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/*
* Copyright © 2011 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis (glmark2)
*/
#ifndef GLMARK2_DEFAULT_BENCHMARKS_H_
#define GLMARK2_DEFAULT_BENCHMARKS_H_
#include <string>
#include <vector>
class DefaultBenchmarks
{
public:
static const std::vector<std::string>& get()
{
static std::vector<std::string> default_benchmarks;
if (default_benchmarks.empty())
populate(default_benchmarks);
return default_benchmarks;
}
private:
static void populate(std::vector<std::string>& benchmarks)
{
benchmarks.push_back("build:use-vbo=false");
benchmarks.push_back("build:use-vbo=true");
benchmarks.push_back("texture:texture-filter=nearest");
benchmarks.push_back("texture:texture-filter=linear");
benchmarks.push_back("texture:texture-filter=mipmap");
benchmarks.push_back("shading:shading=gouraud");
benchmarks.push_back("shading:shading=blinn-phong-inf");
benchmarks.push_back("shading:shading=phong");
benchmarks.push_back("shading:shading=cel");
benchmarks.push_back("bump:bump-render=high-poly");
benchmarks.push_back("bump:bump-render=normals");
benchmarks.push_back("bump:bump-render=height");
benchmarks.push_back("effect2d:kernel=0,1,0;1,-4,1;0,1,0;");
benchmarks.push_back("effect2d:kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;");
benchmarks.push_back("pulsar:quads=5:texture=false:light=false");
benchmarks.push_back("desktop:windows=4:effect=blur:blur-radius=5:passes=1:separable=true");
benchmarks.push_back("desktop:windows=4:effect=shadow");
benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=map:interleave=false");
benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=subdata:interleave=false");
benchmarks.push_back("buffer:update-fraction=0.5:update-dispersion=0.9:columns=200:update-method=map:interleave=true");
benchmarks.push_back("ideas:speed=duration");
benchmarks.push_back("jellyfish");
benchmarks.push_back("terrain");
benchmarks.push_back("shadow");
benchmarks.push_back("refract");
benchmarks.push_back("conditionals:vertex-steps=0:fragment-steps=0");
benchmarks.push_back("conditionals:vertex-steps=0:fragment-steps=5");
benchmarks.push_back("conditionals:vertex-steps=5:fragment-steps=0");
benchmarks.push_back("function:fragment-steps=5:fragment-complexity=low");
benchmarks.push_back("function:fragment-steps=5:fragment-complexity=medium");
benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-loop=false");
benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-uniform=false");
benchmarks.push_back("loop:vertex-steps=5:fragment-steps=5:fragment-uniform=true");
}
};
#endif