition position) {
set_actual_menu_position(position);
}
MenuItemView::MenuPosition ActualMenuPosition() {
return actual_menu_position();
}
private:
DISALLOW_COPY_AND_ASSIGN(TestMenuItemViewShown);
};
class TestMenuItemViewNotShown : public MenuItemView {
public:
explicit TestMenuItemViewNotShown(MenuDelegate* delegate)
: MenuItemView(delegate) {
submenu_ = new SubmenuView(this);
}
~TestMenuItemViewNotShown() override = default;
void SetController(MenuController* controller) { set_controller(controller); }
private:
DISALLOW_COPY_AND_ASSIGN(TestMenuItemViewNotShown);
};
struct MenuBoundsOptions {
public:
gfx::Rect anchor_bounds = gfx::Rect(500, 500, 10, 10);
gfx::Rect monitor_bounds = gfx::Rect(0, 0, 1000, 1000);
gfx::Size menu_size = gfx::Size(100, 100);
MenuAnchorPosition menu_anchor = MenuAnchorPosition::kTopLeft;
MenuItemView::MenuPosition menu_position =
MenuItemView::MenuPosition::kBestFit;
};
class MenuControllerTest : public ViewsTestBase,
public testing::WithParamInterface<bool> {
public:
MenuControllerTest() = default;
~MenuControllerTest() override = default;
// ViewsTestBase:
void SetUp() override {
if (testing::UnitTest::GetInstance()->current_test_info()->value_param()) {
// Setup right to left environment if necessary.
if (GetParam())
base::i18n::SetRTLForTesting(true);
}
auto test_views_delegate = std::make_unique<ReleaseRefTestViewsDelegate>();
test_views_delegate_ = test_views_delegate.get();
// ViewsTestBase takes ownership, destroying during Teardown.
set_views_delegate(std::move(test_views_delegate));
ViewsTestBase::SetUp();
Init();
ASSERT_TRUE(base::CurrentUIThread::IsSet());
}
void TearDown() override {
owner_->CloseNow();
DestroyMenuController();
ViewsTestBase::TearDown();
base::i18n::SetRTLForTesting(false);
}
void ReleaseTouchId(int id) { event_generator_->ReleaseTouchId(id); }
void PressKey(ui::KeyboardCode key_code) {
event_generator_->PressKey(key_code, 0);
}
void DispatchKey(ui::KeyboardCode key_code) {
ui::KeyEvent event(ui::EventType::ET_KEY_PRESSED, key_code, 0);
menu_controller_->OnWillDispatchKeyEvent(&event);
}
gfx::Rect CalculateMenuBounds(const MenuBoundsOptions& options) {
SetUpMenuControllerForCalculateBounds(options);
bool is_leading;
return menu_controller_->CalculateMenuBounds(menu_item_.get(), true,
&is_leading);
}
gfx::Rect CalculateBubbleMenuBounds(const MenuBoundsOptions& options,
MenuItemView* menu_item) {
SetUpMenuControllerForCalculateBounds(options);
bool is_leading;
return menu_controller_->CalculateBubbleMenuBounds(menu_item, true,
&is_leading);
}
gfx::Rect CalculateBubbleMenuBounds(const MenuBoundsOptions& options) {
return CalculateBubbleMenuBounds(options, menu_item_.get());
}
#if defined(USE_AURA)
// Verifies that a non-nested menu fully closes when receiving an escape key.
void TestAsyncEscapeKey() {
ui::KeyEvent event(ui::EventType::ET_KEY_PRESSED, ui::VKEY_ESCAPE, 0);
menu_controller_->OnWillDispatchKeyEvent(&event);
}
// Verifies that an open menu receives a cancel event, and closes.
void TestCancelEvent() {
EXPECT_EQ(MenuController::ExitType::kNone, menu_controller_->exit_type());
ui::CancelModeEvent cancel_event;
event_generator_->Dispatch(&cancel_event);
EXPECT_EQ(MenuController::ExitType::kAll, menu_controller_->exit_type());
}
#endif // defined(USE_AURA)
// Verifies the state of the |menu_controller_| before destroying it.
void VerifyDragCompleteThenDestroy() {
EXPECT_FALSE(menu_controller()->drag_in_progress());
EXPECT_EQ(MenuController::ExitType::kAll, menu_controller()->exit_type());
DestroyMenuController();
}
// Setups |menu_controller_delegate_| to be destroyed when OnMenuClosed is
// called.
void TestDragCompleteThenDestroyOnMenuClosed() {
menu_controller_delegate_->set_on_menu_closed_callback(
base::BindRepeating(&MenuControllerTest::VerifyDragCompleteThenDestroy,
base::Unretained(this)));
}
// Tests destroying the active |menu_controller_| and replacing it with a new
// active instance.
void TestMenuControllerReplacementDuringDrag() {
DestroyMenuController();
menu_item()->GetSubmenu()->Close();
const bool for_drop = false;
menu_controller_ =
new MenuController(for_drop, menu_controller_delegate_.get());
menu_controller_->owner_ = owner_.get();
menu_controller_->showing_ = true;
}
// Tests that the menu does not destroy itself when canceled during a drag.
void TestCancelAllDuringDrag() {
menu_controller_->Cancel(MenuController::ExitType::kAll);
EXPECT_EQ(0, menu_controller_delegate_->on_menu_closed_called());
}
// Tests that destroying the menu during ViewsDelegate::ReleaseRef does not
// cause a crash.
void TestDestroyedDuringViewsRelease() {
// |test_views_delegate_| is owned by views::ViewsTestBase and not deleted
// until TearDown. MenuControllerTest outlives it.
test_views_delegate_->set_release_ref_callback(base::BindRepeating(
&MenuControllerTest::DestroyMenuController, base::Unretained(this)));
menu_controller_->ExitMenu();
}
void TestMenuFitsOnScreen(MenuAnchorPosition menu_anchor_position,
const gfx::Rect& monitor_bounds) {
SCOPED_TRACE(base::StringPrintf(
"MenuAnchorPosition: %d, monitor_bounds: @%s\n", menu_anchor_position,
monitor_bounds.ToString().c_str()));
MenuBoundsOptions options;
options.menu_anchor = menu_anchor_position;
options.monitor_bounds = monitor_bounds;
const gfx::Point monitor_center = monitor_bounds.CenterPoint();
// Simulate a bottom shelf with a tall menu.
const int button_size = 50;
options.anchor_bounds =
gfx::Rect(monitor_center.x(), monitor_bounds.bottom() - button_size,
button_size, button_size);
gfx::Rect final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
const gfx::Insets border_and_shadow_insets =
BubbleBorder::GetBorderAndShadowInsets(
MenuConfig::instance().touchable_menu_shadow_elevation);
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu will show on screen.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
// Simulate a left shelf with a tall menu.
options.anchor_bounds = gfx::Rect(monitor_bounds.x(), monitor_center.y(),
button_size, button_size);
final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu will show on screen.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
// Simulate right shelf with a tall menu.
options.anchor_bounds =
gfx::Rect(monitor_bounds.right() - button_size, monitor_center.y(),
button_size, button_size);
final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu will show on screen.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
}
void TestMenuFitsOnScreenSmallAnchor(MenuAnchorPosition menu_anchor_position,
const gfx::Rect& monitor_bounds) {
SCOPED_TRACE(base::StringPrintf(
"MenuAnchorPosition: %d, monitor_bounds: @%s\n", menu_anchor_position,
monitor_bounds.ToString().c_str()));
MenuBoundsOptions options;
options.menu_anchor = menu_anchor_position;
options.monitor_bounds = monitor_bounds;
const gfx::Size anchor_size(0, 0);
// Simulate a click on the top left corner.
options.anchor_bounds = gfx::Rect(monitor_bounds.origin(), anchor_size);
gfx::Rect final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
const gfx::Insets border_and_shadow_insets =
BubbleBorder::GetBorderAndShadowInsets(
MenuConfig::instance().touchable_menu_shadow_elevation);
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu is within the monitor bounds.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
// Simulate a click on the bottom left corner.
options.anchor_bounds =
gfx::Rect(monitor_bounds.bottom_left(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu is within the monitor bounds.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
// Simulate a click on the top right corner.
options.anchor_bounds = gfx::Rect(monitor_bounds.top_right(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu is within the monitor bounds.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
// Simulate a click on the bottom right corner.
options.anchor_bounds =
gfx::Rect(monitor_bounds.bottom_right(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
// Adjust the final bounds to not include the shadow and border.
final_bounds.Inset(border_and_shadow_insets);
// Test that the menu is within the monitor bounds.
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds));
}
void TestMenuFitsOnSmallScreen(MenuAnchorPosition menu_anchor_position,
const gfx::Rect& monitor_bounds) {
SCOPED_TRACE(base::StringPrintf(
"MenuAnchorPosition: %d, monitor_bounds: @%s\n", menu_anchor_position,
monitor_bounds.ToString().c_str()));
MenuBoundsOptions options;
options.menu_anchor = menu_anchor_position;
options.monitor_bounds = monitor_bounds;
options.menu_size = monitor_bounds.size();
options.menu_size.Enlarge(100, 100);
const gfx::Size anchor_size(0, 0);
// Adjust the final bounds to not include the shadow and border.
const gfx::Insets border_and_shadow_insets =
BubbleBorder::GetBorderAndShadowInsets(
MenuConfig::instance().touchable_menu_shadow_elevation);
options.anchor_bounds = gfx::Rect(monitor_bounds.origin(), anchor_size);
gfx::Rect final_bounds = CalculateBubbleMenuBounds(options);
final_bounds.Inset(border_and_shadow_insets);
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds))
<< options.monitor_bounds.ToString() << " does not contain "
<< final_bounds.ToString();
options.anchor_bounds =
gfx::Rect(monitor_bounds.bottom_left(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
final_bounds.Inset(border_and_shadow_insets);
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds))
<< options.monitor_bounds.ToString() << " does not contain "
<< final_bounds.ToString();
options.anchor_bounds =
gfx::Rect(monitor_bounds.bottom_right(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
final_bounds.Inset(border_and_shadow_insets);
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds))
<< options.monitor_bounds.ToString() << " does not contain "
<< final_bounds.ToString();
options.anchor_bounds = gfx::Rect(monitor_bounds.top_right(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
final_bounds.Inset(border_and_shadow_insets);
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds))
<< options.monitor_bounds.ToString() << " does not contain "
<< final_bounds.ToString();
options.anchor_bounds =
gfx::Rect(monitor_bounds.CenterPoint(), anchor_size);
final_bounds = CalculateBubbleMenuBounds(options);
final_bounds.Inset(border_and_shadow_insets);
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds))
<< options.monitor_bounds.ToString() << " does not contain "
<< final_bounds.ToString();
}
void TestSubmenuFitsOnScreen(MenuItemView* item,
const gfx::Rect& monitor_bounds,
const gfx::Rect& parent_bounds) {
MenuBoundsOptions options;
options.menu_anchor = MenuAnchorPosition::kBubbleAbove;
options.monitor_bounds = monitor_bounds;
// Adjust the final bounds to not include the shadow and border.
const gfx::Insets border_and_shadow_insets =
BubbleBorder::GetBorderAndShadowInsets(
MenuConfig::instance().touchable_menu_shadow_elevation);
MenuItemView* parent_item = item->GetParentMenuItem();
SubmenuView* sub_menu = parent_item->GetSubmenu();
parent_item->SetBoundsRect(parent_bounds);
sub_menu->ShowAt(owner(), parent_item->bounds(), false);
gfx::Rect final_bounds = CalculateBubbleMenuBounds(options, item);
final_bounds.Inset(border_and_shadow_insets);
sub_menu->Close();
EXPECT_TRUE(options.monitor_bounds.Contains(final_bounds))
<< options.monitor_bounds.ToString() << " does not contain "
<< final_bounds.ToString();
}
protected:
void SetPendingStateItem(MenuItemView* item) {
menu_controller_->pending_state_.item = item;
menu_controller_->pending_state_.submenu_open = true;
}
void SetState(MenuItemView* item) {
menu_controller_->state_.item = item;
menu_controller_->state_.submenu_open = true;
}
void ResetSelection() {
menu_controller_->SetSelection(
nullptr, MenuController::SELECTION_EXIT |
MenuController::SELECTION_UPDATE_IMMEDIATELY);
}
void IncrementSelection() {
menu_controller_->IncrementSelection(
MenuController::INCREMENT_SELECTION_DOWN);
}
void DecrementSelection() {
menu_controller_->IncrementSelection(
MenuController::INCREMENT_SELECTION_UP);
}
void DestroyMenuControllerOnMenuClosed(TestMenuControllerDelegate* delegate) {
// Unretained() is safe here as the test should outlive the delegate. If not
// we want to know.
