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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
syntax = "proto2";
package cc.proto;
option optimize_for = LITE_RUNTIME;
message BufferToTextureTarget {
optional uint32 buffer_usage = 1;
optional uint32 buffer_format = 2;
optional uint32 texture_target = 3;
};
message RendererSettings {
optional bool allow_antialiasing = 1;
optional bool force_antialiasing = 2;
optional bool force_blending_with_shaders = 3;
optional bool partial_swap_enabled = 4;
optional bool finish_rendering_on_resize = 5;
optional bool should_clear_root_render_pass = 6;
optional bool disable_display_vsync = 7;
optional bool release_overlay_resources_after_gpu_query = 8;
optional double refresh_rate = 9;
optional uint32 highp_threshold_min = 10;
optional uint32 texture_id_allocation_chunk_size = 11;
optional bool use_gpu_memory_buffer_resources = 12;
optional uint32 preferred_tile_format = 13;
repeated BufferToTextureTarget buffer_to_texture_target = 14;
}