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/*
* Copyright © 2013 Rafal Mielniczuk
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Rafal Mielniczuk <rafal.mielniczuk2@gmail.com>
*/
#ifndef GLMARK2_NATIVE_STATE_DISPMANX_H_
#define GLMARK2_NATIVE_STATE_DISPMANX_H_
#include <vector>
#include "bcm_host.h"
#include "GLES/gl.h"
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "native-state.h"
class NativeStateDispmanx : public NativeState
{
public:
NativeStateDispmanx();
~NativeStateDispmanx();
bool init_display();
void* display();
bool create_window(WindowProperties const& properties);
void* window(WindowProperties& properties);
void visible(bool v);
bool should_quit();
void flip();
private:
DISPMANX_DISPLAY_HANDLE_T dispmanx_display;
DISPMANX_UPDATE_HANDLE_T dispmanx_update;
DISPMANX_ELEMENT_HANDLE_T dispmanx_element;
EGL_DISPMANX_WINDOW_T egl_dispmanx_window;
WindowProperties properties_;
};
#endif /* GLMARK2_NATIVE_STATE_DISPMANX_H_ */