delegate->set_on_menu_closed_callback(base::BindRepeating(
&MenuControllerTest::DestroyMenuController, base::Unretained(this)));
}
MenuItemView* FindInitialSelectableMenuItemDown(MenuItemView* parent) {
return menu_controller_->FindInitialSelectableMenuItem(
parent, MenuController::INCREMENT_SELECTION_DOWN);
}
MenuItemView* FindInitialSelectableMenuItemUp(MenuItemView* parent) {
return menu_controller_->FindInitialSelectableMenuItem(
parent, MenuController::INCREMENT_SELECTION_UP);
}
MenuItemView* FindNextSelectableMenuItem(MenuItemView* parent, int index) {
return menu_controller_->FindNextSelectableMenuItem(
parent, index, MenuController::INCREMENT_SELECTION_DOWN, false);
}
MenuItemView* FindPreviousSelectableMenuItem(MenuItemView* parent,
int index) {
return menu_controller_->FindNextSelectableMenuItem(
parent, index, MenuController::INCREMENT_SELECTION_UP, false);
}
internal::MenuControllerDelegate* GetCurrentDelegate() {
return menu_controller_->delegate_;
}
bool IsShowing() { return menu_controller_->showing_; }
MenuHost* GetMenuHost(SubmenuView* submenu) { return submenu->host_; }
MenuHostRootView* CreateMenuHostRootView(MenuHost* host) {
return static_cast<MenuHostRootView*>(host->CreateRootView());
}
void MenuHostOnDragWillStart(MenuHost* host) { host->OnDragWillStart(); }
void MenuHostOnDragComplete(MenuHost* host) { host->OnDragComplete(); }
void SelectByChar(char16_t character) {
menu_controller_->SelectByChar(character);
}
void SetDropMenuItem(MenuItemView* target,
MenuDelegate::DropPosition position) {
menu_controller_->SetDropMenuItem(target, position);
}
void SetComboboxType(MenuController::ComboboxType combobox_type) {
menu_controller_->set_combobox_type(combobox_type);
}
void SetSelectionOnPointerDown(SubmenuView* source,
const ui::LocatedEvent* event) {
menu_controller_->SetSelectionOnPointerDown(source, event);
}
// Note that coordinates of events passed to MenuController must be in that of
// the MenuScrollViewContainer.
void ProcessMousePressed(SubmenuView* source, const ui::MouseEvent& event) {
menu_controller_->OnMousePressed(source, event);
}
void ProcessMouseDragged(SubmenuView* source, const ui::MouseEvent& event) {
menu_controller_->OnMouseDragged(source, event);
}
void ProcessMouseMoved(SubmenuView* source, const ui::MouseEvent& event) {
menu_controller_->OnMouseMoved(source, event);
}
void ProcessMouseReleased(SubmenuView* source, const ui::MouseEvent& event) {
menu_controller_->OnMouseReleased(source, event);
}
void Accept(MenuItemView* item, int event_flags) {
menu_controller_->Accept(item, event_flags);
views::test::WaitForMenuClosureAnimation();
}
// Causes the |menu_controller_| to begin dragging. Use TestDragDropClient to
// avoid nesting message loops.
void StartDrag() {
const gfx::Point location;
menu_controller_->state_.item = menu_item()->GetSubmenu()->GetMenuItemAt(0);
menu_controller_->StartDrag(
menu_item()->GetSubmenu()->GetMenuItemAt(0)->CreateSubmenu(), location);
}
void SetUpMenuControllerForCalculateBounds(const MenuBoundsOptions& options) {
menu_controller_->state_.anchor = options.menu_anchor;
menu_controller_->state_.initial_bounds = options.anchor_bounds;
menu_controller_->state_.monitor_bounds = options.monitor_bounds;
menu_item_->SetActualMenuPosition(options.menu_position);
menu_item_->GetSubmenu()->GetScrollViewContainer()->SetPreferredSize(
options.menu_size);
}
GestureTestWidget* owner() { return owner_.get(); }
ui::test::EventGenerator* event_generator() { return event_generator_.get(); }
TestMenuItemViewShown* menu_item() { return menu_item_.get(); }
TestMenuDelegate* menu_delegate() { return menu_delegate_.get(); }
TestMenuControllerDelegate* menu_controller_delegate() {
return menu_controller_delegate_.get();
}
MenuController* menu_controller() { return menu_controller_; }
const MenuItemView* pending_state_item() const {
return menu_controller_->pending_state_.item;
}
MenuController::ExitType menu_exit_type() const {
return menu_controller_->exit_type_;
}
// Adds a menu item having buttons as children and returns it. If
// `single_child` is true, the hosting menu item has only one child button.
MenuItemView* AddButtonMenuItems(bool single_child) {
menu_item()->SetBounds(0, 0, 200, 300);
MenuItemView* item_view = menu_item()->AppendMenuItem(5, u"Five");
const size_t children_count = single_child ? 1 : 3;
for (size_t i = 0; i < children_count; ++i) {
LabelButton* button =
new LabelButton(Button::PressedCallback(), u"Label");
// This is an in-menu button. Hence it must be always focusable.
button->SetFocusBehavior(View::FocusBehavior::ALWAYS);
item_view->AddChildView(button);
}
menu_item()->GetSubmenu()->ShowAt(owner(), menu_item()->bounds(), false);
return item_view;
}
void DestroyMenuItem() { menu_item_.reset(); }
Button* GetHotButton() { return menu_controller_->hot_button_; }
void SetHotTrackedButton(Button* hot_button) {
menu_controller_->SetHotTrackedButton(hot_button);
}
void ExitMenuRun() {
menu_controller_->SetExitType(MenuController::ExitType::kOutermost);
menu_controller_->ExitTopMostMenu();
}
void DestroyMenuController() {
if (!menu_controller_)
return;
if (!owner_->IsClosed())
owner_->RemoveObserver(menu_controller_);
menu_controller_->showing_ = false;
menu_controller_->owner_ = nullptr;
delete menu_controller_;
menu_controller_ = nullptr;
}
int CountOwnerOnGestureEvent() const { return owner_->gesture_count(); }
bool SelectionWraps() {
return MenuConfig::instance().arrow_key_selection_wraps;
}
void OpenMenu(MenuItemView* parent) {
menu_controller_->OpenMenuImpl(parent, true);
}
private:
void Init() {
owner_ = std::make_unique<GestureTestWidget>();
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
owner_->Init(std::move(params));
event_generator_ =
std::make_unique<ui::test::EventGenerator>(GetRootWindow(owner()));
owner_->Show();
SetupMenuItem();
SetupMenuController();
}
void SetupMenuItem() {
menu_delegate_ = std::make_unique<TestMenuDelegate>();
menu_item_ = std::make_unique<TestMenuItemViewShown>(menu_delegate_.get());
menu_item_->AppendMenuItem(1, u"One");
menu_item_->AppendMenuItem(2, u"Two");
menu_item_->AppendMenuItem(3, u"Three");
menu_item_->AppendMenuItem(4, u"Four");
}
void SetupMenuController() {
menu_controller_delegate_ = std::make_unique<TestMenuControllerDelegate>();
const bool for_drop = false;
menu_controller_ =
new MenuController(for_drop, menu_controller_delegate_.get());
menu_controller_->owner_ = owner_.get();
menu_controller_->showing_ = true;
menu_controller_->SetSelection(
menu_item_.get(), MenuController::SELECTION_UPDATE_IMMEDIATELY);
menu_item_->SetController(menu_controller_);
}
// Not owned.
ReleaseRefTestViewsDelegate* test_views_delegate_ = nullptr;
std::unique_ptr<GestureTestWidget> owner_;
std::unique_ptr<ui::test::EventGenerator> event_generator_;
std::unique_ptr<TestMenuItemViewShown> menu_item_;
std::unique_ptr<TestMenuControllerDelegate> menu_controller_delegate_;
std::unique_ptr<TestMenuDelegate> menu_delegate_;
MenuController* menu_controller_ = nullptr;
DISALLOW_COPY_AND_ASSIGN(MenuControllerTest);
};
INSTANTIATE_TEST_SUITE_P(All, MenuControllerTest, testing::Bool());
#if defined(USE_AURA)
// Tests that an event targeter which blocks events will be honored by the menu
// event dispatcher.
TEST_F(MenuControllerTest, EventTargeter) {
{
// With the aura::NullWindowTargeter instantiated and assigned we expect
// the menu to not handle the key event.
aura::ScopedWindowTargeter scoped_targeter(
GetRootWindow(owner()), std::make_unique<aura::NullWindowTargeter>());
PressKey(ui::VKEY_ESCAPE);
EXPECT_EQ(MenuController::ExitType::kNone, menu_exit_type());
}
// Now that the targeter has been destroyed, expect to exit the menu
// normally when hitting escape.
TestAsyncEscapeKey();
EXPECT_EQ(MenuController::ExitType::kAll, menu_exit_type());
}
#endif // defined(USE_AURA)
#if defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
// Tests that touch event ids are released correctly. See crbug.com/439051 for
// details. When the ids aren't managed correctly, we get stuck down touches.
TEST_F(MenuControllerTest, TouchIdsReleasedCorrectly) {
// Run this test only for X11 (either Ozone or non-Ozone).
if (features::IsUsingOzonePlatform() &&
ui::OzonePlatform::GetPlatformNameForTest() != "x11") {
GTEST_SKIP();
}
TestEventHandler test_event_handler;
GetRootWindow(owner())->AddPreTargetHandler(&test_event_handler);
std::vector<int> devices;
devices.push_back(1);
ui::SetUpTouchDevicesForTest(devices);
event_generator()->PressTouchId(0);
event_generator()->PressTouchId(1);
event_generator()->ReleaseTouchId(0);
menu_controller()->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
MenuControllerTest::ReleaseTouchId(1);
TestAsyncEscapeKey();
EXPECT_EQ(MenuController::ExitType::kAll, menu_exit_type());
EXPECT_EQ(0, test_event_handler.outstanding_touches());
GetRootWindow(owner())->RemovePreTargetHandler(&test_event_handler);
}
#endif // defined(USE_X11) || defined(USE_OZONE_PLATFORM_X11)
// Tests that initial selected menu items are correct when items are enabled or
// disabled.
TEST_F(MenuControllerTest, InitialSelectedItem) {
// Leave items "Two", "Three", and "Four" enabled.
menu_item()->GetSubmenu()->GetMenuItemAt(0)->SetEnabled(false);
// The first selectable item should be item "Two".
MenuItemView* first_selectable =
FindInitialSelectableMenuItemDown(menu_item());
ASSERT_NE(nullptr, first_selectable);
EXPECT_EQ(2, first_selectable->GetCommand());
// The last selectable item should be item "Four".
