| glmark2 is an OpenGL 2.0 and ES 2.0 benchmark. |
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| glmark2 is developed by Alexandros Frantzis and Jesse Barker based on the |
| original glmark benchmark by Ben Smith. |
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| It is licensed under the GPLv3 (see COPYING). |
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| To build glmark2 you need: |
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| * meson (>= 0.47) or python3 (if you are using WAF for building) |
| * libpng 1.6 |
| * Window system development files for the flavors you want to build |
| (e.g, X11, Wayland, drm) |
| * libGL (for desktop GL) |
| * libEGL and libGLESv2 (for GLESv2) |
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| Read the INSTALL file for building/installation instructions, |
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| Read the INSTALL.android file for instructions for Android. |