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/*
* Copyright © 2012 Linaro Limited
* Copyright © 2013 Canonical Ltd
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Simon Que
* Jesse Barker
* Alexandros Frantzis
*/
#ifndef GLMARK2_NATIVE_STATE_DRM_H_
#define GLMARK2_NATIVE_STATE_DRM_H_
#include "native-state.h"
#include <csignal>
#include <cstring>
#include <gbm.h>
#include <drm.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
class NativeStateDRM : public NativeState
{
public:
NativeStateDRM();
~NativeStateDRM() { cleanup(); }
bool init_display();
void* display();
bool create_window(WindowProperties const& properties);
void* window(WindowProperties& properties);
void visible(bool v);
bool should_quit();
void flip();
private:
struct DRMFBState
{
int fd;
gbm_bo* bo;
uint32_t fb_id;
};
static void page_flip_handler(int fd, unsigned int frame, unsigned int sec,
unsigned int usec, void* data);
static void fb_destroy_callback(gbm_bo* bo, void* data);
static void quit_handler(int signum);
static volatile std::sig_atomic_t should_quit_;
DRMFBState* fb_get_from_bo(gbm_bo* bo);
bool init_gbm();
bool init();
void cleanup();
int check_for_page_flip(int timeout_ms);
int fd_;
drmModeRes* resources_;
drmModeConnector* connector_;
drmModeEncoder* encoder_;
drmModeCrtcPtr crtc_;
drmModeModeInfo* mode_;
gbm_device* dev_;
gbm_surface* surface_;
gbm_bo* pending_bo_;
gbm_bo* flipped_bo_;
gbm_bo* presented_bo_;
bool crtc_set_;
bool use_async_flip_;
};
#endif /* GLMARK2_NATIVE_STATE_DRM_H_ */