MenuItemView* last_selectable = FindInitialSelectableMenuItemUp(menu_item());
ASSERT_NE(nullptr, last_selectable);
EXPECT_EQ(4, last_selectable->GetCommand());
// Leave items "One" and "Two" enabled.
menu_item()->GetSubmenu()->GetMenuItemAt(0)->SetEnabled(true);
menu_item()->GetSubmenu()->GetMenuItemAt(1)->SetEnabled(true);
menu_item()->GetSubmenu()->GetMenuItemAt(2)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(3)->SetEnabled(false);
// The first selectable item should be item "One".
first_selectable = FindInitialSelectableMenuItemDown(menu_item());
ASSERT_NE(nullptr, first_selectable);
EXPECT_EQ(1, first_selectable->GetCommand());
// The last selectable item should be item "Two".
last_selectable = FindInitialSelectableMenuItemUp(menu_item());
ASSERT_NE(nullptr, last_selectable);
EXPECT_EQ(2, last_selectable->GetCommand());
// Leave only a single item "One" enabled.
menu_item()->GetSubmenu()->GetMenuItemAt(0)->SetEnabled(true);
menu_item()->GetSubmenu()->GetMenuItemAt(1)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(2)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(3)->SetEnabled(false);
// The first selectable item should be item "One".
first_selectable = FindInitialSelectableMenuItemDown(menu_item());
ASSERT_NE(nullptr, first_selectable);
EXPECT_EQ(1, first_selectable->GetCommand());
// The last selectable item should be item "One".
last_selectable = FindInitialSelectableMenuItemUp(menu_item());
ASSERT_NE(nullptr, last_selectable);
EXPECT_EQ(1, last_selectable->GetCommand());
// Leave only a single item "Three" enabled.
menu_item()->GetSubmenu()->GetMenuItemAt(0)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(1)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(2)->SetEnabled(true);
menu_item()->GetSubmenu()->GetMenuItemAt(3)->SetEnabled(false);
// The first selectable item should be item "Three".
first_selectable = FindInitialSelectableMenuItemDown(menu_item());
ASSERT_NE(nullptr, first_selectable);
EXPECT_EQ(3, first_selectable->GetCommand());
// The last selectable item should be item "Three".
last_selectable = FindInitialSelectableMenuItemUp(menu_item());
ASSERT_NE(nullptr, last_selectable);
EXPECT_EQ(3, last_selectable->GetCommand());
// Leave only a single item ("Two") selected. It should be the first and the
// last selectable item.
menu_item()->GetSubmenu()->GetMenuItemAt(0)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(1)->SetEnabled(true);
menu_item()->GetSubmenu()->GetMenuItemAt(2)->SetEnabled(false);
menu_item()->GetSubmenu()->GetMenuItemAt(3)->SetEnabled(false);
first_selectable = FindInitialSelectableMenuItemDown(menu_item());
ASSERT_NE(nullptr, first_selectable);
EXPECT_EQ(2, first_selectable->GetCommand());
last_selectable = FindInitialSelectableMenuItemUp(menu_item());
ASSERT_NE(nullptr, last_selectable);
EXPECT_EQ(2, last_selectable->GetCommand());
// There should be no next or previous selectable item since there is only a
// single enabled item in the menu.
EXPECT_EQ(nullptr, FindNextSelectableMenuItem(menu_item(), 1));
EXPECT_EQ(nullptr, FindPreviousSelectableMenuItem(menu_item(), 1));
// Clear references in menu controller to the menu item that is going away.
ResetSelection();
}
// Verifies that the context menu bubble should prioritize its cached menu
// position (above or below the anchor) after its size updates
// (https://crbug.com/1126244).
TEST_F(MenuControllerTest, VerifyMenuBubblePositionAfterSizeChanges) {
constexpr gfx::Rect monitor_bounds(0, 0, 500, 500);
constexpr gfx::Size menu_size(100, 200);
const gfx::Insets border_and_shadow_insets =
BubbleBorder::GetBorderAndShadowInsets(
MenuConfig::instance().touchable_menu_shadow_elevation);
// Calculate the suitable anchor point to ensure that if the menu shows below
// the anchor point, the bottom of the menu should be one pixel off the
// bottom of the display. It means that there is insufficient space for the
// menu below the anchor.
const gfx::Point anchor_point(monitor_bounds.width() / 2,
monitor_bounds.bottom() + 1 -
menu_size.height() +
border_and_shadow_insets.top());
MenuBoundsOptions options;
options.menu_anchor = MenuAnchorPosition::kBubbleRight;
options.monitor_bounds = monitor_bounds;
options.anchor_bounds = gfx::Rect(anchor_point, gfx::Size());
// Case 1: There is insufficient space for the menu below `anchor_point` and
// there is no cached menu position. The menu should show above the anchor.
{
options.menu_size = menu_size;
ASSERT_GT(options.anchor_bounds.y() - border_and_shadow_insets.top() +
menu_size.height(),
monitor_bounds.bottom());
CalculateBubbleMenuBounds(options);
EXPECT_EQ(MenuItemView::MenuPosition::kAboveBounds,
menu_item()->ActualMenuPosition());
}
// Case 2: There is insufficient space for the menu below `anchor_point`. The
// cached position is below the anchor. The menu should show above the anchor.
{
options.menu_size = menu_size;
options.menu_position = MenuItemView::MenuPosition::kBelowBounds;
CalculateBubbleMenuBounds(options);
EXPECT_EQ(MenuItemView::MenuPosition::kAboveBounds,
menu_item()->ActualMenuPosition());
}
// Case 3: There is enough space for the menu below `anchor_point`. The cached
// menu position is above the anchor. The menu should show above the anchor.
{
// Shrink the menu size. Verify that there is enough space below the anchor
// point now.
constexpr gfx::Size updated_size(menu_size.width(), menu_size.height() / 2);
options.menu_size = updated_size;
EXPECT_LE(options.anchor_bounds.y() - border_and_shadow_insets.top() +
updated_size.height(),
monitor_bounds.bottom());
options.menu_position = MenuItemView::MenuPosition::kAboveBounds;
CalculateBubbleMenuBounds(options);
EXPECT_EQ(MenuItemView::MenuPosition::kAboveBounds,
menu_item()->ActualMenuPosition());
}
}
// Verifies that the context menu bubble position, MenuPosition::kBubbleBelow,
// does not shift as items are removed. The menu position will shift it items
// are added and the menu no longer fits in its previous position.
TEST_F(MenuControllerTest, VerifyMenuBubbleBelowPositionAfterSizeChanges) {
constexpr gfx::Rect kMonitorBounds(0, 0, 500, 500);
constexpr gfx::Size kMenuSize(100, 200);
const gfx::Insets border_and_shadow_insets =
BubbleBorder::GetBorderAndShadowInsets(
MenuConfig::instance().touchable_menu_shadow_elevation);
// Calculate the suitable anchor point to ensure that if the menu shows below
// the anchor point, the bottom of the menu should be one pixel off the
// bottom of the display. It means that there is insufficient space for the
// menu below the anchor.
const gfx::Point anchor_point(kMonitorBounds.width() / 2,
kMonitorBounds.bottom() + 1 -
kMenuSize.height() +
border_and_shadow_insets.top());
MenuBoundsOptions options;
options.menu_anchor = MenuAnchorPosition::kBubbleBelow;
options.monitor_bounds = kMonitorBounds;
options.anchor_bounds = gfx::Rect(anchor_point, gfx::Size());
// Case 1: There is insufficient space for the menu below `anchor_point` and
// there is no cached menu position. The menu should show above the anchor.
{
options.menu_size = kMenuSize;
ASSERT_GT(options.anchor_bounds.y() - border_and_shadow_insets.top() +
kMenuSize.height(),
kMonitorBounds.bottom());
CalculateBubbleMenuBounds(options);
EXPECT_EQ(MenuItemView::MenuPosition::kAboveBounds,
menu_item()->ActualMenuPosition());
}
// Case 2: There is insufficient space for the menu below `anchor_point`. The
// cached position is below the anchor. The menu should show above the anchor
// point.
{
options.menu_position = MenuItemView::MenuPosition::kBelowBounds;
CalculateBubbleMenuBounds(options);
EXPECT_EQ(MenuItemView::MenuPosition::kAboveBounds,
menu_item()->ActualMenuPosition());
}
// Case 3: There is enough space for the menu below `anchor_point`. The cached
// menu position is above the anchor. The menu should show above the anchor.
{
// Shrink the menu size. Verify that there is enough space below the anchor
// point now.
constexpr gfx::Size kUpdatedSize(kMenuSize.width(), kMenuSize.height() / 2);
options.menu_size = kUpdatedSize;
EXPECT_LE(options.anchor_bounds.y() - border_and_shadow_insets.top() +
kUpdatedSize.height(),
kMonitorBounds.bottom());
options.menu_position = MenuItemView::MenuPosition::kAboveBounds;
CalculateBubbleMenuBounds(options);
EXPECT_EQ(MenuItemView::MenuPosition::kAboveBounds,
menu_item()->ActualMenuPosition());
}
}
// Tests that opening the menu and pressing 'Home' selects the first menu item.
TEST_F(MenuControllerTest, FirstSelectedItem) {
SetPendingStateItem(menu_item()->GetSubmenu()->GetMenuItemAt(0));
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Select the first menu item.
DispatchKey(ui::VKEY_HOME);
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Fake initial root item selection and submenu showing.
SetPendingStateItem(menu_item());
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Select the first menu item.
DispatchKey(ui::VKEY_HOME);
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Select the last item.
SetPendingStateItem(menu_item()->GetSubmenu()->GetMenuItemAt(3));
EXPECT_EQ(4, pending_state_item()->GetCommand());
// Select the first menu item.
DispatchKey(ui::VKEY_HOME);
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going away.
ResetSelection();
}
// Tests that opening the menu and pressing 'End' selects the last enabled menu
// item.
TEST_F(MenuControllerTest, LastSelectedItem) {
// Fake initial root item selection and submenu showing.
SetPendingStateItem(menu_item());
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Select the last menu item.
DispatchKey(ui::VKEY_END);
EXPECT_EQ(4, pending_state_item()->GetCommand());
// Select the last item.
SetPendingStateItem(menu_item()->GetSubmenu()->GetMenuItemAt(3));
EXPECT_EQ(4, pending_state_item()->GetCommand());
// Select the last menu item.
DispatchKey(ui::VKEY_END);
EXPECT_EQ(4, pending_state_item()->GetCommand());
// Select the first item.
SetPendingStateItem(menu_item()->GetSubmenu()->GetMenuItemAt(0));
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Select the last menu item.
DispatchKey(ui::VKEY_END);
EXPECT_EQ(4, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going away.
ResetSelection();
}
// MenuController tests which set expectations about how menu item selection
// behaves should verify test cases work as intended for all supported selection
// mechanisms.
class MenuControllerSelectionTest : public MenuControllerTest {
public:
MenuControllerSelectionTest() = default;
~MenuControllerSelectionTest() override = default;
protected:
// Models a mechanism by which menu item selection can be incremented and/or
// decremented.
struct SelectionMechanism {
base::RepeatingClosure IncrementSelection;
base::RepeatingClosure DecrementSelection;
};
// Returns all mechanisms by which menu item selection can be incremented
// and/or decremented.
const std::vector<SelectionMechanism>& selection_mechanisms() {
return selection_mechanisms_;
}
private:
const std::vector<SelectionMechanism> selection_mechanisms_ = {
// Updates selection via IncrementSelection()/DecrementSelection().
SelectionMechanism{
base::BindLambdaForTesting([this]() { IncrementSelection(); }),
base::BindLambdaForTesting([this]() { DecrementSelection(); })},
// Updates selection via down/up arrow keys.
SelectionMechanism{
base::BindLambdaForTesting([this]() { DispatchKey(ui::VKEY_DOWN); }),
base::BindLambdaForTesting([this]() { DispatchKey(ui::VKEY_UP); })},
// Updates selection via next/prior keys.
SelectionMechanism{
base::BindLambdaForTesting([this]() { DispatchKey(ui::VKEY_NEXT); }),
base::BindLambdaForTesting(
[this]() { DispatchKey(ui::VKEY_PRIOR); })}};
};
// Tests that opening menu and exercising various mechanisms to update selection
// iterates over enabled items.
TEST_F(MenuControllerSelectionTest, NextSelectedItem) {
for (const auto& selection_mechanism : selection_mechanisms()) {
// Disabling the item "Three" gets it skipped when using keyboard to
// navigate.
menu_item()->GetSubmenu()->GetMenuItemAt(2)->SetEnabled(false);
// Fake initial hot selection.
SetPendingStateItem(menu_item()->GetSubmenu()->GetMenuItemAt(0));
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Move down in the menu.
