1. 7c646ff Include stddef.h so NULL is defined. by apatrick@chromium.org · 10 years ago master
  2. 53ee341 Merged EXT_frag_depth changes into dx11proto branch by bajones@chromium.org · 10 years ago
  3. 8a27062 Bump version for dx11proto branch. by shannonwoods@chromium.org · 10 years ago
  4. e594b1d Restore 64-bit support of the GLSL lexer. by shannonwoods@chromium.org · 10 years ago
  5. 9237afa Removed checks for zero-length arrays because you can never define such arrays. by shannonwoods@chromium.org · 10 years ago
  6. c4bb58c Removed code for unsupported pack-unpack language. by shannonwoods@chromium.org · 10 years ago
  7. 4132174 Fix linker issue on Windows by shannonwoods@chromium.org · 10 years ago
  8. bdc8239 Fix compiler warning on Windows by shannonwoods@chromium.org · 10 years ago
  9. ab9dc12 bump version to 2243 by shannonwoods@chromium.org · 10 years ago
  10. 3cce4bd Add expression complexity and call stack depth limits. by shannonwoods@chromium.org · 10 years ago
  11. 961038c Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 10 years ago
  12. fc84fd6 Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path. by shannonwoods@chromium.org · 10 years ago
  13. 9a14886 Add missing intrin.h include for __cpuid. Landing on behalf of Net147 by shannonwoods@chromium.org · 10 years ago
  14. 23639c5 Bumping version number for dx11proto by shannonwoods@chromium.org · 10 years ago
  15. b7a428a Used size_t for object size instead of signed int. by shannonwoods@chromium.org · 10 years ago
  16. daddb18 Clamped negative index access. by shannonwoods@chromium.org · 10 years ago
  17. 77f4fa5 Refactor location tracking. by shannonwoods@chromium.org · 10 years ago
  18. 6a59f64 Remove dead code left over from the old preprocessor. by shannonwoods@chromium.org · 10 years ago
  19. 167fd87 Refactor class to represent structure. by shannonwoods@chromium.org · 10 years ago
  20. c11fb88 Delete dead code for cloning various types. by shannonwoods@chromium.org · 10 years ago
  21. d18f401 We don't need to keep the param variable around for function prototypes. by shannonwoods@chromium.org · 10 years ago
  22. 414c8f1 A special state to track field selection is not necessary. by shannonwoods@chromium.org · 10 years ago
  23. 8d79fdb Lexer does not need to handle unknown-char case. by shannonwoods@chromium.org · 10 years ago
  24. 42db333 Lexer does not need a state stack now that it does not handle comments. by shannonwoods@chromium.org · 10 years ago
  25. a81a1c8 Robust distinction between IDENTIFIER and TYPE_NAME tokens. by shannonwoods@chromium.org · 10 years ago
  26. f7f822c Delete dead-code for handling comments and invalid octal integers. These are already handled by the preprocessor. by shannonwoods@chromium.org · 10 years ago
  27. 899cb7d Deleted unnecessary TParseContext::AfterEOF. by shannonwoods@chromium.org · 10 years ago
  28. 39a4a56 Reformat tokenizer. No functional changes. by shannonwoods@chromium.org · 10 years ago
  29. babc450 Validate allocation size in PoolAllocator. by shannonwoods@chromium.org · 10 years ago
  30. 8c97e0f Add an extension describing the new D3D renderer chooser behavior in eglGetDisplay. by shannonwoods@chromium.org · 10 years ago
  31. 772c1e7 Control the creation of DX9 or DX11 renderers through eglGetDisplay. by shannonwoods@chromium.org · 10 years ago
  32. 0f3ead9 Update the shader compiler/translator bison-generated source files with the latest cygwin releases. by shannonwoods@chromium.org · 10 years ago
  33. c9f4a3e Add support for querying gl_DepthRange as an active uniform via GetActiveUniform. by shannonwoods@chromium.org · 10 years ago
  34. 7ce7174 Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 10 years ago
  35. a01bf6e Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 10 years ago
  36. 07ebb20 Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method. by shannonwoods@chromium.org · 10 years ago
  37. 457c55c Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only. by shannonwoods@chromium.org · 10 years ago
  38. 68a4000 Enable base address randomization. by shannonwoods@chromium.org · 10 years ago
  39. 6ed3b03 Store optimization level in program binaries and do not load those compiled with a different level. by apatrick@chromium.org · 10 years ago
  40. c80c0f2 Bump version.h for dx11proto. Review URL: https://codereview.appspot.com/9330043 by apatrick@chromium.org · 10 years ago
  41. d42250d Merge r2002 to dx11proto: Remove dependency on dwmapi.dll. by apatrick@chromium.org · 10 years ago
  42. a033c6a Bump version.h by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  43. a3046b8 Enable broadcasting gl_FragColor to all draw buffer color attachments in ES2 contexts. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  44. 4020e0d Fix not correctly allowing the 'require' keyword in shaders enabling EXT_draw_buffers. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  45. 16ba2e9 Report gl_MaxDrawBuffers as 1 when the MRT extension is disabled, and the implementation value otherwise. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  46. 0360272 Adds Jamie and Geoff to CONTRIBUTORS file by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  47. 414eaf7 Revert device lost display mode changed handling in the D3D9 path. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  48. a7a8eb4 Add an ExternalCompilerOptions parameter for use with MSBuild on the command line. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  49. 6a736ed Fix glDrawBuffersEXT to be compliant with the spec. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  50. b031a06 Bump version.h by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  51. 322103c Add SwapChain::recreate for dealing with certain cases of lost devices. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  52. 7c1602b When CheckDeviceStats returns S_PRESENT_MODE_CHANGED, reset display mode and retest for device lost. