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/*
* Copyright © 2013 Canonical Ltd
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis
*/
#ifndef GLMARK2_NATIVE_STATE_H_
#define GLMARK2_NATIVE_STATE_H_
#include <stdint.h>
class NativeState
{
public:
struct WindowProperties
{
WindowProperties(int w, int h, bool f, intptr_t v)
: width(w), height(h), fullscreen(f), visual_id(v) {}
WindowProperties()
: width(0), height(0), fullscreen(false), visual_id(0) {}
int width;
int height;
bool fullscreen;
intptr_t visual_id;
};
virtual ~NativeState() {}
/* Initializes the native display */
virtual bool init_display() = 0;
/* Gets the native display */
virtual void* display() = 0;
/* Creates (or recreates) the native window */
virtual bool create_window(WindowProperties const& properties) = 0;
/*
* Gets the native window and its properties.
* The dimensions may be different than the ones requested.
*/
virtual void* window(WindowProperties& properties) = 0;
/* Sets the visibility of the native window */
virtual void visible(bool v) = 0;
/* Whether the user has requested an exit */
virtual bool should_quit() = 0;
/* Flips the display */
virtual void flip() = 0;
};
#endif /* GLMARK2_NATIVE_STATE_H_ */