blob: 50ce07752a4a787de756b204c2b9fbf81aaa07ee [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/vertex_array_manager.h"
#include "gpu/command_buffer/service/vertex_attrib_manager.h"
#include "base/memory/scoped_ptr.h"
#include "gpu/command_buffer/service/feature_info.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::testing::Pointee;
using ::testing::_;
namespace gpu {
namespace gles2 {
class VertexArrayManagerTest : public testing::Test {
public:
static const uint32 kNumVertexAttribs = 8;
VertexArrayManagerTest() {
}
virtual ~VertexArrayManagerTest() {
}
protected:
virtual void SetUp() {
gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
::gfx::GLInterface::SetGLInterface(gl_.get());
manager_ = new VertexArrayManager();
}
virtual void TearDown() {
delete manager_;
::gfx::GLInterface::SetGLInterface(NULL);
gl_.reset();
}
// Use StrictMock to make 100% sure we know how GL will be called.
scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
VertexArrayManager* manager_;
};
// GCC requires these declarations, but MSVC requires they not be present
#ifndef COMPILER_MSVC
const uint32 VertexArrayManagerTest::kNumVertexAttribs;
#endif
TEST_F(VertexArrayManagerTest, Basic) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
const GLuint kClient2Id = 2;
// Check we can create
manager_->CreateVertexAttribManager(
kClient1Id, kService1Id, kNumVertexAttribs);
// Check creation success
VertexAttribManager* info1 = manager_->GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 != NULL);
EXPECT_EQ(kService1Id, info1->service_id());
GLuint client_id = 0;
EXPECT_TRUE(manager_->GetClientId(info1->service_id(), &client_id));
EXPECT_EQ(kClient1Id, client_id);
// Check we get nothing for a non-existent name.
EXPECT_TRUE(manager_->GetVertexAttribManager(kClient2Id) == NULL);
// Check trying to a remove non-existent name does not crash.
manager_->RemoveVertexAttribManager(kClient2Id);
// Check that it gets deleted when the last reference is released.
EXPECT_CALL(*gl_, DeleteVertexArraysOES(1, ::testing::Pointee(kService1Id)))
.Times(1)
.RetiresOnSaturation();
// Check we can't get the texture after we remove it.
manager_->RemoveVertexAttribManager(kClient1Id);
EXPECT_TRUE(manager_->GetVertexAttribManager(kClient1Id) == NULL);
}
TEST_F(VertexArrayManagerTest, Destroy) {
const GLuint kClient1Id = 1;
const GLuint kService1Id = 11;
VertexArrayManager manager;
// Check we can create
manager.CreateVertexAttribManager(kClient1Id, kService1Id, kNumVertexAttribs);
// Check creation success
VertexAttribManager* info1 = manager.GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 != NULL);
EXPECT_CALL(*gl_, DeleteVertexArraysOES(1, ::testing::Pointee(kService1Id)))
.Times(1)
.RetiresOnSaturation();
manager.Destroy(true);
// Check that resources got freed.
info1 = manager.GetVertexAttribManager(kClient1Id);
ASSERT_TRUE(info1 == NULL);
}
} // namespace gles2
} // namespace gpu