// Select next item.
selection_mechanism.IncrementSelection.Run();
EXPECT_EQ(2, pending_state_item()->GetCommand());
// Skip disabled item.
selection_mechanism.IncrementSelection.Run();
EXPECT_EQ(4, pending_state_item()->GetCommand());
if (SelectionWraps()) {
// Wrap around.
selection_mechanism.IncrementSelection.Run();
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Move up in the menu.
// Wrap around.
selection_mechanism.DecrementSelection.Run();
EXPECT_EQ(4, pending_state_item()->GetCommand());
} else {
// Don't wrap.
selection_mechanism.IncrementSelection.Run();
EXPECT_EQ(4, pending_state_item()->GetCommand());
}
// Skip disabled item.
selection_mechanism.DecrementSelection.Run();
EXPECT_EQ(2, pending_state_item()->GetCommand());
// Select previous item.
selection_mechanism.DecrementSelection.Run();
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going
// away.
ResetSelection();
}
}
// Tests that opening menu and exercising various mechanisms to decrement
// selection selects the last enabled menu item.
TEST_F(MenuControllerSelectionTest, PreviousSelectedItem) {
for (const auto& selection_mechanism : selection_mechanisms()) {
// Disabling the item "Four" gets it skipped when using keyboard to
// navigate.
menu_item()->GetSubmenu()->GetMenuItemAt(3)->SetEnabled(false);
// Fake initial root item selection and submenu showing.
SetPendingStateItem(menu_item());
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Move up and select a previous (in our case the last enabled) item.
selection_mechanism.DecrementSelection.Run();
EXPECT_EQ(3, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going
// away.
ResetSelection();
}
}
// Tests that the APIs related to the current selected item work correctly.
TEST_F(MenuControllerTest, CurrentSelectedItem) {
SetPendingStateItem(menu_item()->GetSubmenu()->GetMenuItemAt(0));
EXPECT_EQ(1, pending_state_item()->GetCommand());
// Select the first menu-item.
DispatchKey(ui::VKEY_HOME);
EXPECT_EQ(pending_state_item(), menu_controller()->GetSelectedMenuItem());
// The API should let the submenu stay open if already so, but clear any
// selections within it.
EXPECT_TRUE(IsShowing());
EXPECT_EQ(1, pending_state_item()->GetCommand());
menu_controller()->SelectItemAndOpenSubmenu(menu_item());
EXPECT_TRUE(IsShowing());
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going away.
ResetSelection();
}
// Tests that opening menu and calling SelectByChar works correctly.
TEST_F(MenuControllerTest, SelectByChar) {
SetComboboxType(MenuController::ComboboxType::kReadonly);
// Handle null character should do nothing.
SelectByChar(0);
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Handle searching for 'f'; should find "Four".
SelectByChar('f');
EXPECT_EQ(4, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going away.
ResetSelection();
}
TEST_F(MenuControllerTest, SelectChildButtonView) {
AddButtonMenuItems(/*single_child=*/false);
View* buttons_view = menu_item()->GetSubmenu()->children()[4];
ASSERT_NE(nullptr, buttons_view);
Button* button1 = Button::AsButton(buttons_view->children()[0]);
ASSERT_NE(nullptr, button1);
Button* button2 = Button::AsButton(buttons_view->children()[1]);
ASSERT_NE(nullptr, button2);
Button* button3 = Button::AsButton(buttons_view->children()[2]);
ASSERT_NE(nullptr, button2);
// Handle searching for 'f'; should find "Four".
SelectByChar('f');
EXPECT_EQ(4, pending_state_item()->GetCommand());
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_FALSE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Move selection to |button1|.
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_TRUE(button1->IsHotTracked());
EXPECT_FALSE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Move selection to |button2|.
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_TRUE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Move selection to |button3|.
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_FALSE(button2->IsHotTracked());
EXPECT_TRUE(button3->IsHotTracked());
// Move a mouse to hot track the |button1|.
SubmenuView* sub_menu = menu_item()->GetSubmenu();
gfx::Point location(button1->GetBoundsInScreen().CenterPoint());
View::ConvertPointFromScreen(sub_menu->GetScrollViewContainer(), &location);
ui::MouseEvent event(ui::ET_MOUSE_MOVED, location, location,
ui::EventTimeForNow(), 0, 0);
ProcessMouseMoved(sub_menu, event);
EXPECT_EQ(button1, GetHotButton());
EXPECT_TRUE(button1->IsHotTracked());
// Incrementing selection should move hot tracking to the second button (next
// after the first button).
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_TRUE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Increment selection twice to wrap around.
IncrementSelection();
IncrementSelection();
if (SelectionWraps())
EXPECT_EQ(1, pending_state_item()->GetCommand());
else
EXPECT_EQ(5, pending_state_item()->GetCommand());
// Clear references in menu controller to the menu item that is going away.
ResetSelection();
}
TEST_F(MenuControllerTest, DeleteChildButtonView) {
AddButtonMenuItems(/*single_child=*/false);
// Handle searching for 'f'; should find "Four".
SelectByChar('f');
EXPECT_EQ(4, pending_state_item()->GetCommand());
View* buttons_view = menu_item()->GetSubmenu()->children()[4];
ASSERT_NE(nullptr, buttons_view);
Button* button1 = Button::AsButton(buttons_view->children()[0]);
ASSERT_NE(nullptr, button1);
Button* button2 = Button::AsButton(buttons_view->children()[1]);
ASSERT_NE(nullptr, button2);
Button* button3 = Button::AsButton(buttons_view->children()[2]);
ASSERT_NE(nullptr, button2);
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_FALSE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Increment twice to move selection to |button2|.
IncrementSelection();
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_TRUE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Delete |button2| while it is hot-tracked.
// This should update MenuController via ViewHierarchyChanged and reset
// |hot_button_|.
delete button2;
// Incrementing selection should now set hot-tracked item to |button1|.
// It should not crash.
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_TRUE(button1->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
}
// Verifies that the child button is hot tracked after the host menu item is
// selected by `MenuController::SelectItemAndOpenSubmenu()`.
TEST_F(MenuControllerTest, ChildButtonHotTrackedAfterMenuItemSelection) {
// Add a menu item which owns a button as child.
MenuItemView* hosting_menu_item = AddButtonMenuItems(/*single_child=*/true);
ASSERT_FALSE(hosting_menu_item->IsSelected());
const Button* button = Button::AsButton(hosting_menu_item->children()[0]);
EXPECT_FALSE(button->IsHotTracked());
menu_controller()->SelectItemAndOpenSubmenu(hosting_menu_item);
EXPECT_TRUE(hosting_menu_item->IsSelected());
EXPECT_TRUE(button->IsHotTracked());
}
// Verifies that the child button of the menu item which is under mouse hovering
// is hot tracked (https://crbug.com/1135000).
TEST_F(MenuControllerTest, ChildButtonHotTrackedAfterMouseMove) {
// Add a menu item which owns a button as child.
MenuItemView* hosting_menu_item = AddButtonMenuItems(/*single_child=*/true);
const Button* button = Button::AsButton(hosting_menu_item->children()[0]);
EXPECT_FALSE(button->IsHotTracked());
SubmenuView* sub_menu = menu_item()->GetSubmenu();
gfx::Point location(button->GetBoundsInScreen().CenterPoint());
View::ConvertPointFromScreen(sub_menu->GetScrollViewContainer(), &location);
ui::MouseEvent event(ui::ET_MOUSE_MOVED, location, location,
ui::EventTimeForNow(), 0, 0);
ProcessMouseMoved(sub_menu, event);
// After the mouse moves to `button`, `button` should be hot tracked.
EXPECT_EQ(button, GetHotButton());
EXPECT_TRUE(button->IsHotTracked());
}
// Creates a menu with Button child views, simulates running a nested
// menu and tests that existing the nested run restores hot-tracked child view.
TEST_F(MenuControllerTest, ChildButtonHotTrackedWhenNested) {
AddButtonMenuItems(/*single_child=*/false);
// Handle searching for 'f'; should find "Four".
SelectByChar('f');
EXPECT_EQ(4, pending_state_item()->GetCommand());
View* buttons_view = menu_item()->GetSubmenu()->children()[4];
ASSERT_NE(nullptr, buttons_view);
Button* button1 = Button::AsButton(buttons_view->children()[0]);
ASSERT_NE(nullptr, button1);
Button* button2 = Button::AsButton(buttons_view->children()[1]);
ASSERT_NE(nullptr, button2);
Button* button3 = Button::AsButton(buttons_view->children()[2]);
ASSERT_NE(nullptr, button2);
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_FALSE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
// Increment twice to move selection to |button2|.
IncrementSelection();
IncrementSelection();
EXPECT_EQ(5, pending_state_item()->GetCommand());
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_TRUE(button2->IsHotTracked());
EXPECT_FALSE(button3->IsHotTracked());
EXPECT_EQ(button2, GetHotButton());
MenuController* controller = menu_controller();
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
// |button2| should stay in hot-tracked state but menu controller should not
// track it anymore (preventing resetting hot-tracked state when changing
// selection while a nested run is active).
EXPECT_TRUE(button2->IsHotTracked());
EXPECT_EQ(nullptr, GetHotButton());
// Setting hot-tracked button while nested should get reverted when nested
// menu run ends.
SetHotTrackedButton(button1);
EXPECT_TRUE(button1->IsHotTracked());
EXPECT_EQ(button1, GetHotButton());
// Setting the hot tracked state twice on the same button via the
// menu controller should still set the hot tracked state on the button again.
button1->SetHotTracked(false);
SetHotTrackedButton(button1);
EXPECT_TRUE(button1->IsHotTracked());
EXPECT_EQ(button1, GetHotButton());
ExitMenuRun();
EXPECT_FALSE(button1->IsHotTracked());
EXPECT_TRUE(button2->IsHotTracked());
EXPECT_EQ(button2, GetHotButton());
}
// Tests that a menu opened asynchronously, will notify its
// MenuControllerDelegate when Accept is called.
TEST_F(MenuControllerTest, AsynchronousAccept) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
TestMenuControllerDelegate* delegate = menu_controller_delegate();
EXPECT_EQ(0, delegate->on_menu_closed_called());
MenuItemView* accepted = menu_item()->GetSubmenu()->GetMenuItemAt(0);
const int kEventFlags = 42;
Accept(accepted, kEventFlags);
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(accepted, delegate->on_menu_closed_menu());
EXPECT_EQ(kEventFlags, delegate->on_menu_closed_mouse_event_flags());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
delegate->on_menu_closed_notify_type());
}
// Tests that a menu opened asynchronously, will notify its
// MenuControllerDelegate when CancelAll is called.
TEST_F(MenuControllerTest, AsynchronousCancelAll) {
MenuController* controller = menu_controller();
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
TestMenuControllerDelegate* delegate = menu_controller_delegate();
EXPECT_EQ(0, delegate->on_menu_closed_called());
controller->Cancel(MenuController::ExitType::kAll);
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(nullptr, delegate->on_menu_closed_menu());
EXPECT_EQ(0, delegate->on_menu_closed_mouse_event_flags());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
delegate->on_menu_closed_notify_type());
EXPECT_EQ(MenuController::ExitType::kAll, controller->exit_type());
}
// Tests that canceling a nested menu restores the previous
// MenuControllerDelegate, and notifies each delegate.
TEST_F(MenuControllerTest, AsynchronousNestedDelegate) {
MenuController* controller = menu_controller();
TestMenuControllerDelegate* delegate = menu_controller_delegate();
std::unique_ptr<TestMenuControllerDelegate> nested_delegate(
new TestMenuControllerDelegate());
controller->AddNestedDelegate(nested_delegate.get());
EXPECT_EQ(nested_delegate.get(), GetCurrentDelegate());
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
controller->Cancel(MenuController::ExitType::kAll);
EXPECT_EQ(delegate, GetCurrentDelegate());
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(1, nested_delegate->on_menu_closed_called());
EXPECT_EQ(nullptr, nested_delegate->on_menu_closed_menu());
EXPECT_EQ(0, nested_delegate->on_menu_closed_mouse_event_flags());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
nested_delegate->on_menu_closed_notify_type());
EXPECT_EQ(MenuController::ExitType::kAll, controller->exit_type());
}
// Tests that dropping within an asynchronous menu stops the menu from showing
// and does not notify the controller.
