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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_
#define FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_
#include <functional>
#include <memory>
#include <mutex>
#include "flutter/common/task_runners.h"
#include "flutter/fml/time/time_point.h"
namespace shell {
class VsyncWaiter : public std::enable_shared_from_this<VsyncWaiter> {
public:
using Callback = std::function<void(fml::TimePoint frame_start_time,
fml::TimePoint frame_target_time)>;
virtual ~VsyncWaiter();
void AsyncWaitForVsync(Callback callback);
static constexpr float kUnknownRefreshRateFPS = 0.0;
// Get the display's maximum refresh rate in the unit of frame per second.
// Return kUnknownRefreshRateFPS if the refresh rate is unkonwn.
virtual float GetDisplayRefreshRate() const;
protected:
// On some backends, the |FireCallback| needs to be made from a static C
// method.
friend class VsyncWaiterAndroid;
friend class VsyncWaiterEmbedder;
const blink::TaskRunners task_runners_;
VsyncWaiter(blink::TaskRunners task_runners);
// Implementations are meant to override this method and arm their vsync
// latches when in response to this invocation. On vsync, they are meant to
// invoke the |FireCallback| method once (and only once) with the appropriate
// arguments.
virtual void AwaitVSync() = 0;
void FireCallback(fml::TimePoint frame_start_time,
fml::TimePoint frame_target_time);
private:
std::mutex callback_mutex_;
Callback callback_;
FML_DISALLOW_COPY_AND_ASSIGN(VsyncWaiter);
};
} // namespace shell
#endif // FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_