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  53. 70ce66f Fix a warning in the cast of Renderer9::mDeviceCaps.MaxAnisotropy. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  54. 18c3bec Fast path for BGRA to RGBA readPixels conversions. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  55. c2c0138 Add a multiple render targets sample using EXT_draw_buffers. Requires the D3D11-enabled ANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  56. 28e3872 Enable MRT support by exposing glDrawBuffersEXT to the application. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  57. 002beee Fix an improper upper case case 'B' in getFirstColorbuffer. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  58. c1f9cd8 Fix D3D11 depth/stencil framebuffer blit. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  59. 5713249 Implement multiple render target support in glBlitFramebufferANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  60. c0ea645 Refactor Renderer11::blit to use simpler control flow. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  61. 275257d Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  62. 8cd7bf8 Added Renderer11 methods to set a one-time render target, and unapply render target state. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  63. 97e5878 Added support for line continuations. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  64. dd6240e Pixel shaders support MRT output. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  65. b0efae3 Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  66. 9ad128f BuiltInResources initialized with MRT limits from renderer. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  67. 46156bb Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  68. 91a23ec Add support for multiple render targets in glClear. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  69. 6857b64 Added DRAW_BUFFERx_EXT support to getIntegerv and related functions. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  70. 8f2e3e0 Add and implement glDrawBuffersEXT entry point to libGLESv2. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  71. bcb6560 Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  72. db2777d Enable multiple render targets in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  73. b7abafd Add helper functions to safely release Windows COM resources, and arrays of COM resources. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  74. 9049d60 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  75. 9f3479c Safely promote uninitialized constants. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  76. d4899ba Don't assume unary operations on constants will be folded into a constant. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  77. bd2ab85 Ignore constants that have not been initialized. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  78. 1cc134d Provide safer and more convenient constant union accessors. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  79. 208370e Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  80. 490341e Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  81. 56a0ba8 Add const qualifiers to several methods in gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  82. b248013 Allow the application to query the maximum number of color attachment point values with GetIntegerv. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  83. ed66cc4 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  84. cb1326f Add necessary defines and function prototypes for EXT_draw_buffers and multiple color attachment points to gl2ext.h. by shannon.woods%transgaming.com@gtempaccount.com · 10 years ago
  85. fec9a80 Bump ANGLE_SH_VERSION to 110. by shannon.woods@transgaming.com · 10 years ago
  86. b9f2c76 Enabled FRAGMENT_PRECISION_HIGH unconditionally for ANGLE. by shannon.woods@transgaming.com · 10 years ago
  87. ae2b0f8 Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH. by shannon.woods@transgaming.com · 10 years ago
  88. 8b8ecf0 Fixed compile error for preprocessor tests. by shannon.woods@transgaming.com · 10 years ago
  89. 767a0cd Fixes infinite recursion in QueryX::getResult due to similarly named base class accessor. by shannon.woods@transgaming.com · 10 years ago
  90. 0bbd39a Make position the first vertex output varying on DX9 again to work around an NVIDIA driver issue. by shannon.woods@transgaming.com · 10 years ago
  91. d1d4357 Fix warning as error in Renderer.cpp. by apatrick@chromium.org · 10 years ago
  92. 2795d17 Fix build_angle.gypi so libGLESv2 and libEGL can find precompiled.h. by apatrick@chromium.org · 10 years ago
  93. 4eacef6 Update build revision by shannon.woods@transgaming.com · 10 years ago
  94. 02423aa Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. by shannon.woods@transgaming.com · 10 years ago
  95. 894b00b Updated the error handling of compressed image sizes based on the ANGLE_texture_compression_dxt spec. by shannon.woods@transgaming.com · 10 years ago
  96. 4fdf4bd Fixed a bug where the texture would not be marked as dirty if mLodOffset was not zero. by shannon.woods@transgaming.com · 10 years ago
  97. e030adb Removed lod level subtraction since TextureStorage::levelCount already subtracts the lod level. by shannon.woods@transgaming.com · 10 years ago
  98. a0d37fc Image11 now generates multiple mip levels in its staging texture if a lod offset is required. TextureStorage11::updateSubresourceLevel now takes a subresource index on the source texture and copies to the correct subresource if mLodOffset is non-zero. by shannon.woods@transgaming.com · 10 years ago
  99. af71074 Made Image11::getStagingTexture private and removed the undefined Image11::updateStagingTexture method. by shannon.woods@transgaming.com · 10 years ago
  100. b5e6c3a Fixed a bug where the wrong number of mip levels would be generated if levels was zero and the lod offset was non-zero. by shannon.woods@transgaming.com · 10 years ago