TEST_F(MenuControllerTest, AsynchronousPerformDrop) {
MenuController* controller = menu_controller();
SubmenuView* source = menu_item()->GetSubmenu();
MenuItemView* target = source->GetMenuItemAt(0);
SetDropMenuItem(target, MenuDelegate::DropPosition::kAfter);
ui::OSExchangeData drop_data;
gfx::PointF location(target->origin());
ui::DropTargetEvent target_event(drop_data, location, location,
ui::DragDropTypes::DRAG_MOVE);
controller->OnPerformDrop(source, target_event);
TestMenuDelegate* menu_delegate =
static_cast<TestMenuDelegate*>(target->GetDelegate());
TestMenuControllerDelegate* controller_delegate = menu_controller_delegate();
EXPECT_TRUE(menu_delegate->on_perform_drop_called());
EXPECT_FALSE(IsShowing());
EXPECT_EQ(0, controller_delegate->on_menu_closed_called());
}
// Tests that dragging within an asynchronous menu notifies the
// MenuControllerDelegate for shutdown.
TEST_F(MenuControllerTest, AsynchronousDragComplete) {
MenuController* controller = menu_controller();
TestDragCompleteThenDestroyOnMenuClosed();
controller->OnDragWillStart();
controller->OnDragComplete(true);
TestMenuControllerDelegate* controller_delegate = menu_controller_delegate();
EXPECT_EQ(1, controller_delegate->on_menu_closed_called());
EXPECT_EQ(nullptr, controller_delegate->on_menu_closed_menu());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
controller_delegate->on_menu_closed_notify_type());
}
// Tests that if Cancel is called during a drag, that OnMenuClosed is still
// notified when the drag completes.
TEST_F(MenuControllerTest, AsynchronousCancelDuringDrag) {
MenuController* controller = menu_controller();
TestDragCompleteThenDestroyOnMenuClosed();
controller->OnDragWillStart();
controller->Cancel(MenuController::ExitType::kAll);
controller->OnDragComplete(true);
TestMenuControllerDelegate* controller_delegate = menu_controller_delegate();
EXPECT_EQ(1, controller_delegate->on_menu_closed_called());
EXPECT_EQ(nullptr, controller_delegate->on_menu_closed_menu());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
controller_delegate->on_menu_closed_notify_type());
}
// Tests that if a menu is destroyed while drag operations are occurring, that
// the MenuHost does not crash as the drag completes.
TEST_F(MenuControllerTest, AsynchronousDragHostDeleted) {
SubmenuView* submenu = menu_item()->GetSubmenu();
submenu->ShowAt(owner(), menu_item()->bounds(), false);
MenuHost* host = GetMenuHost(submenu);
MenuHostOnDragWillStart(host);
submenu->Close();
DestroyMenuItem();
MenuHostOnDragComplete(host);
}
// Widget destruction and cleanup occurs on the MessageLoop after the
// MenuController has been destroyed. A MenuHostRootView should not attempt to
// access a destroyed MenuController. This test should not cause a crash.
TEST_F(MenuControllerTest, HostReceivesInputBeforeDestruction) {
SubmenuView* submenu = menu_item()->GetSubmenu();
submenu->ShowAt(owner(), menu_item()->bounds(), false);
gfx::Point location(submenu->bounds().bottom_right());
location.Offset(1, 1);
MenuHost* host = GetMenuHost(submenu);
// Normally created as the full Widget is brought up. Explicitly created here
// for testing.
std::unique_ptr<MenuHostRootView> root_view(CreateMenuHostRootView(host));
DestroyMenuController();
ui::MouseEvent event(ui::ET_MOUSE_MOVED, location, location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0);
// This should not attempt to access the destroyed MenuController and should
// not crash.
root_view->OnMouseMoved(event);
}
// Tests that an asynchronous menu nested within an asynchronous menu closes
// both menus, and notifies both delegates.
TEST_F(MenuControllerTest, DoubleAsynchronousNested) {
MenuController* controller = menu_controller();
TestMenuControllerDelegate* delegate = menu_controller_delegate();
std::unique_ptr<TestMenuControllerDelegate> nested_delegate(
new TestMenuControllerDelegate());
// Nested run
controller->AddNestedDelegate(nested_delegate.get());
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
controller->Cancel(MenuController::ExitType::kAll);
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(1, nested_delegate->on_menu_closed_called());
}
// Tests that setting send_gesture_events_to_owner flag forwards gesture events
// to owner and the forwarding stops when the current gesture sequence ends.
TEST_F(MenuControllerTest, PreserveGestureForOwner) {
MenuController* controller = menu_controller();
MenuItemView* item = menu_item();
controller->Run(owner(), nullptr, item, gfx::Rect(),
MenuAnchorPosition::kBottomCenter, false, false);
SubmenuView* sub_menu = item->GetSubmenu();
sub_menu->ShowAt(owner(), gfx::Rect(0, 0, 100, 100), true);
gfx::Point location(sub_menu->bounds().bottom_left().x(),
sub_menu->bounds().bottom_left().y() + 10);
ui::GestureEvent event(location.x(), location.y(), 0, ui::EventTimeForNow(),
ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN));
// Gesture events should not be forwarded if the flag is not set.
EXPECT_EQ(CountOwnerOnGestureEvent(), 0);
EXPECT_FALSE(controller->send_gesture_events_to_owner());
controller->OnGestureEvent(sub_menu, &event);
EXPECT_EQ(CountOwnerOnGestureEvent(), 0);
// The menu's owner should receive gestures triggered outside the menu.
controller->set_send_gesture_events_to_owner(true);
controller->OnGestureEvent(sub_menu, &event);
EXPECT_EQ(CountOwnerOnGestureEvent(), 1);
ui::GestureEvent event2(location.x(), location.y(), 0, ui::EventTimeForNow(),
ui::GestureEventDetails(ui::ET_GESTURE_END));
controller->OnGestureEvent(sub_menu, &event2);
EXPECT_EQ(CountOwnerOnGestureEvent(), 2);
// ET_GESTURE_END resets the |send_gesture_events_to_owner_| flag, so further
// gesture events should not be sent to the owner.
controller->OnGestureEvent(sub_menu, &event2);
EXPECT_EQ(CountOwnerOnGestureEvent(), 2);
}
// Tests that touch outside menu does not closes the menu when forwarding
// gesture events to owner.
TEST_F(MenuControllerTest, NoTouchCloseWhenSendingGesturesToOwner) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
// Owner wants the gesture events.
controller->set_send_gesture_events_to_owner(true);
// Show a sub menu and touch outside of it.
MenuItemView* item = menu_item();
SubmenuView* sub_menu = item->GetSubmenu();
sub_menu->ShowAt(owner(), item->bounds(), false);
gfx::Point location(sub_menu->bounds().bottom_right());
location.Offset(1, 1);
ui::TouchEvent touch_event(
ui::ET_TOUCH_PRESSED, location, ui::EventTimeForNow(),
ui::PointerDetails(ui::EventPointerType::kTouch, 0));
controller->OnTouchEvent(sub_menu, &touch_event);
// Menu should still be visible.
EXPECT_TRUE(IsShowing());
// The current gesture sequence ends.
ui::GestureEvent gesture_end_event(
location.x(), location.y(), 0, ui::EventTimeForNow(),
ui::GestureEventDetails(ui::ET_GESTURE_END));
controller->OnGestureEvent(sub_menu, &gesture_end_event);
// Touch outside again and menu should be closed.
controller->OnTouchEvent(sub_menu, &touch_event);
views::test::WaitForMenuClosureAnimation();
EXPECT_FALSE(IsShowing());
EXPECT_EQ(MenuController::ExitType::kAll, controller->exit_type());
}
// Tests that a nested menu does not crash when trying to repost events that
// occur outside of the bounds of the menu. Instead a proper shutdown should
// occur.
TEST_F(MenuControllerTest, AsynchronousRepostEvent) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
TestMenuControllerDelegate* delegate = menu_controller_delegate();
std::unique_ptr<TestMenuControllerDelegate> nested_delegate(
new TestMenuControllerDelegate());
controller->AddNestedDelegate(nested_delegate.get());
EXPECT_EQ(nested_delegate.get(), GetCurrentDelegate());
MenuItemView* item = menu_item();
controller->Run(owner(), nullptr, item, gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
// Show a sub menu to target with a pointer selection. However have the event
// occur outside of the bounds of the entire menu.
SubmenuView* sub_menu = item->GetSubmenu();
sub_menu->ShowAt(owner(), item->bounds(), false);
gfx::Point location(sub_menu->bounds().bottom_right());
location.Offset(1, 1);
ui::MouseEvent event(ui::ET_MOUSE_PRESSED, location, location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0);
// When attempting to select outside of all menus this should lead to a
// shutdown. This should not crash while attempting to repost the event.
SetSelectionOnPointerDown(sub_menu, &event);
views::test::WaitForMenuClosureAnimation();
EXPECT_EQ(delegate, GetCurrentDelegate());
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(1, nested_delegate->on_menu_closed_called());
EXPECT_EQ(nullptr, nested_delegate->on_menu_closed_menu());
EXPECT_EQ(0, nested_delegate->on_menu_closed_mouse_event_flags());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
nested_delegate->on_menu_closed_notify_type());
EXPECT_EQ(MenuController::ExitType::kAll, controller->exit_type());
}
// Tests that an asynchronous menu reposts touch events that occur outside of
// the bounds of the menu, and that the menu closes.
TEST_F(MenuControllerTest, AsynchronousTouchEventRepostEvent) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
TestMenuControllerDelegate* delegate = menu_controller_delegate();
// Show a sub menu to target with a touch event. However have the event occur
// outside of the bounds of the entire menu.
MenuItemView* item = menu_item();
SubmenuView* sub_menu = item->GetSubmenu();
sub_menu->ShowAt(owner(), item->bounds(), false);
gfx::Point location(sub_menu->bounds().bottom_right());
location.Offset(1, 1);
ui::TouchEvent event(ui::ET_TOUCH_PRESSED, location, ui::EventTimeForNow(),
ui::PointerDetails(ui::EventPointerType::kTouch, 0));
controller->OnTouchEvent(sub_menu, &event);
views::test::WaitForMenuClosureAnimation();
EXPECT_FALSE(IsShowing());
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(nullptr, delegate->on_menu_closed_menu());
EXPECT_EQ(0, delegate->on_menu_closed_mouse_event_flags());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
delegate->on_menu_closed_notify_type());
EXPECT_EQ(MenuController::ExitType::kAll, controller->exit_type());
}
// Tests that having the MenuController deleted during RepostEvent does not
// cause a crash. ASAN bots should not detect use-after-free in MenuController.
TEST_F(MenuControllerTest, AsynchronousRepostEventDeletesController) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
std::unique_ptr<TestMenuControllerDelegate> nested_delegate(
new TestMenuControllerDelegate());
controller->AddNestedDelegate(nested_delegate.get());
EXPECT_EQ(nested_delegate.get(), GetCurrentDelegate());
MenuItemView* item = menu_item();
controller->Run(owner(), nullptr, item, gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
// Show a sub menu to target with a pointer selection. However have the event
// occur outside of the bounds of the entire menu.
SubmenuView* sub_menu = item->GetSubmenu();
sub_menu->ShowAt(owner(), item->bounds(), true);
gfx::Point location(sub_menu->bounds().bottom_right());
location.Offset(1, 1);
ui::MouseEvent event(ui::ET_MOUSE_PRESSED, location, location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0);
// This will lead to MenuController being deleted during the event repost.
// The remainder of this test, and TearDown should not crash.
DestroyMenuControllerOnMenuClosed(nested_delegate.get());
// When attempting to select outside of all menus this should lead to a
// shutdown. This should not crash while attempting to repost the event.
