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#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
#include "libGLESv2/renderer/Image9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/TextureStorage9.h"
#include "libGLESv2/renderer/renderer9_utils.h"
#include "libGLESv2/renderer/generatemip.h"
namespace rx
{
Image9::Image9()
{
mSurface = NULL;
mRenderer = NULL;
mD3DPool = D3DPOOL_SYSTEMMEM;
mD3DFormat = D3DFMT_UNKNOWN;
}
Image9::~Image9()
{
if (mSurface)
{
mSurface->Release();
}
}
void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
{
D3DSURFACE_DESC destDesc;
HRESULT result = destSurface->GetDesc(&destDesc);
ASSERT(SUCCEEDED(result));
D3DSURFACE_DESC sourceDesc;
result = sourceSurface->GetDesc(&sourceDesc);
ASSERT(SUCCEEDED(result));
ASSERT(sourceDesc.Format == destDesc.Format);
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
D3DLOCKED_RECT destLocked = {0};
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
if (sourceData && destData)
{
switch (sourceDesc.Format)
{
case D3DFMT_L8:
GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8L8:
GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A16B16G16R16F:
GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
case D3DFMT_A32B32G32R32F:
GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
break;
default:
UNREACHABLE();
break;
}
destSurface->UnlockRect();
sourceSurface->UnlockRect();
}
}
Image9 *Image9::makeImage9(Image *img)
{
ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img));
return static_cast<rx::Image9*>(img);
}
void Image9::generateMipmap(Image9 *dest, Image9 *source)
{
IDirect3DSurface9 *sourceSurface = source->getSurface();
if (sourceSurface == NULL)
return gl::error(GL_OUT_OF_MEMORY);
IDirect3DSurface9 *destSurface = dest->getSurface();
generateMip(destSurface, sourceSurface);
dest->markDirty();
}
void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
source->LockRect(&sourceLock, NULL, 0);
dest->LockRect(&destLock, NULL, 0);
if (sourceLock.pBits && destLock.pBits)
{
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width);
ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
for(int i = 0; i < rows; i++)
{
memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
}
source->UnlockRect();
dest->UnlockRect();
}
else UNREACHABLE();
}
bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
mRenderer = Renderer9::makeRenderer9(renderer);
mWidth = width;
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
if (mSurface)
{
mSurface->Release();
mSurface = NULL;
}
return true;
}
return false;
}
void Image9::createSurface()
{
if(mSurface)
{
return;
}
IDirect3DTexture9 *newTexture = NULL;
IDirect3DSurface9 *newSurface = NULL;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
if (mWidth != 0 && mHeight != 0)
{
int levelToFetch = 0;
GLsizei requestWidth = mWidth;
GLsizei requestHeight = mHeight;
gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice();
HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
poolToUse, &newTexture, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
ERR("Creating image surface failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
newTexture->Release();
}
mSurface = newSurface;
mDirty = false;
mD3DPool = poolToUse;
}
HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect)
{
createSurface();
HRESULT result = D3DERR_INVALIDCALL;
if (mSurface)
{
result = mSurface->LockRect(lockedRect, rect, 0);
ASSERT(SUCCEEDED(result));
mDirty = true;
}
return result;
}
void Image9::unlock()
{
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
ASSERT(SUCCEEDED(result));
}
}
bool Image9::isRenderableFormat() const
{
return TextureStorage9::IsTextureFormatRenderable(getD3DFormat());
}
D3DFORMAT Image9::getD3DFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
return mD3DFormat;
}
IDirect3DSurface9 *Image9::getSurface()
{
createSurface();
return mSurface;
}
void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level)
{
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
setManagedSurface(storage9->getSurfaceLevel(level, false));
}
void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level)
{
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
void Image9::setManagedSurface(IDirect3DSurface9 *surface)
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
ASSERT(desc.Pool == D3DPOOL_MANAGED);
if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
{
if (mSurface)
{
copyLockableSurfaces(surface, mSurface);
mSurface->Release();
}
mSurface = surface;
mD3DPool = desc.Pool;
}
}
bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
}
bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
if (!destSurface)
return false;
IDirect3DSurface9 *sourceSurface = getSurface();
if (sourceSurface && sourceSurface != destSurface)
{
RECT rect;
rect.left = xoffset;
rect.top = yoffset;
rect.right = xoffset + width;
rect.bottom = yoffset + height;
POINT point = {rect.left, rect.top};
IDirect3DDevice9 *device = mRenderer->getDevice();
if (mD3DPool == D3DPOOL_MANAGED)
{
D3DSURFACE_DESC desc;
sourceSurface->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
if (SUCCEEDED(result))
{
copyLockableSurfaces(surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
surf->Release();
}
}
else
{
// UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
}
}
destSurface->Release();
return true;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint unpackAlignment, const void *input)
{
RECT lockRect =
{
xoffset, yoffset,
xoffset + width, yoffset + height
};
D3DLOCKED_RECT locked;
HRESULT result = lock(&locked, &lockRect);
if (FAILED(result))
{
return;
}
GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
switch (mInternalFormat)
{
case GL_ALPHA8_EXT:
if (gl::supportsSSE2())
{
loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_LUMINANCE8_EXT:
loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
break;
case GL_ALPHA32F_EXT:
loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE32F_EXT:
loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_ALPHA16F_EXT:
loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE16F_EXT:
loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE8_ALPHA8_EXT:
loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
break;
case GL_LUMINANCE_ALPHA32F_EXT:
loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_LUMINANCE_ALPHA16F_EXT:
loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB8_OES:
loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB565:
loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA8_OES:
if (gl::supportsSSE2())
{
loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
else
{
loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
break;
case GL_RGBA4:
loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB5_A1:
loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_BGRA8_EXT:
loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
// float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
case GL_RGB32F_EXT:
loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGB16F_EXT:
loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA32F_EXT:
loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
case GL_RGBA16F_EXT:
loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
break;
default: UNREACHABLE();
}
unlock();
}
void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
const void *input)
{
ASSERT(xoffset % 4 == 0);
ASSERT(yoffset % 4 == 0);
RECT lockRect = {
xoffset, yoffset,
xoffset + width, yoffset + height
};
D3DLOCKED_RECT locked;
HRESULT result = lock(&locked, &lockRect);
if (FAILED(result))
{
return;
}
GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
int rows = inputSize / inputPitch;
for (int i = 0; i < rows; ++i)
{
memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
}
unlock();
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
gl::Renderbuffer *colorbuffer = source->getColorbuffer(0);
if (colorbuffer)
{
renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
}
if (renderTarget)
{
surface = renderTarget->getSurface();
}
if (!surface)
{
ERR("Failed to retrieve the render target.");
return gl::error(GL_OUT_OF_MEMORY);
}
IDirect3DDevice9 *device = mRenderer->getDevice();
IDirect3DSurface9 *renderTargetData = NULL;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
if (FAILED(result))
{
ERR("Could not create matching destination surface.");
surface->Release();
return gl::error(GL_OUT_OF_MEMORY);
}
result = device->GetRenderTargetData(surface, renderTargetData);
if (FAILED(result))
{
ERR("GetRenderTargetData unexpectedly failed.");
renderTargetData->Release();
surface->Release();
return gl::error(GL_OUT_OF_MEMORY);
}
RECT sourceRect = {x, y, x + width, y + height};
RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height};
D3DLOCKED_RECT sourceLock = {0};
result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
if (FAILED(result))
{
ERR("Failed to lock the source surface (rectangle might be invalid).");
renderTargetData->Release();
surface->Release();
return gl::error(GL_OUT_OF_MEMORY);
}
D3DLOCKED_RECT destLock = {0};
result = lock(&destLock, &destRect);
if (FAILED(result))
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
renderTargetData->Release();
surface->Release();
return gl::error(GL_OUT_OF_MEMORY);
}
if (destLock.pBits && sourceLock.pBits)
{
unsigned char *source = (unsigned char*)sourceLock.pBits;
unsigned char *dest = (unsigned char*)destLock.pBits;
switch (description.Format)
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
for(int y = 0; y < height; y++)
{
memcpy(dest, source, 4 * width);
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
dest[x] = source[x * 4 + 2];
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
dest[x * 2 + 0] = source[x * 4 + 2];
dest[x * 2 + 1] = source[x * 4 + 3];
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_R5G6B5:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short rgb = ((unsigned short*)source)[x];
unsigned char red = (rgb & 0xF800) >> 8;
unsigned char green = (rgb & 0x07E0) >> 3;
unsigned char blue = (rgb & 0x001F) << 3;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 6);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = 0xFF;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0xF8;
dest[x] = red | (red >> 5);
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
case D3DFMT_A1R5G5B5:
switch(getD3DFormat())
{
case D3DFMT_X8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short*)source)[x];
unsigned char red = (argb & 0x7C00) >> 7;
unsigned char green = (argb & 0x03E0) >> 2;
unsigned char blue = (argb & 0x001F) << 3;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 5);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = 0xFF;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8R8G8B8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned short argb = ((unsigned short*)source)[x];
unsigned char red = (argb & 0x7C00) >> 7;
unsigned char green = (argb & 0x03E0) >> 2;
unsigned char blue = (argb & 0x001F) << 3;
unsigned char alpha = (signed short)argb >> 15;
dest[x + 0] = blue | (blue >> 5);
dest[x + 1] = green | (green >> 5);
dest[x + 2] = red | (red >> 5);
dest[x + 3] = alpha;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0x7C;
dest[x] = (red << 1) | (red >> 4);
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
case D3DFMT_A8L8:
for(int y = 0; y < height; y++)
{
for(int x = 0; x < width; x++)
{
unsigned char red = source[x * 2 + 1] & 0x7C;
dest[x * 2 + 0] = (red << 1) | (red >> 4);
dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
}
source += sourceLock.Pitch;
dest += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
break;
default:
UNREACHABLE();
}
}
unlock();
renderTargetData->UnlockRect();
renderTargetData->Release();
surface->Release();
mDirty = true;
}
}