| // |
| // Copyright © 2013 Linaro Limited |
| // |
| // This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| // |
| // glmark2 is free software: you can redistribute it and/or modify it under the |
| // terms of the GNU General Public License as published by the Free Software |
| // Foundation, either version 3 of the License, or (at your option) any later |
| // version. |
| // |
| // glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| // details. |
| // |
| // You should have received a copy of the GNU General Public License along with |
| // glmark2. If not, see <http://www.gnu.org/licenses/>. |
| // |
| // Authors: |
| // Jesse Barker |
| // Alexandros Frantzis |
| // |
| #ifndef GLMARK2_SCENE_COLLECTION_H_ |
| #define GLMARK2_SCENE_COLLECTION_H_ |
| |
| #include <vector> |
| #include "scene.h" |
| |
| |
| class SceneCollection |
| { |
| public: |
| SceneCollection(Canvas& canvas) |
| { |
| add_scenes(canvas); |
| } |
| ~SceneCollection() { Util::dispose_pointer_vector(scenes_); } |
| void register_scenes() |
| { |
| for (std::vector<Scene*>::const_iterator iter = scenes_.begin(); |
| iter != scenes_.end(); |
| iter++) |
| { |
| Benchmark::register_scene(**iter); |
| } |
| } |
| const std::vector<Scene*>& get() { return scenes_; } |
| |
| private: |
| std::vector<Scene*> scenes_; |
| |
| // |
| // Creates all the available scenes and adds them to the supplied vector. |
| // |
| // @param scenes the vector to add the scenes to |
| // @param canvas the canvas to create the scenes with |
| // |
| void add_scenes(Canvas& canvas) |
| { |
| scenes_.push_back(new SceneDefaultOptions(canvas)); |
| scenes_.push_back(new SceneBuild(canvas)); |
| scenes_.push_back(new SceneTexture(canvas)); |
| scenes_.push_back(new SceneShading(canvas)); |
| scenes_.push_back(new SceneConditionals(canvas)); |
| scenes_.push_back(new SceneFunction(canvas)); |
| scenes_.push_back(new SceneLoop(canvas)); |
| scenes_.push_back(new SceneBump(canvas)); |
| scenes_.push_back(new SceneEffect2D(canvas)); |
| scenes_.push_back(new ScenePulsar(canvas)); |
| scenes_.push_back(new SceneDesktop(canvas)); |
| scenes_.push_back(new SceneBuffer(canvas)); |
| scenes_.push_back(new SceneIdeas(canvas)); |
| scenes_.push_back(new SceneTerrain(canvas)); |
| scenes_.push_back(new SceneJellyfish(canvas)); |
| scenes_.push_back(new SceneShadow(canvas)); |
| scenes_.push_back(new SceneRefract(canvas)); |
| scenes_.push_back(new SceneClear(canvas)); |
| |
| } |
| }; |
| #endif // GLMARK2_SCENE_COLLECTION_H_ |