SetSelectionOnPointerDown(sub_menu, &event);
views::test::WaitForMenuClosureAnimation();
// Close to remove observers before test TearDown
sub_menu->Close();
EXPECT_EQ(1, nested_delegate->on_menu_closed_called());
}
// Tests that having the MenuController deleted during OnGestureEvent does not
// cause a crash. ASAN bots should not detect use-after-free in MenuController.
TEST_F(MenuControllerTest, AsynchronousGestureDeletesController) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
std::unique_ptr<TestMenuControllerDelegate> nested_delegate(
new TestMenuControllerDelegate());
controller->AddNestedDelegate(nested_delegate.get());
EXPECT_EQ(nested_delegate.get(), GetCurrentDelegate());
MenuItemView* item = menu_item();
controller->Run(owner(), nullptr, item, gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
// Show a sub menu to target with a tap event.
SubmenuView* sub_menu = item->GetSubmenu();
sub_menu->ShowAt(owner(), gfx::Rect(0, 0, 100, 100), true);
gfx::Point location(sub_menu->bounds().CenterPoint());
ui::GestureEvent event(location.x(), location.y(), 0, ui::EventTimeForNow(),
ui::GestureEventDetails(ui::ET_GESTURE_TAP));
// This will lead to MenuController being deleted during the processing of the
// gesture event. The remainder of this test, and TearDown should not crash.
DestroyMenuControllerOnMenuClosed(nested_delegate.get());
controller->OnGestureEvent(sub_menu, &event);
views::test::WaitForMenuClosureAnimation();
// Close to remove observers before test TearDown
sub_menu->Close();
EXPECT_EQ(1, nested_delegate->on_menu_closed_called());
}
// Test that the menu is properly placed where it best fits.
TEST_F(MenuControllerTest, CalculateMenuBoundsBestFitTest) {
MenuBoundsOptions options;
gfx::Rect expected;
const bool ignore_screen_bounds_for_menus =
ShouldIgnoreScreenBoundsForMenus();
// Fits in all locations -> placed below.
options.anchor_bounds =
gfx::Rect(options.menu_size.width(), options.menu_size.height(), 0, 0);
options.monitor_bounds =
gfx::Rect(0, 0, options.anchor_bounds.right() + options.menu_size.width(),
options.anchor_bounds.bottom() + options.menu_size.height());
expected =
gfx::Rect(options.anchor_bounds.x(), options.anchor_bounds.bottom(),
options.menu_size.width(), options.menu_size.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Fits above and to both sides -> placed above.
options.anchor_bounds =
gfx::Rect(options.menu_size.width(), options.menu_size.height(), 0, 0);
options.monitor_bounds =
gfx::Rect(0, 0, options.anchor_bounds.right() + options.menu_size.width(),
options.anchor_bounds.bottom());
if (ignore_screen_bounds_for_menus) {
expected = gfx::Rect(options.anchor_bounds.origin(), options.menu_size);
} else {
expected = gfx::Rect(options.anchor_bounds.x(),
options.anchor_bounds.y() - options.menu_size.height(),
options.menu_size.width(), options.menu_size.height());
}
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Fits on both sides, prefer right -> placed right.
options.anchor_bounds = gfx::Rect(options.menu_size.width(),
options.menu_size.height() / 2, 0, 0);
options.monitor_bounds =
gfx::Rect(0, 0, options.anchor_bounds.right() + options.menu_size.width(),
options.menu_size.height());
if (ignore_screen_bounds_for_menus) {
expected = gfx::Rect(options.anchor_bounds.origin(), options.menu_size);
} else {
expected =
gfx::Rect(options.anchor_bounds.right(),
options.monitor_bounds.bottom() - options.menu_size.height(),
options.menu_size.width(), options.menu_size.height());
}
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Fits only on left -> placed left.
options.anchor_bounds = gfx::Rect(options.menu_size.width(),
options.menu_size.height() / 2, 0, 0);
options.monitor_bounds = gfx::Rect(0, 0, options.anchor_bounds.right(),
options.menu_size.height());
if (ignore_screen_bounds_for_menus) {
expected = gfx::Rect(options.anchor_bounds.origin(), options.menu_size);
} else {
expected =
gfx::Rect(options.anchor_bounds.x() - options.menu_size.width(),
options.monitor_bounds.bottom() - options.menu_size.height(),
options.menu_size.width(), options.menu_size.height());
}
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Fits on both sides, prefer left -> placed left.
options.menu_anchor = MenuAnchorPosition::kTopRight;
options.anchor_bounds = gfx::Rect(options.menu_size.width(),
options.menu_size.height() / 2, 0, 0);
options.monitor_bounds =
gfx::Rect(0, 0, options.anchor_bounds.right() + options.menu_size.width(),
options.menu_size.height());
if (ignore_screen_bounds_for_menus) {
expected =
gfx::Rect({options.anchor_bounds.right() - options.menu_size.width(),
options.anchor_bounds.origin().y()},
options.menu_size);
} else {
expected =
gfx::Rect(options.anchor_bounds.x() - options.menu_size.width(),
options.monitor_bounds.bottom() - options.menu_size.height(),
options.menu_size.width(), options.menu_size.height());
}
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Fits only on right -> placed right.
options.anchor_bounds = gfx::Rect(0, options.menu_size.height() / 2, 0, 0);
options.monitor_bounds =
gfx::Rect(0, 0, options.anchor_bounds.right() + options.menu_size.width(),
options.menu_size.height());
if (ignore_screen_bounds_for_menus) {
expected =
gfx::Rect({options.anchor_bounds.right() - options.menu_size.width(),
options.anchor_bounds.origin().y()},
options.menu_size);
} else {
expected =
gfx::Rect(options.anchor_bounds.right(),
options.monitor_bounds.bottom() - options.menu_size.height(),
options.menu_size.width(), options.menu_size.height());
}
EXPECT_EQ(expected, CalculateMenuBounds(options));
}
// Tests that the menu is properly placed according to its anchor.
TEST_F(MenuControllerTest, CalculateMenuBoundsAnchorTest) {
MenuBoundsOptions options;
gfx::Rect expected;
options.menu_anchor = MenuAnchorPosition::kTopLeft;
expected =
gfx::Rect(options.anchor_bounds.x(), options.anchor_bounds.bottom(),
options.menu_size.width(), options.menu_size.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
options.menu_anchor = MenuAnchorPosition::kTopRight;
expected =
gfx::Rect(options.anchor_bounds.right() - options.menu_size.width(),
options.anchor_bounds.bottom(), options.menu_size.width(),
options.menu_size.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Menu will be placed above or below with an offset.
options.menu_anchor = MenuAnchorPosition::kBottomCenter;
const int kTouchYPadding = 15;
// Menu fits above -> placed above.
expected = gfx::Rect(
options.anchor_bounds.x() +
(options.anchor_bounds.width() - options.menu_size.width()) / 2,
options.anchor_bounds.y() - options.menu_size.height() - kTouchYPadding,
options.menu_size.width(), options.menu_size.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
// Menu does not fit above -> placed below.
options.anchor_bounds = gfx::Rect(options.menu_size.height() / 2,
options.menu_size.width(), 0, 0);
if (ShouldIgnoreScreenBoundsForMenus()) {
expected = gfx::Rect(
options.anchor_bounds.x() +
(options.anchor_bounds.width() - options.menu_size.width()) / 2,
options.anchor_bounds.y() - options.anchor_bounds.bottom() -
kTouchYPadding,
options.menu_size.width(), options.menu_size.height());
} else {
expected = gfx::Rect(
options.anchor_bounds.x() +
(options.anchor_bounds.width() - options.menu_size.width()) / 2,
options.anchor_bounds.y() + kTouchYPadding, options.menu_size.width(),
options.menu_size.height());
}
EXPECT_EQ(expected, CalculateMenuBounds(options));
}
TEST_F(MenuControllerTest, CalculateMenuBoundsMonitorFitTest) {
MenuBoundsOptions options;
gfx::Rect expected;
options.monitor_bounds = gfx::Rect(0, 0, 100, 100);
options.anchor_bounds = gfx::Rect();
options.menu_size = gfx::Size(options.monitor_bounds.width() / 2,
options.monitor_bounds.height() * 2);
expected =
gfx::Rect(options.anchor_bounds.x(), options.anchor_bounds.bottom(),
options.menu_size.width(), options.monitor_bounds.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
options.menu_size = gfx::Size(options.monitor_bounds.width() * 2,
options.monitor_bounds.height() / 2);
expected =
gfx::Rect(options.anchor_bounds.x(), options.anchor_bounds.bottom(),
options.monitor_bounds.width(), options.menu_size.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
options.menu_size = gfx::Size(options.monitor_bounds.width() * 2,
options.monitor_bounds.height() * 2);
expected = gfx::Rect(
options.anchor_bounds.x(), options.anchor_bounds.bottom(),
options.monitor_bounds.width(), options.monitor_bounds.height());
EXPECT_EQ(expected, CalculateMenuBounds(options));
}
// Test that menus show up on screen with non-zero sized anchors.
TEST_P(MenuControllerTest, TestMenuFitsOnScreen) {
const int display_size = 500;
// Simulate multiple display layouts.
for (int x = -1; x <= 1; x++)
for (int y = -1; y <= 1; y++) {
const gfx::Rect monitor_bounds(x * display_size, y * display_size,
display_size, display_size);
TestMenuFitsOnScreen(MenuAnchorPosition::kBubbleAbove, monitor_bounds);
TestMenuFitsOnScreen(MenuAnchorPosition::kBubbleLeft, monitor_bounds);
TestMenuFitsOnScreen(MenuAnchorPosition::kBubbleRight, monitor_bounds);
}
}
// Test that menus show up on screen with zero sized anchors.
TEST_P(MenuControllerTest, TestMenuFitsOnScreenSmallAnchor) {
const int display_size = 500;
// Simulate multiple display layouts.
for (int x = -1; x <= 1; x++)
for (int y = -1; y <= 1; y++) {
const gfx::Rect monitor_bounds(x * display_size, y * display_size,
display_size, display_size);
TestMenuFitsOnScreenSmallAnchor(MenuAnchorPosition::kBubbleAbove,
monitor_bounds);
TestMenuFitsOnScreenSmallAnchor(MenuAnchorPosition::kBubbleLeft,
monitor_bounds);
TestMenuFitsOnScreenSmallAnchor(MenuAnchorPosition::kBubbleRight,
monitor_bounds);
}
}
// Test that menus fit a small screen.
TEST_P(MenuControllerTest, TestMenuFitsOnSmallScreen) {
const int display_size = 500;
// Simulate multiple display layouts.
for (int x = -1; x <= 1; x++)
for (int y = -1; y <= 1; y++) {
const gfx::Rect monitor_bounds(x * display_size, y * display_size,
display_size, display_size);
TestMenuFitsOnSmallScreen(MenuAnchorPosition::kBubbleAbove,
monitor_bounds);
TestMenuFitsOnSmallScreen(MenuAnchorPosition::kBubbleLeft,
monitor_bounds);
TestMenuFitsOnSmallScreen(MenuAnchorPosition::kBubbleRight,
monitor_bounds);
}
}
// Test that submenus are displayed within the screen bounds on smaller screens.
