| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/texture_layer.h" |
| |
| #include "flutter/flow/texture.h" |
| |
| namespace flutter { |
| |
| TextureLayer::TextureLayer() = default; |
| |
| TextureLayer::~TextureLayer() = default; |
| |
| void TextureLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { |
| set_paint_bounds(SkRect::MakeXYWH(offset_.x(), offset_.y(), size_.width(), |
| size_.height())); |
| } |
| |
| void TextureLayer::Paint(PaintContext& context) const { |
| std::shared_ptr<Texture> texture = |
| context.texture_registry.GetTexture(texture_id_); |
| if (!texture) { |
| return; |
| } |
| texture->Paint(*context.leaf_nodes_canvas, paint_bounds(), freeze_, |
| context.gr_context); |
| } |
| |
| } // namespace flutter |