TEST_P(MenuControllerTest, TestSubmenuFitsOnScreen) {
menu_controller()->set_use_touchable_layout(true);
MenuItemView* sub_item = menu_item()->GetSubmenu()->GetMenuItemAt(0);
sub_item->AppendMenuItem(11, u"Subitem.One");
const int menu_width = MenuConfig::instance().touchable_menu_min_width;
const gfx::Size parent_size(menu_width, menu_width);
const gfx::Size parent_size_wide(menu_width * 2, menu_width);
const int kDisplayWidth = parent_size.width() * 3;
const int kDisplayHeight = parent_size.height() * 3;
// Simulate multiple display layouts.
for (int x = -1; x <= 1; x++)
for (int y = -1; y <= 1; y++) {
const gfx::Rect monitor_bounds(x * kDisplayWidth, y * kDisplayHeight,
kDisplayWidth, kDisplayHeight);
const int x_min = monitor_bounds.x();
const int x_max = monitor_bounds.right() - parent_size.width();
const int x_mid = (x_min + x_max) / 2;
const int x_qtr = x_min + (x_max - x_min) / 4;
const int y_min = monitor_bounds.y();
const int y_max = monitor_bounds.bottom() - parent_size.height();
const int y_mid = (y_min + y_max) / 2;
TestSubmenuFitsOnScreen(sub_item, monitor_bounds,
gfx::Rect(gfx::Point(x_min, y_min), parent_size));
TestSubmenuFitsOnScreen(sub_item, monitor_bounds,
gfx::Rect(gfx::Point(x_max, y_min), parent_size));
TestSubmenuFitsOnScreen(sub_item, monitor_bounds,
gfx::Rect(gfx::Point(x_mid, y_min), parent_size));
TestSubmenuFitsOnScreen(sub_item, monitor_bounds,
gfx::Rect(gfx::Point(x_min, y_mid), parent_size));
TestSubmenuFitsOnScreen(sub_item, monitor_bounds,
gfx::Rect(gfx::Point(x_min, y_max), parent_size));
// Extra wide menu: test with insufficient room on both sides.
TestSubmenuFitsOnScreen(
sub_item, monitor_bounds,
gfx::Rect(gfx::Point(x_qtr, y_min), parent_size_wide));
}
}
// Test that a menu that was originally drawn below the anchor does not get
// squished or move above the anchor when it grows vertically and horizontally
// beyond the monitor bounds.
TEST_F(MenuControllerTest, GrowingMenuMovesLaterallyNotVertically) {
// We can't know the position of windows in Wayland. Thus, this case is not
// valid for Wayland.
if (ShouldIgnoreScreenBoundsForMenus())
return;
MenuBoundsOptions options;
options.monitor_bounds = gfx::Rect(0, 0, 100, 100);
// The anchor should be near the bottom right side of the screen.
options.anchor_bounds = gfx::Rect(80, 70, 15, 10);
// The menu should fit the available space, below the anchor.
options.menu_size = gfx::Size(20, 20);
// Ensure the menu is initially drawn below the bounds, and the MenuPosition
// is set to MenuPosition::kBelowBounds;
const gfx::Rect first_drawn_expected(80, 80, 20, 20);
EXPECT_EQ(first_drawn_expected, CalculateMenuBounds(options));
EXPECT_EQ(MenuItemView::MenuPosition::kBelowBounds,
menu_item()->ActualMenuPosition());
options.menu_position = MenuItemView::MenuPosition::kBelowBounds;
// The menu bounds are larger than the remaining space on the monitor. This
// simulates the case where the menu has been grown vertically and
// horizontally to where it would no longer fit on the screen.
options.menu_size = gfx::Size(50, 50);
// The menu bounds should move left to show the wider menu, and grow to fill
// the remaining vertical space without moving upwards.
const gfx::Rect final_expected(50, 80, 50, 20);
EXPECT_EQ(final_expected, CalculateMenuBounds(options));
}
#if defined(USE_AURA)
// This tests that mouse moved events from the initial position of the mouse
// when the menu was shown don't select the menu item at the mouse position.
TEST_F(MenuControllerTest, MouseAtMenuItemOnShow) {
// Most tests create an already shown menu but this test needs one that's
// not shown, so it can show it. The mouse position is remembered when
// the menu is shown.
std::unique_ptr<TestMenuItemViewNotShown> menu_item(
new TestMenuItemViewNotShown(menu_delegate()));
MenuItemView* first_item = menu_item->AppendMenuItem(1, u"One");
menu_item->AppendMenuItem(2, u"Two");
menu_item->SetController(menu_controller());
// Move the mouse to where the first menu item will be shown,
// and show the menu.
gfx::Size item_size = first_item->CalculatePreferredSize();
gfx::Point location(item_size.width() / 2, item_size.height() / 2);
GetRootWindow(owner())->MoveCursorTo(location);
menu_controller()->Run(owner(), nullptr, menu_item.get(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Synthesize an event at the mouse position when the menu was opened.
// It should be ignored, and selected item shouldn't change.
SubmenuView* sub_menu = menu_item->GetSubmenu();
View::ConvertPointFromScreen(sub_menu->GetScrollViewContainer(), &location);
ui::MouseEvent event(ui::ET_MOUSE_MOVED, location, location,
ui::EventTimeForNow(), 0, 0);
ProcessMouseMoved(sub_menu, event);
EXPECT_EQ(0, pending_state_item()->GetCommand());
// Synthesize an event at a slightly different mouse position. It
// should cause the item under the cursor to be selected.
location.Offset(0, 1);
ui::MouseEvent second_event(ui::ET_MOUSE_MOVED, location, location,
ui::EventTimeForNow(), 0, 0);
ProcessMouseMoved(sub_menu, second_event);
EXPECT_EQ(1, pending_state_item()->GetCommand());
}
// Tests that when an asynchronous menu receives a cancel event, that it closes.
TEST_F(MenuControllerTest, AsynchronousCancelEvent) {
ExitMenuRun();
MenuController* controller = menu_controller();
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
EXPECT_EQ(MenuController::ExitType::kNone, controller->exit_type());
ui::CancelModeEvent cancel_event;
event_generator()->Dispatch(&cancel_event);
EXPECT_EQ(MenuController::ExitType::kAll, controller->exit_type());
}
// Tests that menus without parent widgets do not crash in MenuPreTargetHandler.
TEST_F(MenuControllerTest, RunWithoutWidgetDoesntCrash) {
ExitMenuRun();
MenuController* controller = menu_controller();
controller->Run(nullptr, nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
}
// Tests that if a MenuController is destroying during drag/drop, and another
// MenuController becomes active, that the exiting of drag does not cause a
// crash.
TEST_F(MenuControllerTest, MenuControllerReplacedDuringDrag) {
// Build the menu so that the appropriate root window is available to set the
// drag drop client on.
AddButtonMenuItems(/*single_child=*/false);
TestDragDropClient drag_drop_client(base::BindRepeating(
&MenuControllerTest::TestMenuControllerReplacementDuringDrag,
base::Unretained(this)));
aura::client::SetDragDropClient(
GetRootWindow(menu_item()->GetSubmenu()->GetWidget()), &drag_drop_client);
StartDrag();
}
// Tests that if a CancelAll is called during drag-and-drop that it does not
// destroy the MenuController. On Windows and Linux this destruction also
// destroys the Widget used for drag-and-drop, thereby ending the drag.
TEST_F(MenuControllerTest, CancelAllDuringDrag) {
// Build the menu so that the appropriate root window is available to set the
// drag drop client on.
AddButtonMenuItems(/*single_child=*/false);
TestDragDropClient drag_drop_client(base::BindRepeating(
&MenuControllerTest::TestCancelAllDuringDrag, base::Unretained(this)));
aura::client::SetDragDropClient(
GetRootWindow(menu_item()->GetSubmenu()->GetWidget()), &drag_drop_client);
StartDrag();
}
// Tests that when releasing the ref on ViewsDelegate and MenuController is
// deleted, that shutdown occurs without crashing.
TEST_F(MenuControllerTest, DestroyedDuringViewsRelease) {
ExitMenuRun();
MenuController* controller = menu_controller();
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
TestDestroyedDuringViewsRelease();
}
// Tests that when a context menu is opened above an empty menu item, and a
// right-click occurs over the empty item, that the bottom menu is not hidden,
// that a request to relaunch the context menu is received, and that
// subsequently pressing ESC does not crash the browser.
TEST_F(MenuControllerTest, RepostEventToEmptyMenuItem) {
// Setup a submenu. Additionally hook up appropriate Widget and View
// containers, with bounds, so that hit testing works.
MenuController* controller = menu_controller();
MenuItemView* base_menu = menu_item();
base_menu->SetBounds(0, 0, 200, 200);
SubmenuView* base_submenu = base_menu->GetSubmenu();
base_submenu->SetBounds(0, 0, 200, 200);
base_submenu->ShowAt(owner(), gfx::Rect(0, 0, 200, 200), false);
GetMenuHost(base_submenu)
->SetContentsView(base_submenu->GetScrollViewContainer());
// Build the submenu to have an empty menu item. Additionally hook up
// appropriate Widget and View containers with bounds, so that hit testing
// works.
std::unique_ptr<TestMenuDelegate> sub_menu_item_delegate =
std::make_unique<TestMenuDelegate>();
std::unique_ptr<TestMenuItemViewShown> sub_menu_item =
std::make_unique<TestMenuItemViewShown>(sub_menu_item_delegate.get());
sub_menu_item->AddEmptyMenusForTest();
sub_menu_item->SetController(controller);
sub_menu_item->SetBounds(0, 50, 50, 50);
base_submenu->AddChildView(sub_menu_item.get());
SubmenuView* sub_menu_view = sub_menu_item->GetSubmenu();
sub_menu_view->SetBounds(0, 50, 50, 50);
sub_menu_view->ShowAt(owner(), gfx::Rect(0, 50, 50, 50), false);
GetMenuHost(sub_menu_view)
->SetContentsView(sub_menu_view->GetScrollViewContainer());
// Set that the last selection target was the item which launches the submenu,
// as the empty item can never become a target.
SetPendingStateItem(sub_menu_item.get());
// Nest a context menu.
std::unique_ptr<TestMenuDelegate> nested_menu_delegate_1 =
std::make_unique<TestMenuDelegate>();
std::unique_ptr<TestMenuItemViewShown> nested_menu_item_1 =
std::make_unique<TestMenuItemViewShown>(nested_menu_delegate_1.get());
nested_menu_item_1->SetBounds(0, 0, 100, 100);
nested_menu_item_1->SetController(controller);
std::unique_ptr<TestMenuControllerDelegate> nested_controller_delegate_1 =
std::make_unique<TestMenuControllerDelegate>();
controller->AddNestedDelegate(nested_controller_delegate_1.get());
controller->Run(owner(), nullptr, nested_menu_item_1.get(),
gfx::Rect(150, 50, 100, 100), MenuAnchorPosition::kTopLeft,
true, false);
SubmenuView* nested_menu_submenu = nested_menu_item_1->GetSubmenu();
nested_menu_submenu->SetBounds(0, 0, 100, 100);
nested_menu_submenu->ShowAt(owner(), gfx::Rect(0, 0, 100, 100), false);
GetMenuHost(nested_menu_submenu)
->SetContentsView(nested_menu_submenu->GetScrollViewContainer());
// Press down outside of the context menu, and within the empty menu item.
// This should close the first context menu.
gfx::Point press_location(sub_menu_view->bounds().CenterPoint());
ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location,
press_location, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, 0);
ProcessMousePressed(nested_menu_submenu, press_event);
EXPECT_EQ(nested_controller_delegate_1->on_menu_closed_called(), 1);
EXPECT_EQ(menu_controller_delegate(), GetCurrentDelegate());
// While the current state is the menu item which launched the sub menu, cause
// a drag in the empty menu item. This should not hide the menu.
SetState(sub_menu_item.get());
press_location.Offset(-5, 0);
ui::MouseEvent drag_event(ui::ET_MOUSE_DRAGGED, press_location,
press_location, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, 0);
ProcessMouseDragged(sub_menu_view, drag_event);
EXPECT_EQ(menu_delegate()->will_hide_menu_count(), 0);
// Release the mouse in the empty menu item, triggering a context menu
// request.
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, press_location,
press_location, ui::EventTimeForNow(),
ui::EF_RIGHT_MOUSE_BUTTON, 0);
ProcessMouseReleased(sub_menu_view, release_event);
EXPECT_EQ(sub_menu_item_delegate->show_context_menu_count(), 1);
EXPECT_EQ(sub_menu_item_delegate->show_context_menu_source(),
sub_menu_item.get());
// Nest a context menu.
std::unique_ptr<TestMenuDelegate> nested_menu_delegate_2 =
std::make_unique<TestMenuDelegate>();
std::unique_ptr<TestMenuItemViewShown> nested_menu_item_2 =
std::make_unique<TestMenuItemViewShown>(nested_menu_delegate_2.get());
nested_menu_item_2->SetBounds(0, 0, 100, 100);
nested_menu_item_2->SetController(controller);
std::unique_ptr<TestMenuControllerDelegate> nested_controller_delegate_2 =
std::make_unique<TestMenuControllerDelegate>();
controller->AddNestedDelegate(nested_controller_delegate_2.get());
controller->Run(owner(), nullptr, nested_menu_item_2.get(),
gfx::Rect(150, 50, 100, 100), MenuAnchorPosition::kTopLeft,
true, false);
// The escape key should only close the nested menu. SelectByChar should not
// crash.
TestAsyncEscapeKey();
EXPECT_EQ(nested_controller_delegate_2->on_menu_closed_called(), 1);
EXPECT_EQ(menu_controller_delegate(), GetCurrentDelegate());
}
// Drag the mouse from an external view into a menu
// When the mouse leaves the menu while still in the process of dragging
// the menu item view highlight should turn off
TEST_F(MenuControllerTest, DragFromViewIntoMenuAndExit) {
SubmenuView* sub_menu = menu_item()->GetSubmenu();
MenuItemView* first_item = sub_menu->GetMenuItemAt(0);
std::unique_ptr<View> drag_view = std::make_unique<View>();
drag_view->SetBoundsRect(gfx::Rect(0, 500, 100, 100));
sub_menu->ShowAt(owner(), gfx::Rect(0, 0, 100, 100), false);
gfx::Point press_location(drag_view->bounds().CenterPoint());
gfx::Point drag_location(first_item->bounds().CenterPoint());
gfx::Point release_location(200, 50);
// Begin drag on an external view
ui::MouseEvent press_event(ui::ET_MOUSE_PRESSED, press_location,
press_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
drag_view->OnMousePressed(press_event);
// Drag into a menu item
ui::MouseEvent drag_event_enter(ui::ET_MOUSE_DRAGGED, drag_location,
drag_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
ProcessMouseDragged(sub_menu, drag_event_enter);
EXPECT_TRUE(first_item->IsSelected());
// Drag out of the menu item
ui::MouseEvent drag_event_exit(ui::ET_MOUSE_DRAGGED, release_location,
release_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
ProcessMouseDragged(sub_menu, drag_event_exit);
EXPECT_FALSE(first_item->IsSelected());
// Complete drag with release
ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, release_location,
release_location, ui::EventTimeForNow(),
ui::EF_LEFT_MOUSE_BUTTON, 0);
ProcessMouseReleased(sub_menu, release_event);
}
#endif // defined(USE_AURA)
// Tests that having the MenuController deleted during OnMousePressed does not
// cause a crash. ASAN bots should not detect use-after-free in MenuController.
TEST_F(MenuControllerTest, NoUseAfterFreeWhenMenuCanceledOnMousePress) {
MenuController* controller = menu_controller();
DestroyMenuControllerOnMenuClosed(menu_controller_delegate());
// Creating own MenuItem for a minimal test environment.
auto item = std::make_unique<TestMenuItemViewNotShown>(menu_delegate());
item->SetController(controller);
item->SetBounds(0, 0, 50, 50);
SubmenuView* sub_menu = item->CreateSubmenu();
auto* canceling_view = new CancelMenuOnMousePressView(controller);
sub_menu->AddChildView(canceling_view);
canceling_view->SetBoundsRect(item->bounds());
controller->Run(owner(), nullptr, item.get(), item->bounds(),
MenuAnchorPosition::kTopLeft, false, false);
sub_menu->ShowAt(owner(), item->bounds(), true);
// Simulate a mouse press in the middle of the |closing_widget|.
gfx::Point location(canceling_view->bounds().CenterPoint());
ui::MouseEvent event(ui::ET_MOUSE_PRESSED, location, location,
ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0);
EXPECT_TRUE(controller->OnMousePressed(sub_menu, event));
// Close to remove observers before test TearDown.
sub_menu->Close();
}
TEST_F(MenuControllerTest, SetSelectionIndices_MenuItemsOnly) {
MenuItemView* const item1 = menu_item()->GetSubmenu()->GetMenuItemAt(0);
MenuItemView* const item2 = menu_item()->GetSubmenu()->GetMenuItemAt(1);
MenuItemView* const item3 = menu_item()->GetSubmenu()->GetMenuItemAt(2);
MenuItemView* const item4 = menu_item()->GetSubmenu()->GetMenuItemAt(3);
OpenMenu(menu_item());
ui::AXNodeData data;
item1->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(1, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item3->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(3, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item4->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
}
TEST_F(MenuControllerTest,
SetSelectionIndices_MenuItemsOnly_SkipHiddenAndDisabled) {
MenuItemView* const item1 = menu_item()->GetSubmenu()->GetMenuItemAt(0);
item1->SetEnabled(false);
MenuItemView* const item2 = menu_item()->GetSubmenu()->GetMenuItemAt(1);
MenuItemView* const item3 = menu_item()->GetSubmenu()->GetMenuItemAt(2);
item3->SetVisible(false);
MenuItemView* const item4 = menu_item()->GetSubmenu()->GetMenuItemAt(3);
OpenMenu(menu_item());
ui::AXNodeData data;
item2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(1, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item4->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
}
TEST_F(MenuControllerTest, SetSelectionIndices_Buttons) {
AddButtonMenuItems(/*single_child=*/false);
MenuItemView* const item1 = menu_item()->GetSubmenu()->GetMenuItemAt(0);
MenuItemView* const item2 = menu_item()->GetSubmenu()->GetMenuItemAt(1);
MenuItemView* const item3 = menu_item()->GetSubmenu()->GetMenuItemAt(2);
MenuItemView* const item4 = menu_item()->GetSubmenu()->GetMenuItemAt(3);
MenuItemView* const item5 = menu_item()->GetSubmenu()->GetMenuItemAt(4);
Button* const button1 = Button::AsButton(item5->children()[0]);
Button* const button2 = Button::AsButton(item5->children()[1]);
Button* const button3 = Button::AsButton(item5->children()[2]);
OpenMenu(menu_item());
ui::AXNodeData data;
item1->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(1, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item3->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(3, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item4->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
button1->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
button2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(6, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
button3->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(7, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
}
TEST_F(MenuControllerTest, SetSelectionIndices_Buttons_SkipHiddenAndDisabled) {
AddButtonMenuItems(/*single_child=*/false);
MenuItemView* const item1 = menu_item()->GetSubmenu()->GetMenuItemAt(0);
MenuItemView* const item2 = menu_item()->GetSubmenu()->GetMenuItemAt(1);
MenuItemView* const item3 = menu_item()->GetSubmenu()->GetMenuItemAt(2);
MenuItemView* const item4 = menu_item()->GetSubmenu()->GetMenuItemAt(3);
MenuItemView* const item5 = menu_item()->GetSubmenu()->GetMenuItemAt(4);
Button* const button1 = Button::AsButton(item5->children()[0]);
button1->SetEnabled(false);
Button* const button2 = Button::AsButton(item5->children()[1]);
button2->SetVisible(false);
Button* const button3 = Button::AsButton(item5->children()[2]);
OpenMenu(menu_item());
ui::AXNodeData data;
item1->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(1, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item3->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(3, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item4->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
button3->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
}
TEST_F(MenuControllerTest, SetSelectionIndices_NestedButtons) {
MenuItemView* const item1 = menu_item()->GetSubmenu()->GetMenuItemAt(0);
MenuItemView* const item2 = menu_item()->GetSubmenu()->GetMenuItemAt(1);
MenuItemView* const item3 = menu_item()->GetSubmenu()->GetMenuItemAt(2);
MenuItemView* const item4 = menu_item()->GetSubmenu()->GetMenuItemAt(3);
// This simulates how buttons are nested in views in the main app menu.
View* const container_view = new View();
container_view->GetViewAccessibility().OverrideRole(ax::mojom::Role::kMenu);
item4->AddChildView(container_view);
// There's usually a label before the traversable elements.
container_view->AddChildView(new Label());
// Add two focusable buttons (buttons in menus are always focusable).
Button* const button1 =
container_view->AddChildView(std::make_unique<LabelButton>());
button1->SetFocusBehavior(View::FocusBehavior::ALWAYS);
button1->GetViewAccessibility().OverrideRole(ax::mojom::Role::kMenuItem);
Button* const button2 =
container_view->AddChildView(std::make_unique<LabelButton>());
button2->GetViewAccessibility().OverrideRole(ax::mojom::Role::kMenuItem);
button2->SetFocusBehavior(View::FocusBehavior::ALWAYS);
OpenMenu(menu_item());
ui::AXNodeData data;
item1->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(1, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(2, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
item3->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(3, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
data = ui::AXNodeData();
button1->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(4, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
data = ui::AXNodeData();
button2->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kPosInSet));
EXPECT_EQ(5, data.GetIntAttribute(ax::mojom::IntAttribute::kSetSize));
}
// Tests that a menu opened asynchronously, will notify its
// MenuControllerDelegate when accessibility performs a do default action.
TEST_F(MenuControllerTest, AccessibilityDoDefaultCallsAccept) {
views::test::DisableMenuClosureAnimations();
MenuController* controller = menu_controller();
controller->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
TestMenuControllerDelegate* delegate = menu_controller_delegate();
EXPECT_EQ(0, delegate->on_menu_closed_called());
MenuItemView* accepted = menu_item()->GetSubmenu()->GetMenuItemAt(0);
ui::AXActionData data;
data.action = ax::mojom::Action::kDoDefault;
accepted->HandleAccessibleAction(data);
views::test::WaitForMenuClosureAnimation();
EXPECT_EQ(1, delegate->on_menu_closed_called());
EXPECT_EQ(accepted, delegate->on_menu_closed_menu());
EXPECT_EQ(internal::MenuControllerDelegate::NOTIFY_DELEGATE,
delegate->on_menu_closed_notify_type());
}
// Test that the kSelectedChildrenChanged event is emitted on
// the root menu item when the selected menu item changes.
TEST_F(MenuControllerTest, AccessibilityEmitsSelectChildrenChanged) {
AXEventCounter ax_counter(views::AXEventManager::Get());
menu_controller()->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
// Arrow down to select an item checking the event has been emitted.
EXPECT_EQ(ax_counter.GetCount(ax::mojom::Event::kSelectedChildrenChanged), 0);
DispatchKey(ui::VKEY_DOWN);
EXPECT_EQ(ax_counter.GetCount(ax::mojom::Event::kSelectedChildrenChanged), 1);
DispatchKey(ui::VKEY_DOWN);
EXPECT_EQ(ax_counter.GetCount(ax::mojom::Event::kSelectedChildrenChanged), 2);
}
#if defined(OS_APPLE)
// This test exercises a Mac-specific behavior, by which hotkeys using modifiers
// cause menus to close and the hotkeys to be handled by the browser window.
// This specific test case tries using cmd-ctrl-f, which normally means
// "Fullscreen".
TEST_F(MenuControllerTest, BrowserHotkeysCancelMenusAndAreRedispatched) {
menu_controller()->Run(owner(), nullptr, menu_item(), gfx::Rect(),
MenuAnchorPosition::kTopLeft, false, false);
int options = ui::EF_COMMAND_DOWN;
ui::KeyEvent press_cmd(ui::ET_KEY_PRESSED, ui::VKEY_COMMAND, options);
menu_controller()->OnWillDispatchKeyEvent(&press_cmd);
EXPECT_TRUE(IsShowing()); // ensure the command press itself doesn't cancel
options |= ui::EF_CONTROL_DOWN;
ui::KeyEvent press_ctrl(ui::ET_KEY_PRESSED, ui::VKEY_CONTROL, options);
menu_controller()->OnWillDispatchKeyEvent(&press_ctrl);
EXPECT_TRUE(IsShowing());
ui::KeyEvent press_f(ui::ET_KEY_PRESSED, ui::VKEY_F, options);
menu_controller()->OnWillDispatchKeyEvent(&press_f); // to pay respects
EXPECT_FALSE(IsShowing());
EXPECT_FALSE(press_f.handled());
EXPECT_FALSE(press_f.stopped_propagation());
}
#endif
} // namespace test
} // namespace views